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[BUG] Bleed does not work on damage shield

trimsic_ESO
trimsic_ESO
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When applying a DOT bleed on an enemy player who has a damage shield, the enemy absorbs only one tick of bleed, and then the bleed immediately stops.

When applying a DOT bleed on an enemy who has not yet cast his damage shield, the bleed does work as expected. Once the damage shield is cast, only one tick of bleed is absorbed, and the bleed immediately stops.

The fire DOTs work perfectly well on an enemy player who has a damage shield: all the dots are absorbed as long as the shield is up, as expected.

@ZOS_GinaBruno , are you aware of this bug (it was already reported in 1.6.3, but it is still there on 1.6.4).
  • Cody
    Cody
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    its been around since.....

    well, its been quite awhile.

    Yes Gina, or whoever is in charge of PvP around here, anything to say about this?
  • Domander
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    They have already said it's intended, one of the advantages of a damage shield.

    I don't agree with it, but there you go.
  • trimsic_ESO
    trimsic_ESO
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    Domander wrote: »
    They have already said it's intended, one of the advantages of a damage shield.

    I don't agree with it, but there you go.
    When, where? I did a search on these forums and could not find any official post about it.

    This bug (or limitation) has many serious impacts in PVP:
    - Rending slashes and Blood craze are useless; Blood craze does not even heal...
    - Wearing an axe (twin blade and blunt passive) is useless
    - Twin sister set is useless
    - Etc... Just to name a few.

    I just can't believe it's working as intended. If they believe bleeding effects are two powerfull, they can reduce their effect instead of making abilities, passives, and sets completely useless in PVP, especially a PVP set....

  • trimsic_ESO
    trimsic_ESO
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    Submitted a bug: 150224-000016.

    If this limitation was implemented prior to 1.6, it must be removed in 1.6.

    Rationale: the new metagame in 1.6 is mainly based on stacking damage shields. As a consequence, every ability, passive, and set with a bleeding effect is just useless in PvP.

    This is therefore a major bug an needs attention.
    Edited by trimsic_ESO on February 24, 2015 5:36AM
  • timidobserver
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    Cody wrote: »
    its been around since.....

    well, its been quite awhile.

    Yes Gina, or whoever is in charge of PvP around here, anything to say about this?

    Their division of responsibilities is kind of weird. I get the impression that their PvP team has little to nothing to do with skills. They pretty much deal with things that only fall into the scope of pvp like keeps, siege, alliance points, cyrodil performance, ect. Anything related to skills is not their concern.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Domander
    Domander
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    Domander wrote: »
    They have already said it's intended, one of the advantages of a damage shield.

    I don't agree with it, but there you go.
    When, where? I did a search on these forums and could not find any official post about it.

    This bug (or limitation) has many serious impacts in PVP:
    - Rending slashes and Blood craze are useless; Blood craze does not even heal...
    - Wearing an axe (twin blade and blunt passive) is useless
    - Twin sister set is useless
    - Etc... Just to name a few.

    I just can't believe it's working as intended. If they believe bleeding effects are two powerfull, they can reduce their effect instead of making abilities, passives, and sets completely useless in PVP, especially a PVP set....

    It was a while ago, I remember reading it, but I doubt I could find it easily. I think it's weapon dots, for example venom arrow also won't apply a dot.

    I agree, it's not a good mechanic. Assuming the logic of the shield preventing you from bleeding a target is because you're hitting a "shield", I think if you do land a bleed/dot it should keep ticking on health even if they reapply a shield. It would make sense... but that's not how it is right now.

    or they could just simplify things and make all dots apply through a damage shield.
    Edited by Domander on February 24, 2015 5:44AM
  • trimsic_ESO
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    Well, I don't understand the very purpose of this game mechanic; but I can imagine that they had good reasons when they implemented it a while ago.

    Still, with the new metagame in 1.6 based on stacking damage shields, they also need to realize that this game mechanic must be removed. I agree with @Domander : they should just simplify things and make all dots apply to a damage shield (all dots should hit the damage shield, eroding it over time).

    It would not make any sense to have so many abilities, passives, and even a PVP set be just useless in Cyrodiil in 1.6.

    @ZOS_GinaBruno any official comments on this one would be greatly appreciated, because the impact of this issue is very important in 1.6. We need to know more about it.
    Edited by trimsic_ESO on February 24, 2015 6:47AM
  • Derra
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    Since when is dmg-shields new 1.6 meta? I´m under the impression it has been for quite a while for solo play. If anything 1.6 will change that bc it heavily nerfs NB, DK and Templar(not as harsh) magica builds pushing them towards stam-builds that can´t utilize dmg shields as effective.

    Also i don´t think that dmg shields will be of any interest in bigger fights. It´s a 1v1 and small scale "problem".

    While i do agree with the topic - i´d like it changed for block too (you won´t apply dots with a single target component on blocking targets).

    The combat/skill team has made a couple of questinable design decisions with 1.6 and also in prior patches. I don´t have high hopes here...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vis
    Vis
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    Submitted a bug: 150224-000016.

    If this limitation was implemented prior to 1.6, it must be removed in 1.6.

    Rationale: the new metagame in 1.6 is mainly based on stacking damage shields. As a consequence, every ability, passive, and set with a bleeding effect is just useless in PvP.

    This is therefore a major bug an needs attention.

    Sure, when shields can crit like heals.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • trimsic_ESO
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    Derra wrote: »
    Since when is dmg-shields new 1.6 meta? I´m under the impression it has been for quite a while for solo play. If anything 1.6 will change that bc it heavily nerfs NB, DK and Templar(not as harsh) magica builds pushing them towards stam-builds that can´t utilize dmg shields as effective.

    Also i don´t think that dmg shields will be of any interest in bigger fights. It´s a 1v1 and small scale "problem".

    While i do agree with the topic - i´d like it changed for block too (you won´t apply dots with a single target component on blocking targets).

    The combat/skill team has made a couple of questinable design decisions with 1.6 and also in prior patches. I don´t have high hopes here...

    Damage shield is a new meta in 1.6 due to a number of different factors, one of them being the change made to the armor rating and the regeneration rate of magicka allowing for a spam of the damage shields in 1.6. There are a lot of posts on this subject in this forum, and I can confirm this is indeed the case on the PTS, despite the 15% reduction of damage shields in 1.6.3.

    ZOS is willing to have more small scale combat in Cyrodiil. This is something they have officially said. And I think the player base is willing the same thing too. Ok let it be. But it would be curious if the game mechanic would be built against this aim.

    Anyway, the fact that bleed effects are immediately cancelled when a player cast a damage shield while fire damage over time is not cancelled for instance, is yet another element of imbalance between stamina players and magicka players. In addition to that, too many stamina skills, passives, and sets are heavily impacted in PvP. And when I say "impacted", I should say useless.

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