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Cant weave Overload

indigoblades
indigoblades
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In 1.6 i could weave overload for the 1st time, but in 1.61 and 1.62 it wont weave reliably. Some times it weaves and sometimes it does not. Sorc Ults are so weak they should make overload light attacks weavable or that Ult is not worth using.
  • VarilRau
    VarilRau
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    Hows your ping?
    I wasnt able to weave in light/excute and most of the time even dps test properly thanks to the ping leading to weapon swapping and even using skills taking forever.
    Edited by VarilRau on February 11, 2015 1:06PM
    Varil Rau, Mag sorcerer
    Viiltoveikko, Stam sorcerer
    Meadshield, nord dragonknight

    DC EU
  • indigoblades
    indigoblades
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    My ping is great ... i got a pretty fast internet connection with great ping too (low latency). I think weapon swap & using skills is problem because there server technolgy is inferior and too much is done server side not client side. Of course if u have a bad ping it will make those problems worse. I can weave fine if i am not in overload mode.
  • Erock25
    Erock25
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    They intentionally removed the overload light attack weave when they increased the dmg by 50%. I asked them directly and they replied here http://forums.elderscrollsonline.com/discussion/151615/zos-was-the-global-cool-down-changes-to-overload-intended#latest .
    You earned the 500 LOLs badge.
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  • Dracane
    Dracane
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    Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.

    I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.
    Edited by Dracane on February 16, 2015 5:18PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tankqull
    Tankqull
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    Dracane wrote: »
    Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.

    I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.

    hum?
    soul assault gives you
    more dmg in total, more dmg per second and more dmg per ultpoint - so where was it viable again?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Dracane
    Dracane
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    Tankqull wrote: »
    Dracane wrote: »
    Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.

    I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.

    hum?
    soul assault gives you
    more dmg in total, more dmg per second and more dmg per ultpoint - so where was it viable again?

    That's why I have added the small word 'somewhat' to not let people believe, I am impressed by Overload.

    I think it's hard, to compare Overload with soul assault or other Ultimates. It's just too different.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Iselin
    Iselin
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    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
  • Dracane
    Dracane
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    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
    Edited by Dracane on February 16, 2015 7:40PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Iselin
    Iselin
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    Dracane wrote: »
    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)

    There is more to the game than PVP balance... but you already knew that... didn't you?
  • Dracane
    Dracane
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    Iselin wrote: »
    Dracane wrote: »
    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)

    There is more to the game than PVP balance... but you already knew that... didn't you?

    Yea sorry, I'm a bit too pvp oriented.
    Because everyone can survive in PvE, while surviving in PvP requires more skill and requires your class to be good. I am more worried about PvP, than about pve.

    Because let's face it: Sorcerer is never going to be on par when it comes to DPS. I gave up on this.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Iselin
    Iselin
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    Dracane wrote: »
    Iselin wrote: »
    Dracane wrote: »
    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)

    There is more to the game than PVP balance... but you already knew that... didn't you?

    Yea sorry, I'm a bit too pvp oriented.
    Because everyone can survive in PvE, while surviving in PvP requires more skill and requires your class to be good. I am more worried about PvP, than about pve.

    Because let's face it: Sorcerer is never going to be on par when it comes to DPS. I gave up on this.

    I'm not having new PVP issues with my sorc here vs. live nor fighting single mobs or pairs in gold content or Craglorn.

    The main weakness of sorcs in the PTS vs. live has to do with surviving 1 vs. 5 or 6 in high level content solo questing. You now have to revert to NB mode and pick them off one by one with a lot of kiting. AOEing them down is not much of an option except for the fully geared VR14s and then you're just taking on packs for yucks not because you need to as you do from VR1 on up.

    I'd rather *** about that than Overload weaving... but that's just me.
  • Dracane
    Dracane
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    Iselin wrote: »

    I'm not having new PVP issues with my sorc here vs. live nor fighting single mobs or pairs in gold content or Craglorn.

    The main weakness of sorcs in the PTS vs. live has to do with surviving 1 vs. 5 or 6 in high level content solo questing. You now have to revert to NB mode and pick them off one by one with a lot of kiting. AOEing them down is not much of an option except for the fully geared VR14s and then you're just taking on packs for yucks not because you need to as you do from VR1 on up.

    I'd rather *** about that than Overload weaving... but that's just me.

    I think you're missing the point. I myself did not complain about Overload. I only told, how it is and how it feels like.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tankqull
    Tankqull
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    Iselin wrote: »
    Dracane wrote: »
    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)

    There is more to the game than PVP balance... but you already knew that... didn't you?

    absolutly no one with 2 braincells is using it in pve anymore.
    as you have much greater dmg, dps and dmg/ult when using soul assault...

    the only reson to use it is to exploit the 3rd qb as a togglemaster.
    Edited by Tankqull on February 16, 2015 9:32PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Dracane
    Dracane
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    Tankqull wrote: »

    absolutly no one with 2 braincells is using it in pve anymore.
    as you have much greater dmg, dps and dmg/ult when using soul assault...

    the only reson to use it is to exploit the 3rd qb as a togglemaster.

    True. Overload is not as great as it seemed in 1.6.1. But at least it's more viable now. I was waiting so long for this Ultimate to become viable.

    I'm only using it for the 3rd bar. (no togglemaster though, I'm not into this)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ommamar
    Ommamar
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    Tankqull wrote: »
    Iselin wrote: »
    Dracane wrote: »
    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)

    There is more to the game than PVP balance... but you already knew that... didn't you?

    absolutly no one with 2 braincells is using it in pve anymore.
    as you have much greater dmg, dps and dmg/ult when using soul assault...

    the only reson to use it is to exploit the 3rd qb as a togglemaster.

    Or you could use it for the magic return as you do damage. Really if you don't like it there are 8 other options to use. But just because you don't use it don't say no one has found a use for it.
  • Iselin
    Iselin
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    Tankqull wrote: »
    Iselin wrote: »
    Dracane wrote: »
    Iselin wrote: »
    I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.

    The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.

    There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.

    Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.

    It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.

    But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)

    There is more to the game than PVP balance... but you already knew that... didn't you?

    absolutly no one with 2 braincells is using it in pve anymore.
    as you have much greater dmg, dps and dmg/ult when using soul assault...

    the only reson to use it is to exploit the 3rd qb as a togglemaster.

    Anything that gives you a big splash of damage instantly has to be better than something that just gives you great damage for a long period of time....right, got it.

    Never mind that there is nothing better than overload for soloing a whole delve or public dungeon from beginning to end with it active.... because that play situation just does not exist in the game. Only Cyrodiil and burning down a boss in a trial matter... lol.

    Ever hear of having 3 or 4 or more ultimates trained and swapping them around depending on what you're doing?

    Must be my lack of brain cells that allows me to think of that.
    Edited by Iselin on February 16, 2015 11:36PM
  • ToRelax
    ToRelax
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    Overload is more efficient than in 1.6.1, since ultimate is gained slower on PTS, the change in 1.6.2 was exactly what was needed to make the ability viable imo.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Merlin13KAGL
    Merlin13KAGL
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    Overload had three things going for it.

    Two Major:
    • Overchargable Ult pool
    • A single skill that is both a Single Target and and AoE built into one.
    and one Minor:
    • 3rd bar...

    It's not a bad skill, but it find less situational use than many of the other Ults tend to.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Dracane
    Dracane
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    Overload had three things going for it.

    Two Major:
    • Overchargable Ult pool
    • A single skill that is both a Single Target and and AoE built into one.
    and one Minor:
    • 3rd bar...

    It's not a bad skill, but it find less situational use than many of the other Ults tend to.

    Why would anyone us the heavy attack of Overload ? I believe, it does 3 times less damage than a light attack and costs way more.

    Overload was great, when it was possible do use weapon abilities with it. Since they have changed it, it's way less usefull.
    Edited by Dracane on February 17, 2015 7:24PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Seraphyel
    Seraphyel
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    Tankqull wrote: »
    Dracane wrote: »
    Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.

    I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.

    hum?
    soul assault gives you
    more dmg in total, more dmg per second and more dmg per ultpoint - so where was it viable again?

    It's independent. That's the big advantage and I think Overload is still great.

    If I wouldn't be in love with the Atronarch I would use it lol.
    Edited by Seraphyel on February 17, 2015 7:27PM
  • Iselin
    Iselin
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    Dracane wrote: »
    Overload had three things going for it.

    Two Major:
    • Overchargable Ult pool
    • A single skill that is both a Single Target and and AoE built into one.
    and one Minor:
    • 3rd bar...

    It's not a bad skill, but it find less situational use than many of the other Ults tend to.

    Why would anyone us the heavy attack of Overload ? I believe, it does 3 times less damage than a light attack and costs way more.

    Overload was great, when it was possible do use weapon abilities with it. Since they have changed it, it's way less usefull.

    Agreed. The heavy attack of OL is almost useless by comparison now that the light attack has been buffed so much,

    It's just a symptom of them being overly cautious with AOE abilities since they removed the AOE cap... same reason they nerfed surge: didn't want us getting heals from 30 different targets... as if that was a common occurrence, lol.

    It's annoying seeing all of these PVP-based nerfs for things that are mainly PVE abilities. I have never used OL in PVP but it's been a great Ult for AOE situations like delves, instanced dungeon trash and especially public dungeons.

    As to being able to use weapon abilities with it... you must be talking about beta earlier than I was in it... I don't remember ever being able to do that.
  • Dracane
    Dracane
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    Iselin wrote: »
    Dracane wrote: »
    Overload had three things going for it.

    Two Major:
    • Overchargable Ult pool
    • A single skill that is both a Single Target and and AoE built into one.
    and one Minor:
    • 3rd bar...

    It's not a bad skill, but it find less situational use than many of the other Ults tend to.

    Why would anyone us the heavy attack of Overload ? I believe, it does 3 times less damage than a light attack and costs way more.

    Overload was great, when it was possible do use weapon abilities with it. Since they have changed it, it's way less usefull.

    Agreed. The heavy attack of OL is almost useless by comparison now that the light attack has been buffed so much,

    It's just a symptom of them being overly cautious with AOE abilities since they removed the AOE cap... same reason they nerfed surge: didn't want us getting heals from 30 different targets... as if that was a common occurrence, lol.

    It's annoying seeing all of these PVP-based nerfs for things that are mainly PVE abilities. I have never used OL in PVP but it's been a great Ult for AOE situations like delves, instanced dungeon trash and especially public dungeons.

    As to being able to use weapon abilities with it... you must be talking about beta earlier than I was in it... I don't remember ever being able to do that.

    No. this was the case in the first 2 months after release at least. After that, I was making a long break and came back in November and it was not possible anymore.

    It was awesome in PvE. I was using encase, Overload heavy attack and impulse the regenerate Ultimate. This was the strongest AoE build back then. I don't want that back, but being able to use weakness of elements or impulse on it, would be so awesome.

    Because I want to use lightning splash on my main bar, but I need Impulse for trash mobs in dungeons and lightning splash must be re-casted all the time. And activating overload and deactivating it destroys the DPS. And on my 2nd bar, there is no space.

    I could change it between fights. But I hate it
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • indigoblades
    indigoblades
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    Overload had three things going for it.

    Two Major:
    • Overchargable Ult pool
    • A single skill that is both a Single Target and and AoE built into one.
    and one Minor:
    • 3rd bar...

    It's not a bad skill, but it find less situational use than many of the other Ults tend to.

    I have been using overload in Pvp and its 100% for the 3rd bar... gives me a place to put utility spells like, rapid maneuvers, equilibrium or dark deal, caltrops, surge, ect... . As far a damage dealing ultimate its very weak i think. Its is slightly improved in 1.6, and when it weaved i actually used it to deal damage adn got similar DPS.... when they removed the weave its dps lowered enough its only used as a utility bar again for me.
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