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Do CP's have a noticeable change to VR character effectiveness?

  • NewBlacksmurf
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    AlnilamE wrote: »
    AlnilamE wrote: »
    In my mind, if the level 50-VR14 characters were not VR level restricted by one mob that is VR10 or 11 in Crag so the new VR character is forced to play VR dungeons, or Silver quests until they reach a much higher VR level.....

    Also there is not a VR1 - VR10 zone... (well I guess if you do the other factions content there is) but then why are there factions and why are we at war?


    You don't have to be VR10 to go to Craglorn. My main started going to Craglorn with my guild soon after she hit V1. At V4 I did my first quest, and at V7ish I decided to work on the quest line, which turned out to be quite fun and I got to V14 helping guildies through the various stages and completing other Craglorn areas.

    My alt got to V1 and I would have loved to take her to Craglorn right away, but I figured I'd never finish Coldharbour that way, so I made an artificial barrier of "she has to defeat Molag Bal first". Having done that, I started working on the Craglorn quests with some friends and mostly our group is in the V2-5 range (sometimes one of us isn't available and someone with a higher level character jumps in to help).

    My alt is currently V4.

    You don't IF...as you comment, you have a group of people and are able to effectively grind the exp nerfed content.

    the LFG tool doesn't work and standing in the zone chat trying to find an exp grinding group is hardly effective way of leveling in Crag today.

    I think a lot has changed since you've done this in the past months based on my experience and many others as I read through the forums.

    It only works for a few who have the friends and have info on where what to do....I've lost that as my friends are all VR14 or have quit the game/guilds

    You misunderstand me. I did not do any of that with the specific intention of leveling. I did it because it was a fun thing to do.

    And my alt is running around Craglorn right now, so that information is current.

    If you want to grind in Craglorn, you can certainly find a partner for Spellscar. If you want to quest, there are people in zone looking for groups all the time.

    I'm not sure what your friends being VR14 has to do with them not helping. I have friends who have been VR14 for ages who will not hesitate to join us for an excursion if we need help. And I will take my VR14 out to help others as well.

    I see....

    I have no desire to grind Crag but stating that IF I wanted to, it would require a group and coordination of when/where/how to make it beneficial. It appears that this is what many describe as the fastest and most effective way in the past to get to VR14.

    VR14 others....they have no interest as its no benefit for them to participate as they are exp capped.

    I do want to get to VR14 but as I have to do each faction and hope that I gain enough exp to get to VR11 and then group for VR11 on in Crag...so its still the same issue.

    Edited by NewBlacksmurf on February 6, 2015 4:57PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    angelyn wrote: »
    Think I've found the vid. Just watching now:

    https://youtube.com/watch?v=17PAMFN02js

    NICE thanks!
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Cuyler
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    Yea sorry guys I'm at work can't look up the live show. It was on quest gaming network's twitch channel.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • ginoboehm
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  • NewBlacksmurf
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    so...what part are we listening to?

    I didn't hear anything about CP, etc....what time stamp range should I adjust the slider to?

    Edit...found it here: In this one ? http://tamrielfoundry.com/topic/esotr-live-w-paul-sage-and-chris-strasz-full-list-of-questions-and-awnsers/
    Thanks Ginoboehm

    Q: People are confused about the changes to stats e.g the x10 stats?

    A: We increased the numbers and the scale because of the champion system so that people can see their progress in their character stats more easily. [This was a long answer he talked about balance and that’s why crit/multipliers/health/stamina etc was changed]
    Edited by NewBlacksmurf on February 6, 2015 5:35PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • angelyn
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    vid here Here is the question that was asked and the answer given. I will now amend my previous post since it looks like 70CP=VR14. I have dutifully typed out Paul Sage's entire answer.

    @Grasshopper was this you?

    53:25 Question
    This question comes from Grasshopper, who says people are confused about changes to stats, quite a bit of us understand that "stat losses" are actually regained through the champion system, but what about base stats like health, magicka and stamina?Are the mobs getting toned down to our levels or is there other plans?

    53:48 Answer:
    "Ok, there's some complex questions. I'm gonna answer a question that wasn't asked first, so I apologise.So there was some question about why we did what we did with the numbers to increase the scale.So going to that question, which is , you know, multiplying out all the numbers. The reason we did that is, it has to do directly with the Champion System and people being able to see progress for the numbers that they have put in. Um, I will say that if my past history teaches me anything, it's that if people are told ""you've gained progress"", but they don't see it reflected in their character stats, that doesn't feel very good.

    And so that's one of the reasons we did that, is because the Justice System does alter things numerically in the backgend but we wanted to make sure that that's represented in the front end. So that's why that was so important to do, and was part of the impetus for it

    54:40(cont)
    Furthermore, as I've talked about earlier,not in this podcast, or rather earlier when we had a guild summit,um, one of the things we talked about was the ways we would implement the Champion System and I said we couldn't just put it on top of what already existed, but actually had to make room for it.

    Now what we made room for is really what a veteran rank 14 character would get, which is now 70 Champion Points. And so we've kinda balanced the game to that.


    55:13(cont)
    However, we've also made a number of other changes, not just to the scaling of the abilities, but to the way that you know, crit works, and crit is handled,the way crit defense is handled,um and a lot of these things required us to adjust even the multiplier on how we multiplied out the numbers or the very fine detail of the scale of the numbers and that's some of what we're seeing, and I think that's what your question is directly asking,but that had to do more with the overall global balance and changes to the way we handled various fundamental changes to the game itself, which were actually a lot of, derived from a lot of suggestions from the players we had. Which is you know, things like, ""Hey, we want light armour and medium armour and heavy armour to be a more significant choice. We don't want light armour tanks"".

    So all of those changes really came out in 1.6, which some of it is related to the Champion System, and some of it is related to the more global changes to the systems.
  • NewBlacksmurf
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    angelyn wrote: »
    vid here Here is the question that was asked and the answer given. I will now amend my previous post since it looks like 70CP=VR14. I have dutifully typed out Paul Sage's entire answer.

    @Grasshopper was this you?

    53:25 Question
    This question comes from Grasshopper, who says people are confused about changes to stats, quite a bit of us understand that "stat losses" are actually regained through the champion system, but what about base stats like health, magicka and stamina?Are the mobs getting toned down to our levels or is there other plans?

    53:48 Answer:
    "Ok, there's some complex questions. I'm gonna answer a question that wasn't asked first, so I apologise.So there was some question about why we did what we did with the numbers to increase the scale.So going to that question, which is , you know, multiplying out all the numbers. The reason we did that is, it has to do directly with the Champion System and people being able to see progress for the numbers that they have put in. Um, I will say that if my past history teaches me anything, it's that if people are told ""you've gained progress"", but they don't see it reflected in their character stats, that doesn't feel very good.

    And so that's one of the reasons we did that, is because the Justice System does alter things numerically in the backgend but we wanted to make sure that that's represented in the front end. So that's why that was so important to do, and was part of the impetus for it

    54:40(cont)
    Furthermore, as I've talked about earlier,not in this podcast, or rather earlier when we had a guild summit,um, one of the things we talked about was the ways we would implement the Champion System and I said we couldn't just put it on top of what already existed, but actually had to make room for it.

    Now what we made room for is really what a veteran rank 14 character would get, which is now 70 Champion Points. And so we've kinda balanced the game to that.


    55:13(cont)
    However, we've also made a number of other changes, not just to the scaling of the abilities, but to the way that you know, crit works, and crit is handled,the way crit defense is handled,um and a lot of these things required us to adjust even the multiplier on how we multiplied out the numbers or the very fine detail of the scale of the numbers and that's some of what we're seeing, and I think that's what your question is directly asking,but that had to do more with the overall global balance and changes to the way we handled various fundamental changes to the game itself, which were actually a lot of, derived from a lot of suggestions from the players we had. Which is you know, things like, ""Hey, we want light armour and medium armour and heavy armour to be a more significant choice. We don't want light armour tanks"".

    So all of those changes really came out in 1.6, which some of it is related to the Champion System, and some of it is related to the more global changes to the systems.


    thanks.....
    So why are the VR levels left at all?
    I mean based on this and considering they aren't removing VR levels until after June....what, the what?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • McDoogs
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    angelyn wrote: »
    vid here Here is the question that was asked and the answer given. I will now amend my previous post since it looks like 70CP=VR14. I have dutifully typed out Paul Sage's entire answer.

    @Grasshopper was this you?

    53:25 Question
    This question comes from Grasshopper, who says people are confused about changes to stats, quite a bit of us understand that "stat losses" are actually regained through the champion system, but what about base stats like health, magicka and stamina?Are the mobs getting toned down to our levels or is there other plans?

    53:48 Answer:
    "Ok, there's some complex questions. I'm gonna answer a question that wasn't asked first, so I apologise.So there was some question about why we did what we did with the numbers to increase the scale.So going to that question, which is , you know, multiplying out all the numbers. The reason we did that is, it has to do directly with the Champion System and people being able to see progress for the numbers that they have put in. Um, I will say that if my past history teaches me anything, it's that if people are told ""you've gained progress"", but they don't see it reflected in their character stats, that doesn't feel very good.

    And so that's one of the reasons we did that, is because the Justice System does alter things numerically in the backgend but we wanted to make sure that that's represented in the front end. So that's why that was so important to do, and was part of the impetus for it

    54:40(cont)
    Furthermore, as I've talked about earlier,not in this podcast, or rather earlier when we had a guild summit,um, one of the things we talked about was the ways we would implement the Champion System and I said we couldn't just put it on top of what already existed, but actually had to make room for it.

    Now what we made room for is really what a veteran rank 14 character would get, which is now 70 Champion Points. And so we've kinda balanced the game to that.


    55:13(cont)
    However, we've also made a number of other changes, not just to the scaling of the abilities, but to the way that you know, crit works, and crit is handled,the way crit defense is handled,um and a lot of these things required us to adjust even the multiplier on how we multiplied out the numbers or the very fine detail of the scale of the numbers and that's some of what we're seeing, and I think that's what your question is directly asking,but that had to do more with the overall global balance and changes to the way we handled various fundamental changes to the game itself, which were actually a lot of, derived from a lot of suggestions from the players we had. Which is you know, things like, ""Hey, we want light armour and medium armour and heavy armour to be a more significant choice. We don't want light armour tanks"".

    So all of those changes really came out in 1.6, which some of it is related to the Champion System, and some of it is related to the more global changes to the systems.


    thanks.....
    So why are the VR levels left at all?
    I mean based on this and considering they aren't removing VR levels until after June....what, the what?

    Because ZOS has no clue how to actually remove the veteran ranks.
  • NewBlacksmurf
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    ^ This!!!

    McDoogs ✭✭✭ "Because ZOS has no clue how to actually remove the veteran ranks. "
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Drazek
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    No
  • Grasshopper
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    angelyn wrote: »
    vid here

    @Grasshopper was this you?

    53:25 Question
    This question comes from Grasshopper, who says people are confused about changes to stats, quite a bit of us understand that "stat losses" are actually regained through the champion system, but what about base stats like health, magicka and stamina?Are the mobs getting toned down to our levels or is there other plans?

    Yes it was me, it was a question that was irking the community for a while
    The short version for the entire question is, yes,, they are tweaking numbers to scale characters differently.

    The question I sent out actually had an ulterior motive it is hard to answer the question without getting into the idea of scaling and global changes. From what he said we can confirm a couple things.

    First, Any theorems for theory-crafting we had are out the door as of currently, We have a new scaling system on the way.

    Second, The Veteran ranks, when removed, will change some of the stats around in the system and how you get them depending on how attributes are dealt with.

    Third, Since they are doing a "Global" change we can expect multiple more drafts on the pts before anything goes live.

    Fourth, For the time being there is probably going to be a different scaling to mobs and the new values will change how our meta works as a whole.

    Finally, a bonus piece of information we got out of this is crit scales differently now, and is also handled differently as a whole.

    Sneaky bug is sneaky :triumph:
    -Grasshopper
    Bug and Theorycrafter since beta.
  • Pausekey
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    Cuyler wrote: »
    On the live show with Paul Sage last night he said that having every champion point possible is the equivalent of where a v14 would be now. So having no CPs or 70 (as a v14) your basically like a v1-v3 character. Inputting CPs will have the effect of going from v3-v14, so yes, they have a noticeable effect.

    Wonderful. Nothing excites me more than making it to the top only to be shoved back down again.

    I mean this idea could be financial gold, instead of releasing new content for character growth just do a complete rollback every year and send everyone back to level 1.
  • Joejudas
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    70 cp isnt equal. it isnt even close. To make things worse our armor is nerfed. 120 would be equivalent
  • NewBlacksmurf
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    Joejudas wrote: »
    70 cp isnt equal. it isnt even close. To make things worse our armor is nerfed. 120 would be equivalent

    I get it now. I want the VR levels gone. This is just messy
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Joejudas
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    Joejudas wrote: »
    70 cp isnt equal. it isnt even close. To make things worse our armor is nerfed. 120 would be equivalent

    I get it now. I want the VR levels gone. This is just messy

    I think 90 would be fair as it lets you unlock the 30 level passives. But I guess I'm greedy lol
  • NewBlacksmurf
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    Joejudas wrote: »
    Joejudas wrote: »
    70 cp isnt equal. it isnt even close. To make things worse our armor is nerfed. 120 would be equivalent

    I get it now. I want the VR levels gone. This is just messy

    I think 90 would be fair as it lets you unlock the 30 level passives. But I guess I'm greedy lol


    No...as I read stats or numbers around this your comment is fair game.
    Bump VR off and go with 90 CP. It also gives VR14 players with more than one a fair reward for their time that was put into the game so far
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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