Role Players: Please unlock...

  • Snowstrider
    Snowstrider
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    Housing pls
  • Sengra
    Sengra
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    Targolak wrote: »

    First, I tell people that the lock's jammed and that it needs special attention to open. This is my excuse for the mandatory lockpicking.

    Will everyone have to unlock the door if there's an event at your place, or can one group member unlock for everybody else? And how much is the fine for that kind of crime?

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Winnower
    Winnower
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    It's always fun listening to sociopaths explain their utterly bizarre behavior as normal. Yeah, those are "lumps of laundry". ... omg.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • Sue_D_Nim
    Sue_D_Nim
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    I would have no trouble roleplaying a locked house or guild hall. In fact, I'd enjoy it. It feels realistic. Where I live IRL, everybody locks their houses when they're not in them. When I come home, I'd be alarmed if I didn't have to take the time to unlock my door.

    Technically I'm picking my own lock rather than using a key, but my imagination is elastic enough to convert that into whatever I choose to imagine. Maybe I'm fumbling a bit with the key. Maybe the lock is jammed. Maybe I have double locks and it takes a moment to unlock them all. Maybe the lock is rusty.

    I have never been caught picking a locked door. Even with a guard standing nearby, the instant I crouch on the doorstep I go into sneak mode with the eye fully shut and the word "Hidden" displayed.

    Perhaps I've just been lucky, but I have deliberately been slap-dash about it just to see if a guard would catch me. There appears to be no risk to picking a door lock; only to stealing once you're inside.

    If my test bears weight, then that puts paid to any fears that I won't be able to get into "my" house after the update.
    Edited by Sue_D_Nim on February 7, 2015 4:19PM
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • Targolak
    Targolak
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    Sengra wrote: »
    Will everyone have to unlock the door if there's an event at your place, or can one group member unlock for everybody else? And how much is the fine for that kind of crime?

    Good question. However, even if other players can't enter the house without picking the lock themselves, it usually isn't too much of a bother to open the locked door.
    Unless you never grasped the lockpicking basics.

    The fine for murders is around 1000 gold, but if I'm not entirely mistaken, if you kill both the NPCs before they can escape the house, you don't incur the bounty. At least not instantly.
    Remember that you get bounty only if you're seen doing the act.
    Winnower wrote: »
    It's always fun listening to sociopaths explain their utterly bizarre behavior as normal. Yeah, those are "lumps of laundry". ... omg.

    Yeah, and I pretend dead khajiit are my carpets and argonians crocodile hide handbags. :stuck_out_tongue_winking_eye:
    "These boots are meant for walking, and that's just what they'll do."
  • Nyghthowler
    Nyghthowler
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    MrGhosty wrote: »
    It'd be kinda cool if they made a vacant village for each faction, all bright and shiny but no one there. Seeing as I doubt we'll see personal housing for at least another year (at best) that could be a way to help out the roleplayers without messing with everyone else.

    Hehehe, yeah. You come across a deserted village; not a living thing in sight.
    It's eerily quiet and a strange green wax-like substance covers every thing...
    I'm not prejudiced; I hate everyone equally !
  • Feynn
    Feynn
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    Targolak wrote: »
    I have thought up a method that shall let me use the building as a substitute as before with only minor inconveniences.

    @Targolak, as always, you are awesome. And I entirely agree with you that the roleplay community will find ways to adapt to any changes and any adversities. We have adapted to the lack of a dedicated RP phase, we have adapted to multiphasing and the problem of finding each other, we have found ways of working around everything. We will adapt to locked houses as well. We are resilient, and what encourages us to push on is probably most of all our love of the Elder Scrolls and its beautiful lore. The problem is that, once again, we have to find ways to work around the game, instead of being able to just enjoy the game for what it is. We are story-tellers at heart, and our imagination is our greatest resource. But it would be so much easier if the developers worked with us in trying to find solutions to these issues.

    I know the developers care. Some of the things they have introduced over the past few months (like chat bubbles, dyes, and now lootable clothing) are of great help to RPers. But there is so much more that could be done, and really at little cost for them. We RPers don't ask for anything that might require rebalancing the game, we don't ask for buffs and nerfs or anything like that. We ask for an immersive game, and we have plenty of ideas that would be simple to implement and would greatly aid us in this. Player housing would help, but it is not the only possible solution to the issue.

    Join us on Stormhaven RP! The largest TESO roleplay community of the Daggerfall Covenant, EU Megaserver.
  • frank.bindb16_ESO
    frank.bindb16_ESO
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    Targolak wrote: »
    The fine for murders is around 1000 gold, but if I'm not entirely mistaken, if you kill both the NPCs before they can escape the house, you don't incur the bounty. At least not instantly.
    Remember that you get bounty only if you're seen doing the act.

    Yes, imo it should be so, but I always get the bounty, even if I kill both in the house SE of Windhelm.

  • TheShadowScout
    TheShadowScout
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    ...might be much easier if they just made one open "abandoned" house in each city for roleplayers to use whenever one needs to play house... and that one would be pretty simple to implement I would think.
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