So I'm thinking of getting back into the game with the 1.6 patch after having been away since a month after release, but I'm having great difficulties choosing a class and build because there doesn't seem to be an easy way to know which abilities scale with Stamina and which ones scale with Magicka.
Is it going to be as simple as if a skill costs Stamina to cast, then it will scale with Stamina, and vice versa?
If not, then will it be indicated somehow within the game which skill scales with which stat? It feels rather hopeless for new players to play this game otherwise.
I'm also not liking the hidden cooldowns on skills. Iirc I read somewhere that i.e. the Templar's Burning Light passive has a hidden cooldown. Now what if I decided to create a Templar and after leveling and gearing it for two months to take advantage of this skill I find out it has a hidden cooldown and isn't working like the tooltip tells me? In such a case, thank you very much ZOS for wasting two months of my time because you didn't find it important enough to write another sentence in a skill's tooltip! These things should be unacceptable because they are outright rude and insulting to the players to leave out.
I've also read in some thread that Green Dragon Blood has some sort of internal cooldown and heals for less than stated if you cast it repeatedly. I'm sure there are more examples and I simply don't know what's true and not, so making a new character when you're not experienced with the game feels like a complete jungle due to lack of information on these things.