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Opinions Nord Racial

Mumyo
Mumyo
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As the title says.

Rugged: Reduce incoming damage by 6%
Resist Frost: Increses Cold Resistance by 1575. Increases maximum Health by 3%.
Robust: Increases Health recovery while in combat by 30%.

I personally think they have no use at all.
There are almost no "Cold" attacks in the game.
The damage reduce gets less and less the more damage mitigation u have. (That isnt much anyway, i dont see )
Health recovery... i mean... ok, that might be ok.

Since im known for beeing an idiot i'd love to hear ur opinion.
Post if u think they are fine or need improvement and what you would suggest!
  • ToRelax
    ToRelax
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    I think... Health Recovery is more useful in 1.6 with no caps if you use drinks, and 30% is a lot.
    6% Damage reduction is good as always.
    3% Maximum Health is a small percentage but still something.
    Frost Resistance is underwhelming though. Got nerfed like the Dunmer fire resist, making it practically useless. On top of that, it should have higher value in the first place, because as you said, their isn't much frost damage in the game anyway.
    DAGON - ALTADOON - CHIM - GHARTOK
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    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • DezIsDead
    DezIsDead
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    Need improvements, but so does the argonians passives. I think rugged is ok, fits lore and is useful, especially for melee/tanks. The frost resist is kind of pointless to me, I mean it's nice, but most ppl struggle with fire, or shock, due to other passives in racials and class passives but it fits lore. The health is a small boost but nice. Robust is kinda nice as well. Maybe if they switched out the cold resist for some stam regen, since skyrim is known to be a rough place, and stam would help getting around those mountains, it would be lore friendly and useful.
    Edited by DezIsDead on February 19, 2015 11:36AM
    Dez Is Dead vr16 AD Sorc
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    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
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    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • Armitas
    Armitas
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    Remove the frost resist and buff the 3% health
    Edited by Armitas on February 19, 2015 3:51PM
    Retired.
    Nord mDK
  • Xsorus
    Xsorus
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    Mumyo wrote: »
    As the title says.

    Rugged: Reduce incoming damage by 6%
    Resist Frost: Increses Cold Resistance by 1575. Increases maximum Health by 3%.
    Robust: Increases Health recovery while in combat by 30%.

    I personally think they have no use at all.
    There are almost no "Cold" attacks in the game.
    The damage reduce gets less and less the more damage mitigation u have. (That isnt much anyway, i dont see )
    Health recovery... i mean... ok, that might be ok.

    Since im known for beeing an idiot i'd love to hear ur opinion.
    Post if u think they are fine or need improvement and what you would suggest!

    Like i said in a previous post, I've managed to make the health recovery increase somewhat useful, by building around it. However the cold resist is awful..I'm not sure how Rugged works though.
  • Armann
    Armann
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    Add a health increase by 3-6% to Robust and I would be happy. Frost attacks by NPCs can hit hard so while it's not a big deal to most people it's still nice to have and fits previous games and lore.

    Stat increases in general should be divided into 3 tiers, 3/6/9% for all racials that have them. What tier each get depends if you get something in addition to the stat boost, in the case of Imperials they should get 9% to both since they don't get anything else in that slot.
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  • Minsc
    Minsc
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    Add some sort of buff to weapon damage , goes with lore and the concept of a big warrior holding a weapon if devs don't want to add another stat ( eg stamina ) boost on top of the small health buff
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