Need / Want More Skill Bars !

  • WhiskyBob
    WhiskyBob
    ✭✭✭✭✭
    "More skill bars" and "More skill slots" is one of the things i expect to be common on theese forums once game attracts the post-wow trash with their new business model.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    No thanks in more skill bars. I do wish I could have one more skill slot on the bar though. Also something similar to wykkds outfitter built in would be nice, or even just a quick list of powers I can jump to and manually change my bar more quickly than opening and closing various lines.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Seraphyel
    Seraphyel
    ✭✭✭✭✭
    What about adding a 6th skill slot? I think it would be no issue for consoles (if that argument is taken) and it would give us more builds.

    Just look at Sorcs with 3 toggles, that takes away nearly every fun in playing. Other classes have toggles too... I don't see any problem when allowing us to have 6 instead of 5 skills.

    Let's be honest, ESOs combat feels boring and quite clunky with it's surficial appeal and missing depth. The missing CDs are one thing, but the limited skill choice is another.
    Edited by Seraphyel on February 23, 2015 9:06AM
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the 5+1 set is a very good mix. And and 1/2 toggle makes switching easy enough as well. (A 1/2/3 toggle might make it difficult to get the right set sometimes, when in a hectic fight or something)

    The only thing I might find worth thinking about... would be something like an extra slot for "passive" skills, outside the "active" skill slots you'd use in combat. Some slot that was automatically toggled on when entering combat, and toggled off when leaving combat, without being on the "combat button" row where a wrong fingertwitch unsummons your pet / cancles your magelight/bound armor or something like that...
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, but I mean I wouldnt mind one more slot per bar, that or toggleables just taking one slot on one of your two bars.

    PC EU
    PvP only
  • Nijjion
    Nijjion
    ✭✭✭✭
    It's ok for the moment I would love a 6th skill slot but it's not a must.

    However if they add more skills I think it's a good idea if they add 1 more skillslot on each bar.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Phantax wrote: »
    Sotha_Sil wrote: »
    I disagree. There shouldn't be more skill bars.

    However, I highly recommend you the Wykkyd's Outfitter addon for quick skill bar changes -it allows you to create and save your skill bars-.

    Guess I'm sticking with 2 bars then. I have no intention of f*cking about with my game by adding 3rd party rubbish into it that's been programmed by feck knows who ! Never used addons, not gonna start now !

    You where pretty rude here.... The add on option has saved this game in many aspects and, they are somehow supported by zos himself since evry patch they release the api.
    But again is your choice, if you dont want to use a 3rd party add-on to custumize your experience imo way better then anything zos can do well... Deal with it.

    It is common in the bethesda line to leave the comunity free to mod the games, if you remember in skyrim they have released the creation engine to leave modders do theyr work, and i've really appreciated when zos has done "somehow" the same thing.


    Edited by Tonnopesce on February 23, 2015 4:48PM
    Signature


  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Yes, there should be more skill bars, but not in the traditional sense.

    What I'd like to see is having your skill bar change when crouching & perhaps even while running.
    They could create special skills just for these bars, or have them act like any other skill bar.
  • Takhistis
    Takhistis
    ✭✭✭
    Not more bars. But 1 or 2 slots, maybe yes
    I'd love to be able to both quick slot hp and magic pots for my leveling NB (I'm a beginner still)
    And maybe 1 extra skill slot. I'd love to be able to just use 1 extra skill even because I do feel like this would enrich my gameplay.
    NA-DC-NB VR1 Ilythrian
    Proud member of Guild Medieval, More Than Fair, The Angry Unicorn Inn
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Eventually you'll be able to buy it with crowns :)
  • Shlankwald
    Shlankwald
    ✭✭✭
    Please no, thiers no need to have everyone doing everything and rebalancing your whole game to compensate.

    If they had it where you could make "presets" to switch between out of combat, that'd be convenient, but I don't think we need more abilities in combat, especially when none of them have cooldowns
  • jluceyub17_ESO
    jluceyub17_ESO
    ✭✭✭
    Be a Sorc, you get 3 skill bars if you have overload equipped as an ultimate.

    As for separate load outs, there are several good addons for that. The Devs should not spend their time on something the community has adequately resolved especially with the slower development cycles.
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    I'd be cool with 1-2 extra ability slots, but full on skillbars?

    Also
    371468.jpeg
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • jluceyub17_ESO
    jluceyub17_ESO
    ✭✭✭
    DDuke wrote: »
    Yes, there should be more skill bars, but not in the traditional sense.

    What I'd like to see is having your skill bar change when crouching & perhaps even while running.
    They could create special skills just for these bars, or have them act like any other skill bar.

    You currently can't use any abilities while sprinting, but I like the idea of a crouching "stealth" bar.
  • Folkb
    Folkb
    ✭✭✭✭✭
    Nah I'm good the way they are now.
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    Sorry console peasants can not handle more than 6 skills at a time, their brains might explode. Also Xbone controllers can't handle PC games so we only got a crappy 6 skills to play with. This game was designed for consoles not PC.

    PC version was just to do some beta testing for consoles.
    Edited by Troneon on February 23, 2015 10:47PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    Troneon wrote: »
    Sorry console peasants can not handle more than 6 skills at a time, their brains might explode. Also Xbone controllers can't handle PC games so we only got a crappy 6 skills to play with. This game was designed for consoles not PC.

    Whether it was "designed for consoles" or not actually has no relevance to this question whatsoever.

    I have seen a fair number of people, and I include myself, in this thread and others posting that they have no desire to see either more skill slots or more bars (loadouts is a different question)... and they are PC players. This isn't about console vs. PC. This is about whether each participant actually feels we need more bars/slots in the existing UI.

    I, for one, believe that I don't. Of course I can't fit every ability I might want to have on the bars. This means I have to think about the ones that might be most useful or effective in any particular situation. I like that. After several years of playing LotRO and SWTOR the change from massive skill bars that take up 40% of the screen to the nice clean interface we have in ESO is bother shocking and refreshing. I like it. I like it a lot.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    Yes, there should be more skill bars, but not in the traditional sense.

    What I'd like to see is having your skill bar change when crouching & perhaps even while running.
    They could create special skills just for these bars, or have them act like any other skill bar.

    You currently can't use any abilities while sprinting, but I like the idea of a crouching "stealth" bar.

    Keyword: currently. :P

    It'd also be nice to some day get a new skill bar when swimming or riding (many MMOs out there do this).
    Edited by DDuke on February 24, 2015 1:08AM
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Vuron wrote: »
    I don't think you're really talking about active skill bars, are you? It sounds like you're talking about gear loadouts, which I would agree with adding. As noted above, Wykkd's Outfitter adds this functionality.

    If you're talking about have up to 4 sets that you could access like a weapon swap during combat than I don't agree.

    I think that is what the OP is talking about. Which would be a good idea. I cannot use Wykkyd's Outfitter anymore because I get an error during combat that tells me that "I cannot swap weapons while changing gear" and it won't swap weapons. Once again, this is functionality that should have been included in the game from the start of beta in april of last year.
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    Iluvrien wrote: »
    Troneon wrote: »
    Sorry console peasants can not handle more than 6 skills at a time, their brains might explode. Also Xbone controllers can't handle PC games so we only got a crappy 6 skills to play with. This game was designed for consoles not PC.

    Whether it was "designed for consoles" or not actually has no relevance to this question whatsoever.

    Actually yes it does, the simplicity of the UI, skills, game design etc etc is all based and designed around a console platform, influencing the game design as a whole with number of skills being one of the things influenced. It's obvious this game was designed around a console platform in mind for the future, not a PC platform.

    Hence why they will never increase the amount of skills or bars available on the GUI.

    Answering the OPs question.

    Edited by Troneon on February 24, 2015 1:12AM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    You're playing the wrong game. This as is works great.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    Troneon wrote: »
    Actually yes it does, the simplicity of the UI, skills, game design etc etc is all based and designed around a console platform, influencing the game design as a whole with number of skills being one of the things influenced. It's obvious this game was designed around a console platform in mind for the future, not a PC platform.

    Hence why they will never increase the amount of skills or bars available on the GUI.

    Answering the OPs question.

    I've just reread the OP, and no actually it doesn't.

    Whatever the reason for the initial design of the UI, whether further skill slots/bars now has nothing to do with development for the console (now or ever) because they rebuilt it from the ground up when creating the console version. We will even be playing on different megaservers. So why would additions to the PC UI affect the console game, or vice versa? Short answer, they wouldn't. Long answer, they wouldn't except from possibly some whinging about a feature being available to one that isn't available to the other (which we have already seen some of).

    That is why I say that the initial design intentions have no effect on how this plays out.

    That said I still find current skill bars enjoyable and entirely sufficient to my needs. I can't speak for anyone else though.
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Phantax wrote: »
    Sotha_Sil wrote: »
    I disagree. There shouldn't be more skill bars.

    However, I highly recommend you the Wykkyd's Outfitter addon for quick skill bar changes -it allows you to create and save your skill bars-.

    Guess I'm sticking with 2 bars then. I have no intention of f*cking about with my game by adding 3rd party rubbish into it that's been programmed by feck knows who ! Never used addons, not gonna start now !

    Nothing wrong with addons IMO, if they do cause problems, then they need updating and you can load the addons you want on, personally I use Minion now for updating it, takes the micromanagement away.

    And being nasty to people who have wrote some good addons or indeed any addon is arrogant in the extreme.
    If you do not want to use them, then you are within your rights to do so, however, if you are nasty about people taking the time and effort to do addons, then that is a different story.

    Addons are good, they transform the game, after you play the vanilla game for a while, to make things easier, like price tracker for trading purposes, or FT'C, then its a natural step to mod.

    Back on topic, I would like the skill bar extended by at least one. hehe

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Addons... are a matter of personal opinion.

    If you browse much older parts of this forums, you may stumble across a thread mentioning one addon that introduced some malign code in an update, stealing peoples gold...
    That's one of the problems, you never know what else an addon might be doing behins the scenes. The other of course is it might suddenly go wonky after a large update someday.
    People who like addons will take their chances, and most times, have no trouble.

    People who don't like addons will often curse and have a very low opinion of addons and everyone who uses them.

    I never used then, and never want to. But see no reason to unload verbal attacks on any who do (as long as they aren't gaining an unfair advantage from their addons, like, say, stringing multiple attacks together in cyrodil through animation canceling exploits... but that's for the powers that be to deal with anyhow)

    But back on topic...
    You're playing the wrong game. This as is works great.
    ^ This! ;)
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Addons... are a matter of personal opinion.

    If you browse much older parts of this forums, you may stumble across a thread mentioning one addon that introduced some malign code in an update, stealing peoples gold...
    That's one of the problems, you never know what else an addon might be doing behins the scenes. The other of course is it might suddenly go wonky after a large update someday.
    People who like addons will take their chances, and most times, have no trouble.

    People who don't like addons will often curse and have a very low opinion of addons and everyone who uses them.

    I never used then, and never want to. But see no reason to unload verbal attacks on any who do (as long as they aren't gaining an unfair advantage from their addons, like, say, stringing multiple attacks together in cyrodil through animation canceling exploits... but that's for the powers that be to deal with anyhow)

    But back on topic...
    You're playing the wrong game. This as is works great.
    ^ This! ;)

    Aye fair points there, I have nothing but contempt for "hack" style addons that steal gold or anything like that, I was referring to addons that actually improve gameplay, such as FTC, or Skyshards or any number of worthy works, of course this is my opinion and peoples opinions are myriad hehe.

    Edited by SHADOW2KK on February 24, 2015 5:38AM
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Seraphyel
    Seraphyel
    ✭✭✭✭✭
    You're playing the wrong game. This as is works great.

    It does, but it's one of the most boring and dull fighting experiences ever.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...
  • Seraphyel
    Seraphyel
    ✭✭✭✭✭
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...

    Sure, you are right.

    It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Phantax wrote: »
    Sotha_Sil wrote: »
    I disagree. There shouldn't be more skill bars.

    However, I highly recommend you the Wykkyd's Outfitter addon for quick skill bar changes -it allows you to create and save your skill bars-.

    Guess I'm sticking with 2 bars then. I have no intention of f*cking about with my game by adding 3rd party rubbish into it that's been programmed by feck knows who ! Never used addons, not gonna start now !

    I am scared to use add ons, also i think they clutter the game for me.

    Also i didn't use the skyshard addon as i like to discover it myself. I knew all grotto's had one and the rest i found by coicidence while questing. I think i was more happy then anyone when i discover the shard on the mountain in cyrodill then anyone with the cheaton. In old games people shared these information with eachother and was good for community binding.

    I remember there was one addon which had a code something like "send mail with all gold to player.addonmaker" so people lost all their money upon using it. I lol'ed but it's weird something like that can be done with an addon. Look almost like the game is to simple to hack. I am no hacker, but if an addonmaker can make it im sure other smart people can make other "cheat tools" disquised as addons.

    I only use Foundry Tactical Combat because i needed to show my dps until i could come with dailies. Then i found it very handy because it gives big advantage over PvP on users who don't use it.

    I think it is still cheating but it tells me in big letters when my potion is ready, when someone has low health so ready for impale, when i need to purify and many more. There are even Cheatons (which i will call them from now on) which tells you which castle is under siege even before it is visible on someones map without the addon (normally when a wall in <55%)

    I bet there are many more cheatons which tell you which direction players are and stealhed nearby and who wears underpants or not.

    Edit: So many typos and mroe probably in it
    Edited by Knootewoot on February 24, 2015 1:39PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphyel wrote: »
    Some may consider the fighting dull. It's a matter of taste, I suppose...

    Me, I find it interesting! Much moreso then clicking my way through two dozen different skills every fight...

    To each their own, I guess. There are games that cater to the other taste as well, I am just happy ESO is not one of those...

    Sure, you are right.

    It's a matter of taste. But I dislike using skill A again and again and again and again and again and again and again. That's exactly how it works now. Many builds rely on spamming ONE ability till you run out of ressources - that's what I find dull.

    Then 1.6 should fix that right up for you. But even now, I find that I'm rarely spamming one ability. I may have one primary ability that's used for single-target damage, but I also need to manage adds, buffs, etc. If you're only spamming one ability for an entire fight, you're doing your group a disservice.
    ----
    Murray?
Sign In or Register to comment.