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New Expert Mage Is Almost Worthless (Proof Inside)

XEVENEX
XEVENEX
✭✭✭✭
EXPERT MAGE
Increases spell power by 2% for each Sorcerer ability slotted.

MAGICKA CONTROLLER (Mages Guild Passive)
Increases your max magicka and your magicka regeneration by 2% for each mages guild ability slotted.

With one Sorcerer Ability Slotted:
s9qm5c1mhca3.png
With one Mages Guild Ability Slotted:
z1qxlfycfnl6.png
Not only is our damage better when we choose a Mages Guild utility/ultimate over our own, but our magicka pool, magicka regen, and ANYTHING scaling off of magicka is better as well. Keep in mind it is always better (passive wise) to slot a Mages Guild ability no matter how many Sorcerer abilities you already have slotted.

[Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
Edited by ZOS_TristanK on February 18, 2015 2:34AM
  • Voltos
    Voltos
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    Just...wow.
  • indigoblades
    indigoblades
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    Not to mention any storm calling abilitys are 11% more expensive since we lost the 10% cost reduction. The change was supposed to help us but i like the old passive better & it just feels like a nerf to me.
  • Voltos
    Voltos
    ✭✭✭
    I'm running a stamina build when 1.6 hits, no matter what, so this change really hurts. No question, I'll be slotting Mages Guild abilites on my ranged support bar over my own class skills.
  • Gyudan
    Gyudan
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    You need to have a Spell Damage / Max Magicka ratio higher than 10.46 for Expert Mage to be more effective than Magicka Controler.

    Even with high spell damage (2200) and relatively low max magicka (25K), I'm still not there.

    With the added Magicka Recovery, slotting Mages Guild abilities is always better than Sorcerer ones.
    Wololo.
  • onlinegamer1
    onlinegamer1
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    Rather than theorycraft, lets use real builds:

    Destro: Crystal Shard, Endless Fury, Velocious Curse, Entropy, Streak (Atronach Ulti)
    Resto: Healing Ward, Hardened Ward, Cleanse, Dark Exchange, Streak (Soul Assault Ulti)

    Bar 1: 10% bonus which comes to a 5% real damage increase on all 6 skills on the bar. I pay 10% more cost on 2 of those skills.
    Bar 2: 6% bonus which comes to a 3% real damage (and healing!) increase on 3 skills on the bar. I pay 10% more cost for 1 skill.

    I also gain 5% or 3% more damage on light/heavy attacks.

    Now for a Stamina Buid:

    2H: Wrecking Blow, Critical Charge, Hardened Ward, Streak, Rally (Flawless Dawnbreaker Ult)
    Bow: Venom Arrow, Snipe, Bombard, Streak, Critical Surge (Soul Assault Ult)

    Bar 1: 4% bonus which means 2% real damage increase on 1 spell (Streak). I pay 10% more for that same spell.
    Bar 2: 4% bonus which means 2% real damage increase on 2 spells, I pay 10% more on both spells.

    No bonus on light/heavy attacks.
    Edited by onlinegamer1 on February 18, 2015 1:51AM
  • Voltos
    Voltos
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    I would be happy if they just reduced the cost of Storm Calling abilities to compensate for the lost passive.
  • Tyr
    Tyr
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    XEVENEX wrote: »
    So instead of you know, actually making our abilities worthwhile, they "encourage" us to slot more of our craptastic skills by f***ing up a perfectly useful passive.

    EXPERT MAGE
    Increases spell power by 2% for each Sorcerer ability slotted.

    MAGICKA CONTROLLER (Mages Guild Passive)
    Increases your max magicka and your magicka regeneration by 2% for each mages guild ability slotted.

    With one Sorcerer Ability Slotted:
    s9qm5c1mhca3.png
    With one Mages Guild Ability Slotted:
    z1qxlfycfnl6.png
    Not only is our damage better when we choose a Mages Guild utility/ultimate over our own, but our magicka pool, magicka regen, and ANYTHING scaling off of magicka is better as well. Keep in mind it is always better (passive wise) to slot a Mages Guild ability no matter how many Sorcerer abilities you already have slotted.

    Ladies and Gentlemen, I give you ZO$:
    b7e.jpg


    I like your post except the last part. They know what they are doing.
    They are making balance changes to the sorc skill lines and the mages guild is a world skill line. The problem lies with the fact that classess have archetypes that overlap with other non-class skill lines which will never be balanced perfectly all together. They decided pre-launch on having classes because they believed it would make balancing easier, but this is a good example of why that's not the case.
    Imagine the following:

    From 1.6 onward classes are gone and you now have access to all the class skill lines on any character. Does it matter anymore that Sorc passives aren't that great compared to mages guild. No, right? Because now if you want you don't have to be a Sorc, you can just be a mage/caster and maybe add in some Templar abilities. In subsequent patches ZOS wouldn't have to worry about balancing in at the class level and the individual skill line level, they would just balance every skill line against comparable skill lines...majicka based and stamina based. The next step would be to make nightblade skill lines and some of the other class skill lines stamina based and you're gold.
    The last part is going to get you flagged due to ZOS's new forum moderation.
  • Kahrgan
    Kahrgan
    ✭✭✭
    Guys, just re-roll, it's not worth the frustration.
  • sarttsarttsarttub17_ESO
    XEVENEX wrote: »
    So instead of you know, actually making our abilities worthwhile, they "encourage" us to slot more of our craptastic skills by f***ing up a perfectly useful passive.

    EXPERT MAGE
    Increases spell power by 2% for each Sorcerer ability slotted.

    MAGICKA CONTROLLER (Mages Guild Passive)
    Increases your max magicka and your magicka regeneration by 2% for each mages guild ability slotted.

    With one Sorcerer Ability Slotted:
    s9qm5c1mhca3.png
    With one Mages Guild Ability Slotted:
    z1qxlfycfnl6.png
    Not only is our damage better when we choose a Mages Guild utility/ultimate over our own, but our magicka pool, magicka regen, and ANYTHING scaling off of magicka is better as well. Keep in mind it is always better (passive wise) to slot a Mages Guild ability no matter how many Sorcerer abilities you already have slotted.

    Ladies and Gentlemen, I give you ZO$:
    b7e.jpg

    No you people see why i make thread like " Zos you Guys are idiots " or " Zos Hates Sorcerers " Really this is starting to feel like they hired ghostcrawler as a dev... Who asked for this 2% crap, i wanna know. So i may tear out their souls and send them to Molag Bal.
  • XEVENEX
    XEVENEX
    ✭✭✭✭
    People are pissed off, and rightly so. The post I had originally typed up was far more dramatic but I toned it down a bit.

    They do know what they're doing:

    This was a sneaky way to nerf our streak even more.
    Edited by XEVENEX on February 18, 2015 2:28AM
  • Voltos
    Voltos
    ✭✭✭
    Kahrgan wrote: »
    Guys, just re-roll, it's not worth the frustration.

    It is for me. I can't really explain why, but the Sorcerer is my class. It just is. The others won't do.
  • Gyudan
    Gyudan
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    ✭✭
    Kahrgan wrote: »
    Guys, just re-roll, it's not worth the frustration.
    A few young sorcerers meet with one of their own who has fallen to the Dark Side.
    https://www.youtube.com/watch?v=YnwkE4trA48
    Wololo.
  • Holycannoli
    Holycannoli
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    ✭✭
    Tyr wrote: »
    From 1.6 onward classes are gone and you now have access to all the class skill lines on any character.
    Tyr wrote: »
    From 1.6 onward classes are gone and you now have access to all the class skill lines on any character.
    Tyr wrote: »
    From 1.6 onward classes are gone and you now have access to all the class skill lines on any character.

    fyW8IIH.gif
    Edited by Holycannoli on February 18, 2015 3:14AM
  • manny254
    manny254
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    ✭✭
    You can't just take a template and compare things with this. These are % increases. So if you get a larger damage boost from magic relative to spell power of course it is better. On the flip side if your spell damage is higher your sorc abilities will be better.

    If you actually stack spell damage with proper gear it is far superior with the exception of a pet that scales of max magicka only.
    - Mojican
  • Vis
    Vis
    ✭✭✭✭✭
    manny254 wrote: »
    You can't just take a template and compare things with this. These are % increases. So if you get a larger damage boost from magic relative to spell power of course it is better. On the flip side if your spell damage is higher your sorc abilities will be better.

    If you actually stack spell damage with proper gear it is far superior with the exception of a pet that scales of max magicka only.

    The math was already done earlier on how much spell damage would be necessary to match the cost nerf and justify having to use only sorc abilities.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Laerwen
    Laerwen
    ✭✭✭
    XEVENEX wrote: »
    So instead of you know, actually making our abilities worthwhile, they "encourage" us to slot more of our craptastic skills by f***ing up a perfectly useful passive.

    EXPERT MAGE
    Increases spell power by 2% for each Sorcerer ability slotted.

    MAGICKA CONTROLLER (Mages Guild Passive)
    Increases your max magicka and your magicka regeneration by 2% for each mages guild ability slotted.

    With one Sorcerer Ability Slotted:
    s9qm5c1mhca3.png
    With one Mages Guild Ability Slotted:
    z1qxlfycfnl6.png
    Not only is our damage better when we choose a Mages Guild utility/ultimate over our own, but our magicka pool, magicka regen, and ANYTHING scaling off of magicka is better as well. Keep in mind it is always better (passive wise) to slot a Mages Guild ability no matter how many Sorcerer abilities you already have slotted.

    Ladies and Gentlemen, I give you ZO$:
    b7e.jpg


    Nothing surprises me anymore. When I started playing over 6 months ago the craptastic abilities weren't so crappy but more and more nerf crap is a whole lotta stink. Guess all that's left for my sorc to do is engaging rounds of horse riding simulator between mini games of flower picker online.

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also remember, that mage's guild passives get more and more effective, the higher your Magicka pool is.

    I have done some duells now and it is worse than expected. Sorcerer has no chance anymore. All I can see is stamina melee fighters dominating everything, especially Nightblade is nasty.
    Tomorrow should be more insightful, because there will be more people online.

    But Sorc is the worst pvp and pve class, this is obvious now and nobody can deny that.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ezareth
    Ezareth
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    To be honest guys this would have to be 2% DAMAGE per Sorc ability slotted to make it an *even* tradeoff for the loss of the old Expert Mage.

    For one, it is just very difficult to justify filling your bar with sorc abilities. Even using both Sorc ults I can't see myself using more than 4 ults and many players will run less.

    Also, note that even 2% damage wouldn't work out to an increase in 2% Damage as you already will have many + damage modifiers in place already so it would be something less than that to your total.

    A bonus to spellpower is just not very good at all.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • xaraan
    xaraan
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    ✭✭✭✭✭
    Vis wrote: »
    manny254 wrote: »
    You can't just take a template and compare things with this. These are % increases. So if you get a larger damage boost from magic relative to spell power of course it is better. On the flip side if your spell damage is higher your sorc abilities will be better.

    If you actually stack spell damage with proper gear it is far superior with the exception of a pet that scales of max magicka only.

    The math was already done earlier on how much spell damage would be necessary to match the cost nerf and justify having to use only sorc abilities.

    That cost angle is only a nerf is you have a problem with resources. If not then why would you not want an increase in spell damage?

    I think most of this is about pvp and the inability of players to do anything without being able to spam streak. So, keep the damage and ask for streak to come down in cost.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Snit
    Snit
    ✭✭✭✭✭
    xaraan wrote: »
    I think most of this is about pvp and the inability of players to do anything without being able to spam streak. So, keep the damage and ask for streak to come down in cost.

    That works.

    It would also help if they fixed the (oft-reported) 1.6 bug, as Streak does not proc Crystal Fragments (Ball of Lightning, however, does).
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • TheLaw
    TheLaw
    ✭✭✭✭
    It seems that ZOS is literally just theorycrafting and implementing changes without their own testing.
    Edited by TheLaw on February 18, 2015 7:11AM
    -= Shahrzad the Great |Sorc| =-
  • kkampaseb17_ESO
    kkampaseb17_ESO
    ✭✭✭
    TheLaw wrote: »
    It seems that ZOS is literally just theorycrafting and implementing changes without their own testing.

    I don't want to believe this. These people are getting payed for this. They either see the forest while we only see the tree (as in we have no idea how metas will works with a certain amount of CPs and proper gear) or they are making small adjustments to get where they want and we are just in the middle of interval changes.

    I could be wrong of course.
  • Jar_Ek
    Jar_Ek
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    The problem is that the new passive requires stacking of spell power to be effective, but the meta suggests that stacking magicka or stamina provides the best bang for your buck with no caps in place. In addition the passive is of no real benefit to a stamina build, which means the changes to the passive are a nerf for stamina builds which previously used critical surge and a lightning form morph.
  • asteldian
    asteldian
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    I like the theory of the change but the numbers need an overhaul. Also, I would take the opportunity to give it synergy with resto staff - include resto staff skills so that sorc has a boost to healing. It would make sense to be all staves but that would defeat the purpose of a skill to boost non pet builds
  • Seraphyel
    Seraphyel
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    They just have to change the effect.

    It shouldn't increase our spell power, it should increase our damage. I think 12% increased damage with 6 Sorc abilities isn't that overpowered at all. But it would have a "real" effect, not this laughable 2-3%.
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