Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?
^This.
Personally I find the concept of race changing repugnant, but seeing as some useful person creates a new thread about it on pretty much a weekly basis I would argue in favour of a free one-time race change if that really did mean that I would never have to encounter this topic on the boards. Ever again. Ever. Again.
I mean the last thread on this subject had activity up until 2 days ago. Really?!
Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.
Since factions are tied to races, changing races could theoretically change your faction. That being said changing factions would mean having to give up all experience in you main zone as it would become a Vet zone.
Not if you have the Imperial edition.
Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.
Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.
Best laugh I have had all day, thanks.
I was marking homework from one of the grade 7 (12-13 year olds) classes that I teach, and I was immediately struck by how much this post sounded like something they would say.
First my idea is repugnant and now I'm a child! You are two for two at being a condescending piece of work. Have a great day random internet angry person.
Overpowered race/class combination is no longer overpowered so nublets want race/class change in order to be overpowered again. Absolutely pathetic.
Keep spitting your dummies out, guys. It's not like we're all stuck with one character slot - we have eight.
No, more like "ZOS you'd better not let people change their race! EVER!"
I'm against the idea of letting people change such a fundamental part of their character. If I logged in and saw a friend I've known for a long time is suddenly a Khajiit, I'd lose a lot of respect for this game. Could it really be called a role playing game when you can start changing something like your characters race?
We already have the ability to create 8 different alliance/race/class combinations. The only reason someone wouldn't be able to recreate one of their characters as another race, is laziness. The game isn't shutting down, it's only been out for less than a year, suck it up and re-roll if it's that important. Or don't, because I honestly think it's stupid to care so much about a few racial bonuses. You can easily re-spec your character to magicka if stamina isn't working anymore. It's hard to believe the racial passives would have such a huge negative influence to where you have to change races.
So yeah, fix the race passives. A race change isn't gonna balance a thing.
Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?
^This.
Personally I find the concept of race changing repugnant, but seeing as some useful person creates a new thread about it on pretty much a weekly basis I would argue in favour of a free one-time race change if that really did mean that I would never have to encounter this topic on the boards. Ever again. Ever. Again.
I mean the last thread on this subject had activity up until 2 days ago. Really?!
Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.
Since factions are tied to races, changing races could theoretically change your faction. That being said changing factions would mean having to give up all experience in you main zone as it would become a Vet zone.
Not if you have the Imperial edition.
Not if you have the Imperial edition.
Not if you have the Imperial edition.
Not if you have the Imperial edition.
Imperial Edition just allows you to play an Imperial, it does not allow you to play any race in any faction.
So, basically you want to implement a change that requires everyone to have the Explorer Pack Pre-Order bonus? Because just having the Imperial edition allows you to play an Imperial, but your still race limited by factions.
For all the time you have been asking for this, you could have rolled several characters and gotten them to VR14 rather than waiting around for them to fix something you can fix yourself (by rolling another character)
Rook_Master wrote: »No race changes. Never. Unless you want everyone in this game to be all Dunmer or Imperial. Instead, racials need to be balanced. The emphasis should be on diversity. Let's take our head out of the sand please on the issue of +% to stat racial bonuses being unbalanced in 1.6. Some races are flat out better than others. *Cough*Imperial*Cough*.
No nerfs, just buff up the other races please.
Rook_Master wrote: »No race changes. Never. Unless you want everyone in this game to be all Dunmer or Imperial. Instead, racials need to be balanced. The emphasis should be on diversity. Let's take our head out of the sand please on the issue of +% to stat racial bonuses being unbalanced in 1.6. Some races are flat out better than others. *Cough*Imperial*Cough*.
No nerfs, just buff up the other races please.
why do you say that? An important amount of players chosed one or other race based on roleplay, faction or just look.
p.s. in 1.6 dunmer and imperial might be the least optimal races for many of the builds.
why are some people against race change anyways...
#freeracechange
tombpyreb16_ESO wrote: »Actually, on my current stam NB build, i use all of the 4 converted abillities as magica dump. It is not an advantage that they now all consume stam, since the DW/Twohander/bow builds will then consume 100% stam on dps. This will give the nb stam users a pretty big dps dive, not an advantage. As it is now, you use your stam for dps and defense, and since whatever build will have around 2k magica (0 points) just sitting there, its very good to have magica dps or booster skills. Those will now be gone.
On the same note, the DK magica aoe dps builds will feel the suffering rom the stam conversions, the only nice buff (molten weapons) is now pretty much useless. So its not an upgrade for everyone else. I do sympathise with you, i had to retire my flame aoe DK, due to multiple nerfs. Couldnt hit ST requirem,ents in raids after 1.5.
It still seems ZOS is on the fence about offering race changes either one time free of charge or in the Crown Store. It is ridiculous to me because the character I created does not exist anymore with the imminent release of 1.6. Every advantage I had as a stamina based Sorcerer is now gone (after getting progressively nerfed throughout the entire existence of the game) and to make things even worse, stamina Sorcs were offered relatively nothing compared to other classes. Below is a list of all the stamina morphs/passives that each class received that will benefit a stamina build.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
Overload
Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.
If you read through all of the above lists, you may have noticed that DK got 2 attacks scaled on stamina and various stamina build buffs, NB got 4 attacks scaled on stamina and various stamina build buffs, Templar got 3 attacks scaled on stamina and various stamina build buffs, while the Sorc got only ONE ultimate and zero basic attacks scaled on stamina and only one stamina buff that comes in the form of near useless toggle. Bound Armaments may find its way into some builds for sure, but it is tough to stomach using 2 slots for it. Dark Deal is totally and completely useless. There is no use for a channel in melee range without a way to quickly create distance. As for the Overload change, I think all ultimates should scale on stamina+weap or magicka + spell anyways and I'm surprised any class ultimates are forcing people to go into a magicka spec. Overall I am very underwhelmed with what was offered to the stamina sorc.
In addition to what we were given (or lack thereof) in 1.6, stamina Sorcs have also lost the only benefits they ever had in the game prior to 1.6. The only thing a stamina Sorc had going for it was that it could stack weapon dmg higher than any other class. With the new buff system, Critical Surge has become completely redundant with other cheaper and longer lasting skills like Rally. Also in 1.6.3, stamina Sorc lost the 10% cost reduction in the Storm Calling tree, which is a HUGE nerf for Crit Surge costs, Bolt Escape costs, and Lightning Form costs, which just happen to be three of the best and only Sorc abilities that a stamina build will use. Crit Surge was already about 40% or so of my magicka bar as a stamina Sorc in 1.6.2 and now it will be even worse.
The character I rolled on the first day of early access was a stamina build that would not have a nerfed streak that cost more with subsequent casts and cost more in general. The character I rolled on the first day of early access had a significant weapon damage bonus over every other class. The character I rolled on the first day of early access didn't have a internal cooldown on the one ability that synergized well with stamina, Critical Surge. When ZOS changes up a skill big time, they give you your ability points back and let you decide again if you want that skill. My class and choice of going stamina (which is why I rolled khajit for the extra crit for crit surge values) has completely changed, and I deserve an opportunity to change my race because of this.
I would pay to change my race.