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Future for single player pve.

jelliedsoup
jelliedsoup
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Is there anything in the pipeline here?

Haven't played for a while and it seems the dailies are another group based thing.

I don't understand zos's preoccupation with groups.




www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • NewBlacksmurf
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?
    Edited by NewBlacksmurf on February 6, 2015 6:59PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dharbert
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    More solo content would be nice and it looks like we might get some in future DLC.
  • Shinra
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    The Elder Scrolls 6: Argonia


    And well, the new "Wrothgar" Zone in eso will be out someday. I expect in 7+ months.
  • jelliedsoup
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    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    There would be a need for both.

    The ES series was built on single player content so some people who play this game will want some updates for single player pve. Me included.

    I do my group stuff in pvp and want the option to pve by myself.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
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    dharbert wrote: »
    More solo content would be nice and it looks like we might get some in future DLC.

    I hope so, sad we'll have to pay for it. i wouls have hoped this would have been considered during the initial planning for the game.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • UrQuan
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?
    You do realize that multiplayer and online are not synonymous with group play, right?

    I'm not saying there isn't a need for group content - there is. There is also a need for solo content. And yet, every time someone dares to ask for more solo content, there are always people who trot out the old "it's not a single player game" baloney.

    A large number of people who play MMOs either don't care for grouping at all, or want to be able to spend a lot of time playing solo, in addition to the time that they spend playing in a group.

    And yet, somehow, there are always people who denigrate them and say that they should go play a single player game instead of wanting there to be solo content. There are plenty of good reasons why people may want to play solo, and yet not play a single player game.

    Maybe they enjoy solo PVP.

    Maybe they enjoy interacting with other players in-game socially, but still want to play solo.

    Maybe they simply like the gameplay better than the gameplay of similar single player games.

    There are tons of reasons.
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  • ZOS_TristanK
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
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  • Heruthema
    Heruthema
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    I really get tired of people associating MMORPG with GROUP. That is an element but NOT the sole purpose of MMORPG. Nothing in the name says GROUP only or GROUP mainly.
    An MMORPG by definition just means that a lot of players are on at the same time in the same environment.
    There are elements of Solo, PvE, PvP, Group in every MMO out there. To cater to one element only is a very poor decision.
    The content releases for this game have been centered around Group only since the beginning. It is extremely unbalanced in that way.

    So NO the focus should NOT be on Group only.
  • NewBlacksmurf
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    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    There would be a need for both.

    The ES series was built on single player content so some people who play this game will want some updates for single player pve. Me included.

    I do my group stuff in pvp and want the option to pve by myself.

    Not saying the solo stuff should go away but pointing out that the game design is mostly solo but the game type is MMO so its a very odd design currently.

    But I assume this design is just to keep people busy until they figure out how to finish the game.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Heruthema
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    And all NEW content has been Group. Craglorn,
    DSA, Trials, you name it. No NEW solo/PvE stuff since the release. UNBALANCED!
  • jelliedsoup
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    Thanks Tristan.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Bouvin
    Bouvin
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    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    Believe it or not, most people spend the majority of their time playing solo in MMOs.

    Group content is there for when they want to play with others, but MMOs are largely designed around solo content.
  • Bouvin
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    Any idea on the release date for Wrothgar?
  • Heruthema
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    Sometime after the console release ;-)
  • Sallington
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    Heruthema wrote: »
    Sometime after the console release ;-)

    End of Summer at the earliest I would imagine.
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  • NewBlacksmurf
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    UrQuan wrote: »
    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?
    You do realize that multiplayer and online are not synonymous with group play, right?

    Response:
    Yes I do realize this but I'm pointing out that solo-only content doesn't fit into MMO's by design of the marketability of a MMO type

    I'm not saying there isn't a need for group content - there is. There is also a need for solo content. And yet, every time someone dares to ask for more solo content, there are always people who trot out the old "it's not a single player game" baloney.

    Response:
    But its not a single player game. The game literally requires anyone to log into a mega server with others just to play it. Just because TES was a solo only game doesn't mean that this should follow as its not TES 6

    A large number of people who play MMOs either don't care for grouping at all, or want to be able to spend a lot of time playing solo, in addition to the time that they spend playing in a group.

    Response:
    Is this an opinion or a fact? I think its an opinion as a large number of MMO's are targeting an audience who wants to play online in a world full of other players.

    And yet, somehow, there are always people who denigrate them and say that they should go play a single player game instead of wanting there to be solo content. There are plenty of good reasons why people may want to play solo, and yet not play a single player game.

    Response:
    I'm not saying people to do something else but I am saying this game right now is heavily slated towards solo play from level 1 to VR 8. That is literally months of play. The group content can be done in less than 10 days based on level and then the raid content which comes later in VR levels is very, very limited.

    Maybe they enjoy solo PVP.

    Maybe they enjoy interacting with other players in-game socially, but still want to play solo.

    Response:
    That is fine but as far as content needs...currently its heavily slated to solo play. Also because of this, those who prefer solo play are running out of content. The PvP campaings also provide A LOT of replay value but playing alone can be dangerous in Cyrodil

    Maybe they simply like the gameplay better than the gameplay of similar single player games.

    Response:
    Absolutely, so to be honest I even made a poll suggestion for more PvE content but its not slated to be solo or group. Its to create and follow the "at war" concept and remove the silver and gold quests. This would essentially be adding a great deal of level 48 - VR14 PvE specific content by adjusting Cyrodil from PvP campaigns to add in a PvE campaign with the benefits of the silver gold quests.

    There are tons of reasons.

    I just don't think that adding more solo content is the answer.
    At a certain point if anyone chooses to play a MMO, they will run into a wall where there is no solo content. If they have no desire to play any group content then they just end up re-rolling more toons.

    That is not to say this is what they better do, but the MMO designs tends to support group content over solo content. In TES, people make literally multiple characters and play through the same content over and over again. now TES has also benefited from free DLC that the community creates but this is not TES.

    This is Zenimax's rendition of TES lore in a MMORPG game, with factions, war and one big world that everyone is a part of.

    The game has only one expansion per-se which was adding in Crag so, really both sides are hurting for content. In the end, the problems probably create the desire for more solo content but the game needs to be fixed as anything beyond level 50 so to speak it just a grind.

    If you don't' want to group or get into crafting....best of luck to you. Stay around tho, I'm not trying to push anyone away who is not interested in group play.
    Edited by NewBlacksmurf on February 6, 2015 7:46PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Heruthema
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    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.
  • nerevarine1138
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    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.
    ----
    Murray?
  • Heruthema
    Heruthema
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    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.

    And your point is? Add solo content I do not care if it is called expansion or update.
  • nerevarine1138
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    Heruthema wrote: »
    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.

    And your point is? Add solo content I do not care if it is called expansion or update.

    My point is that this is an MMO on an MMO update schedule. Expansion packs tend to not release as frequently as updates, which is why there tend to be longer dry patches without solo content.

    As you've already heard, they have new zones specifically designed for solo play in development. I was simply explaining why you would see more group content released in an MMO setting (hint: it's because of the second "M" in MMO).
    ----
    Murray?
  • Emma_Overload
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    The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.

    I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.

    It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.
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  • WraithAzraiel
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    Hey Tristan, quick question brotherman. Has Wrothgar become Orsinium or are they still 2 separate zones that are still coming down the line?
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  • AngryNord
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    I don't understand zos's preoccupation with groups

    Maybe because this is a MULTIPLAYER game?
  • nerevarine1138
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    The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.

    I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.

    It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.

    First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.

    I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.
    ----
    Murray?
  • jelliedsoup
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    The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.

    I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.

    It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.

    First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.

    I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.

    Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.

    Personally i dont care what other MMOs do.
    Edited by jelliedsoup on February 6, 2015 8:07PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • nerevarine1138
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    The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.

    I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.

    It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.

    First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.

    I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.

    Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.

    Personally i dont care what other MMOs do.

    This is the Elder Scrolls Online. Your argument is akin to complaining that WoW isn't a strategy game.

    If you want a single-player Elder Scrolls experience, you have five excellent games to choose from. This game is an MMO, not a single-player game that happens to have other people running around in it.
    ----
    Murray?
  • Heruthema
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    Heruthema wrote: »
    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.

    And your point is? Add solo content I do not care if it is called expansion or update.

    My point is that this is an MMO on an MMO update schedule. Expansion packs tend to not release as frequently as updates, which is why there tend to be longer dry patches without solo content.

    As you've already heard, they have new zones specifically designed for solo play in development. I was simply explaining why you would see more group content released in an MMO setting (hint: it's because of the second "M" in MMO).

    Again mmo does not mean group. It just means a lot of people are playing in the same environment. It never did nor never will mean group.
  • wraith808
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    Bouvin wrote: »
    Group content is there for when they want to play with others, but MMOs are largely designed around solo content.

    Not end-game. Not by a long shot. Historically, end game is pretty much group in most MMOs.
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  • dharbert
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    Heruthema wrote: »
    Heruthema wrote: »
    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.

    And your point is? Add solo content I do not care if it is called expansion or update.

    My point is that this is an MMO on an MMO update schedule. Expansion packs tend to not release as frequently as updates, which is why there tend to be longer dry patches without solo content.

    As you've already heard, they have new zones specifically designed for solo play in development. I was simply explaining why you would see more group content released in an MMO setting (hint: it's because of the second "M" in MMO).

    Again mmo does not mean group. It just means a lot of people are playing in the same environment. It never did nor never will mean group.

    ^ This.

    I can do almost all content in the game and get most of the sets that I want without interacting with another player....ever.
  • nerevarine1138
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    dharbert wrote: »
    Heruthema wrote: »
    Heruthema wrote: »
    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.

    And your point is? Add solo content I do not care if it is called expansion or update.

    My point is that this is an MMO on an MMO update schedule. Expansion packs tend to not release as frequently as updates, which is why there tend to be longer dry patches without solo content.

    As you've already heard, they have new zones specifically designed for solo play in development. I was simply explaining why you would see more group content released in an MMO setting (hint: it's because of the second "M" in MMO).

    Again mmo does not mean group. It just means a lot of people are playing in the same environment. It never did nor never will mean group.

    ^ This.

    I can do almost all content in the game and get most of the sets that I want without interacting with another player....ever.

    Cool.

    If anything, that completely contradicts the argument that new solo content is needed.
    ----
    Murray?
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