ZOS_JessicaFolsom wrote: »The Dev Team, particularly the game-play and combat teams, are all very aware of the Sorcerer community concerns and are continuing to work on balance.
Thanks for taking the time to clear it up.ZOS_JessicaFolsom wrote: »Hi folks,
We'd like to explain a little about the guild feedback sessions we attend. Gina, Jason, and I regularly meet with around 10 English-language guilds. We do this on our own time in the evenings. The goal is to get another angle on community feedback and concerns, in addition to what we read on the official forums and external community sites. The guilds we meet with have been selected by us, and range in focus from PVP to PVE, and from hardcore to casual. A few of our meetings are also with a coalition of smaller guilds with a very specific focus, such as trading guilds. We're very careful to get a good mix of interests and play-styles.
It's important to note that these feedback sessions by no means dictate the direction of the game or place priority on what we fix or change and what we don't. They do help give us an additional source of feedback—an added perspective—and often a more detailed one than we can get anywhere else. The meetings have been invaluable to helping us track down some of the more challenging bugs and exploits.
What these meetings are not are Q&As and exclusive interviews. We act as a sounding board, just as we do here on the forums, and report top issues and concerns back to the Dev Team in the way of meeting notes. The Dev Team, particularly the game-play and combat teams, are all very aware of the Sorcerer community concerns and are continuing to work on balance.
As a few have mentioned in this discussion, some fixes and changes are things we can do in a matter of days, others take much longer. We're also careful not to make changes without doing ample research, looking at all the data, and considering the wide-spread pros and cons of those changes. Just because you don't immediately see changes applied to the game based on your own personal feedback doesn't mean the Dev Team hasn't seen it. Please keep that in mind.
ZOS_JessicaFolsom wrote: »Hi folks,
We'd like to explain a little about the guild feedback sessions we attend. Gina, Jason, and I regularly meet with around 10 English-language guilds. We do this on our own time in the evenings. The goal is to get another angle on community feedback and concerns, in addition to what we read on the official forums and external community sites. The guilds we meet with have been selected by us, and range in focus from PVP to PVE, and from hardcore to casual. A few of our meetings are also with a coalition of smaller guilds with a very specific focus, such as trading guilds. We're very careful to get a good mix of interests and play-styles.
It's important to note that these feedback sessions by no means dictate the direction of the game or place priority on what we fix or change and what we don't. They do help give us an additional source of feedback—an added perspective—and often a more detailed one than we can get anywhere else. The meetings have been invaluable to helping us track down some of the more challenging bugs and exploits.
What these meetings are not are Q&As and exclusive interviews. We act as a sounding board, just as we do here on the forums, and report top issues and concerns back to the Dev Team in the way of meeting notes. The Dev Team, particularly the game-play and combat teams, are all very aware of the Sorcerer community concerns and are continuing to work on balance.
As a few have mentioned in this discussion, some fixes and changes are things we can do in a matter of days, others take much longer. We're also careful not to make changes without doing ample research, looking at all the data, and considering the wide-spread pros and cons of those changes. Just because you don't immediately see changes applied to the game based on your own personal feedback doesn't mean the Dev Team hasn't seen it. Please keep that in mind.
Its not cool when the perspective is that none of that feedback matter for anything.
http://youtu.be/F0wL7DtT9vs So recently my guild had a meeting with the one of the community managers...and it seems when 1.6.3 dropped the devs literally did the exact opposite of what was suggested by us. Specifically the nerfs to sorcerers. Do you actually take our notes back to the devs....cause it honestly felt like a waste of time after 1.6.3 hit the PTS.
edit: i dont mean to say or act like i speak for everyone...because i dont. i just wonder where the feedback comes from for the changes...every time a pts change comes out the community loses its mind.
Two of the guilds I'm in have had meetings with ZOS for months. I'm happy they're willing to hear us but never expected much change to come if it. Please try not to be so entitled.
If I was at one of those meetings I'd be terrified that they would actually listen to me. On the forums if I'm wrong someone will let me know, immediately, and with great enthusiasm...and spirit. Having that is actually comforting.
Just to throw 2 cents into the mix. I belong to one of the guilds that had this interaction. Anyone who says it is with "end game elitist"...blah blah blah. A) I am not considered any of those things. I barely even got my character to VR14 and have not done one DSA / AA / HA run...ever. What did happen, our guild had a meeting and we were told that we could submit questions / concerns and they would be discussed. Way fair, it didn't exclude anyone. We all didn't get to sit in for obvious reasons. The guild is split in 2 with like 700+ members (PVP and PVE + we have trading guilds), and sister guilds. They all had a chance to included questions (So can't say it wasn't a decent representation). Considering that it was done on their free time, I think it was beyond polite for them to stop in. Considering it was not in any official capacity - meaning our guild had the ear of so and so - we got a bonus. Is it fair to all? Depends on what end of the stick you got right? But I saw that "meeting" more like a casual interaction with a "friend" who worked at ZOS rather than a ZOS employee getting feedback.
I agree, I would like to see more "official" interaction. And what @Soulshine said about a specific place to voice this would be nice. I am all for this and think it would make things better overall. But the people picking apart the "guild meeting"....Maybe remember that the people at those meetings were on their time. Which means, technically speaking, they were just fellow gamers online who happened to work at ZOS. Nothing more, nothing less. And if we continue to hound these people every time they show themselves...all we will accomplish is making them resent every trying to talk to us.
Personally, this post was in bad taste, IMO, and riled people up for no reason. The guild that @JoeJudas was talking about has no "intimate relation" with any dev, nor should we be boasting about anything that would make people think that. For everyone else...we are not special. We are not what people are making us out to be. Yes, we had a chat. And for the record, I doubt we had any sway with the teams. Now maybe collectively they took something to heart (meaning from all the guilds they talked to) but time will tell.
That's it. You got the dollar version. Take it as a tip for listening to me.
EDIT: If you feel excluded, the new PVE guild is recruiting, and they are also taking PVP people. So if you get in, the next time ZOS employee stop in, you will get a chance to submit a question or concern as well. Don't be mad if they won't consider a whining tirade though. This was just a "friendly" conversation with a fellow gamer.
With all due repect to your job and time, Q&A with the dev team is exactly what is missing. Collecting what you perceive to be the concerns is not the same as players actively engaged in the issues speaking directly to the people involved in working on them. Other games I have played allowed for direct discussion of questions with class devs in each respective class' section on the forums, and it was a very effective way to get direct info, post feedback on builds and skills, and especially after cap increases or expansions a means to correct problem changes. We do not even have class subforums here to do with with each other, let alone get dev participation.
Its not cool when the perspective is that none of that feedback matter for anything.
Well we know from a long time ago ZOS are in bed with Entropy Rising, ZOS was in their vent/ts channel way back in May/June IIRC. Also, from comments made by one or two 'green's round here it's likely ZOS also talk to Hodor and a couple of others.I'd like to know what guilds are considered as a credible source of feedback and why ? Everything's been broken since Beta . Maybe try another source .
The common factor is the guilds we know or suspect ZOS are talking to are elite end-game guilds, so in taking their views ZOS pretty much put Dracula in charge of the blood bank, to use a poor metaphor.
No idea where they get their PVP views from but if last week's 'live' is a reliable indicator 1.6 is more or less entirely focused on PVP and PVE is 'collateral damage', so not sure how much of ZOS elite friends' views will matter anyway.
Why talk to elite end-game guilds?
1) They are organized and can give a unified impression of the game state.
2) They can give the largest field impression of classes.
3) They spend the most time playing the content that the game provides.
4) They have their own communities outside the game that can draw other players in.
5) They play other games that are siblings to ESO and can get feedback on how competitive ZOS' game state is.
6) They are more apt to have already compiled their feedback as the game progressed.
End-game guilds have always been a source for feedback. Even before open Beta, they invited these large guilds to preview the game and give their feedback. ZOS likely did this to spread the word and increase numbers. But it is also because end-game guilds are the most active organized players in Trials and PvP. I'm sure there are ZOS employees who go under the radar and join guilds undercover to listen in on guild chat to get a more honest opinion of the game and hear about feedback on various class builds, but for something formalized (like a summit), inviting guild leadership just makes sense.
ZOS_JessicaFolsom wrote: »Hi folks,
We'd like to explain a little about the guild feedback sessions we attend. Gina, Jason, and I regularly meet with around 10 English-language guilds. We do this on our own time in the evenings. The goal is to get another angle on community feedback and concerns, in addition to what we read on the official forums and external community sites. The guilds we meet with have been selected by us, and range in focus from PVP to PVE, and from hardcore to casual. A few of our meetings are also with a coalition of smaller guilds with a very specific focus, such as trading guilds. We're very careful to get a good mix of interests and play-styles.
It's important to note that these feedback sessions by no means dictate the direction of the game or place priority on what we fix or change and what we don't. They do help give us an additional source of feedback—an added perspective—and often a more detailed one than we can get anywhere else. The meetings have been invaluable to helping us track down some of the more challenging bugs and exploits.
What these meetings are not are Q&As and exclusive interviews. We act as a sounding board, just as we do here on the forums, and report top issues and concerns back to the Dev Team in the way of meeting notes. The Dev Team, particularly the game-play and combat teams, are all very aware of the Sorcerer community concerns and are continuing to work on balance.
As a few have mentioned in this discussion, some fixes and changes are things we can do in a matter of days, others take much longer. We're also careful not to make changes without doing ample research, looking at all the data, and considering the wide-spread pros and cons of those changes. Just because you don't immediately see changes applied to the game based on your own personal feedback doesn't mean the Dev Team hasn't seen it. Please keep that in mind.
There are a bunch of posts about sorcs being nerfed, and a bunch of posts about sorcs being OP sitting right next to each other.
Step back look at the big picture and realize that even if you are completely and unequivocally 'right' on something as specific as sorc balance, it doesn't matter.
[
Just to throw 2 cents into the mix. I belong to one of the guilds that had this interaction. Anyone who says it is with "end game elitist"...blah blah blah. A) I am not considered any of those things. I barely even got my character to VR14 and have not done one DSA / AA / HA run...ever. What did happen, our guild had a meeting and we were told that we could submit questions / concerns and they would be discussed. Way fair, it didn't exclude anyone. We all didn't get to sit in for obvious reasons. The guild is split in 2 with like 700+ members (PVP and PVE + we have trading guilds), and sister guilds. They all had a chance to included questions (So can't say it wasn't a decent representation). Considering that it was done on their free time, I think it was beyond polite for them to stop in. Considering it was not in any official capacity - meaning our guild had the ear of so and so - we got a bonus. Is it fair to all? Depends on what end of the stick you got right? But I saw that "meeting" more like a casual interaction with a "friend" who worked at ZOS rather than a ZOS employee getting feedback.
I agree, I would like to see more "official" interaction. And what @Soulshine said about a specific place to voice this would be nice. I am all for this and think it would make things better overall. But the people picking apart the "guild meeting"....Maybe remember that the people at those meetings were on their time. Which means, technically speaking, they were just fellow gamers online who happened to work at ZOS. Nothing more, nothing less. And if we continue to hound these people every time they show themselves...all we will accomplish is making them resent every trying to talk to us.
Personally, this post was in bad taste, IMO, and riled people up for no reason. The guild that @JoeJudas was talking about has no "intimate relation" with any dev, nor should we be boasting about anything that would make people think that. For everyone else...we are not special. We are not what people are making us out to be. Yes, we had a chat. And for the record, I doubt we had any sway with the teams. Now maybe collectively they took something to heart (meaning from all the guilds they talked to) but time will tell.
EDIT: If you feel excluded, the new PVE guild is recruiting, and they are also taking PVP people.
Animal_Mother wrote: »Just to throw 2 cents into the mix. I belong to one of the guilds that had this interaction. Anyone who says it is with "end game elitist"...blah blah blah. A) I am not considered any of those things. I barely even got my character to VR14 and have not done one DSA / AA / HA run...ever. What did happen, our guild had a meeting and we were told that we could submit questions / concerns and they would be discussed. Way fair, it didn't exclude anyone. We all didn't get to sit in for obvious reasons. The guild is split in 2 with like 700+ members (PVP and PVE + we have trading guilds), and sister guilds. They all had a chance to included questions (So can't say it wasn't a decent representation). Considering that it was done on their free time, I think it was beyond polite for them to stop in. Considering it was not in any official capacity - meaning our guild had the ear of so and so - we got a bonus. Is it fair to all? Depends on what end of the stick you got right? But I saw that "meeting" more like a casual interaction with a "friend" who worked at ZOS rather than a ZOS employee getting feedback.
I agree, I would like to see more "official" interaction. And what @Soulshine said about a specific place to voice this would be nice. I am all for this and think it would make things better overall. But the people picking apart the "guild meeting"....Maybe remember that the people at those meetings were on their time. Which means, technically speaking, they were just fellow gamers online who happened to work at ZOS. Nothing more, nothing less. And if we continue to hound these people every time they show themselves...all we will accomplish is making them resent every trying to talk to us.
Personally, this post was in bad taste, IMO, and riled people up for no reason. The guild that @JoeJudas was talking about has no "intimate relation" with any dev, nor should we be boasting about anything that would make people think that. For everyone else...we are not special. We are not what people are making us out to be. Yes, we had a chat. And for the record, I doubt we had any sway with the teams. Now maybe collectively they took something to heart (meaning from all the guilds they talked to) but time will tell.
EDIT: If you feel excluded, the new PVE guild is recruiting, and they are also taking PVP people.
Sorry Morshire,
It does sound elitist when you mention the reason your guild has direct access to the devs and community reps is that you have 700+ members and several sister guilds. It sounds elitist when you are saying JoeJudas' guilds don't have this connection because they are small. Compare your representation to me. I essentially represent myself, the only guild I am in has 5 members all my friends have left this game and I have no connection to devs or community reps, at all.
Animal_Mother wrote: »Just to throw 2 cents into the mix. I belong to one of the guilds that had this interaction. Anyone who says it is with "end game elitist"...blah blah blah. A) I am not considered any of those things. I barely even got my character to VR14 and have not done one DSA / AA / HA run...ever. What did happen, our guild had a meeting and we were told that we could submit questions / concerns and they would be discussed. Way fair, it didn't exclude anyone. We all didn't get to sit in for obvious reasons. The guild is split in 2 with like 700+ members (PVP and PVE + we have trading guilds), and sister guilds. They all had a chance to included questions (So can't say it wasn't a decent representation). Considering that it was done on their free time, I think it was beyond polite for them to stop in. Considering it was not in any official capacity - meaning our guild had the ear of so and so - we got a bonus. Is it fair to all? Depends on what end of the stick you got right? But I saw that "meeting" more like a casual interaction with a "friend" who worked at ZOS rather than a ZOS employee getting feedback.
I agree, I would like to see more "official" interaction. And what @Soulshine said about a specific place to voice this would be nice. I am all for this and think it would make things better overall. But the people picking apart the "guild meeting"....Maybe remember that the people at those meetings were on their time. Which means, technically speaking, they were just fellow gamers online who happened to work at ZOS. Nothing more, nothing less. And if we continue to hound these people every time they show themselves...all we will accomplish is making them resent every trying to talk to us.
Personally, this post was in bad taste, IMO, and riled people up for no reason. The guild that @JoeJudas was talking about has no "intimate relation" with any dev, nor should we be boasting about anything that would make people think that. For everyone else...we are not special. We are not what people are making us out to be. Yes, we had a chat. And for the record, I doubt we had any sway with the teams. Now maybe collectively they took something to heart (meaning from all the guilds they talked to) but time will tell.
EDIT: If you feel excluded, the new PVE guild is recruiting, and they are also taking PVP people.
Sorry Morshire,
It does sound elitist when you mention the reason your guild has direct access to the devs and community reps is that you have 700+ members and several sister guilds. It sounds elitist when you are saying JoeJudas' guilds don't have this connection because they are small. Compare your representation to me. I essentially represent myself, the only guild I am in has 5 members all my friends have left this game and I have no connection to devs or community reps, at all.
Sorry to imply that, cause I was trying to say the opposite. JoeJudas and I belong to the same guild. We both had the same access to that dev interaction. The thing with the numbers was in response to someone saying we are "an elitist few"...obviously not by the numbers. And the recruiting going on shows that there is an openness that allows others to gain access and partake of said interaction. We don't "have access to a dev." We had interaction with one. I was trying to distinguish this. If we had access to a dev, this would imply that we could engage them at will. Having interaction implies that they dictate who they engage with. That was what I meant.
I belong to 4 guilds. I enjoy the smallest one for the "connectedness" (is that even a real word? Don't get me wrong, the big guild is a must, for me, as it gives me greater access to group content by allowing me plenty of players to engage in them with. LFG works like S**T, so the guild gives me a good place for this. Also, even though the guild is big, we are not just a "group of elitist". The interaction with other guilds, auctions, access to crafters, etc makes us a community. The numbers I threw out were to show that the devs (and I am assuming here so please don't take this as fact) gave us that interaction because we were a decent representation of all the aspects of the game, and being a guild organized us so that the time given was maximized.
I am trying really hard not to show some "gap" between us and others. I mean, yes, technically speaking, we are a guild. But we are not some "end game elitist that have access to a dev and we influence the entire mechanics of the game because of it." That was what I was trying to say I guess. And maybe I am wrong. maybe my guild will boot me after this for my comments. I mean, in the grand scheme of things, I am a no body, in the guild or out of it. I appreciate dedicated end gamers. That shouldn't brand us "elitist end gamers" (unless the elitist isn't meant as a put down) And honestly, the open recruiting the guild is doing means that all you have to do is apply, and you too can be part. Hardly exclusive club, right?
ZOS_JessicaFolsom wrote: »Hi folks,
We'd like to explain a little about the guild feedback sessions we attend. Gina, Jason, and I regularly meet with around 10 English-language guilds. We do this on our own time in the evenings. The goal is to get another angle on community feedback and concerns, in addition to what we read on the official forums and external community sites. The guilds we meet with have been selected by us, and range in focus from PVP to PVE, and from hardcore to casual. A few of our meetings are also with a coalition of smaller guilds with a very specific focus, such as trading guilds. We're very careful to get a good mix of interests and play-styles.
It's important to note that these feedback sessions by no means dictate the direction of the game or place priority on what we fix or change and what we don't. They do help give us an additional source of feedback—an added perspective—and often a more detailed one than we can get anywhere else. The meetings have been invaluable to helping us track down some of the more challenging bugs and exploits.
What these meetings are not are Q&As and exclusive interviews. We act as a sounding board, just as we do here on the forums, and report top issues and concerns back to the Dev Team in the way of meeting notes. The Dev Team, particularly the game-play and combat teams, are all very aware of the Sorcerer community concerns and are continuing to work on balance.
As a few have mentioned in this discussion, some fixes and changes are things we can do in a matter of days, others take much longer. We're also careful not to make changes without doing ample research, looking at all the data, and considering the wide-spread pros and cons of those changes. Just because you don't immediately see changes applied to the game based on your own personal feedback doesn't mean the Dev Team hasn't seen it. Please keep that in mind.
Animal_Mother wrote: »
Sorry to imply that, cause I was trying to say the opposite. JoeJudas and I belong to the same guild. We both had the same access to that dev interaction. The thing with the numbers was in response to someone saying we are "an elitist few"...obviously not by the numbers. And the recruiting going on shows that there is an openness that allows others to gain access and partake of said interaction. We don't "have access to a dev." We had interaction with one. I was trying to distinguish this. If we had access to a dev, this would imply that we could engage them at will. Having interaction implies that they dictate who they engage with. That was what I meant.
I belong to 4 guilds. I enjoy the smallest one for the "connectedness" (is that even a real word? Don't get me wrong, the big guild is a must, for me, as it gives me greater access to group content by allowing me plenty of players to engage in them with. LFG works like S**T, so the guild gives me a good place for this. Also, even though the guild is big, we are not just a "group of elitist". The interaction with other guilds, auctions, access to crafters, etc makes us a community. The numbers I threw out were to show that the devs (and I am assuming here so please don't take this as fact) gave us that interaction because we were a decent representation of all the aspects of the game, and being a guild organized us so that the time given was maximized.
I am trying really hard not to show some "gap" between us and others. I mean, yes, technically speaking, we are a guild. But we are not some "end game elitist that have access to a dev and we influence the entire mechanics of the game because of it." That was what I was trying to say I guess. And maybe I am wrong. maybe my guild will boot me after this for my comments. I mean, in the grand scheme of things, I am a no body, in the guild or out of it. I appreciate dedicated end gamers. That shouldn't brand us "elitist end gamers" (unless the elitist isn't meant as a put down) And honestly, the open recruiting the guild is doing means that all you have to do is apply, and you too can be part. Hardly exclusive club, right?
Thanks for clarifying that, Morshire.
Perhaps the biggest downside to this game is that you need to be in a guild to do anything... even when it comes to being solicited for suggestions on improving the game. It doesn't seem to matter how much feedback or bugs you submit the only opinion that seems to matter is that of the guilds and the larger the guild the more weight it carries - in other words, the more members the guild can claim to represent; the more, it's leaders (not representatives, but leaders) will be heard.