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Why do mmo players not like cheaters?

  • Faugaun
    Faugaun
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    BBSooner wrote: »
    Assuming this isn't purely a troll thread and either a thorough case of devil's advocate or a sincere standpoint, the point you should eventually come to is that different people expect/receive different things from their entertainment.

    Some people want enforced equal footing regardless of the metaphysical notion of "well, who really won" (which is an odd thing to ponder anyway coming from somebody who claims they are unconcerned with "winning"). They place value in the equal struggle, as I'm sure equal value is placed on the notion that basketball games will be played with the same amount of people on each side instead of 2v20. This mindset is perfectly fine, as it's simply a preference.

    Other people want to play games with no set parameters, which is also absolutely fine as long as their preference does not impede the desires of the creators and the players . Developers make that decision during the life of the game - which preference they choose to support and which rulee they expect their players to follow.

    It just so happens that ZOS decided to not allow extraordinary circumstances for a controlled environment. That is why they are bad - not because of the metaphysical and not because "people need their mindset altered". The suggestion for people to alter their mindset is at best stifling and at worst an attack on the individual identity.

    So, we come to the conclusion that different people want different things. That includes developers - who are in no way responsible for providing a positive experience for every mindset. So, it just so happens, The game developed by these developers is unfriendly to cheating - which within the context of these rules makes cheating "bad".

    OK agree different people expect/receive different things

    "enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variables which may create bias in one form or another.

    Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).

    Agreed zos' decision is why they are bad in this game....I'm talking about the genera in general not this gamr. Here zos will do what zos decides and we are free to play by their rules or go somewhere else. This is largely influenced by the mentality of the genera community and what is best for zos' wallet. The company cannot be blamed for designing a product to sell and that complies with their player base's expectations. Its still good to realize and understand the gears behind the scenes though.

    I truly appreciate your well thought out response as I think these are the conversations worth having, to explore various views and mindsets and achieve new understanding hopefully we all gain some insight.
  • Gix
    Gix
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    Faugaun wrote: »
    How is it unfair if one player bots or uses a glitch under the premise that everyone is allowed to use the same means??
    If it's under the premise that everyone is allowed and is easily replicated, then it's fair. However, if you have to install a separate piece of software and/or if it's not explicitly explained in-game that you can do it, then it isn't fair.
  • Faugaun
    Faugaun
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    Varicite wrote: »
    Faugaun wrote: »
    But what about an everything is OK policy hurts the competitiveness? How is it unfair if one player bots or uses a glitch under the premise that everyone is allowed to use the same means? Your arguing that we should make a rule that all fencing competition should be conducted left (or right, pick your poison) handed ...nevermind that not all people have the same dominant hand... The only way to have a truly competitive atmosphere is to allow all methods (both hands in fencing).

    There is no more competition when everything is acceptable.

    Your example doesn't work, because what would happen is something like this:

    You try to hold a fencing competition. 1 guy shows up w/ an epee, 3 players show up w/ automatic weapons, another drives up in a tank, and the last just nukes the whole darn place before the competition can even begin.

    That's what it's like when there aren't rules. It's no longer about the spirit of competition or player skill or any of that. It just becomes about who can outdo the other w/ better programs / bots / DDoS attacks / etc.

    So why not only have the rules for the competitive portion using cookie cutter templates with cookie cutter gear which rotates over time.. .allow everyone else to play how they want, this promotes more fair competition and more openness. You can have your "everyone at xyz CP" brackets and many other fair systems where all participants are on equal footing plus with templates...then a player doesn't have to level up through all that undesirable content....unless of course they want to see the other parts of the game.
    AlnilamE wrote: »
    No, I think they are arguing that we should make a rule that you can't use guns in a fencing competition.

    But maybe I'm misreading...

    Seriously, an MMO is a shared space and there needs to be some consideration of other players.

    Consideration should go both directions not just the way you or I or john q. Desire.
  • Vyle_Byte
    Vyle_Byte
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    Why is this even a question?

    Others have thoroughly explained why this is bad so I wont bother repeating what they've said as you've made it clear you don't agree. Or that it doesn't bother you.

    So, lets touch on this.

    Basic human nature.

    Without rules, without guidelines, as humans we are corrupt. We need them. To keep us in line. This applies to real life and all aspects of life, including video games. Cheating is corrupt. We need rules and regulations to help us maintain our humanity.

    We have crimes in real life, yes? And there are punishments to those crimes if you get caught. Same for gaming. Cheating/botting is a crime in the video game world. There should be consequences.

    Why?

    Because its wrong. And because in one way or another, it DOES hurt others.

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  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Faugaun wrote: »
    Faugaun wrote: »
    Varicite wrote: »
    Well, if you're waiting for millions of players worldwide to suddenly be cool w/ losing to cheaters, I hope you have a lot of patience.

    I, for one, am not ever going to be okay w/ people cheating to win, because it's unfair and dishonorable. I'm sure there are plenty out there like me.

    So you're going to be waiting a while.

    But if it were no longer considered cheating...just another way of playing if you choose to...because the blanket answer was if the system can do it then it is working as designed...if the Dev do not approve of a certain use then the answer is until a block is coded in then it is allowed (with the exception of account hacking or other similar activities which should not be allowed). Thus players are free to do whatever the system allows and know with confidence that it is authorized because they are able to do the action.

    If its not cheating then they cannot cheat to win...do you really have an issue with a completly open and level playing field?

    ....yeah I'm not holding my breath on chamge, just pointing out a flaw in the logic of the system. It is truly the anti-cheat mentality which causes the problem of cheaters.

    It isnt the anti cheat that causes the problem of cheaters. You are using the false dichotemy of blaming the victim for the crime or problem. The reason cheating exists is we are overly competitive by nature and will use any advantage we can to win. And thus in some cheating becomes the norm.

    Wanting a truly competitive and fair atmosphere is not a problem and focusing some resources on keeping things fair is what helps keep a game vibrant and playable.

    You use examples like minecraft and non ladder based star craft for cheating that doesnt ruin things while ignoring examples that are actually comparable. Outside of ladders star craft cheats or meh because its not competitive. Minecraft was built to be built. Every single new server and room has different rules and terms...

    There has yet to be a actual mmo that hasnt had bugs and cheats that started to deteriorate the game till the were fixed. You may be one unique soul that prefers to blame the victims for having policing of policies but you thankfully are one in a million...

    But what about an everything is OK policy hurts the competitiveness? How is it unfair if one player bots or uses a glitch under the premise that everyone is allowed to use the same means? Your arguing that we should make a rule that all fencing competition should be conducted left (or right, pick your poison) handed ...nevermind that not all people have the same dominant hand... The only way to have a truly competitive atmosphere is to allow all methods (both hands in fencing). You keep saying non-ladder based StarCraft and Minecraft....how much of any given mmo is actually ladder based? If you want more strict rules for the ladder portions by all means (heck put in a character creator where you can create a max level character with standardized ladder gear) ...I think that's a great idea it puts everyone I'm equal gear and equal skill to actively compete....why care what people do or do not do outside of said ladders?

    Look i get that you would rather have people playing to cheat rather then the game. Dont delude yourself otherwise but the moment any game becomes more about who can use the most exploits my sub goes elsewhere and based on the start of this game most people are in the same boat. You can do as you wwish, even make a game that allows exploits aand cheating but for the games longevity i truly believe cracking down on exploits and cheating is better for the games economy, community, gameplay, atmosphere, and overall health.

    There is no example i know of where allowing cheating and exploitation to flourish has made a game flourish or a success but i have seen plenty mmos and games that took to long to fix exploits and hacks flounder and fall...
  • GaldorP
    GaldorP
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    Faugaun wrote: »
    Really who are cheaters cheating? You? Or themselves?

    So someone please explain to me why this is such a big deal what other people do when it has no impact on your playing experience?

    Not sure if you are serious...

    Most people have a sense of fairness and believe it's wrong if someone ignores the rules in a given setting for their own benefit while everyone else has to follow these rules. Even if it's just a game.

    Most people don't like cheaters in sports, most people don't like to play a card game with someone who's cheating.

    Endgame activities in MMOGs are a direct competition (trial completion times and PvP in ESO).

    MMOGs require you to invest a certain amount of time to reach the highest level and get rare items (one could argue that this requires the qualities of perseverance, endurance, dedication, or just patience from the player). Cheaters circumvent this rule that everyone else has to follow.

    Apart from that, cheating in the form of botting is harmful because it:
    - has an impact on the economy and puts everyone who is not cheating at a disadvantage
    - causes situations where bots steal your monsters, especially limited ones with better rewards like dungeon bosses
    - causes longer loading times when there are tons of bots in a dungeon
    - can simply annoy you or break your immersion you when you see bots everywhere in the PvE zones
    - when botters are banned they may threaten the company running the MMOG and launch DDoS attacks on the server which again will hurt all the players
    - chat bots will spam zone chat and fill up your ingame mailbox with undesirable spam mails or they harrass you with constant whispers advertizing their websites which are potentially dangerous, might contain malware which again causes more cases of "hacked" accounts which drains resources from customer support that could be used elsewhere; the increase in chat, mails and pms may also drain the server resources and cause lag.

    One of the things I really like about ESO is how good the anti-bot measures work now. If there's still any botting going on it must be happening in solo instances. I don't see any bots on the EU server anymore in any of the starter zones and I haven't received a single spam message from botters in over 6 months, now.
  • BBSooner
    BBSooner
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    "enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.

    No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.
    Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).

    I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.
    Edited by BBSooner on February 24, 2015 6:35PM
  • Faugaun
    Faugaun
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    BBSooner wrote: »
    "enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.

    No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.
    Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).

    I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.

    What games follow this model? It would be interesting to observe the community for comparisons.

    Note: by follow this model I mean actually encourage players to utilized the game however they like, including and not limited to hitting/glitching/exploiting etc...not just a passive ignore it approach.

    Edit:hitting=botting
    Edited by Faugaun on February 24, 2015 6:50PM
  • SteveCampsOut
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    You can't teach ethics to the unethical.
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  • BBSooner
    BBSooner
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    Faugaun wrote: »
    BBSooner wrote: »
    "enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.

    No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.
    Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).

    I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.

    What games follow this model? It would be interesting to observe the community for comparisons.

    Note: by follow this model I mean actually encourage players to utilized the game however they like, including and not limited to hitting/glitching/exploiting etc...not just a passive ignore it approach.

    Edit:hitting=botting

    Off the top of my head minecraft, custom tf2 and csg servers, there are a lot of eastern MMOs (when I played then at least) who don't fight botting, speed hacks, 3rd party macros, etc.

    Though encouraging and ignoring are one and the same when it comes to this. If something is ignored then most will see it as tacit approval of the practice.

    I will say though that if you're looking for ZOS to change stances and encourage the altering of their game with these supposed "hacks/exploits" I would just warn that you're yelling in the wind, as it were. If you're looking to have a discussion about the practice in MMOs in general you're better off on a general MMO forum.
  • MornaBaine
    MornaBaine
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    Why do MMO players not like cheaters? Because NOBODY likes cheaters. Because BEING a cheater is a HUGE character flaw. And if you'll cheat in one "meaningless" area of your life, it's a pretty safe bet you'll cheat in other, more important, areas as well. They've done experiments that prove that even animals don't like cheaters.
    https://youtube.com/watch?v=YbAhPqsLHmo#t=93
    Edited by MornaBaine on February 24, 2015 8:01PM
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  • Tamanous
    Tamanous
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    100% troll thread.
  • WraithAzraiel
    WraithAzraiel
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    Faugaun wrote: »
    Faugaun wrote: »
    I

    Really who are cheaters cheating? You? Or themselves?

    So someone please explain to me why this is such a big deal what other people do when it has no impact on your playing experience?

    That's like asking why husbands/wives/boyfriends/girlfriends frown upon cheating.

    I don't get that one either...except they are jealous types ...its not a problem with the act its a problem with self and lack of confidence. Many people are afraid that if their spouse cheats then they will leave (or they feel as though they are not enough). This jealousy and lack of self confidence and lack of trusting your partner to actually love you is a much bigger issue than whatever the people do...

    Being paranoid isn't the same as being wrong
    par·a·noi·a
    ˌperəˈnoiə/
    noun
    noun: paranoia
    a mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance, typically elaborated into an organized system. It may be an aspect of chronic personality disorder, of drug abuse, or of a serious condition such as schizophrenia in which the person loses touch with reality.
    synonyms: persecution complex, delusions, obsession, psychosis
    "her husband had concocted a cruel scheme to inflict her with paranoia"
    suspicion and mistrust of people or their actions without evidence or justification.
    "the global paranoia about hackers and viruses"
    Faugaun wrote: »
    Again if you need a phone app to spy on someone you have way bigger problems...how about having a sit down conversation....and actually you know talking about your concerns?

    I failed to see the part where the definition of the word Paranoia proved my statement incorrect. I'm not arguing the point of the existence of underlying issues, but when enough red flags go up, it's natural to want to investigate. Some people investigate differently. Some like the direct approach of confrontation. Some are troubled, or damaged individuals that have invade the other's privacy.

    But again, and I'll say it a different way to better illustrate my point. "You're only considered paranoid IF you're proven wrong."
    Edited by WraithAzraiel on February 24, 2015 8:27PM
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  • Faugaun
    Faugaun
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    BBSooner wrote: »
    Faugaun wrote: »
    BBSooner wrote: »
    "enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.

    No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.
    Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).

    I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.

    What games follow this model? It would be interesting to observe the community for comparisons.

    Note: by follow this model I mean actually encourage players to utilized the game however they like, including and not limited to hitting/glitching/exploiting etc...not just a passive ignore it approach.

    Edit:hitting=botting

    Off the top of my head minecraft, custom tf2 and csg servers, there are a lot of eastern MMOs (when I played then at least) who don't fight botting, speed hacks, 3rd party macros, etc.

    Though encouraging and ignoring are one and the same when it comes to this. If something is ignored then most will see it as tacit approval of the practice.

    I will say though that if you're looking for ZOS to change stances and encourage the altering of their game with these supposed "hacks/exploits" I would just warn that you're yelling in the wind, as it were. If you're looking to have a discussion about the practice in MMOs in general you're better off on a general MMO forum.

    Not looking to change ZOS stance at all, they are a big company and can make their own decisions. Just looking for discussion on the topic :)
    MornaBaine wrote: »
    Why do MMO players not like cheaters? Because NOBODY likes cheaters. Because BEING a cheater is a HUGE character flaw. And if you'll cheat in one "meaningless" area of your life, it's a pretty safe bet you'll cheat in other, more important, areas as well. They've done experiments that prove that even animals don't like cheaters.
    https://youtube.com/watch?v=YbAhPqsLHmo#t=93
    Sure there are probably some animals that have similar behaviors to people...I bet there are other animals where you find then exact opposite. Also the definition of cheating various from species to species and even between sub cultures within people.

    I'm surprised you suggest that cheating in a video game indicates a character flaw in a person that seems like an invalid conclusion which is unsupported.
  • Faugaun
    Faugaun
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    Faugaun wrote: »
    Faugaun wrote: »
    I

    Really who are cheaters cheating? You? Or themselves?

    So someone please explain to me why this is such a big deal what other people do when it has no impact on your playing experience?

    That's like asking why husbands/wives/boyfriends/girlfriends frown upon cheating.

    I don't get that one either...except they are jealous types ...its not a problem with the act its a problem with self and lack of confidence. Many people are afraid that if their spouse cheats then they will leave (or they feel as though they are not enough). This jealousy and lack of self confidence and lack of trusting your partner to actually love you is a much bigger issue than whatever the people do...

    Being paranoid isn't the same as being wrong
    par·a·noi·a
    ˌperəˈnoiə/
    noun
    noun: paranoia
    a mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance, typically elaborated into an organized system. It may be an aspect of chronic personality disorder, of drug abuse, or of a serious condition such as schizophrenia in which the person loses touch with reality.
    synonyms: persecution complex, delusions, obsession, psychosis
    "her husband had concocted a cruel scheme to inflict her with paranoia"
    suspicion and mistrust of people or their actions without evidence or justification.
    "the global paranoia about hackers and viruses"
    Faugaun wrote: »
    Again if you need a phone app to spy on someone you have way bigger problems...how about having a sit down conversation....and actually you know talking about your concerns?

    I failed to see the part where the definition of the word Paranoia proved my statement incorrect. I'm not arguing the point of the existence of underlying issues, but when enough red flags go up, it's natural to want to investigate. Some people investigate differently. Some like the direct approach of confrontation. Some are troubled, or damaged individuals that have invade the other's privacy.

    But again, and I'll say it a different way to better illustrate my point. "You're only considered paranoid IF you're proven wrong."

    And regardless whether right or wrong if you're resorting to snooping you have problems much larger than your significant other cheating on you (or not, the case doesn't really matter). At that point the issue is more with yourself than with them and it would be hard to blame them for anything they did or did not do.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    You are right cheating in and of its self doesn't always point to a character flaw within a human being. But at the same time it is a indicator that you need to look deeper into the persons character as a whole should you pursue getting to know them further.

    But as far as cheating in a mmo going the consensus in general is that it is horrid and the reasons have been explained all over this thread even if you refuse to see their point of view. We get that you think adopting a "anything goes" mentality would some how benefit the community, games, etc but really there are few if any examples of where it works out that way in practice.

    From at least a Western Market perspective games that allow cheating, hacking, botting, etc have historically been met with gamer outrage and those that continue to ignore it typically end up barren wastelands. From mmo's, to shooters and onwards people from a basic perspective want a even foothold using only the things the game gives you to compete on.

    Finding ways to circumvent, hack, bot, or cheat the game system to unfairly push the game in your favor takes away from immersion of the game, fairness for all players (most would rather leave game then exploit), and drives down the reputation of the community and the company. It is actually in video game manufacters interests to keep their game as hack free, cheat free, and exploit free as possible as far as the online portion of the game goes so the reptuation for a competitve, fun, fair atmosphere permeates through the reviews from both professional reviewers and word of mouth from players.

    Look how horrid ESO's reputation was in the first 3 months of bots, exploits, and hackers. The game was known for game breaking bugs, bots, and hacks subs dropped considerably. Fast forward to post fixing that issue the game is relatively healthy, looking at expanding into possibly the biggest untapped market for mmo's (consoles) and i have seen a positive outlook start to push through now that bugs/exploits are constantly getting dealt with.

    I get no amount of explanations, logic, or just the knowledge that we, as a market, desire a fair, competitive game atmosphere will convince you that cheating is bad for the game, community, etc but very few if any games survive in a western market long with that kind of behavior.
  • Samadhi
    Samadhi
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    Faugaun wrote: »
    I've bolded my point, the only reason it is a problem is because we choose/allow it to be a problem...if we stopped worrying about it so much then it would be a non issue and people could choose or not choose to participate in parts on the system that they find desirable or undesirable.
    ...

    So because you individually do not worry about the impact cheaters have on the game, you feel no one should worry; and, people should choose not to participate in parts of the game they find desirable to play in order to make room for cheaters instead.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Faugaun wrote: »
    Faugaun wrote: »
    Faugaun wrote: »
    I

    Really who are cheaters cheating? You? Or themselves?

    So someone please explain to me why this is such a big deal what other people do when it has no impact on your playing experience?

    That's like asking why husbands/wives/boyfriends/girlfriends frown upon cheating.

    I don't get that one either...except they are jealous types ...its not a problem with the act its a problem with self and lack of confidence. Many people are afraid that if their spouse cheats then they will leave (or they feel as though they are not enough). This jealousy and lack of self confidence and lack of trusting your partner to actually love you is a much bigger issue than whatever the people do...

    Being paranoid isn't the same as being wrong
    par·a·noi·a
    ˌperəˈnoiə/
    noun
    noun: paranoia
    a mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance, typically elaborated into an organized system. It may be an aspect of chronic personality disorder, of drug abuse, or of a serious condition such as schizophrenia in which the person loses touch with reality.
    synonyms: persecution complex, delusions, obsession, psychosis
    "her husband had concocted a cruel scheme to inflict her with paranoia"
    suspicion and mistrust of people or their actions without evidence or justification.
    "the global paranoia about hackers and viruses"
    Faugaun wrote: »
    Again if you need a phone app to spy on someone you have way bigger problems...how about having a sit down conversation....and actually you know talking about your concerns?

    I failed to see the part where the definition of the word Paranoia proved my statement incorrect. I'm not arguing the point of the existence of underlying issues, but when enough red flags go up, it's natural to want to investigate. Some people investigate differently. Some like the direct approach of confrontation. Some are troubled, or damaged individuals that have invade the other's privacy.

    But again, and I'll say it a different way to better illustrate my point. "You're only considered paranoid IF you're proven wrong."

    And regardless whether right or wrong if you're resorting to snooping you have problems much larger than your significant other cheating on you (or not, the case doesn't really matter). At that point the issue is more with yourself than with them and it would be hard to blame them for anything they did or did not do.

    you are right if you have to resort to snooping then you have already lost your relationship to begin with but i promise you when me and my wife got married cheating is not something either was and is okay with. should either of us ever cheat the relationship is over. end of story. the same goes for my mmorpg, if cheating happens and is not ended / dealt with my relationship with that game is over...
  • Faugaun
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    OK so is there a standard definition to cheating or would you accept that the developer defines the term? My personal opinion is that the Dev defines cheating through the terms of service. But many devs make this decision based on what I'm terming the player bases cheating mentality. From a dev perspective it makes perfect sense to set the rules within what your community considers appropriate. Though how does the player community at large develop their cheating mentality? What are the underlying variables that go into this?

    I think we can all agree that violating the rules put forth by the Dev is cheating and not OK. However how should a Dev define cheating?

    Is it anyaction which gives a player an unfair advantage? What constitutes am unfair advantage? For instance if I can program a script to conduct a sequence of keystrokes so that a) it always has perfect timing, b) I only have to push one button to do it.

    Perhaps I want to do this to prevent a repetitive stress injury....or perhaps I am just lazy...suppose this script is also posted on the games official forums for anyone to read and do themselves if they so choose.

    Is this an unfair advantage? My gut says if anyone has access to it and can also do so then it is not an unfair advantage. So does this need a rule to prohibit the behavior? But suppose a new person comes along and doesn't know that they too can do this...but no one tells him how and its not in the intro tutorial? Is that an unfair advantage? He still had access to the information the same place as everyone else...but he was ignorant about this option....he writes a complaint to the Dev who makes a rule now prohibiting the action....now obviously since the tos now prohibit said action it shouldn't be done....but was creating the rule really justified and with reason? I don't know maybe some community opinion on this could help clarify....

    In any case this newly created rule has now set a precedent (right or wrong it has set a precedent) the community latches on to this principle now as "scripting is cheating" this mentality continues to be carried from game to game....other events for similar rules, some justified others maybe not so much. In any case these rules continue to accumulate over times (let's say 20 years for muds, mucks, MMOs, etc)...now we have a mmo community with a general consensus of what is cheating....but really it is the result of some legitimate and some stupid precedents and a decent amount of time.

    This is the cheating mentality....and it, like a snowball rolling down a hill, perpetuates itself growing bigger and bigger and more restrictive as time passes, slowly eating away at player freedom....further advancing the idea of what is cheating...further creating more and more restrictions on the player....and there is not really any mechanism within the system to go the other direction....expect one day things will become so restrictive someone will wake up and say...you know things could be a lot more fun without all these rules....but how does that person convince the community of this?

    I'm not saying that time was a decade ago, or today, or a century from now...just that as a system this is what is occuring and that we should be aware it is occurring and limiting us....before we complain about people doing something unfair...this all constitutes the cheating mentality...
    Edited by Faugaun on February 24, 2015 9:46PM
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Cheating in an mmo can be defined as doing anything that either exploits a bug or series of bugs to offer an advantage not intended through any normal means, using outside programs or equipment that artificially act as a player, or otherwise give an advantage not found within using the game as intended.

    Your example of a macro that allows you to automate a series of attacks would be "cheating" if it was only available via something like my macro buttons on my mmo gamng keyboard. but if the game itself supports it then its not. an example of this is swtor any macro type function that automates the player is cheating while in rift the macro's are considered a fundamental part of the game.

    really the way the game is designed and developed determines what functions as a cheat or exploit. the few that are considered standard cheating concepts across most mmo's atm though is botting, exploits and using third party programs to manipulate the game.

    macro's, addons, etc are all up to the design of the game on how they go.
    Edited by sk8ingeckoub17_ESO on February 24, 2015 10:02PM
  • Faugaun
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    In your example of a keyboard allowing that functionality but it not being built into the game...if anyone can buy that keyboard (I'm gonna make the broad assumption that devs are aware these products exist) and devs do not do anything to prevent such keyboards from doing this function....then how is this an unfair advantage as opposed to a player preference?

    (BTW I'm pretty sure you can get software and reprogram any keyboard to rebind the keys to single or multiple sequential commands...even with time delays...maybe someone else can confirm/deny?)

    Provided this is the case it could be interpreted as the devs expressly permitting the behavior...and everyone having equal access to the functionality ...if they want...not even a price gate in this instance ...to me this seems to be player preference....under your definition it might be considered cheating because the capability wasn't put on a silver platter front and center.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Faugaun wrote: »
    In your example of a keyboard allowing that functionality but it not being built into the game...if anyone can buy that keyboard (I'm gonna make the broad assumption that devs are aware these products exist) and devs do not do anything to prevent such keyboards from doing this function....then how is this an unfair advantage as opposed to a player preference?

    (BTW I'm pretty sure you can get software and reprogram any keyboard to rebind the keys to single or multiple sequential commands...even with time delays...maybe someone else can confirm/deny?)

    Provided this is the case it could be interpreted as the devs expressly permitting the behavior...and everyone having equal access to the functionality ...if they want...not even a price gate in this instance ...to me this seems to be player preference....under your definition it might be considered cheating because the capability wasn't put on a silver platter front and center.

    again this is a design and dev choice. if devs do nothing to curb the behavior then although (and i have a nice keyboard) am against it as its not within the game it isn't cheating either. this enters the realm where it is then up to me as a consumer on whether or not i continue to use, recommend and like a product. and for me personally the answer is resolutely im done with that mmo. either give the macro functionality to all with macro command interfaces within the game or prevent it for all.

    you are right though if the devs do nothing to curb the use of third party programs or equipment that automate game via macros then it is within your right to use such things so long as its not explicitly in the terms of service not to. even in this case the use of exploits (running into a crack to become invisible, artificially becoming invincible, etc) would still be considered cheating.

    the thing is the mmo communities at large have spoken with their wallets long enough that game developers of mmo's know what cheating behavior is and how much it will be tolerated by the consumer. And the truth is, despite people like you that seem to think its okay, the overall player base doesn't.
  • Samadhi
    Samadhi
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    Faugaun wrote: »
    ...
    I think we can all agree that violating the rules put forth by the Dev is cheating and not OK. However how should a Dev define cheating?

    Is it anyaction which gives a player an unfair advantage? What constitutes am unfair advantage? For instance if I can program a script to conduct a sequence of keystrokes so that a) it always has perfect timing, b) I only have to push one button to do it.

    Perhaps I want to do this to prevent a repetitive stress injury....or perhaps I am just lazy...suppose this script is also posted on the games official forums for anyone to read and do themselves if they so choose.
    ...

    Speaking now not as a player of ESO, but as an individual who is involved with managing forums for another gaming company, can perhaps give you a bit of an insight into some of these scenarios based on the company policies I was required to learn.

    Any action which gives a player an unfair advantage by doing something that is not intended by gameplay design is considered cheating and is a bannable offense.

    A company has to decide these things on a case-by-case scenario; sometimes they consider community feedback on the situations, other times they simply decide what they feel is best for the game.

    The company I am involved with has a more hardline policy against macros and botting than ZOS seems to.
    Macros are bannable unless the individual has a valid reason (ie: disability or health issues) to run them.
    Laziness is not a disability, and the parallel that could probably be made would be parking in disabled parking without valid need or license just because it makes for a shorter walk.
    It is entirely possible that there are people who have lied about being disabled in order to use macros to cheat, but do not worry about those being indications of character flaws.
    Edited by Samadhi on February 24, 2015 10:55PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • ZOS_ShannonM
    ZOS_ShannonM
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    Hello folks,
    We are closing this thread as we believe it has run its course, and it is not going down a constructive route. We encourage you to share your thoughts with each other, but ask that it is done in a constructive manner, without insulting each other. Please review our Code of Conduct to ensure you are familiar with the forum rules.
    Additionally, we'd like to share from the Terms of Service, our rules on cheating:
    You agree not to use any Service to: Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;
    Thank you for understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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