How Many CP should be the account max (instead of 70)?

NewBlacksmurf
NewBlacksmurf
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For this post, I'm asking how many CP's should the max be when the conversion hits?

Maybe 70 is the correct number but when I look at how these are converted I'm unsure if an account with 8 VR14 characters is getting all their work or loosing some.

I have not done the calculations as I'm unsure how much experience a VR14 could have. (ie: Does the VR14 character continue to gain exp but it just not progress due to this being the max level)

Edited by NewBlacksmurf on February 11, 2015 10:24PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501

How Many CP should be the account max (instead of 70)? 64 votes

70 (why)
39%
Aett_ThornSlurgKevinmonKhajitFurTraderMorvulDhariusjamesharv2005ub17_ESOThatHappyCatBloodfangRev RielleKaaldeinAlisyrawraith808IluvrienGuppetZingyDevoteeSapherisBBSoonerAlnilamEtimidobserver 25 votes
240 = (30 x 8)
7%
NewBlacksmurfJuL1aNsimontheriault1b16_ESODirtybyrdChesimac 5 votes
360
31%
NestorFat_Cat45GilvothThatNeonZebraAgainMawhonic1990XelphosAenlirBEZDNAThisOnePostsVisGreyBrowNinnghizhiddaArconSeptimDrazhar14TicussTarikkoSensesfail13LettigallTomsyBerinima 20 votes
Another suggestion
21%
IagoGidorickwOOOOt_of_SDdylanjaygrobbelaarb16_ESOValen_ByteNijjionSnitJaxsunNewroniNNatjurGovalonAudigyFruity_NinjaSyldayan 14 votes
  • Nestor
    Nestor
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    360
    I'm unsure how much experience a VR14 could have. (ie: Does the VR14 character continue to gain exp but it just not progress due to this being the max level)

    Some Addons will show Exp past VR14 to go up to 1,000,000. Not sure if the game stops counting after that or the addons just can't go any higher due to API restrictions.

    I don't know if the stock game does this, but with the Slightly Improved Experience Bar addon, if you float your mouse over the Exp bar, it will show you post VR14 exp.

    Enjoy the game, life is what you really want to be worried about.

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  • Fat_Cat45
    Fat_Cat45
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    360
    1/10th the total amount is the perfect spot in my opinion
  • NewBlacksmurf
    NewBlacksmurf
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    240 = (30 x 8)
    Nestor wrote: »
    I'm unsure how much experience a VR14 could have. (ie: Does the VR14 character continue to gain exp but it just not progress due to this being the max level)

    Some Addons will show Exp past VR14 to go up to 1,000,000. Not sure if the game stops counting after that or the addons just can't go any higher due to API restrictions.

    I don't know if the stock game does this, but with the Slightly Improved Experience Bar addon, if you float your mouse over the Exp bar, it will show you post VR14 exp.
    Thanks for this
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Another suggestion
    roughly 50 in each is plenty to start. It allows the 30 bonus in three areas and allows a decent increase in essential things for your build. people need to stop thinking about maxing the system, its stupidly op and not meant to be the balance of the system.
    I wouldnt want to see us start with more then 150, and i wouldnt want to see us gain them faster.

    with full cp and a good build you can solo anything in pvp it just so strong.( I know a good archer could already solo some stuff by staying out of aggro range with snipe and stacking debuffs on healers... but that is different than walking up and actually fighting)
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    70 (why)
    70 is plenty to begin with
  • Iago
    Iago
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    Another suggestion
    I think they should have honored their word and tracked exp and awarded CP accordingly
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Iluvrien
    Iluvrien
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    70 (why)
    They increased it from a flat award of 30 to take account of the differences in XP accrued by players, as they said they would. It also has a max cap as they said it would.

    In my own opinion, and as usual I don't expect that to have any impact on anyone else whatsoever, 70CP should be enough. It should allow for enough of a boost from a newly minted VR1 with 0CP to a player with VR14+ with 70CP to ensure the differentiation that people feel is warranted. It should also be small enough to do so without giving away a significant part of the system progression as a whole.
  • Govalon
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    Another suggestion
    I think they should have given everyone 0.
  • Jaxsun
    Jaxsun
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    Another suggestion
    Based on the fact that the cap is 3600, it should have been a lot more than 70. The veteran ranks are *** fail and the cp's is how it should have been at launch so we should get full credit for all xp gained since launch.
  • Govalon
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    Another suggestion
    Jaxsun wrote: »
    Based on the fact that the cap is 3600, it should have been a lot more than 70. The veteran ranks are *** fail and the cp's is how it should have been at launch so we should get full credit for all xp gained since launch.

    No. You are not supposed to hit the cap. EVER. Cap should never even be mentioned since it should not matter at all. 70 is way too much IMO. It is a shame they promised us that they track our xp. They should have said from the very beginning that everyone starts at zero.
    Edited by Govalon on February 12, 2015 4:37AM
  • Jaxsun
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    Another suggestion
    Govalon wrote: »
    Jaxsun wrote: »
    Based on the fact that the cap is 3600, it should have been a lot more than 70. The veteran ranks are *** fail and the cp's is how it should have been at launch so we should get full credit for all xp gained since launch.

    No. You are not supposed to hit the cap. EVER. Cap should never even be mentioned since it should not matter at all. 70 is way too much IMO. It is a shame they promised us that they track our xp. They should have said from the very beginning that everyone starts at zero.

    The idea that they needed an endgame "horizontal" progression has never made sense to me. The VR ranks have never made sense either. The level cap should be 50, as it's going to be, and if they had made a halfway decent game people would pvp and do the raids/dungeons because they're fun to do, not because you get gear or champions points. The whole idea of a carrot on a stick is marketing nonsense. Just make a good game and people will play it. Fixing bugs and acknowledging you player base will go a long way. Lying to them on the other hand, makes you go b2p...

    Edit: they definitely *** up by telling us they were tracking our xp.
    Edited by Jaxsun on February 12, 2015 4:54AM
  • Joejudas
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    The problem isn't how many they are giving us. The problem is how long it's taking to get them.
  • Bloodfang
    Bloodfang
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    70 (why)
    Be happy with 70.

    My Advice: don't make a fool out of yourself and stop grinding in a Horizontal Progression lol. Kids these days....
    Edited by Bloodfang on February 12, 2015 5:28AM
  • Resipsa131
    Resipsa131
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    What's cp? Cheese pizza?
  • Gidorick
    Gidorick
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    Another suggestion
    Are we STILL going on about this... at least you're not only getting 30 anymore, right?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • TheShadowScout
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    70 (why)
    70 is plenty to start with.

    If anything, we ought to talk about how many expees one needs for an c-point after the system goes live... and if maybe there should be some sort of weekly meta-quests that award a whole c-point on their own someday...
  • Syldayan
    Syldayan
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    Another suggestion
    0 cp , you have the vr to make you more more powerfull than the others and no one know when the vr goes out of the game ( if ever...)
  • Snit
    Snit
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    Another suggestion
    I don't care how many I have on day one. I care about the pace at which we learn them. Currently it's quite slow.

    I care about day 100, not day one.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Audigy
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    Another suggestion
    0

    Its not a good idea to give others a headstart, it only creates a huge imbalance among the community.

    New systems should always be new for everyone, special snowflakes have no place in them. Sadly ZO caved in to a vocal minority and now we have that mess of 70 points.
  • Nijjion
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    Another suggestion
    Audigy wrote: »
    0

    Its not a good idea to give others a headstart, it only creates a huge imbalance among the community.

    New systems should always be new for everyone, special snowflakes have no place in them. Sadly ZO caved in to a vocal minority and now we have that mess of 70 points.

    I think how people see it is getting rewarded for past work... that's what they advertise with the champ system conversion from the get go.

    They announced that all XP matters but they went back on that which is kinda a shame who put in the time to complete all quests which now is wasted and could of been saved. Lucky for me I didn't do those quests but that has left a sour feeling for a lot of people.

    ----

    My suggestion would have been every 200-400k xp after VR14 your character had earned will gain an additional CP, to a cap maybe 150-200ish, maybe just 170 so 100 extra to grabs possible over a new VR14 with the 70CP.
    Edited by Nijjion on February 12, 2015 10:55AM
    NijjijjioN - DK - AR27
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  • xMovingTarget
    xMovingTarget
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    Nijjion wrote: »
    Audigy wrote: »
    0

    Its not a good idea to give others a headstart, it only creates a huge imbalance among the community.

    New systems should always be new for everyone, special snowflakes have no place in them. Sadly ZO caved in to a vocal minority and now we have that mess of 70 points.

    I think how people see it is getting rewarded for past work... that's what they advertise with the champ system conversion from the get go.

    They announced that all XP matters but they went back on that which is kinda a shame who put in the time to complete all quests which now is wasted and could of been saved. Lucky for me I didn't do those quests but that has left a sour feeling for a lot of people.

    ----

    My suggestion would have been every 200-400k xp after VR14 your character had earned will gain an additional CP, to a cap maybe 150-200ish, maybe just 170 so 100 extra to grabs possible over a new VR14 with the 70CP.

    Yep
  • Audigy
    Audigy
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    Another suggestion
    Nijjion wrote: »
    Audigy wrote: »
    0

    Its not a good idea to give others a headstart, it only creates a huge imbalance among the community.

    New systems should always be new for everyone, special snowflakes have no place in them. Sadly ZO caved in to a vocal minority and now we have that mess of 70 points.

    I think how people see it is getting rewarded for past work... that's what they advertise with the champ system conversion from the get go.

    They announced that all XP matters but they went back on that which is kinda a shame who put in the time to complete all quests which now is wasted and could of been saved. Lucky for me I didn't do those quests but that has left a sour feeling for a lot of people.

    ----

    My suggestion would have been every 200-400k xp after VR14 your character had earned will gain an additional CP, to a cap maybe 150-200ish, maybe just 170 so 100 extra to grabs possible over a new VR14 with the 70CP.

    Well,

    A rank 14 has already a reward, its the VR 14 and as far as we know they will stay for a much longer time than once announced ("we remove them with the implementation of the CS").

    With 1.6. VR 14 players will now have two benefits, they have a Veteran Rank 14 and the CP´s that should replace the rank.

    It would had been much smarter by ZO to give VR 14 players a nice mount, maybe a special motif or some title.

    The reward of CP´s while not removing the VR´s is a mistake and I am quite sure that this mistake will backfire soon and might be the reason why the game now goes F2P.

    As a new player I would ask myself why I should play a game that has no separation in AvA between a new VR 1 and an old VR 14 player. One side has two rewards and is incredible strong, while the other has not even one reward.

    Besides that are Trials and Undaunted groups scaled towards VR 14 players with 70 CP, so that I couldn't even play with my friends as my Char is to weak.

    This is just very unattractive for new players, but also those who don't have the VR 14 chars. How such a horrible decision could actually leave their Q&A department is beyond me. Do they really not see this or do they just not care?

    Based on the PTS, we gain 1 CP every 4 hours!

    A new player is now looking at a disadvantage of over 280 hours of playtime, its incredible. Who really wants to play for 280 hours only to be able to play with his friends?

    MMOs are about playing with others and the 280 gap works against that goal.
    Edited by Audigy on February 12, 2015 11:23AM
  • NewBlacksmurf
    NewBlacksmurf
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    240 = (30 x 8)
    Audigy wrote: »
    Nijjion wrote: »
    Audigy wrote: »
    0

    Its not a good idea to give others a headstart, it only creates a huge imbalance among the community.

    New systems should always be new for everyone, special snowflakes have no place in them. Sadly ZO caved in to a vocal minority and now we have that mess of 70 points.

    I think how people see it is getting rewarded for past work... that's what they advertise with the champ system conversion from the get go.

    They announced that all XP matters but they went back on that which is kinda a shame who put in the time to complete all quests which now is wasted and could of been saved. Lucky for me I didn't do those quests but that has left a sour feeling for a lot of people.

    ----

    My suggestion would have been every 200-400k xp after VR14 your character had earned will gain an additional CP, to a cap maybe 150-200ish, maybe just 170 so 100 extra to grabs possible over a new VR14 with the 70CP.

    Well,

    A rank 14 has already a reward, its the VR 14 and as far as we know they will stay for a much longer time than once announced ("we remove them with the implementation of the CS").

    With 1.6. VR 14 players will now have two benefits, they have a Veteran Rank 14 and the CP´s that should replace the rank.

    It would had been much smarter by ZO to give VR 14 players a nice mount, maybe a special motif or some title.

    The reward of CP´s while not removing the VR´s is a mistake and I am quite sure that this mistake will backfire soon and might be the reason why the game now goes F2P.

    As a new player I would ask myself why I should play a game that has no separation in AvA between a new VR 1 and an old VR 14 player. One side has two rewards and is incredible strong, while the other has not even one reward.

    Besides that are Trials and Undaunted groups scaled towards VR 14 players with 70 CP, so that I couldn't even play with my friends as my Char is to weak.

    This is just very unattractive for new players, but also those who don't have the VR 14 chars. How such a horrible decision could actually leave their Q&A department is beyond me. Do they really not see this or do they just not care?

    Based on the PTS, we gain 1 CP every 4 hours!

    A new player is now looking at a disadvantage of over 280 hours of playtime, its incredible. Who really wants to play for 280 hours only to be able to play with his friends?

    MMOs are about playing with others and the 280 gap works against that goal.


    Hmm so as it stands a new player has a disadvantage, a new level 50 is at a disadvantage and someone who has multiple VR14's is at a disadvantage....

    Eeewwww
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lied
    Lied
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    70 (why)
    Would have been fine with 0 since it's typical for MMOs to reset power/progression with an expansion. 70 seems like a nice gesture since this expansion is in game mechanics only and doesn't include new areas.
  • wOOOOt_of_SD
    wOOOOt_of_SD
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    Another suggestion
    0!

    Giving more to those who are already stronger, makes too much imbalance.
  • AlnilamE
    AlnilamE
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    70 (why)
    Though really, we should only have gotten those upon removal of VR.
    The Moot Councillor
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