heroofnoneb14_ESO wrote: »heroofnoneb14_ESO wrote: »heroofnoneb14_ESO wrote: »Morning folks,
3. Make your vr5 food now or sell off ingredients. A lot of ingredients will be set to old when 1.6 hits. While we can't be certain some will remain that way after feedback, you can count on your food to be upgraded, so save yourself dome worry. Some notable items are things like "imperial _______" which cost 63 from grocers today will sell for 10 when set yo old. Uncommon pepper, used in consummate honey brittle, will go old. Uncommon oats, used in consummate sweetrolls, will now be used in drinks. Here is a post with more details done by @Sneak_Thief.
Provisions ingredients were raised in price to 150 gold. We were told our old ingredients would sell for the price of purchasing new ingredients. Initially the price of new ingredients was 10 gold. Can someone from EU with their character copy confirm old ingredients are still only being sold for 10gold? Or if the sale price was raised to match the new ingredient price?
From screenshots sent to me yesterday they were not. I will repost when I'm at home. making the vr5 food is a pretty safe bet though.
Safer bet for those who might actually use the VR10 food it converts to. Some people aren't there yet.. And could be months until they hit VR10. *points at self* ☺ I'd rather take the gold if it was changed to 150The new Vr10 food may not sell well since so many people plan on cooking up now.
Thanks in advance for checking later. And I must ask.. These screenshots are from the latest pts patch?
Well if you were in AD I could help us =D
But even vr10 food will probably sell for more than the sum of ingredients. The screens werect done yesterday, a mod in ESOM's channel helped out.
adriant1978 wrote: »If you're like me and have a lot of alts, too many to remember all their stats, screenshot your attribute/skill screens the night before the patch drops. Even if you're planning to re-spec in 1.6 you'll still probably want to know what you're going to re-spec from.
heroofnoneb14_ESO wrote: »
9. Hold off on buying pvp coffers. There are VR 13 and vr14 versions coming in 1.6
heroofnoneb14_ESO wrote: »Morning folks,
3. Make your vr5 food now or sell off ingredients. A lot of ingredients will be set to old when 1.6 hits. While we can't be certain some will remain that way after feedback, you can count on your food to be upgraded, so save yourself dome worry. Some notable items are things like "imperial _______" which cost 63 from grocers today will sell for 10 when set yo old. Uncommon pepper, used in consummate honey brittle, will go old. Uncommon oats, used in consummate sweetrolls, will now be used in drinks. Here is a post with more details done by @Sneak_Thief.
Provisions ingredients were raised in price to 150 gold. We were told our old ingredients would sell for the price of purchasing new ingredients. Initially the price of new ingredients was 10 gold. Can someone from EU with their character copy confirm old ingredients are still only being sold for 10gold? Or if the sale price was raised to match the new ingredient price?
[EDIT] For anyone else with the above thoughts.. it has been confirmed "old" ingredients are intentionally set to sell for 10 gold instead of the new ingredient price of 150 gold here
starkerealm wrote: »heroofnoneb14_ESO wrote: »Morning folks,
3. Make your vr5 food now or sell off ingredients. A lot of ingredients will be set to old when 1.6 hits. While we can't be certain some will remain that way after feedback, you can count on your food to be upgraded, so save yourself dome worry. Some notable items are things like "imperial _______" which cost 63 from grocers today will sell for 10 when set yo old. Uncommon pepper, used in consummate honey brittle, will go old. Uncommon oats, used in consummate sweetrolls, will now be used in drinks. Here is a post with more details done by @Sneak_Thief.
Provisions ingredients were raised in price to 150 gold. We were told our old ingredients would sell for the price of purchasing new ingredients. Initially the price of new ingredients was 10 gold. Can someone from EU with their character copy confirm old ingredients are still only being sold for 10gold? Or if the sale price was raised to match the new ingredient price?
[EDIT] For anyone else with the above thoughts.. it has been confirmed "old" ingredients are intentionally set to sell for 10 gold instead of the new ingredient price of 150 gold here
While it's sad, I can't really fault them for that. If we could sell the old ingredients for 150 any current provisioner would break the game's economy in hilarious ways.
It was nicer when the provisioning ingredients were only 10 gold a piece though. That felt a lot more reasonable than what we've got going on now.
starkerealm wrote: »heroofnoneb14_ESO wrote: »Morning folks,
3. Make your vr5 food now or sell off ingredients. A lot of ingredients will be set to old when 1.6 hits. While we can't be certain some will remain that way after feedback, you can count on your food to be upgraded, so save yourself dome worry. Some notable items are things like "imperial _______" which cost 63 from grocers today will sell for 10 when set yo old. Uncommon pepper, used in consummate honey brittle, will go old. Uncommon oats, used in consummate sweetrolls, will now be used in drinks. Here is a post with more details done by @Sneak_Thief.
Provisions ingredients were raised in price to 150 gold. We were told our old ingredients would sell for the price of purchasing new ingredients. Initially the price of new ingredients was 10 gold. Can someone from EU with their character copy confirm old ingredients are still only being sold for 10gold? Or if the sale price was raised to match the new ingredient price?
[EDIT] For anyone else with the above thoughts.. it has been confirmed "old" ingredients are intentionally set to sell for 10 gold instead of the new ingredient price of 150 gold here
While it's sad, I can't really fault them for that. If we could sell the old ingredients for 150 any current provisioner would break the game's economy in hilarious ways.
It was nicer when the provisioning ingredients were only 10 gold a piece though. That felt a lot more reasonable than what we've got going on now.
Unfortunately I must agree to disagree with you @starkerealm. When ingredients were only 10 gold each, and EVERY ingredient except the 2 rare ingredients were available for purchase.. it made provisioning outside of doing it for yourself completely worthless. It would have been useless to sell ingredients (which will be "slightly" (barely) more difficult to find due to justice system.) as they were available for 10 gold from a vendor. It would have made provisioning even easier than it is now (which I must say I think is WAY too easy.. crafts should take a bit more effort than that). All the other crafts force you to harvest items, and "hope" you find what you need. I think it's great the provisioning will follow the same idea (even if some items are available from the grocer, at least it's not all of them).
heroofnoneb14_ESO wrote: »Morning folks,
As many know, 1.6 has been delayed, but there are several things you can do in preparation to ensure you get your maximum return and have the lowest chance of having issues:
1. Take anything out of your mail and store it on a character. Your mailbox is not a bank, as ZOS has pointed out to me in a few trouble tickets, and letting things sit in there makes it more likely it will be deleted over time or when a major patch happens. Don't be surprised if support refuses to restore your legendary items lost
2. Make sure you have 10 less items from a full inventory if you use a purchased pack horse. When we change to 1.6 your horses will be made into one mount With their trained stats converted. Stats from purchase, like the 10+ from a pack horse, will not. Others had random items deleted on PTS, so keep your items 10 below the max!
3. Make your vr5 food now or sell off ingredients. A lot of ingredients will be set to old when 1.6 hits. While we can't be certain some will remain that way after feedback, you can count on your food to be upgraded, so save yourself dome worry. Some notable items are things like "imperial _______" which cost 63 from grocers today will sell for 10 when set yo old. Uncommon pepper, used in consummate honey brittle, will go old. Uncommon oats, used in consummate sweetrolls, will now be used in drinks. Here is a post with more details done by @Sneak_Thief.
4. Screenshot or youtube your achievements. If you pride yourself as an achievement hunter and don't want to lose a particular dye or title, record it incase some get lost. Around 1.3/1.4 older players will remember some achievements were lost randomly, so Screenshot it to give support proof of your deeds!
5. Train 3 horses in one specific stat. As mentioned earlier the top 3 trained stats will be combined into a single riding skill, so you can train each Stat 3x faster today than tomorrow, when you can only train one at a time. This applies to mostly imperial edition players at this point, since only the one gold horse would be cost effective.
6. Store quests if you're getting your max CP on conversation. Storing quests simply mean to complete quests up till the final turning stage but not completing it. If your getting your max 70 champion points, because you have a vr14 or multiple VR characters, then storing these will give you a nice boost when 1.6 comes out. Even if all you do is grind, get some ready! The most exp will probably be Cyrodiil quests, craglorn quests, and some of the Cadwell quests. Remember you can keep 25.
7. If you're not getting max CP on conversion, keep leveling! If you won't get your max CP points get all the exp you can on veteran level chars. The more you do now will get covered to a lot more when 1.6 hits. Since the grind spots are also getting nerfed you will also probably hit a leveling curve as well.
8. Store golden undaunted keys. This can be a pain, because they can't in the bank, but save these till 1.6. The drop rate on shoulders is increasing and the sturdy versions are gone.
9. Hold off on buying pvp coffers. There are VR 13 and vr14 versions coming in 1.6
10. Farm a few purple motifs and recipes. you don't know how hard farming will be, so get some and store some if you can. Prices will also probably go up with the buy to play release
11. Stock up on the basics for crafting. certain basic ingredients and motif essentials will now be in owned drawers, so stock up on a few before it becomes illegal.
12. Stock up on raw materials. Doing writs will give more rare materials when 1.6 comes out. Hirelings will give fewer gold mats, so save up the raw material and get ready to fill out more work orders. There is a debate if refining is giving the proper amount of rare drops, as it was to be increased in 1.6 but it's much lower on PTS. It's a gamble to refine or not refine them right now, so I recommend to wait to see if it's fixed.
13. Save some different gear. 1.6 changes a lot, so stop trashing your heavy armor or medium armor drops, some of that may be more powerful now for your play style.
14. Prepare to sneak and lockpick. Thieving is fun, save some lockpick and practice your sneaking. If you're not as sneaky as a khajiit or Nightblade look into the nightshade or nightmothers embrace dropped sets. These will reduce your detection radius. Read this post on legerdemain for more thriving details done by @DeLindsay.
15. Read the 1.6 patch notes! Things are constantly changing so hop over to the PTS forums to see what else has changed!
If anyone has any other items that should be added just post a reply. If it seems appropriate I'll toss it in.
I'll see most of you folks when 1.6 does come live and I'll try to get an updated highlight section on twitch and youtube for dungeons and other content as well. Have fun in the meantime =3.
starkerealm wrote: »
Someone told me you can sell your horse. If you have purchased one or even multiple of the expensive horses, you're better off selling it if you are a cheapskate. If you have no other cheap horses that you trained in speed, it will take you a while to get back to where you were, but it will be much cheaper than 42k.
starkerealm wrote: »
@starkerealm last time I checked (earlier this week) I had the correct amount of inventory spots -- I will admit that the bug didn't hit every one. It did hit me with NA character the first week of testing, and not the second time and did not hit with my EU character. I believe it has been fixed.
phtony06b14_ESO wrote: »Thank for the heads up. I really can't imagine a 1.6 release where inventory goes poof. ESO has already had this occur once after launch; the fallout would be massive if it happened again.
Since the release has been delayed possibly into March, I really hope they fix this issue. Storage space has always been an issue for me & I don't want to have to carve out regular inventory - horse upgrades - 10 on every character I have.
starkerealm wrote: »phtony06b14_ESO wrote: »Thank for the heads up. I really can't imagine a 1.6 release where inventory goes poof. ESO has already had this occur once after launch; the fallout would be massive if it happened again.
Since the release has been delayed possibly into March, I really hope they fix this issue. Storage space has always been an issue for me & I don't want to have to carve out regular inventory - horse upgrades - 10 on every character I have.
That extra -10 is horse inventory. They fixed the issue where all of your horse inventory would *poof* when the patch applied. But the extra 10 you get from the horse that starts with extra capacity might still be volatile.
heroofnoneb14_ESO wrote: »Morning folks,
As many know, 1.6 has been delayed, but there are several things you can do in preparation to ensure you get your maximum return and have the lowest chance of having issues:
1. Take anything out of your mail and store it on a character. Your mailbox is not a bank, as ZOS has pointed out to me in a few trouble tickets, and letting things sit in there makes it more likely it will be deleted over time or when a major patch happens. Don't be surprised if support refuses to restore your legendary items lost
2. Make sure you have 10 less items from a full inventory if you use a purchased pack horse. When we change to 1.6 your horses will be made into one mount With their trained stats converted. Stats from purchase, like the 10+ from a pack horse, will not. Others had random items deleted on PTS, so keep your items 10 below the max!
3. Make your vr5 food now or sell off ingredients. A lot of ingredients will be set to old when 1.6 hits. While we can't be certain some will remain that way after feedback, you can count on your food to be upgraded, so save yourself dome worry. Some notable items are things like "imperial _______" which cost 63 from grocers today will sell for 10 when set yo old. Uncommon pepper, used in consummate honey brittle, will go old. Uncommon oats, used in consummate sweetrolls, will now be used in drinks. Here is a post with more details done by @Sneak_Thief.
4. Screenshot or youtube your achievements. If you pride yourself as an achievement hunter and don't want to lose a particular dye or title, record it incase some get lost. Around 1.3/1.4 older players will remember some achievements were lost randomly, so Screenshot it to give support proof of your deeds!
5. Train 3 horses in one specific stat. As mentioned earlier the top 3 trained stats will be combined into a single riding skill, so you can train each Stat 3x faster today than tomorrow, when you can only train one at a time. This applies to mostly imperial edition players at this point, since only the one gold horse would be cost effective.
6. Store quests if you're getting your max CP on conversation. Storing quests simply mean to complete quests up till the final turning stage but not completing it. If your getting your max 70 champion points, because you have a vr14 or multiple VR characters, then storing these will give you a nice boost when 1.6 comes out. Even if all you do is grind, get some ready! The most exp will probably be Cyrodiil quests, craglorn quests, and some of the Cadwell quests. Remember you can keep 25.
7. If you're not getting max CP on conversion, keep leveling! If you won't get your max CP points get all the exp you can on veteran level chars. The more you do now will get covered to a lot more when 1.6 hits. Since the grind spots are also getting nerfed you will also probably hit a leveling curve as well.
8. Store golden undaunted keys. This can be a pain, because they can't in the bank, but save these till 1.6. The drop rate on shoulders is increasing and the sturdy versions are gone.
9. Hold off on buying pvp coffers. There are VR 13 and vr14 versions coming in 1.6
10. Farm a few purple motifs and recipes. you don't know how hard farming will be, so get some and store some if you can. Prices will also probably go up with the buy to play release
11. Stock up on the basics for crafting. certain basic ingredients and motif essentials will now be in owned drawers, so stock up on a few before it becomes illegal.
12. Stock up on raw materials. Doing writs will give more rare materials when 1.6 comes out. Hirelings will give fewer gold mats, so save up the raw material and get ready to fill out more work orders. There is a debate if refining is giving the proper amount of rare drops, as it was to be increased in 1.6 but it's much lower on PTS. It's a gamble to refine or not refine them right now, so I recommend to wait to see if it's fixed.
13. Save some different gear. 1.6 changes a lot, so stop trashing your heavy armor or medium armor drops, some of that may be more powerful now for your play style.
14. Prepare to sneak and lockpick. Thieving is fun, save some lockpick and practice your sneaking. If you're not as sneaky as a khajiit or Nightblade look into the nightshade or nightmothers embrace dropped sets. These will reduce your detection radius. Read this post on legerdemain for more thriving details done by @DeLindsay.
15. Read the 1.6 patch notes! Things are constantly changing so hop over to the PTS forums to see what else has changed!
If anyone has any other items that should be added just post a reply. If it seems appropriate I'll toss it in.
I'll see most of you folks when 1.6 does come live and I'll try to get an updated highlight section on twitch and youtube for dungeons and other content as well. Have fun in the meantime =3.
Adding to your post:
If you are running a sorcerer as your main, start leveling a Templar. Sorcerers are officially been relegate to farmers or PvPers only in 1.6.
16. Start Stacking Potions Potions on current PTS are highly abusable so start stacking them hard.
17. If you are alchemist Stop skipping dragonthorn and blessed thistle - stamina builds and stamina/weapon crit potions are so broken its funny. You want those pots.
heroofnoneb14_ESO wrote: »I always recommend folks try new classes till they find something that fits their play style and needs. Happy you found yours. Added a note to consider alternate builds and classes though.
(Haven't read the entire thread, so maybe this has already been addressed, but...)
Has anybody tested the recovery rate of rare mats in 1.6 from deconstructing loot? If so, is it better, worse, or the same?
(Haven't read the entire thread, so maybe this has already been addressed, but...)
Has anybody tested the recovery rate of rare mats in 1.6 from deconstructing loot? If so, is it better, worse, or the same?
BlueIllyrian wrote: »Yeah...
No, I shouldn't have to do hoopla to play the game or cover for ZOS' bad decisions.
stefan.gustavsonb16_ESO wrote: »BlueIllyrian wrote: »Yeah...
No, I shouldn't have to do hoopla to play the game or cover for ZOS' bad decisions.
Agreed, but because we can now pretty much expect them to botch the update, we might as well try to avoid the worst negative effects. I have cooked up all my Pepper and Oats, hoarded a few recipes I would have sold or even given away, and kept a few stacks of raw material to refine later.
BlueIllyrian wrote: »stefan.gustavsonb16_ESO wrote: »BlueIllyrian wrote: »Yeah...
No, I shouldn't have to do hoopla to play the game or cover for ZOS' bad decisions.
Agreed, but because we can now pretty much expect them to botch the update, we might as well try to avoid the worst negative effects. I have cooked up all my Pepper and Oats, hoarded a few recipes I would have sold or even given away, and kept a few stacks of raw material to refine later.
True, but what about next time, or one after that?
heroofnoneb14_ESO wrote: »It's a little like dating, you can have something come out fast, something with a lot of content, something not buggy, or something balanced. Pick maybe a max of two and you're in the software development business.