I'd make it an instant cast root, like Talons or Encase.
One morph can be pbaoe (thinking melee/tanking)
The other could be single target range...say 10/15m.
"Stun is broken if the enemy takes damage."
I understand the reasoning, but otoh this makes the ability less than useful in anything except solo PvE.
The Problem with it to me is it doesn't Syphon anything. Strife Siphons health, Cripple Siphons Speed, Siphoning strikes essentially turns damage into resources and Drain Power turns Damage into Attack power and health.
I feel it would be a fun skill if it was an Instant cast DoT that Set the target off balance for 5 seconds and gave the caster CC immunity for 5 seconds. Essentially a Magika Immovable that does damage.
Suntzu1414 wrote: »I believe, that the lack of soft caps, will effect the NB class(the most)...because of the prevalence of hybrid buiilds.
Yeah I agree. They should finished what the skill is trying to be than trying to make it something that does not fit the ability.cwp303b14_ESO wrote: »I would like it to be something unique. Keep the cast time and the breaking on damage but modify the damage component.
If it is broken early have the target pulse for small AoE damage for the remaining duration.
Then it would live up to its namesake and be true agony. Screwed if you break it early and screwed if you sit in the CC. Adjust damage accordingly.
Agony
Cast time: 1.5 seconds
Shackle an enemy in torment stunning them for 15 seconds and dealing [x] Magic Damage over 5 seconds when the effect ends.
Stun is broken if the enemy takes damage.
Costs 75% of stamina to break.
Grants 10 second immunity to CC.
Prolonged Suffering
Cast time: 1.5 seconds
Shackle an enemy in torment stunning them for 30 seconds and dealing [x] Magic Damage over 15 seconds when the effect ends.
Stun is broken if the enemy takes damage.
Costs 80% of stamina to break.
Grants 10 second immunity to CC.
Malefic Wreath
Cast time: 3 seconds
Target: Ground
Range: 18 Meters
Radius: 4 Meters
Shackles enemies within in torment stunning them for 15 seconds and damaging all nearby enemies when the effect ends for [x] Magic Damage plus 2% for each second the target was stunned. stun duration had left.
Stun is broken if the enemy takes damage.
Costs 75% of stamina to break.
Grants 10 second immunity to CC.
Deals area damage when the effect ends.
I'd like to see some real CC abilities in the game, which the opponent wouldn't always be able (or want) to break, which could bring a whole new tactical element into PvP.
Malefic Wreath especially would be an interesting one given this treatment, since it could act as an anti-zerg skill (but still be counterable, by having only one person break out of it, damaging the others around him).
I'd like to meet the clown that thought it was useful in the first place, and fire that individual on site.