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You need to realise this is an MMO

Tapio75
Tapio75
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Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.

So the full name of the genre is MMORPG.

MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.

It does not define how the game world is designed, not at all.

Have a nice day :)
>>PC-EU Mostly PVE. Played since BETA<<
  • Messy1
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    Is this thread in response to another thread? I am aware of what a MMORPG is. What is your point about game design?
  • WraithAzraiel
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    ....k
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  • SanderBuraas
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    This thread seems very out of context.
  • Deheart
    Deheart
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    Cheeze?
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • Tapio75
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    It is in response for all those... People, who state "This is MMO" without really knowing that it really doers not mean all that they think it means, it means much less and does not define what they thin k it defines.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Kragorn
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    [...]


    @Tapio75 .. I'd also point out to the many who don't seem to know it, the 'G' doesn't stand for group, nothing about an MMORPG per se means you should have to 'group up', least of all in order simply to level-up a character.

    [Moderator Note: Removed moderated quote and response]
    Edited by ZOS_UlyssesW on February 12, 2015 6:36PM
  • Tonnopesce
    Tonnopesce
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    C.H.E.E.S.E. Online

    Is what this game is
    Signature


  • Tapio75
    Tapio75
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    Kragorn wrote: »
    [...]

    @Tapio75 .. I'd also point out to the many who don't seem to know it, the 'G' doesn't stand for group, nothing about an MMORPG per se means you should have to 'group up', least of all in order simply to level-up a character.

    This is really one of the aspects i was trying to point out. It is sad though, that it seems really hard to get good conversation about this thing.

    Instead just bunch of people trying to make fun out of it but i guess that is to be expected on the internet these days.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_UlyssesW on February 12, 2015 6:37PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • ahstin2001nub18_ESO
    Tapio75 wrote: »
    Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.

    So the full name of the genre is MMORPG.

    MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.

    It does not define how the game world is designed, not at all.

    Have a nice day :)

    you're free to interpret the genre as you see fit, but if you are a solo'er trying to "fight the power" of those that say you should group/raid for group/raid gear/content.... then yeah....

    get a group/raid....
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

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    1894-1918
  • Lord_Kreegan
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    I always thought MMORPG stood for "Many Maliciously Obstinate Ruffians Promoting Grouping"...
  • Tonnopesce
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    Iago wrote: »
    C.H.E.E.S.E. Online

    Is what this game is

    That explains Sheogorath's dominant presence in the game, he gets more screen time than Molag no Balls

    I think that even cadwell is uncle sheo disguised.....
    Signature


  • Gidorick
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    Wait, so this isn't a single player racing game? Then what have I been playing all this time? :confused:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Soulshine
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    Tapio75 wrote: »
    Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.

    So the full name of the genre is MMORPG.

    MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.

    It does not define how the game world is designed, not at all.

    Have a nice day :)

    Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?

    Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.
  • Tapio75
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    Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.

    And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • Heishi
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    Kragorn wrote: »
    A[...]
    [...]
    Tapio75 wrote: »
    [...]

    [...]

    I wouldn't mind discussing this matter, but I'm still not entirely sure what this matter is. From context through the progression of the thread, I assume the topic is, people who use "This is an MMO" as an excuse for why people should not be asking for solo content. I think "This isn't TES VI" or some iteration usually gets thrown in.

    Most of the time this seems to be in reference to Craiglorn and there being a lack of a solo counterpart.

    If I had to guess, the reason behind the debate is that to solo players, Craiglorn is exclusionary. While it is true this isn't intended to be TES VI, back in Beta days devs expressed they really wanted it to feel like a TES game and an MMO. In fact, on the customer surveys emailed out at that time, there was a question on there to that effect.

    Truth of the matter is, it is a TES branded game ran under the TES lore. A lot of people who were big fans of the series came to this game because it offers a look into an era that predates other TES games. It's very similar to how people who enjoyed the books, lore, and story of Warcraft, jumped to WoW.

    Having the group dungeons is one thing. Only certain games like FFXIV force you to do group dungeons. Having a whole group area with a story dedicated to one of the major parts of lore (the Mundus/Stars) can even be over looked up and to a point when it gets to be a year later and there is still no new places to be played solo like pretty much the entire rest of the game.

    That said, it is a great thing that they added a new area so early at all, and have announced plans for many other areas. A lot of MMOs only rarely add a new area, maybe once every three years or something. However, most other MMOs don't have to make up for recycling roughly 2/3 of their game as "end game" content.

    There are so many allusions to the fact that the Gods have more for you to do, it hints at a story continuation that abruptly turns into "play again as your enemy". It reeks of "We ran out of money and time to continue the story so we slapped something on the end to give you a time killer".

    Back to the point of playing solo vs grouping, there are many viable reasons for wanting both, and both should be included. It's one of the great things which separates a MMORPG from a MOBA. Having content which is able to be accomplished solo, but is easier in groups adds a lot of flexibility to a game. On the other hand it detracts from the difficulty a bit.

    TL:DR: You can never make everyone happy and MMOs have to cater to the widest variety or players. The further you get from "the average gamer" the more likely you are to be unhappy with an MMO.

    [Moderator Note: Removed moderated quotes and response]
    Edited by ZOS_UlyssesW on February 12, 2015 6:39PM
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Soulshine
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    Tapio75 wrote: »
    Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.

    And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks :)

    Challenge what?

    Your assertion that millions of people playing a game launched on the same server has no bearing whatseover on how a game is designed, is not only categorically incorrect, it is downright embarrasing to read.
  • Valn
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    Soulshine wrote: »
    Tapio75 wrote: »
    Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.

    And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks :)

    Challenge what?

    Your assertion that millions of people playing a game launched on the same server has no bearing whatseover on how a game is designed, is not only categorically incorrect, it is downright embarrasing to read.

    Implying that millions of people get a say in how the game is designed...I thought the developers decide how the game is designed.

    Totally agree with you OP.
  • Valn
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    Soulshine wrote: »
    Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?

    Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.

    Wrong. The developers designed the game FOR millions of players...not because there are millions of players...
  • Soulshine
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    Valn wrote: »
    Soulshine wrote: »
    Tapio75 wrote: »
    Well, even while discussion is unexistent, i had a good laugh at some of you who obviously are those that this post was meant to challenge.

    And challenged you were and you proved your close minded vision of what MMORPG stands for. Thanks :)

    Challenge what?

    Your assertion that millions of people playing a game launched on the same server has no bearing whatseover on how a game is designed, is not only categorically incorrect, it is downright embarrasing to read.

    Implying that millions of people get a say in how the game is designed...I thought the developers decide how the game is designed.

    Totally agree with you OP.

    Games get designed on the basis of the market the devlopers target for sale of their game. If they are creating a game for the MMORPG market, they absolutely will take into account that there are vast numbers of players and play styles they need to please. To insist that this is an irrelevant element of game development is total nonesense.
    Edited by Soulshine on February 12, 2015 5:59PM
  • Anu_Saukko_Tutkija
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    1.listen mass, develop 2.more players, more money. 3.much money, more content. 4.happy investors, game continues, back to phase 1.

    correct me if im wrong, isnt this the way how games grow bigger and more popular. And most gamehouses/corporations want to do exactly this.
    /\:__:/\
    (。 ◕‿‿ ◕).
  • Soulshine
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    Valn wrote: »
    Soulshine wrote: »
    Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?

    Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.

    Wrong. The developers designed the game FOR millions of players...not because there are millions of players...

    Right. I never said BECAUSE of millions so stop twisting BS around my words.

    And by your own definition, it is still total nonesense to insist that game design for a game in this genre will not take into account that there are millions of people who will be playing.
  • Anu_Saukko_Tutkija
    Anu_Saukko_Tutkija
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    Soulshine wrote: »
    Valn wrote: »
    Soulshine wrote: »
    Really? I see. So apparently, the fact that you have a "massive number of players, all playing on the same server" is totally irrelevant to the way in which MMORPGs are designed?

    Be sure to let every MMO developer out there know that they need not consider any of those "facts" at all when desinging their games, it will make them feel so much better.

    Wrong. The developers designed the game FOR millions of players...not because there are millions of players...

    Right. I never said BECAUSE of millions so stop twisting BS around my words.

    And by your own definition, it is still total nonesense to insist that game design for a game in this genre will not take into account that there are millions of people who will be playing.

    So where the money comes, shall the game go, right? end of story.
    /\:__:/\
    (。 ◕‿‿ ◕).
  • ZOS_UlyssesW
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    Hello, folks,
    We've removed several off-topic comments from this thread. We would like to keep this thread open if the discussion can continue constructively and stay on the topic at hand, which is what it means to be an MMO. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • Tapio75
    Tapio75
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    Hello, folks,
    We've removed several off-topic comments from this thread. We would like to keep this thread open if the discussion can continue constructively and stay on the topic at hand, which is what it means to be an MMO. Thank you for your understanding.

    Thank you.

    I really just wanted to challenge old beliefs about what MMORPG needs or must have to try and open minds for many possibilities there are for games with lots of players playing on the same world.

    Regarding group vs solo.

    I do not mean at all, that game needs to have either of those, instead content could be designed so that iy changes regarding the number of players and level of players that are playing it. Naturally this would be very hard on the outside world.. Other than player simply scaled to content he or she is playing at moment.. But dunmgeons, delves and such areas could easily be made so that anyone can access them alone or with group of their choosing..

    Craglorn is one area that also should be available to all playstyles.. Why restrict large area of gameworld for only certain type of players? Players could do them on their own or with friends, however they like it. This would please bigger audience than current Craglorn design does, my assumption naturally.

    Everything in MMO should be available to various playstyles and perphaps players or groups should scale to that content to provide needed difficultyt level.. Also playing with other could have more rewarding quest rewards than playing solo..

    Edited by Tapio75 on February 13, 2015 2:36PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Karmine
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    A true MMO needs to support largest group of people. Which is Causals, filthy Casuals, they are like pheasants... yes the bird not dirty peasants.

    My point being is that, for a MMO to be popular it must attract people on how it looks, such as "Flashy" attacks or "Flying Pegasus" or just look really cool. And I think Elder Scrolls Online delivers on the third point, luckily not first two as I hate those.

    Next is make it easy and accessable for players who don't think and plan. Sure spend some time into planning and thinking your build, even 30 min can make you extremely powerfull and easily solo everything. However big number of people don't do that, pick skills randomly or something that looks or feels "cool" for their character. Now this will create many players with characters that can't solo a lot of stuff. So the difficulty most be low for those players else they will just turn away from the game.

    This is no longer 1998 when Hardcore gamers were the ones that only played MMO. And MMO stands for Massive Multiplayer Online, and "Massive" is much larger in player numbers in 2015 than it was in 1998. So yea, Massive is not really having mere 20,000 people run amok in a server.

    So yea I believe an MMO must look good and have a content and system that is very easy for everyone, even your father in case your father doesn't play any games. (Without your help), while also allowing advance builds and playstyles for more veteran players in special zones/areas/dungeon in end game. Else it wont be MMO as only few will play making it essentially MO RPG.

    And I am no Cow..... I don't want to MOoooo


    However I do want to add that I MMO should try to be Friends friendly, such as for some way for level 20 and level 40 friends to play together. Zones or Dungeons where they are scaled. (We kinda have that for Cyrodiil, but would be nice for more places)

    MMO might also just be a website for all I know, I am just a guy in pyjamas.
  • Tapio75
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    Karmine wrote: »
    So yea I believe an MMO must look good and have a content and system that is very easy for everyone, even your father in case your father doesn't play any games. (Without your help), while also allowing advance builds and playstyles for more veteran players in special zones/areas/dungeon in end game. Else it wont be MMO as only few will play making it essentially MO RPG.

    The difficulty is one thing that could also have options.. I know i can solo much of the content with ease, even with odd builds i tend to make to get right "feel" for certain character (RP way).. Then again i know couple of friends that struggle with good buils in seemingly easy content so i cant outright say that game is too easy, even if it is to me at times..

    However, i also play STO(Star Trek Online)

    In my mind, it has an exellent system to suit more players with different skill level.. There is difficulty slider, similar to waht previous TES games have.. The more difficult you select, the more difficult the game naturally gets.. Also death penalties are more severe but rewards are better quality and give more currency and XP.. I think something similar to this would suit ESO very well.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Karmine
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    Tapio75 wrote: »
    However, i also play STO(Star Trek Online)

    In my mind, it has an exellent system to suit more players with different skill level.. There is difficulty slider, similar to waht previous TES games have.. The more difficult you select, the more difficult the game naturally gets.. Also death penalties are more severe but rewards are better quality and give more currency and XP.. I think something similar to this would suit ESO very well.

    The problem I have with difficulty slider is what do you really get ?

    Should there be increased XP or Rewards for playing on higher Difficulty ?
    This will make the game very unenjoyable for many people.

    And if there is no reward difference than there shall be "Elitist" club most likely.
    "LOL u nub, you didn't eve set settings on MEDIUM!"

    Or should there only be difficulty slider for "Alts" in that case you are forced to play the game once before you increase the difficulty.

    There are a lot of decision to made about a system like that and no matter what they do, people will get angry. So safest is more or less to not implement it.


    Let just hope they have DLC that will fix this, by having DLC zone where you scale up which is additionally very hard zone.
  • Awdwyn
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    Gidorick wrote: »
    Wait, so this isn't a single player racing game? Then what have I been playing all this time? :confused:
    it is to me! I set up my racing wheel to control my horse.

  • Sandhya
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    In gaming, you don't play MMO's.

    MMO's play you.
  • deepseamk20b14_ESO
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    and......? If this is a game of random facts. A group of cats is called a clowder. Boom, cats facts. Your move.
    Hey everyone! Look! It's a signature!
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