Negate Magic as it stands in 1.6.1 is simply not worth 190 ultimatepoints.
It now only dispells magic on the initial cast and afterwards anyone and everything can cast any magic inside the field of Negate Magic.
In my opinion sorcerers are far better off using the Storm Atronach or Meteor or Power Overload as ultimates whether its pve or pvp.
So i guess my question is: What is the intended purpose of Negate Magic now?
It should be renamed into Negate-one-spell-and-buff-group-ultimate or something.
The thing is i don't like to be pigeonholed and Negate Magic was fine as it is on live atm.
And i know how strong (and fun) Power Overload is but it shouldn't be our only viable option.
ZOS tried to promote build-diversity with 1.6 but in reality we're forced from one corner into the next.
The change was necessary because group combat on teamspeak sounded like this:
Negate 1 down
Negate 2 down
Negate 3 down
Negate 4 down
Negate 1 down...
s7732425ub17_ESO wrote: »
ezareth_ESO wrote: »I think it is still very useful. The new buffs provided by Absorption Field are sick and you also get to negate an ult or spell of your choice and prevent casting while under it unless immune/break free.
ezareth_ESO wrote: »I think it is still very useful. The new buffs provided by Absorption Field are sick and you also get to negate an ult or spell of your choice and prevent casting while under it unless immune/break free.
You can´t be serious? The buffs by absorbtion field are the same you get when gulping a tripot (you were not talking about the speedbuff were you?).
A one time remove to ground effects i would consider for 100 ultimate. For 190 i won´t even skill it. Completely pointless especially due to the fact that you can still break free out of it.
Edit: Meteor offers more area denial (via dmg) than a negate now. Just think about that.
DeathDealer19 wrote: »I really don't see the issue with negate. In pvp, negate is crippling to a keep or resource flip. A single negate can wipe a group of 20 which is so terribly unbalanced its not funny. I mean seriously you can have 20 people try to flip 2 flags in a keep and if you have 2 negates, its game over. I don't feel itll be as bad now that ultimate gain is a bit more balanced but still. Its still an amazing ability, the changes just make it so you have to time when to drop it. You can still instantly wipe anything in the playing field which is pretty damn OP. not to mention the other buffs from it
DeathDealer19 wrote: »I really don't see the issue with negate. In pvp, negate is crippling to a keep or resource flip. A single negate can wipe a group of 20 which is so terribly unbalanced its not funny. I mean seriously you can have 20 people try to flip 2 flags in a keep and if you have 2 negates, its game over. I don't feel itll be as bad now that ultimate gain is a bit more balanced but still. Its still an amazing ability, the changes just make it so you have to time when to drop it. You can still instantly wipe anything in the playing field which is pretty damn OP. not to mention the other buffs from it
You realize that all negate does is dispell ground effects one time and forces you to breakfree one time when standing in it?
There is no more area denial associated with that spell. It used to be crippling now its laughable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
DeathDealer19 wrote: »I really don't see the issue with negate. In pvp, negate is crippling to a keep or resource flip. A single negate can wipe a group of 20 which is so terribly unbalanced its not funny. I mean seriously you can have 20 people try to flip 2 flags in a keep and if you have 2 negates, its game over. I don't feel itll be as bad now that ultimate gain is a bit more balanced but still. Its still an amazing ability, the changes just make it so you have to time when to drop it. You can still instantly wipe anything in the playing field which is pretty damn OP. not to mention the other buffs from it
Yes, in pvp most groups would do battle in terms of who negates the best. The thing is, this nerf actually hits PvE alot more than PvP usage, and in PvE it wasn't that OP to begin with. The general nerf to ulti gain would have been sufficient to make people use their negate more strategically and require the need for a good rotation. But as things are now, negate is pointless, mobs basically "break out" right away (not even with the animation) and new effects can just be placed right under it.
Good Example: In AA at the second boss, when the Nullifier does it's wirlwind aoe it is standard to drop a negate. Sure, the effect is still negated but 2 seconds later you just get another one.
So....why the suddent extra nerf to negate without even seeing what the general ulti changes would do to its usage?