I agree with this. If they are for some reason having difficulty figuring out how to fix itemization with regards to removing Veteran ranks, then they should just make them regular levels. It takes no time at all to get a regular level. I'd even hope that they'd round off the max level to 65 or something like that.Alphashado wrote: »This is why they should just convert V1-V14 to lvl 50-63 and reduce the XP required so it's normal XP and not VR XP. You would be lvl 63 (level capped) at roughly the same amount of time it takes to get to V2-V3 currently. All of the gear would stay the same, all the crafting components would be the same. The only thing they would have to change is the text on the gear from "requires VR14" to "requires lvl 63".
If they were to do it that way and make Silver/Gold optional, the entire conversion would be easy peasy. People would be able to reach the level cap in a reasonable amount of time after completing the main story and all the gear would still work.
All of the quests and objectives would still be desirable at lvl 63 because of Champion Points.
Tonnopesceb16_ESO wrote: »Veteran ranks as it is now are imo the best way to implement seasonal gear.
When the first Dlc will be released they can just add vr 15-16 with new items that drops only at that level so eventually a vr 14 who have played a lot will be in any case strongher that one who have gone straight to vr 16 due to the champions points passive but he will not be able to gain the vr 16 equip and in any case with the teorical + 30% xp boost (rings eso plus and potion) the vr 14 player will be able to cach up the ranks in 1-2 days without grinding too much.
I'm not sayng that the vr ranks have to stay ( actually i can think at least at other tree ways to implement the seasonal gear ) but since we all know that zos is a little bit lazy i do belive that they will remain in game till the servers shout down.....
Very incoherent and grammatically incorrect. No one can understand a word of what you said. I would LOL you, but.....
Alphashado wrote: »This is why they should just convert V1-V14 to lvl 50-63 and reduce the XP required so it's normal XP and not VR XP. You would be lvl 63 (level capped) at roughly the same amount of time it takes to get to V2-V3 currently. All of the gear would stay the same, all the crafting components would be the same. The only thing they would have to change is the text on the gear from "requires VR14" to "requires lvl 63".
If they were to do it that way and make Silver/Gold optional, the entire conversion would be easy peasy. People would be able to reach the level cap in a reasonable amount of time after completing the main story and all the gear would still work.
All of the quests and objectives would still be desirable at lvl 63 because of Champion Points.
In a podcast a few days ago Paul Sage confirmed that Veteran Ranks will not be removed before the console launch. So they'll be around yet for the next 4-6 months.
He cited complexities related to itemization as the reason why it won't get done.
But it did make me wonder.... are they now "soft" on the idea of removing them at all?
And I also wonder if the console launch version will also start off with VR or if they will get a different version than the PC that does not include VR.
If it launches with it, I think that would be a good indication that they're rethinking its removal.
Of course, it'd also be relatively easy to change its name and just make level cap 63.
What do you guys think?
The Veteran System in of itself provides an easier framework with which they can do this since Champion Points do not begin to accrue until level 50 anyway, as opposed to re-tooling the enitre game world from 50 onward to account for a flat level 50 cap and players within it who are at say 500CPs while others are at 25CPs. It's all a numbers game, which unfortunately they set in motion and did not think through to the end of the sum.
I wont beleive anything a ZOS emloyee says until i see it in game. They routinely publish bold faced lies because they have absolutley no respect of heie customers.
But more on topic:
if the console launch has veteran ranks in game then i cant see them ever going away. Console players arent used to the kind of huge changes that happen in MMOs and i dont think the reaction would be good.
Veteran ranks are going to be around for quite some time, maybe forever. Removing veteran ranks would be a monumental task, requiring a re-design of the entire game. Almost everything is based on veteran ranks. They would have to change the requirements, stats and bonuses for every piece of armor, every weapon, all jewelry, all foods, all drinks, all potions. All mobs and dungeons would have to be re-adjusted as well. It's not as simple as just removing veteran ranks.
Not me. I play for the content, not the level or acquisition of new gear. I much prefer to get the best gear early in the game, so I can focus on the story, combat, and exploration. Having to keep acquiring new gear is very frustrating to me.nimander99 wrote: »I personally love level and gear grind/progression... i mean, why else do we play games with levels? But there has to be a way to continue earning said exp, as others have already stated.
AssaultLemming wrote: »I never really minded the vr ranks but I wish they would halve the xp requirements for them. Seems excessive to have to do every single quest in the game as well as grind some to get to max level.
They're backing away from announcing what they intend to do, because they're not ready to do it yet.
I'm a genius, I know. Mail me your dollars. I accept checks.