xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
it does reduce the block cost.xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
Stamina cost reduce works on Stamina abilitys like bash, dodge and break free.
Block doesn't count to it.. It's not something you 'activate'
But there is a block cost reduce glyph.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
allways have and do on PTS - the block restricted glyph is just 3x as effective in regard of blocking again on live aswell as on the PTS.it does reduce the block cost.xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
Stamina cost reduce works on Stamina abilitys like bash, dodge and break free.
Block doesn't count to it.. It's not something you 'activate'
But there is a block cost reduce glyph.
alright, math can be tricky...Francescolg wrote: »If you were in a professional PvP Team before 1.6. a 80% stamina (+hp) regen Buff was pretty normal, thanks to the (right) Templar player...(Radiant Aura). This looks like a brainwashing of it, instead of 80% more regeneration, it gives 80% less sth.
80% Stamina Regen was NORMAL for many teams, all the time, night and day, it was recasted 100% of the time in battle, ...., and it was not imbalanced but one of the reasons you want a Templar with you!
I can assure you that it is far from unfair or gamebreaking, it just helps keeping up Immovable and having some more Break Free.
All that has been going on SINCE release...
Now, I understand why this As......s are nurfing our best Templar Buff, because of this s...t... Very high creativity from ZoS!! Instead of inventing sth. new, they steal a skill from the Templar and make it an 120 CP skill!!
Bravehearts....
someone fails hard at math...Francescolg wrote: »If you were in a professional PvP Team before 1.6. a 80% stamina (+hp) regen Buff was pretty normal, thanks to the (right) Templar player...(Radiant Aura). This looks like a brainwashing of it, instead of 80% more regeneration, it gives 80% less sth.
80% Stamina Regen was NORMAL for many teams, all the time, night and day, it was recasted 100% of the time in battle, ...., and it was not imbalanced but one of the reasons you want a Templar with you!
I can assure you that it is far from unfair or gamebreaking, it just helps keeping up Immovable and having some more Break Free.
All that has been going on SINCE release...
Now, I understand why this As......s are nurfing our best Templar Buff, because of this s...t... Very high creativity from ZoS!! Instead of inventing sth. new, they steal a skill from the Templar and make it an 120 CP skill!!
Bravehearts....
80% cost reduction and 80% more regen are NOT equal:
80% cost reduction means your stuff now costs 20% of what it costed befor - which in other nomenclature means it costs 1/5th of what it was costing bevor. Which, obviously I would think, means you can now use that stuff FIVE (5) times as much as without that 80% cost reduction.
80% more regen means you have 1.8 times the resources you would have otherwise, meaning you can use stuff ONE POINT EIGHT (1.8) times as much as without that 80% regen buff.
In addition, the 80% regen buff on live tends to get eaten up by soft-caps, resulting in effect in only a 40% regen buff.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
They always have been.
Also, when the champion constellations were first released this was the passive that jumped out to me as "woah.!" I think it will be a must have in all builds. (Other must haves: the "the atronach" and the one that reduces spell cost after drinking a pot).
xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
They always have been.
Also, when the champion constellations were first released this was the passive that jumped out to me as "woah.!" I think it will be a must have in all builds. In addition the "the atronach" and the one that reduces spell cost after drinking a pot.
I am very excited about this. After the boring VR grind, currently around 13 million points to get to VR14 (was much more when I did it), the thought of only needing 144 million points to get this is making me salivate.
Or rather maybe it has me thinking of banging my head against a brick wall until I come to my senses.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
They always have been.
Also, when the champion constellations were first released this was the passive that jumped out to me as "woah.!" I think it will be a must have in all builds. In addition the "the atronach" and the one that reduces spell cost after drinking a pot.
Unless it changed in 1.6 the stamina cost reduction glyphs haven't reduced block cost, just to make sure I'll test again on live, but when I tested in 1.4 they did not.
Just tested again on live, it doesn't reduce block cost reduction..i'll see if i can test on PTS
Tested on PTS, Works the same way, Stamina Cost reduction doesn't work on Blocking. Only Block Cost reduction Glyphs, and they appear to only reduce by 100 instead of 200
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Teargrants wrote: »Lol, have you played much on pts? Magicka builds are the ones that cannot maintain the stam to CC break, stam builds on the other hand are able to, and that's without factoring Unchained in.bosmern_ESO wrote: »Teargrants wrote: »Ok, so it seems there's still a large number of ppl (even on pts) who aren't aware of this, or how insane it is. So here I am to explain:
HOLY JESUS BATMAN!
I don't know what ZOS was smoking when they came up with this passive, but I can't think of a single example of something as blatantly broken as this in eso. Let me elucidate:
360 CP, just make sure you put all your Warrior ones into the Lady.
Stam build + Way of the Arena + Unchained + [insert w/e stam abilities you wanna spam]
At that point, your stamina is basically free, just make sure to let ppl CC you. For example, w/ that you can spam Bone Shield (since it's stam now) and shut down physical dps. When fighting a stam build that has this, it turns into Bizzaro World where it's detrimental to CC them because /logic.
This isn't some thing about max CP being OP, all you need is 360 - and if you don't think ppl (especially stam builds) will grind that out in weeks, you're living in a fantasy.
Unlike magicka, a players stamina pool isn't only drained from abilities. Stamina drains from roll dodge, blocking, sprinting, breaking CC, and Abilities.
What's wrong with Stamina builds currently (in 1.5) is that they run out of stamina way to fast, then they sit there hopelessly waiting for death. Stamina builds can do two things:
1. Use abilities, run out of stamina quickly and then get one CC and sit there hopelessly watching their character die because they can't break the CC, get out of the AoE, etc.
2. don't attack at all and run out of stamina and then they can only light/heavy attack target which will do no damage and just get them killed a bit slower.
3 reduce stam cost enchants (work on all stam costs, abilities/dodge/block) and stam builds do not run out of resources any faster than magicka builds run out of magicka. 1.6 is all about stacking cost reduction and regen, mag vs stam plays very differently than on live. A stam build w/ way of the arena proccing Unchained simply does not run out of stamina. This is an issue in a meta where whoever runs out of stam first dies.
Are stamina cost reduction enchants working on block now? That seems weird as an enchant already exist for that.
They always have been.
Also, when the champion constellations were first released this was the passive that jumped out to me as "woah.!" I think it will be a must have in all builds. In addition the "the atronach" and the one that reduces spell cost after drinking a pot.
Unless it changed in 1.6 the stamina cost reduction glyphs haven't reduced block cost, just to make sure I'll test again on live, but when I tested in 1.4 they did not.
Just tested again on live, it doesn't reduce block cost reduction..i'll see if i can test on PTS
Tested on PTS, Works the same way, Stamina Cost reduction doesn't work on Blocking. Only Block Cost reduction Glyphs, and they appear to only reduce by 100 instead of 200
As I said, it only reduces dodge, bash, breakfree and stamina skills. :P
kkampaseb17_ESO wrote: »Sorry I will have to go with Soulac cause I know what kind of people manage to get in banana squad. No offense intended niocwy.
To be honest, if this passive work only with skills it won't be as such OP as you might think :> I'd had to check how much stamina you can burn on useful skills in 8 sec after being stunned.
If it works with everything then probably it either needs a cooldown of 30-60sec or solid nerf on this 80% value.

CCing someone shouldn't be a bad combat decision. This passive isn't comparable to any other passive in the CS.
If they intend to keep this in the game, please give it an easy to see animation. I want to know not to CC someone with this passive.
Eventually everyone will have this passive and I'll just not use hard CC anymore