Pay the fine or go to jail.

david271749
david271749
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This is an idea I have for punishments to use with the upcoming justice system.

Upon being arrested or knocked out by an upstanding citizen, you are confronted by a local guard. He gives you two options.

Pay the fine: 250 gold.
This amount increases by 250 gold each time you choose this option. 50% of the payment goes to the player who arrested you or knocked you out. This gives players a reason to catch other players.

Go to jail: 5 minutes (Logged in)
This increases by 5 minutes each time you choose this option. 5 minutes doesn't seem like much, but it adds up the more you choose this instead of paying.

Please feel free to add your own ideas or criticize.
  • nerevarine1138
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.
    ----
    Murray?
  • david271749
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?
  • Cody
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    idk about the 5 mins adding up. not all of us have multiple characters, and a 2 hour wait time would be very annoying for a lot of us.
  • zdkazz
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    dont let your bounty get above the kos limit, or i will hunt you.
  • DogFaceInBananaPatch
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    Are they implementing a Thieves Guild first?
  • Tannakaobi
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    NookyZooky wrote: »
    idk about the 5 mins adding up. not all of us have multiple characters, and a 2 hour wait time would be very annoying for a lot of us.

    That's what lock-pics are for..
  • nerevarine1138
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?

    You are a guard permanently, at least as they've currently described the system. That means that once a crime is committed, you can immediately bring the criminal to justice (or die trying). I can't imagine they're going to implement a system where everyone in a specific area suddenly gets a pop-up asking if they want to be a guard.
    ----
    Murray?
  • david271749
    david271749
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?

    You are a guard permanently, at least as they've currently described the system. That means that once a crime is committed, you can immediately bring the criminal to justice (or die trying). I can't imagine they're going to implement a system where everyone in a specific area suddenly gets a pop-up asking if they want to be a guard.

    You can unflag yourself anytime you feel like commiting a crime, or not getting involved, correct?
    Edited by david271749 on July 26, 2014 1:30AM
  • nerevarine1138
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?

    You are a guard permanently, at least as they've currently described the system. That means that once a crime is committed, you can immediately bring the criminal to justice (or die trying). I can't imagine they're going to implement a system where everyone in a specific area suddenly gets a pop-up asking if they want to be a guard.

    You can unflag yourself anytime you feel like commiting a crime, or not getting involved, correct?

    I would assume so, but I don't know if players who want to be guards are allowed to be criminals in their off-time.
    ----
    Murray?
  • david271749
    david271749
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?

    You are a guard permanently, at least as they've currently described the system. That means that once a crime is committed, you can immediately bring the criminal to justice (or die trying). I can't imagine they're going to implement a system where everyone in a specific area suddenly gets a pop-up asking if they want to be a guard.

    You can unflag yourself anytime you feel like commiting a crime, or not getting involved, correct?

    I would assume so, but I don't know if players who want to be guards are allowed to be criminals in their off-time.

    That would be a really tough choice to make, if it was permanent.
  • Obscure
    Obscure
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    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?

    You are a guard permanently, at least as they've currently described the system. That means that once a crime is committed, you can immediately bring the criminal to justice (or die trying). I can't imagine they're going to implement a system where everyone in a specific area suddenly gets a pop-up asking if they want to be a guard.

    You can unflag yourself anytime you feel like commiting a crime, or not getting involved, correct?

    I would assume so, but I don't know if players who want to be guards are allowed to be criminals in their off-time.

    Dirty cops? Gee, no one would ever do that...
  • Nox_Aeterna
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    If it would reset each 1 hr , then maybe , even then , i dont like the idea of adding a prison.

    There are players with more time and players with less time , cutting many players from one of the systems in the game because if they get caught , they cant play for the next 30 mins , is not going to sit well with many of them.

    With that said , if zen thinks that is a good call , it is up to them really.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • david271749
    david271749
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    Obscure wrote: »
    I don't mind them adding a prison idea, but people really need to read more.

    You cannot be attacked, arrested, detained or in any way affected by an "upstanding citizen." Only players who choose to flag themselves as guards may engage in the capture/killing of criminals.

    So, how does that change things? Can you walk around perma-flagged as a guard, or can you only flag yourself in that instance where you have seconds to react?

    You are a guard permanently, at least as they've currently described the system. That means that once a crime is committed, you can immediately bring the criminal to justice (or die trying). I can't imagine they're going to implement a system where everyone in a specific area suddenly gets a pop-up asking if they want to be a guard.

    You can unflag yourself anytime you feel like commiting a crime, or not getting involved, correct?

    I would assume so, but I don't know if players who want to be guards are allowed to be criminals in their off-time.

    Dirty cops? Gee, no one would ever do that...

    I would totally do that, but if I had to make a permanent choice I'd be a criminal.
  • Natjur
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    If your marked as a guard, a KOS player can attack you and you can attack them. Anyone not marked as KOS or a guard can not do anything to either(buff or attack)

    If you don't want to spent time in prison, don't do anything wrong (kill guards or get seen stealing)

    Becoming a guard (or removing guard flag) costs gold and is in some towns, so you can't just get and remove the flag when ever you want. (So you may get jumped by KOS players)

    KOS flag is easy to get, costly to remove.

    But all that is up for review and may change before even making it to PST
    Edited by Natjur on July 26, 2014 3:04AM
  • Enodoc
    Enodoc
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    matt3k wrote: »
    Are they implementing a Thieves Guild first?
    Justice System first I think, Thieves Guild and Dark Brotherhood will either be at the same time as that, or not long after.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • vyndral13preub18_ESO
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    Do the players get the bounty on you if they kill you? Just trying to figure out the newest exploit before it happens.
  • Grasshopper
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    Do the players get the bounty on you if they kill you? Just trying to figure out the newest exploit before it happens.

    Yes ZOS need to be very careful about this. Truthfully i think the best system might be something like the alliance points rewards. This way they get something really good instead of lots of junk items or mountains of money which will be abused and farmed
    Bug and Theorycrafter since beta.
  • Robbmrp
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    This is an idea I have for punishments to use with the upcoming justice system.

    Upon being arrested or knocked out by an upstanding citizen, you are confronted by a local guard. He gives you two options.

    Pay the fine: 250 gold.
    This amount increases by 250 gold each time you choose this option. 50% of the payment goes to the player who arrested you or knocked you out. This gives players a reason to catch other players.

    Go to jail: 5 minutes (Logged in)
    This increases by 5 minutes each time you choose this option. 5 minutes doesn't seem like much, but it adds up the more you choose this instead of paying.

    Please feel free to add your own ideas or criticize.

    In addition to the jail time, they should add in an escape option. Sit and wait in jail for a certain amount of time and then be able to look for a lock pick to break out. Escaping after a certain amount of time served doesn't add to or start a new bounty. This adds more options to the game and each time you take the prison/escape route increase the lock pick difficulty and time required before escape. Then you have more consequences than just pay xxxg fine or serve x minutes. The longer your crime spree the greater the bounty and escape difficulty.

    I think that would bring a really fun element that's lacking currently.
    NA Server - Kildair
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    I want to kill the guards and get away with it.
  • Gidorick
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    Cody wrote: »
    idk about the 5 mins adding up. not all of us have multiple characters, and a 2 hour wait time would be very annoying for a lot of us.

    Easy to fix. Open up a prison quest line that you have to be in jail to partake in.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Robbmrp
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    Gidorick wrote: »
    Cody wrote: »
    idk about the 5 mins adding up. not all of us have multiple characters, and a 2 hour wait time would be very annoying for a lot of us.

    Easy to fix. Open up a prison quest line that you have to be in jail to partake in.

    When your sent to jail all your items could get dropped in a temporary bank space you can retrieve later when returning to the bank. While your in prison you meet someone that starts the quest and your option to tunnel out. While tunneling out, you connect to a "delve" and work your way out picking up basic weapons to fight the ugly's found in the cave. There could be draugr's, spiders and all kinds of little creepies to fend off down there.

    That would be a lot of fun to complete and actually gives people an incentive to take the prison sentence.
    NA Server - Kildair
  • TheShadowScout
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    I for one would love "prisontime" with quests in it. It would add so much flavor...

    There could even be two questlines, one for "doing your time", requiring a lot of mindlessly repetitive actions, breaking rocks in the prison yard, or sewing jute bags for corn storage, or something equally "prison labor". So annoying and repetitive, that people will want to dig a tunnel instead... ;)
    And possible encounters too, prison cantina brawls (wish we had an unarmed skill line for that) and maybe more, so many prison clichees they could cover (Okay, so I guess the way ESO is, perhaps doing the "drop the soap in the showers" clichee may be going to far... :stuck_out_tongue_winking_eye: )

    And then maybe some different options for your jailbreak? A tunnel might be one, but there are other escape plans... cook up a knockout drug using your alcemy knowledge (or pay the alchemist inmate if you neglected that particular crafting) and go out playing dead? Sneak into the laundry room and hide in a basket? Bribe the corrupt guard to look the other way? (with what... meaning you'd need to find a way to get something valuable in jail) - there might be many possible options, each could have its own chance of failure, adding to your prisontime...

    As for not having your usual gear, that would be must for jailtime. Putting it in an "evidence locker" or something like that from which you get to reclaim it after serving your senteance or successfully escaping sounds like a good way to go about it...
    And of course, completing prisontime quests could have special rewards. A "prison clothes" costume? Special tattoo unlocks for the upcoming barbershop? A special title or two?
  • TheBull
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    This is an idea I have for punishments to use with the upcoming justice system.

    Upon being arrested or knocked out by an upstanding citizen, you are confronted by a local guard. He gives you two options.

    Pay the fine: 250 gold.
    This amount increases by 250 gold each time you choose this option. 50% of the payment goes to the player who arrested you or knocked you out. This gives players a reason to catch other players.

    Go to jail: 5 minutes (Logged in)
    This increases by 5 minutes each time you choose this option. 5 minutes doesn't seem like much, but it adds up the more you choose this instead of paying.

    Please feel free to add your own ideas or criticize.
    5mins? In Age of Wushu if you got a "heat" bounty it would last until you infamy went down. It could be a couple hours if you didn't bribe the guards or you friends didn't break you out.

    If a player placed a bounty it could be up to 5 hours depending on the bounty amount! Online with no chance to bribe or escape. 100 liang or about 1k gold would get you a five hour bounty lol.
    Edited by TheBull on February 9, 2015 9:49PM
  • david271749
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    @Robbmrp‌ @TheBull‌ @TheShadowScout‌
    Hey, guys. This thread is old, but thanks for the comments. I was unhappy when I found out the justice system was gutted for better timing with the console release. At this point I'd be happy with whatever the hell @neravarine1138 thought he was talking about.
  • Barta057
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    I think you should go to jail and they should lop a few skill points off ya, from your investment in the build. Chop a level or two! Maybe even make it graphic! Have them chop a finger off Heavy Rain style!

    Realism...Yeah!
  • NewBlacksmurf
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    I don't think this is how much of it works on PTS at least
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Theosis
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    I prefer death or taxes.

    No prison as it would take from the game a lot of players, me included. At least that aspect of it.

    If you don't pay your dept you get killed. That is what makes the most sense.
    This is were my signature would be if I was allowed one.
  • Gidorick
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    Cody wrote: »
    idk about the 5 mins adding up. not all of us have multiple characters, and a 2 hour wait time would be very annoying for a lot of us.

    Easy to fix. Open up a prison quest line that you have to be in jail to partake in.
    Robbmrp wrote: »
    Gidorick wrote: »
    Cody wrote: »
    idk about the 5 mins adding up. not all of us have multiple characters, and a 2 hour wait time would be very annoying for a lot of us.

    Easy to fix. Open up a prison quest line that you have to be in jail to partake in.

    When your sent to jail all your items could get dropped in a temporary bank space you can retrieve later when returning to the bank. While your in prison you meet someone that starts the quest and your option to tunnel out. While tunneling out, you connect to a "delve" and work your way out picking up basic weapons to fight the ugly's found in the cave. There could be draugr's, spiders and all kinds of little creepies to fend off down there.

    That would be a lot of fun to complete and actually gives people an incentive to take the prison sentence.

    I was thinking more prison life type quests... join a gang, stab that dude, doublecross that guy and trick him into killing that other guy. Bribe the guards. Partake in prison-trade and make some coin. Craft some "bedpan ale" and try not to get on Maurice's bad side.
    Edited by Gidorick on February 10, 2015 4:11AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Theosis
    Theosis
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    Gidorick wrote: »
    Easy to fix. Open up a prison quest line that you have to be in jail to partake in.

    This is brilliant! I really like the idea of escaping form prison. id get caught on purpose if it was a good enough quest.
    This is were my signature would be if I was allowed one.
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