If the CD were removed and a max 6 targets introduced, then this problem would be solved. As would DoT ticks "stealing" healing from other abilities, and any form of useful AoE healing.
If the CD were removed and a max 6 targets introduced, then this problem would be solved. As would DoT ticks "stealing" healing from other abilities, and any form of useful AoE healing.
Emma_Eunjung wrote: »If the CD were removed and a max 6 targets introduced, then this problem would be solved. As would DoT ticks "stealing" healing from other abilities, and any form of useful AoE healing.
A 6 target max is way too small. The max should be no less than 12 to deal with swarms of mobs in Craglorn, or the spiders in Spindleclutch, for example.
If the CD were removed and a max 6 targets introduced, then this problem would be solved. As would DoT ticks "stealing" healing from other abilities, and any form of useful AoE healing.
Yea... i don`t want to insult anyone but the guy doing the balancing is really bad at this.
They should get a gamer to do this not a developer.
They pretty much ruined the ability for both magicka and physical dps... also dropped the DPS for the entire class in the process thanks to changing Surge.
Just get a guy that can do a proper job at this rate it will be 2020 by the time whoever is balancing this will figure out to play the classes well enough to balance them.
Either way, if this makes it to 1.6... the game will fail like it did the first time for obvious reasons. Nobody likes to play a game where their class is ruined just because the developer is not a gamer and does not understand the system.