Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Templar - 1 week of PTS (PvE)

Alcast
Alcast
Class Representative
First of all, I really like most of the changes to Templars in 1.6. The class feels more balanced than ever and can finally compete with other classes.

Most of the testing I have made is for Stamina DD Templar. I already worked out a build that deals a decent amount of damage both Single Target and AoE wise.

Templar as Healer:
The Healing capabilities of Templars got a small nerf but I think it is great and we will see more of other classes trying to heal aswell.
Healing still seems to be completely fine on Templar, I have tested HRC and SO and it was pretty good. The only difference I felt was the lower Spell Resistance compared to the live server.

Templar as a Tank:
I did a CoA run tanking and I had absolutely no issues with stamina nor magicka. Therefore I did not make any further testing, seems completly fine ;)

Templar as Magicka DD:
With the new execute Templars can finally compete with other classes. Also the new change to Backslash is awesome and the skill is now a pretty good damage ability, the 1.5 Sec cast time before was really too much.
However, our DPS is still lower than for example magicka DKs. But I think it is good because we are still the best healers and tanks (That is what I think haha) in the game.
(The Execute Radiant Destruction has a nasty delay after you press the skill till it starts attacking, I that will be fixed before the patch goes live.

Magicka DD AoE/SIngle Target/ Dolmen
http://youtu.be/Go47W6hz5hE

Templar as Stamina DD:
This is where my hopes were the biggest for 1.6 and I did not get too much disappointed. It always felt like Templar Stamina DDs were not good enough(because we were limited to Weapon Skilllines), but with 1.6 it got a great boost in the right direction.
Due to the changes to several skills like Biting jabs(which sadly got now nerved to 140% instead of 170% dmg), Power of the light which both scale off stamina now and the passives like Burning Light which scales off the higher stat it feels pretty nice tbh.

___________________________________________________________________
I have already set up a build for a Stamina DD. Check it out if you want.

http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/#post-567032
___________________________________________________________________

One Example of a CoA run >
00:00-01:45 Urata 2nd Bossfight
01:48-03:50 Trash mobs AOE
03:50-06:07 Daedroth Fire Maw
06:16-08:33 Ash Titan
08:34-09:02 Xivilai Small boss
09:04-12:00 Valkyn Skoria HM
https://www.youtube.com/watch?v=gwyofPbgUtE&index=1&list=PLWqnQ2EfnFBgjoMW4N5MH2PAY8Rpad7q_

More Stamina DD Videos:

DSA stage 7 dualwield/bow
http://youtu.be/9HzQNEWVKyo

DSA stage 9 dualwield/2hander
http://youtu.be/PN7iPKnLt_8


VDSA stage 10 (PoV from TehMagnus, my recording tool recorded my 2nd clients log in screen....., but you still get the idea and see the Templar rolling around lol)
http://youtu.be/ULCEn5YvmJ8



Some Pros to Templar abilities in 1.6

Biting Jabs: The 40% Increase in damage was needed, now it can finally compete with other classes skills.
Power of the Light: Instantcast is amazing with this skill and now that it has a stamina
morph it is usefull for stamina DDs. However, it deals only about 60% of the damage compared to live, but still awesome :)
Burning Light passive: Now that it scales of the higher stat stamina/magicka it does a decent amount of damage(especially for a passive).

Some Cons to Templar abilities in 1.6:

Biting Jabs: Damage nerfed to 140% instead of 170%, they also took the higher crit chance away from the skill, first boost it then break it again? I mean cmon...Also, Empower buff does not work on this skill.
Restoring Aura:
This skill and both its morphs is still almost useless for Stamina DDs because it always scales off magicka. With Repentance I recover as Stamina DD only 1/3 the amount I do as with a Healer or magicka setup.
Suggestion: Make it also scale from the highest stat like the Aedric Spear passive Burning light or make repentance a stamina morph that scales off stamina. With that change we would also certainly see more Stamina DDs due to the great effectiveness of Repentance in combat.
Radiant Destruction:
NBs got a stamina morph Killers Blade, why shouldn’t we get a stamina morph of one of the 2 morphs of Radiant destruction? (Might be too OP though, we will see lol)


Sadly, now our EU chars get wiped and it is NAs turn to test :(

More Templar Videos:

And you can find more videos of Templar testing both PTS/Live here> https://www.youtube.com/channel/UClPSBWOnJVUuLcS6RKVjErw
Edited by Alcast on February 11, 2015 12:48PM
https://alcasthq.com - Alcasthq.com Builds & Guides
https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Lukefus
    Lukefus
    ✭✭
    Awesome feedback. Although I'm quite happy with keeping repentance and radiant destruction magika-based abilities
  • asteldian
    asteldian
    ✭✭✭✭
    I would be fine with repentance being magicka based if the other morph were not so nerfed.
    If the other morph when active gave an additional 30% regen which stacked with the 10% passive then it would be similar in power to live, at least for yourself and therefore viable for a stamina build. Currently it is too weak to bother activating and so not much use, with repentance also being weak for stamina based Templars, it means the skill is underwhelming.
  • jopeymonster
    jopeymonster
    ✭✭✭
    Very good evaluation - thanks for posting vid links for reference and keeping the overview concise.
    asteldian wrote: »
    I would be fine with repentance being magicka based if the other morph were not so nerfed.
    If the other morph when active gave an additional 30% regen which stacked with the 10% passive then it would be similar in power to live, at least for yourself and therefore viable for a stamina build. Currently it is too weak to bother activating and so not much use, with repentance also being weak for stamina based Templars, it means the skill is underwhelming.

    I agree with this.

    I'm going to be honest and say that the resto tree needs more work. Rite is meh, especially for an ultimate, healing ritual is pretty lame (how many aoe heals do we need in this game???!?!?!), and the mentioned restoring aura nerf pretty much kills the usefulness of this line
    #nerfkeyboards
  • Alcast
    Alcast
    Class Representative
    Now that we got a 70% increase in healing from the Healing ritual, it might be acutally getting useful lol.

    Though makes me sad that they decreased the damage of biting jabs mainly due to pvpers QQ >.>
    For PvE it was totally fine..
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    Alcast wrote: »
    Now that we got a 70% increase in healing from the Healing ritual, it might be acutally getting useful lol.

    Though makes me sad that they decreased the damage of biting jabs mainly due to pvpers QQ >.>
    For PvE it was totally fine..

    Yeah but too much in PvP it was madness. (Coming from a templar) the cc immunity is still a big buff IMO I think biting jabs is replaceable with rapid strikes or uppercut in pve for a stamina build although I really liked the non weapon based main DPS ability. Caster templers will be freaking awesome now
  • Alcast
    Alcast
    Class Representative
    ginoboehm wrote: »
    Alcast wrote: »
    Now that we got a 70% increase in healing from the Healing ritual, it might be acutally getting useful lol.

    Though makes me sad that they decreased the damage of biting jabs mainly due to pvpers QQ >.>
    For PvE it was totally fine..

    Yeah but too much in PvP it was madness. (Coming from a templar) the cc immunity is still a big buff IMO I think biting jabs is replaceable with rapid strikes or uppercut in pve for a stamina build although I really liked the non weapon based main DPS ability. Caster templers will be freaking awesome now


    Yes, and on top of that it just looks so amazing :D
    At leat they also nerfed Crushing shock 10%
    Edited by Alcast on February 11, 2015 8:36AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Mantic0r3
    Mantic0r3
    ✭✭✭
    ginoboehm wrote: »
    Alcast wrote: »
    Now that we got a 70% increase in healing from the Healing ritual, it might be acutally getting useful lol.

    Though makes me sad that they decreased the damage of biting jabs mainly due to pvpers QQ >.>
    For PvE it was totally fine..

    Yeah but too much in PvP it was madness. (Coming from a templar) the cc immunity is still a big buff IMO I think biting jabs is replaceable with rapid strikes or uppercut in pve for a stamina build although I really liked the non weapon based main DPS ability. Caster templers will be freaking awesome now

    did i miss something? the cc immunity is applied on your vicitim so you dont perma stun/kb him, you dont get anything.
  • asteldian
    asteldian
    ✭✭✭✭
    I understand the nerf, it was clearly superior to wrecking blow. I just hope the nerf leaves it in line with it rather than inferior
  • Alcast
    Alcast
    Class Representative
    Correct me if I am wrong, my math skills suck.
    1.6 Jabs= 170%
    1.6.2 Jabs= 140%

    1/170*140 =0.823
    That means we do now 18% less dmg with jabs.
    Compared to Crushing shock nerf it is huge. (CS only got a 10% nerf)

    I will do some testing on pts although only got template char now..
    Edited by Alcast on February 11, 2015 10:57AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Alestair
    Alestair
    ✭✭
    What is that one spell you used? Looked like a Ray of "Light" or something..you know ray of frost from diablo 3. whats it called? I Much need to know...
  • Alcast
    Alcast
    Class Representative
    Alestair wrote: »
    What is that one spell you used? Looked like a Ray of "Light" or something..you know ray of frost from diablo 3. whats it called? I Much need to know...

    Radiant Destruction, new templar execute.
    __________________________________________________________

    Wrecking blow grants Empower Buff 20% increased damage for next attack.
    However, when I use Wrecking Blow and then use biting jabs, biting jabs does still the same amount of damage.

    My normal Tooltip of Biting jabs says 488 damage. When i use Wrecking Blow which gives me 20% more dmg for next attack and I go check Biting Jabs window, it says 585 damage. But it still does same dmg as with 488 Tooltip though. So is it a tooltip bug or does the increased damage not work?

    @ZOS_GinaBruno
    Edited by Alcast on February 11, 2015 12:26PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alcast wrote: »
    Alestair wrote: »
    What is that one spell you used? Looked like a Ray of "Light" or something..you know ray of frost from diablo 3. whats it called? I Much need to know...

    Radiant Destruction, new templar execute.
    __________________________________________________________

    Wrecking blow grants Empower Buff 20% increased damage for next attack.
    However, when I use Wrecking Blow and then use biting jabs, biting jabs does still the same amount of damage.

    My normal Tooltip of Biting jabs says 488 damage. When i use Wrecking Blow which gives me 20% more dmg for next attack and I go check Biting Jabs window, it says 585 damage. But it still does same dmg as with 488 Tooltip though. So is it a tooltip bug or does the increased damage not work?

    @ZOS_GinaBruno

    Not at all or does it just apply to the first hit like solar barrage did/does?

    Speaking of which, I wish that worked better and wish one of the morphs was stamina based. I think they could have done more overall with stamina based morphs but maybe it was a case of not wanting to take popular abilities away from Magicka users. Would have been better if they just added 3 morphs for some.
    Edited by technohic on February 11, 2015 12:33PM
  • Alcast
    Alcast
    Class Representative
    technohic wrote: »
    Alcast wrote: »
    Alestair wrote: »
    What is that one spell you used? Looked like a Ray of "Light" or something..you know ray of frost from diablo 3. whats it called? I Much need to know...

    Radiant Destruction, new templar execute.
    __________________________________________________________

    Wrecking blow grants Empower Buff 20% increased damage for next attack.
    However, when I use Wrecking Blow and then use biting jabs, biting jabs does still the same amount of damage.

    My normal Tooltip of Biting jabs says 488 damage. When i use Wrecking Blow which gives me 20% more dmg for next attack and I go check Biting Jabs window, it says 585 damage. But it still does same dmg as with 488 Tooltip though. So is it a tooltip bug or does the increased damage not work?

    @ZOS_GinaBruno

    Not at all or does it just apply to the first hit like solar barrage did/does?

    Speaking of which, I wish that worked better and wish one of the morphs was stamina based. I think they could have done more overall with stamina based morphs but maybe it was a case of not wanting to take popular abilities away from Magicka users. Would have been better if they just added 3 morphs for some.

    Yes it does not work at all.
    Foe Example:

    Wrecking Blow>Jabs(no extra 20%, not even 1st out of 4 hits)>Light attack(Light attack gets the 20% extra dmg)

    I sent a bugreport because i think at least the first hit should deal more damage.
    On the other hand Empower says next attack, and the next attack is a jab and it should include all 4 f...hits


    Yes i also thought they will add a 3rd morph, or smth that you can choose of if you want stam or magicka based.
    Edited by Alcast on February 11, 2015 12:39PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Skexis
    Skexis
    I'm going to be honest and say that the resto tree needs more work. Rite is meh, especially for an ultimate, healing ritual is pretty lame (how many aoe heals do we need in this game???!?!?!), and the mentioned restoring aura nerf pretty much kills the usefulness of this line

    I totally agree with this. There are two abilities who needs some serious work still.

    With 6 slots available every choice has to carry its weight.

    Healing Ritual - and it's morphs is still not a viable choice.
    - Even paired with Cleansing ritual (and its morphs) it is not strong enough even in a static fight. You can simply not time this reliably. Even with practice and exact knowledge of the fight and knowing when the damage comes, it is still to weak. This paired with the restriction of reacting to the environment by trying to move and a severed hampered range... It doesn't cut it.

    If this channeling method should work, the healing has to start the second you start the ability and the range has to be on pair with other heals. And even then I am not sure.

    The only place when it has some sort of use is when it drowns in other co-op healers healing in a static fight. But you will loose HPS wise still if comparing.
    Re-do plz.

    Rite of Passage - and it's morphs is still not a viable choice.
    It is not a viable choice ever. In trials damage is often much more important to supply even as a healer. Even for its relatively low cost only a truly inexperienced player ever slots this one, or maybe a leveling person.
    Yes there is extremly special occassions, but overall it doesnt carry its weight as a ulti slot.
    Re-do plz.
    Alcast wrote: »
    Now that we got a 70% increase in healing from the Healing ritual, it might be acutally getting useful lol.
    No it still fails IMO.

    /Skexis
  • JLB
    JLB
    ✭✭✭✭
    Skexis wrote: »
    Healing Ritual
    If this channeling method should work, the healing has to start the second you start the ability and the range has to be on pair with other heals.

    This is a great suggestion.
  • Alcast
    Alcast
    Class Representative
    What I still do not understand is why they nerf biting jabs(the only reason is PvP I guess) and they let the Radiant destruction as powerful as it is.
    Radiant destruction does so much damage, you better tell your DDs to heal and your Healers to DD at 30% of bosses HP. LoL
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Francescolg
    Francescolg
    ✭✭✭✭
    Alcast wrote: »
    Some Pros to Templar abilities in 1.6
    Power of the Light: Instantcast is amazing with this skill and now that it has a stamina morph it is usefull for stamina DDs. However, it deals only about 60% of the damage compared to live, but still awesome :)
    Burning Light passive: Now that it scales of the higher stat stamina/magicka it does a decent amount of damage(especially for a passive).

    You are easy to please, aren't you?
    While our best (!) healing abilities, the '80% sta/hp regen' AND the '30% heal crit chance passive' got severely nurfed, YOU still try to focus on "positive aspects"! :(

    - Power of the light
    It is still not worth to put it on your bar for pvp, since burst damage in pvp is much more efficient than any x second long dot that ticks for minimum numbers.
    As a consequence of the patch, other templars will spam Purifying Ritual (or morphs) because the before mentioned "best healing abilities" got nurfed. So most templars will SPAM purifying + heal(s) all the time, nullifying all debuffs/dots/etc. So for PvP this ability's change is nothing interesting for me.

    - Burning Light
    (as most DoTs) doesn't do enough damage for the relatively short duration and for a mainly single target DoT (and it is no real AE-Dot!).
    And I BET that won't change with the new inflated numbers in 1.6x. You can compare it to other DDs (instants or the ones cast time) and you will see what I mean.
    A DoT's total damage over time has to be significantly higher than the same amount of DDs which you can cast in the same time!

    So I see no real "pros" in the mentioned points, especially from a pvp-perspective! :(
    Edited by Francescolg on February 12, 2015 7:54PM
  • Feidam
    Feidam
    ✭✭✭
    Alcast wrote: »
    What I still do not understand is why they nerf biting jabs(the only reason is PvP I guess) and they let the Radiant destruction as powerful as it is.
    Radiant destruction does so much damage, you better tell your DDs to heal and your Healers to DD at 30% of bosses HP. LoL

    Biting jabs is a good anytime skill radiant destruction is an execute. Hard to compare the two. If radiant destruction did the same damage as biting jabs when not in an execute phase you might have a point.
  • jopeymonster
    jopeymonster
    ✭✭✭
    I made a post about Strikes/morphs after extensive PTS testing. Some here have already checked it out:

    http://forums.elderscrollsonline.com/discussion/151342/templar-puncturing-strikes-and-morphs-evaluation-based-on-pts-testing
    #nerfkeyboards
Sign In or Register to comment.