Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.
I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.
I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.
hum?
soul assault gives you
more dmg in total, more dmg per second and more dmg per ultpoint - so where was it viable again?
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.
It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.
But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.
It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.
But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
There is more to the game than PVP balance... but you already knew that... didn't you?
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.
It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.
But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
There is more to the game than PVP balance... but you already knew that... didn't you?
Yea sorry, I'm a bit too pvp oriented.
Because everyone can survive in PvE, while surviving in PvP requires more skill and requires your class to be good. I am more worried about PvP, than about pve.
Because let's face it: Sorcerer is never going to be on par when it comes to DPS. I gave up on this.
I'm not having new PVP issues with my sorc here vs. live nor fighting single mobs or pairs in gold content or Craglorn.
The main weakness of sorcs in the PTS vs. live has to do with surviving 1 vs. 5 or 6 in high level content solo questing. You now have to revert to NB mode and pick them off one by one with a lot of kiting. AOEing them down is not much of an option except for the fully geared VR14s and then you're just taking on packs for yucks not because you need to as you do from VR1 on up.
I'd rather *** about that than Overload weaving... but that's just me.
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.
It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.
But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
There is more to the game than PVP balance... but you already knew that... didn't you?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
absolutly no one with 2 braincells is using it in pve anymore.
as you have much greater dmg, dps and dmg/ult when using soul assault...
the only reson to use it is to exploit the 3rd qb as a togglemaster.
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.
It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.
But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
There is more to the game than PVP balance... but you already knew that... didn't you?
absolutly no one with 2 braincells is using it in pve anymore.
as you have much greater dmg, dps and dmg/ult when using soul assault...
the only reson to use it is to exploit the 3rd qb as a togglemaster.
I find it hard to complain about Overload since the light attacks hit like a truck now and it's still (as far as I'm aware) the only Ultimate that lasts this long and uses every bit of the ultimate resource pool you have accumulated (and even generates more with use) instead of losing any excess over the activation cost like all the other ones do.
The only other ultimate that uses some of that excess resource is Death Stroke and its morphs and that one is just a one time done and gone ultimate.
There are some problems with the Sorc in 1.6x but I wouldn't focus on Overload to complain about.
Because no other Ultimate in the game is so easy to counter and to avoid as Overload. Other Ultimates happen suddenly and their effect happens very fast, while Overload is obvious and slow.
It can be reflected easily, dodged and blocked. It is already enough to come close and to move a bit, to not get hit by it. because Overload is a non-target spell and can easily miss and this way, the Ultimate charge drains very quickly. And it is very very slow.
But I agree: Overload is a good Noob hunter and good for ganking (which I hate just as much as I hate criminals)
There is more to the game than PVP balance... but you already knew that... didn't you?
absolutly no one with 2 braincells is using it in pve anymore.
as you have much greater dmg, dps and dmg/ult when using soul assault...
the only reson to use it is to exploit the 3rd qb as a togglemaster.
Merlin13KAGL wrote: »Overload had three things going for it.
Two Major:and one Minor:
- Overchargable Ult pool
- A single skill that is both a Single Target and and AoE built into one.
- 3rd bar...
It's not a bad skill, but it find less situational use than many of the other Ults tend to.
Overload is not supposed to weave anymore. They've removed the global cooldown on Overload with 1.6 and brought it back with 1.6.1, but increased the damage.
I'm sorry for those, who enjoyed the change. It was pretty strong with the cooldown removed. But I guess it was too strong, so they've changed it. It's still somewhat viable now.
hum?
soul assault gives you
more dmg in total, more dmg per second and more dmg per ultpoint - so where was it viable again?
Merlin13KAGL wrote: »Overload had three things going for it.
Two Major:and one Minor:
- Overchargable Ult pool
- A single skill that is both a Single Target and and AoE built into one.
- 3rd bar...
It's not a bad skill, but it find less situational use than many of the other Ults tend to.
Why would anyone us the heavy attack of Overload ? I believe, it does 3 times less damage than a light attack and costs way more.
Overload was great, when it was possible do use weapon abilities with it. Since they have changed it, it's way less usefull.
Merlin13KAGL wrote: »Overload had three things going for it.
Two Major:and one Minor:
- Overchargable Ult pool
- A single skill that is both a Single Target and and AoE built into one.
- 3rd bar...
It's not a bad skill, but it find less situational use than many of the other Ults tend to.
Why would anyone us the heavy attack of Overload ? I believe, it does 3 times less damage than a light attack and costs way more.
Overload was great, when it was possible do use weapon abilities with it. Since they have changed it, it's way less usefull.
Agreed. The heavy attack of OL is almost useless by comparison now that the light attack has been buffed so much,
It's just a symptom of them being overly cautious with AOE abilities since they removed the AOE cap... same reason they nerfed surge: didn't want us getting heals from 30 different targets... as if that was a common occurrence, lol.
It's annoying seeing all of these PVP-based nerfs for things that are mainly PVE abilities. I have never used OL in PVP but it's been a great Ult for AOE situations like delves, instanced dungeon trash and especially public dungeons.
As to being able to use weapon abilities with it... you must be talking about beta earlier than I was in it... I don't remember ever being able to do that.
Merlin13KAGL wrote: »Overload had three things going for it.
Two Major:and one Minor:
- Overchargable Ult pool
- A single skill that is both a Single Target and and AoE built into one.
- 3rd bar...
It's not a bad skill, but it find less situational use than many of the other Ults tend to.