Assuming this isn't purely a troll thread and either a thorough case of devil's advocate or a sincere standpoint, the point you should eventually come to is that different people expect/receive different things from their entertainment.
Some people want enforced equal footing regardless of the metaphysical notion of "well, who really won" (which is an odd thing to ponder anyway coming from somebody who claims they are unconcerned with "winning"). They place value in the equal struggle, as I'm sure equal value is placed on the notion that basketball games will be played with the same amount of people on each side instead of 2v20. This mindset is perfectly fine, as it's simply a preference.
Other people want to play games with no set parameters, which is also absolutely fine as long as their preference does not impede the desires of the creators and the players . Developers make that decision during the life of the game - which preference they choose to support and which rulee they expect their players to follow.
It just so happens that ZOS decided to not allow extraordinary circumstances for a controlled environment. That is why they are bad - not because of the metaphysical and not because "people need their mindset altered". The suggestion for people to alter their mindset is at best stifling and at worst an attack on the individual identity.
So, we come to the conclusion that different people want different things. That includes developers - who are in no way responsible for providing a positive experience for every mindset. So, it just so happens, The game developed by these developers is unfriendly to cheating - which within the context of these rules makes cheating "bad".
If it's under the premise that everyone is allowed and is easily replicated, then it's fair. However, if you have to install a separate piece of software and/or if it's not explicitly explained in-game that you can do it, then it isn't fair.How is it unfair if one player bots or uses a glitch under the premise that everyone is allowed to use the same means??
But what about an everything is OK policy hurts the competitiveness? How is it unfair if one player bots or uses a glitch under the premise that everyone is allowed to use the same means? Your arguing that we should make a rule that all fencing competition should be conducted left (or right, pick your poison) handed ...nevermind that not all people have the same dominant hand... The only way to have a truly competitive atmosphere is to allow all methods (both hands in fencing).
There is no more competition when everything is acceptable.
Your example doesn't work, because what would happen is something like this:
You try to hold a fencing competition. 1 guy shows up w/ an epee, 3 players show up w/ automatic weapons, another drives up in a tank, and the last just nukes the whole darn place before the competition can even begin.
That's what it's like when there aren't rules. It's no longer about the spirit of competition or player skill or any of that. It just becomes about who can outdo the other w/ better programs / bots / DDoS attacks / etc.
No, I think they are arguing that we should make a rule that you can't use guns in a fencing competition.
But maybe I'm misreading...
Seriously, an MMO is a shared space and there needs to be some consideration of other players.
sk8ingeckoub17_ESO wrote: »Well, if you're waiting for millions of players worldwide to suddenly be cool w/ losing to cheaters, I hope you have a lot of patience.
I, for one, am not ever going to be okay w/ people cheating to win, because it's unfair and dishonorable. I'm sure there are plenty out there like me.
So you're going to be waiting a while.
But if it were no longer considered cheating...just another way of playing if you choose to...because the blanket answer was if the system can do it then it is working as designed...if the Dev do not approve of a certain use then the answer is until a block is coded in then it is allowed (with the exception of account hacking or other similar activities which should not be allowed). Thus players are free to do whatever the system allows and know with confidence that it is authorized because they are able to do the action.
If its not cheating then they cannot cheat to win...do you really have an issue with a completly open and level playing field?
....yeah I'm not holding my breath on chamge, just pointing out a flaw in the logic of the system. It is truly the anti-cheat mentality which causes the problem of cheaters.
It isnt the anti cheat that causes the problem of cheaters. You are using the false dichotemy of blaming the victim for the crime or problem. The reason cheating exists is we are overly competitive by nature and will use any advantage we can to win. And thus in some cheating becomes the norm.
Wanting a truly competitive and fair atmosphere is not a problem and focusing some resources on keeping things fair is what helps keep a game vibrant and playable.
You use examples like minecraft and non ladder based star craft for cheating that doesnt ruin things while ignoring examples that are actually comparable. Outside of ladders star craft cheats or meh because its not competitive. Minecraft was built to be built. Every single new server and room has different rules and terms...
There has yet to be a actual mmo that hasnt had bugs and cheats that started to deteriorate the game till the were fixed. You may be one unique soul that prefers to blame the victims for having policing of policies but you thankfully are one in a million...
But what about an everything is OK policy hurts the competitiveness? How is it unfair if one player bots or uses a glitch under the premise that everyone is allowed to use the same means? Your arguing that we should make a rule that all fencing competition should be conducted left (or right, pick your poison) handed ...nevermind that not all people have the same dominant hand... The only way to have a truly competitive atmosphere is to allow all methods (both hands in fencing). You keep saying non-ladder based StarCraft and Minecraft....how much of any given mmo is actually ladder based? If you want more strict rules for the ladder portions by all means (heck put in a character creator where you can create a max level character with standardized ladder gear) ...I think that's a great idea it puts everyone I'm equal gear and equal skill to actively compete....why care what people do or do not do outside of said ladders?
Really who are cheaters cheating? You? Or themselves?
So someone please explain to me why this is such a big deal what other people do when it has no impact on your playing experience?
"enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.
Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).
"enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.
No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).
I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.
"enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.
No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).
I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.
What games follow this model? It would be interesting to observe the community for comparisons.
Note: by follow this model I mean actually encourage players to utilized the game however they like, including and not limited to hitting/glitching/exploiting etc...not just a passive ignore it approach.
Edit:hitting=botting
WraithAzraiel wrote: »
I don't get that one either...except they are jealous types ...its not a problem with the act its a problem with self and lack of confidence. Many people are afraid that if their spouse cheats then they will leave (or they feel as though they are not enough). This jealousy and lack of self confidence and lack of trusting your partner to actually love you is a much bigger issue than whatever the people do...
par·a·noi·a
ˌperəˈnoiə/
noun
noun: paranoia
a mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance, typically elaborated into an organized system. It may be an aspect of chronic personality disorder, of drug abuse, or of a serious condition such as schizophrenia in which the person loses touch with reality.
synonyms: persecution complex, delusions, obsession, psychosis
"her husband had concocted a cruel scheme to inflict her with paranoia"
suspicion and mistrust of people or their actions without evidence or justification.
"the global paranoia about hackers and viruses"
Again if you need a phone app to spy on someone you have way bigger problems...how about having a sit down conversation....and actually you know talking about your concerns?
"enforced equal footing" = what? The ultimate in enforced equal footing is one of two extremes either cookie cutter rules that specify everything (think halo) or a blanket policy that everything is OK (thus everyone has equal access and can use whatever means they find best/viable). These two extremes are the ultimate in equal footing, anything else introduces variabes which may create bias in one form or another.
No, enforced equal footing only comes with rules. Without rules there is no way to know who is playing using what . This knowledge is the entire basis for why rules are in place.Agreed it needs to not impede the desires of he Dev or other players and Dev make the decision on the final accepted rules...but you must admit a developer who wishes to be successful needs to consider the desires of their customers (this is where the problem of this pervasive anti-cheat mentality creates problems and why we should talk about concepts like this so that people can understand how the system could be improved...maybe just maybe by having this talk it is like a pebble falling into a lake....the ripples extend out and masses gain new perspective...then maybe 10 years from now we can have a better option).
I would say the developers know their audience based on the response to this thread thus far, and the audiences reaction to the early days where botting was prevalent. This would be a valuable conversation if there weren't already games available that open themselves up to everything from botting to letting players create servers with individual rulesets. This just happens to be a game where the developers choose to react negatively to such things. Based on that reaction, cheating in this manner is "bad" within the context of the developer and target audiences desires.
What games follow this model? It would be interesting to observe the community for comparisons.
Note: by follow this model I mean actually encourage players to utilized the game however they like, including and not limited to hitting/glitching/exploiting etc...not just a passive ignore it approach.
Edit:hitting=botting
Off the top of my head minecraft, custom tf2 and csg servers, there are a lot of eastern MMOs (when I played then at least) who don't fight botting, speed hacks, 3rd party macros, etc.
Though encouraging and ignoring are one and the same when it comes to this. If something is ignored then most will see it as tacit approval of the practice.
I will say though that if you're looking for ZOS to change stances and encourage the altering of their game with these supposed "hacks/exploits" I would just warn that you're yelling in the wind, as it were. If you're looking to have a discussion about the practice in MMOs in general you're better off on a general MMO forum.
Sure there are probably some animals that have similar behaviors to people...I bet there are other animals where you find then exact opposite. Also the definition of cheating various from species to species and even between sub cultures within people.MornaBaine wrote: »Why do MMO players not like cheaters? Because NOBODY likes cheaters. Because BEING a cheater is a HUGE character flaw. And if you'll cheat in one "meaningless" area of your life, it's a pretty safe bet you'll cheat in other, more important, areas as well. They've done experiments that prove that even animals don't like cheaters.
https://youtube.com/watch?v=YbAhPqsLHmo#t=93
WraithAzraiel wrote: »WraithAzraiel wrote: »
I don't get that one either...except they are jealous types ...its not a problem with the act its a problem with self and lack of confidence. Many people are afraid that if their spouse cheats then they will leave (or they feel as though they are not enough). This jealousy and lack of self confidence and lack of trusting your partner to actually love you is a much bigger issue than whatever the people do...
Being paranoid isn't the same as being wrongpar·a·noi·a
ˌperəˈnoiə/
noun
noun: paranoia
a mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance, typically elaborated into an organized system. It may be an aspect of chronic personality disorder, of drug abuse, or of a serious condition such as schizophrenia in which the person loses touch with reality.
synonyms: persecution complex, delusions, obsession, psychosis
"her husband had concocted a cruel scheme to inflict her with paranoia"
suspicion and mistrust of people or their actions without evidence or justification.
"the global paranoia about hackers and viruses"Again if you need a phone app to spy on someone you have way bigger problems...how about having a sit down conversation....and actually you know talking about your concerns?
I failed to see the part where the definition of the word Paranoia proved my statement incorrect. I'm not arguing the point of the existence of underlying issues, but when enough red flags go up, it's natural to want to investigate. Some people investigate differently. Some like the direct approach of confrontation. Some are troubled, or damaged individuals that have invade the other's privacy.
But again, and I'll say it a different way to better illustrate my point. "You're only considered paranoid IF you're proven wrong."
I've bolded my point, the only reason it is a problem is because we choose/allow it to be a problem...if we stopped worrying about it so much then it would be a non issue and people could choose or not choose to participate in parts on the system that they find desirable or undesirable.
...
WraithAzraiel wrote: »WraithAzraiel wrote: »
I don't get that one either...except they are jealous types ...its not a problem with the act its a problem with self and lack of confidence. Many people are afraid that if their spouse cheats then they will leave (or they feel as though they are not enough). This jealousy and lack of self confidence and lack of trusting your partner to actually love you is a much bigger issue than whatever the people do...
Being paranoid isn't the same as being wrongpar·a·noi·a
ˌperəˈnoiə/
noun
noun: paranoia
a mental condition characterized by delusions of persecution, unwarranted jealousy, or exaggerated self-importance, typically elaborated into an organized system. It may be an aspect of chronic personality disorder, of drug abuse, or of a serious condition such as schizophrenia in which the person loses touch with reality.
synonyms: persecution complex, delusions, obsession, psychosis
"her husband had concocted a cruel scheme to inflict her with paranoia"
suspicion and mistrust of people or their actions without evidence or justification.
"the global paranoia about hackers and viruses"Again if you need a phone app to spy on someone you have way bigger problems...how about having a sit down conversation....and actually you know talking about your concerns?
I failed to see the part where the definition of the word Paranoia proved my statement incorrect. I'm not arguing the point of the existence of underlying issues, but when enough red flags go up, it's natural to want to investigate. Some people investigate differently. Some like the direct approach of confrontation. Some are troubled, or damaged individuals that have invade the other's privacy.
But again, and I'll say it a different way to better illustrate my point. "You're only considered paranoid IF you're proven wrong."
And regardless whether right or wrong if you're resorting to snooping you have problems much larger than your significant other cheating on you (or not, the case doesn't really matter). At that point the issue is more with yourself than with them and it would be hard to blame them for anything they did or did not do.
In your example of a keyboard allowing that functionality but it not being built into the game...if anyone can buy that keyboard (I'm gonna make the broad assumption that devs are aware these products exist) and devs do not do anything to prevent such keyboards from doing this function....then how is this an unfair advantage as opposed to a player preference?
(BTW I'm pretty sure you can get software and reprogram any keyboard to rebind the keys to single or multiple sequential commands...even with time delays...maybe someone else can confirm/deny?)
Provided this is the case it could be interpreted as the devs expressly permitting the behavior...and everyone having equal access to the functionality ...if they want...not even a price gate in this instance ...to me this seems to be player preference....under your definition it might be considered cheating because the capability wasn't put on a silver platter front and center.
...
I think we can all agree that violating the rules put forth by the Dev is cheating and not OK. However how should a Dev define cheating?
Is it anyaction which gives a player an unfair advantage? What constitutes am unfair advantage? For instance if I can program a script to conduct a sequence of keystrokes so that a) it always has perfect timing, b) I only have to push one button to do it.
Perhaps I want to do this to prevent a repetitive stress injury....or perhaps I am just lazy...suppose this script is also posted on the games official forums for anyone to read and do themselves if they so choose.
...
Thank you for understanding.You agree not to use any Service to: Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;