WraithAzraiel wrote: »[...]
WraithAzraiel wrote: »[...]
@Tapio75 .. I'd also point out to the many who don't seem to know it, the 'G' doesn't stand for group, nothing about an MMORPG per se means you should have to 'group up', least of all in order simply to level-up a character.
Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.
So the full name of the genre is MMORPG.
MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.
It does not define how the game world is designed, not at all.
Have a nice day
Tonnopesceb16_ESO wrote: »C.H.E.E.S.E. Online
Is what this game is
That explains Sheogorath's dominant presence in the game, he gets more screen time than Molag no Balls
Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.
So the full name of the genre is MMORPG.
MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.
It does not define how the game world is designed, not at all.
Have a nice day
[...]WraithAzraiel wrote: »A[...]
stewhead2ub17_ESO wrote: »[...]
[...]
Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.
And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks
Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.
And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks
Challenge what?
Your assertion that millions of people playing a game launched on the same server has no bearing whatseover on how a game is designed, is not only categorically incorrect, it is downright embarrasing to read.
Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?
Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.
Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.
And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks
Challenge what?
Your assertion that millions of people playing a game launched on the same server has no bearing whatseover on how a game is designed, is not only categorically incorrect, it is downright embarrasing to read.
Implying that millions of people get a say in how the game is designed...I thought the developers decide how the game is designed.
Totally agree with you OP.
Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?
Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.
Wrong. The developers designed the game FOR millions of players...not because there are millions of players...
Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?
Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.
Wrong. The developers designed the game FOR millions of players...not because there are millions of players...
Right. I never said BECAUSE of millions so stop twisting BS around my words.
And by your own definition, it is still total nonesense to insist that game design for a game in this genre will not take into account that there are millions of people who will be playing.
ZOS_UlyssesW wrote: »Hello, folks,
We've removed several off-topic comments from this thread. We would like to keep this thread open if the discussion can continue constructively and stay on the topic at hand, which is what it means to be an MMO. Thank you for your understanding.
So yea I believe an MMO must look good and have a content and system that is very easy for everyone, even your father in case your father doesn't play any games. (Without your help), while also allowing advance builds and playstyles for more veteran players in special zones/areas/dungeon in end game. Else it wont be MMO as only few will play making it essentially MO RPG.
However, i also play STO(Star Trek Online)
In my mind, it has an exellent system to suit more players with different skill level.. There is difficulty slider, similar to waht previous TES games have.. The more difficult you select, the more difficult the game naturally gets.. Also death penalties are more severe but rewards are better quality and give more currency and XP.. I think something similar to this would suit ESO very well.