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Forgive me -it's about the werewolf (PTS)

derKirby
derKirby
Soul Shriven
Hello there,

I found myself exhausted after a long time searching for this informations on the forums. I only found old stuff, or not excact what I am looking for.
Today I visited the PTS and created a VR 14 template. You are werewolf by default, so there is a buff called Lycantrophie.

It says: You have +40% stamina regeneration
You receive 15% more poison damage in werewolf form
You can turn into werewolf form

So here are my Questions:

Do you really gain 40% stamina regeneration??
With no drawback in human form at all? (15% Poison only in werewolf form)

Or do you gain it only when you are in werewolf form?

Because it seems really op to me at the moment. So every stamina build user has to be werewolf to get the passive. And in human form you won't even notice that you are werewolf..

So please tell me that I'm wrong and clear this for me! (sry for bad eng.)

Greetings
  • Iago
    Iago
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    For the love of stendarr leave vamps and Werewolves along they have suffered enough
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • draeganb16_ESO
    draeganb16_ESO
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    I'm interested too.
    If nobody get you an answer, it's simple, test it.
    -Create a "human" character, without stamina boost, check its stam regen.
    -Create a WW character, check its stam regen in and out if the WW form

    Tell us what you find :)
    When Bloodmoon calls, Rivers turns red.
  • WatchYourSixx
    WatchYourSixx
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    I don't know where you are getting those values from. Ww gives 15% stamina regeneration in human form. Ww form takes 50% more poison damage. No idea where you got 40% stamina and 15% poison.
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
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    - Magnus the Mage (DC) Sorc
  • Grunim
    Grunim
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    Hello there,

    I found myself exhausted after a long time searching for this informations on the forums. I only found old stuff, or not excact what I am looking for.
    Today I visited the PTS and created a VR 14 template. You are werewolf by default, so there is a buff called Lycantrophie.

    It says: You have +40% stamina regeneration
    You receive 15% more poison damage in werewolf form
    You can turn into werewolf form

    So here are my Questions:

    Do you really gain 40% stamina regeneration??
    With no drawback in human form at all? (15% Poison only in werewolf form)

    Or do you gain it only when you are in werewolf form?

    Because it seems really op to me at the moment. So every stamina build user has to be werewolf to get the passive. And in human form you won't even notice that you are werewolf..

    So please tell me that I'm wrong and clear this for me! (sry for bad eng.)

    Greetings

    I haven't looked at that tool tip but perhaps the numbers are reversed. Isn't it 15% stam regeneration and 40% more poison damage? Also, I thought the 15% stam regeneration was only while in werewolf form and not while in human form. If that's not the case, sounds like it needs to be noted as something that is bugged on PTS.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • TheBull
    TheBull
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    It says 15% regen and 40% stam extra dmg. The way it has been, the buff was while in WW form.
  • derKirby
    derKirby
    Soul Shriven
    It stands in the tooltip. Maybe the stats are swapped? Would make sense. 15% and 40%.
    Poison Dmg should be lowered to 40% when the patch goes live I think.

    I testet the stamina gain in human and werewolf form. No increase. So you have the boost in human form.

    Maybe it is bugged, but the buff appears definetly in human form.

    btw thx for the quick answers!
  • bosmern_ESO
    bosmern_ESO
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    I believe that every passive in Werewolf form only is in effect while you are a Werewolf, if you look at the stats, above it will say "Only in Werewolf form"
    ~Thallen~
  • Grunim
    Grunim
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    I believe that every passive in Werewolf form only is in effect while you are a Werewolf, if you look at the stats, above it will say "Only in Werewolf form"

    Ok, I am logged into PTS right now on my copy of my character who is normally a werewolf on the Live server. In PTS, here is the exact wording for Lycanthropy including the werewolf spelling error ( I'll do a PTS bug report too):

    You can transform into a savage beast.
    -Take 40% More damage from Poison Attacks while in werwolf form
    -Your Combat Stamina Regeneration is increased by 15%


    Please note that it doesn't say while in werewolf form for the stamina regeneration portion. This is how it works in the Live version of the game. In the Live game, your in-combat stamina generation value is displayed as the same value whether you are in human form or werewolf form. I am seeing the same behavior in PTS as in Live.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • derKirby
    derKirby
    Soul Shriven
    Ok, then it was a display bug on my side and the stats are reversed.
    But what I don't understand:

    Why would I ever NOT want to be a werewolf then (unless I want to be vampire)?
    I mean it is a flat increase in stamina regen and 15% is a lot. You can get the werewolf bite and then totally forget about it.
    To be clear: I don't say crycry nerv werewolf!
    vampire get their passives and abilities all the time and have to deal with the fire damage all the time.
    Werewolf get their passives (from skill tree) and abilities when they turn and have to deal with poison dmg only when transformed.
    I think that is fair. BUT

    Every charakter can get the 15% stam regen buff, without to be a werewolf in the traditionell way. The bite is in it's current form a MUST in my eyes for every stamina build in the game. You get the bite, get the passiv and that's it. No drawback at all.
    So, in my opinion you have to be werewolf (atleast human form) to not lack in effectivness.

    Not to mention the whole lore crudities...

    Edited by derKirby on February 15, 2015 2:10PM
  • snorlockb16_ESO
    snorlockb16_ESO
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    derKirby, ww is something any player can get if they are not a vampire. Just like any player can get a crafted weapons set, etc. It is like saying weapons sets are overpowered because there is no drawback compared to a plain set.
    You can buy a weapon set or you can gather the mats over time and make one. Same with a ww bite. It is a way to add a bonus to your character, but it (the 15% stamina boost) is honestly not that big a deal. It is nice but my character hits the soft cap anyway.
    When/if there is no soft cap it may or may not be too much. We'll see.
  • starkerealm
    starkerealm
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    derKirby wrote: »
    Why would I ever NOT want to be a werewolf then (unless I want to be vampire)?

    It's the smell really. Every time you need to cross water you come out smelling like wet dog. Other than that, it's awesome, even if you don't use your transforms. :p
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Iago wrote: »
    For the love of stendarr leave vamps and Werewolves along they have suffered enough

    I say let them burn. Revel in werewolf and vampire tears.

    In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.
    Edited by dodgehopper_ESO on February 16, 2015 11:13PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iago wrote: »
    For the love of stendarr leave vamps and Werewolves along they have suffered enough

    I say let them burn. Revel in werewolf and vampire tears.

    In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.

    You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?

    Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Iago wrote: »
    For the love of stendarr leave vamps and Werewolves along they have suffered enough

    I say let them burn. Revel in werewolf and vampire tears.

    In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.

    You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?

    Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.

    Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • starkerealm
    starkerealm
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    ✭✭✭✭✭
    Iago wrote: »
    For the love of stendarr leave vamps and Werewolves along they have suffered enough

    I say let them burn. Revel in werewolf and vampire tears.

    In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.

    You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?

    Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.

    Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.

    So, you want a new Fighter's Guild line, but horrifically broken... right.
  • Solanum
    Solanum
    ✭✭✭
    Iago wrote: »
    For the love of stendarr leave vamps and Werewolves along they have suffered enough

    I say let them burn. Revel in werewolf and vampire tears.

    In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.

    You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?

    Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.

    Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.

    A joke.

    If you can't figure out the benefit of a flat weapon damage bonus in addition to a solid AoE. And if you seriously expect Silver Bolts/Expert hunter to deal their damage consistently in their current state, then you are rather clueless.

    Not to mention, a constant 9% damage increase against wolves and vampires is granted, by just investing into the passives. That is if you ignore their weakness against two of the most present elements in PVP. (poison and fire)

    So, tell me about those amazing abilities that we Vampires get that justify people two shotting us on a lucky proc. As well as the insane weakness to fire.

    (Also, EDIT, let's bring in batswarm as an argument why fighterguild abilities should completely violate Werewolves, way to go.)
    Edited by Solanum on February 17, 2015 10:20AM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Iago wrote: »
    For the love of stendarr leave vamps and Werewolves along they have suffered enough

    I say let them burn. Revel in werewolf and vampire tears.

    In all seriousness, I really wish there were an 'Inquisitor' skill line, specifically created counter to these two archetypes. Something perhaps akin to Fighters Guild, but a little more hardcore and serious about torching vampires and werewolves. The 'Inquisitor' as it were, could have its own weakness. I would love something like this in the game.

    You mean like the ability to hit for egregious amount of damage from stealth, detonate a point blank AoE of doom, create a barrier that buffs your armor while facing off against those horrid creatures, or some kind of weapon to make vampires and werewolves sit and stay until you're done killing them?

    Of course I couldn't be talking about Camouflaged Hunter, Dawnbreaker, Circle of Protection, or Silver Bolts. That would be ridiculous, because they don't affect werewolves unless you've taken Expert Tracker.

    Those abilities are a joke, seriously. Dawnbreaker is a big joke. Circle of protection is a joke. Silver bolts + camo hunter/expert hunter are all good, and also highly random. Make it hit hard every time, and then we'll talk. Don't BS me, I play 3 vampires, 2 of which are V14. The abilities you get as a vamp far outweigh any weaknesses. I can see playing a Nord or Orc being disadvantageous, and to a lesser extent Khajiit but even then just batswarm for health if you need it. There is nothing like bat swarm, please don't act like Dawnbreaker is remotely equivalent.

    So, you want a new Fighter's Guild line, but horrifically broken... right.

    I want it on an even keel with Vampire and Werewolf, if you feel that is broken, then perhaps there is a problem with those two skill lines. If the vampire and werewolf did not have access to fighters guild, it might be even. They can and they do. I'm suggesting balance not imbalance, which it would seem you prefer.

    Hitting for egregious amounts of damage from stealth is easy enough without some silly random 20% chance. You will be dead before the 5th hit anyway if they are any good, camouflage hunter just pushes it along a little faster. Circle of Protection is okay enough for the buff it grants, though when you consider a wolf can fear you out of it and a vampire can bat you while standing in it, its kind of a joke. If Circle of Protection set the vampire/werewolf on fire when he stepped in it, we could talk. Until then, CoP is garbage, with a fear that as far as I can tell has only worked a couple of times in hundreds attempts versus player vampires (Nightblade fear on the other hand works like a charm, and isn't even intended to deal directly with undead). Silver Bolts is a bit overpriced for what it does, but I'll give you that one. The Trap is a joke. Dawnbreaker is really only good if you use it for the weapon damage boost (Flawless Dawnbreaker). As an ultimate though its really not worth using, ever. Expert hunter is a bit random in its effects to be really great, which is why you fear Camouflage Hunter. The downside of camouflage hunter is that you need to be stealthed, and a well prepared stealthed foe can probably flatten (or severely injure) you anyway.


    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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