fromtesonlineb16_ESO wrote: »But in that case scrapping VR achieves nothing .. if VR2 simply changed to 51 that would be all that's needed.By the way, having CP doesn't exclude adding levels that are not VR levelsthey never said level 50 would be a final unmovable cap (and I hope it isn't).
It begs the question what 'VR' is! If it's a normal vertical progression system what was the fuss all about that made ZOS decide to ditch it? If they remove VR2+ and make it 51, 52, 53, nothing of substance changes, a lot of heat would have been generated and umpteen months of content development lost to achieve no discernible change.
fromtesonlineb16_ESO wrote: »But in that case scrapping VR achieves nothing .. if VR2 simply changed to 51 that would be all that's needed.By the way, having CP doesn't exclude adding levels that are not VR levelsthey never said level 50 would be a final unmovable cap (and I hope it isn't).
It begs the question what 'VR' is! If it's a normal vertical progression system what was the fuss all about that made ZOS decide to ditch it? If they remove VR2+ and make it 51, 52, 53, nothing of substance changes, a lot of heat would have been generated and umpteen months of content development lost to achieve no discernible change.
They won't. The whole idea around VR and CS is not giving people content or meaningful progression. Especially the CS is designed around the idea of going B2P and stretching out the already existing content to eternity. They have exactly two DLCs in the pipeline for this year and this is what people will get. Imperial City and a new zone. In addition lots of pets, mounts and costumes. These things are way more cost efficient than actually playable content and they earn more or less the equal amount of money.Alphashado wrote: »At the end of the day the entire VR system and design is fatally flawed and I'm not sure how/if they can ever really fix it.
I will not read your posts if you have to bold the first line of each paragraph arbitrarily for emphasis.
You should practice more concisely communicating. This longwinded OP offers no interesting information. It's just a useless rambling tirade and an opinion piece at most. There is no insightful analysis here at all.
We're assuming those later CP points are obtainable in the status quo at all. Do CP points not increase in cost after each one?
Good point, I overlooked that, but that simply amplifies my confusion .. remove VR levels and what's left, 10 zones in the Cadwell's quest chain without any rational level difference so it's one homogenous grind without any real progression.fromtesonlineb16_ESO wrote: »But in that case scrapping VR achieves nothing .. if VR2 simply changed to 51 that would be all that's needed.By the way, having CP doesn't exclude adding levels that are not VR levelsthey never said level 50 would be a final unmovable cap (and I hope it isn't).
It begs the question what 'VR' is! If it's a normal vertical progression system what was the fuss all about that made ZOS decide to ditch it? If they remove VR2+ and make it 51, 52, 53, nothing of substance changes, a lot of heat would have been generated and umpteen months of content development lost to achieve no discernible change.
VR1 was like level 60 more or less since you had to do a whole zone that usually gave you 10 levels while leveling to earn 1 veteran rank.
The thing is, they won't. You will get a new zone by the end of this year and that will probably contain the same amount of content as Craglorn provided (meaning a handful of CPs that could be also obtained by grinding more or less in the same time). In addition, there will be Imperial City which might or might not provide a little help for your CP gain in terms of additional daylies. That's it. CP gain is supposed to be slow because it's designed around the fact they can't deliver enough content in the first place.If they do release new content with much higher XP rewards, this entire thread and all the thousands of words you've written per post are trash because those CP nodes will no longer be difficult to obtain.
fromtesonlineb16_ESO wrote: »Good point, I overlooked that, but that simply amplifies my confusion .. remove VR levels and what's left, 10 zones in the Cadwell's quest chain without any rational level difference so it's one homogenous grind without any real progression.fromtesonlineb16_ESO wrote: »But in that case scrapping VR achieves nothing .. if VR2 simply changed to 51 that would be all that's needed.By the way, having CP doesn't exclude adding levels that are not VR levelsthey never said level 50 would be a final unmovable cap (and I hope it isn't).
It begs the question what 'VR' is! If it's a normal vertical progression system what was the fuss all about that made ZOS decide to ditch it? If they remove VR2+ and make it 51, 52, 53, nothing of substance changes, a lot of heat would have been generated and umpteen months of content development lost to achieve no discernible change.
VR1 was like level 60 more or less since you had to do a whole zone that usually gave you 10 levels while leveling to earn 1 veteran rank.
Seems .. pointless.
Rescorla_ESO wrote: »Champion system is only a grind if you make it into one. For those players that will pretty much ignore it and just play normally instead of grinding, they will thanks to enlightenment mechanic accumulate CP points at a rate that will allow them to close the gap rapidly thanks to the diminishing returns on the champion abilities.
All that is fine, till they want to play PVP and they get owned by someone dealing damage so high they have never seen before, or till they want to do a trial and someone says: Sorry, you need 800 CP to come and this and that passive.
Assuming veteran ranks are removed from the game and the level cap becomes 50, it's pretty much a foregone conclusion that future endgame PVE content (raids, trials) and future best in slot gear will be gated by having a minimum CP value. The difficulty of the endgame player content should be balanced against what the player base is currently capable of defeating. In other words, for now that means to do DSA and SO the difficulty is designed for VR 14 characters. Since VR14 characters will get 70CP when 1.6 goes live, safe to assume DSA and SO will be designed for characters with 70 CP.
Fast forward to summer 2015 and a patch that adds a new endgame trial or raid to the game. This new content is designed for players who have already beaten DSA and SO. It is not designed for someone who just turned 50. Since it will be harder than DSA and SO, ZOS might say something to the effect the difficulty of this new content is balanced around characters having 100 CPs. They could also make all the gear that drops from this new endgame content require at least 100 CPs in order to equip.
Now whether they adopt something like this or not remains to be seen. My prediction is that IF ZOS wants to emulate how endgame progression raiding is designed in other MMOs they will adopt something similar to this.
According to what ZOS said, gear should end up being seasonal, obtainable by clearing content and then new better gear would be released and the previous season gear would be easier to obtain for the people who couldn't obtain it before.
Following that system, gear will be level 50 and won't require CPs somewhere, it just won't be easy to obtain at first.
Then again in order to do that, you need to push out content >_<.
I agree, ZOS utter refusal to talk about what happens when VR goes is not only a huge insult to those still playing but also clearly had some impact on the numbers leaving.There are lots of theory crafting for and against this, current CP implementation. It would be really nice if we could get some official comment on who, if anyone, is closer to how it will work with time.
I will not read your posts if you have to bold the first line of each paragraph arbitrarily for emphasis.
You should practice more concisely communicating. This longwinded OP offers no interesting information. It's just a useless rambling tirade and an opinion piece at most. There is no insightful analysis here at all.
Vertical Progression? thats just what i wanted.
Super Casual OP detected.
Can you still do that? I'd like to try that out (I mean really, for testing reasons). If not, do you have some numbers DPS wise?Well first impressions on PTS at the moment are that the guys who have used the bug to get 140 CP instead of 70 CP have a noticeable power increase (which is normal according to my initial feeling about the system since they have access to the first step of passives).
Can you still do that? I'd like to try that out (I mean really, for testing reasons). If not, do you have some numbers DPS wise?Well first impressions on PTS at the moment are that the guys who have used the bug to get 140 CP instead of 70 CP have a noticeable power increase (which is normal according to my initial feeling about the system since they have access to the first step of passives).
That's a shame. But thanks anyway!Doesn't work if you've allready loged in to the pts once before.
Oh yeah, I know. You can read all my posts. I personally find the system very problematic (not to say utterly disgusting).As per the numbers, the difference is of about 4-5k DPS. Granted people werent using the exact same sets but skills/roation where the same. Bear in mind that 140 points means more points in stamina cost reduction, more points in base damage, 12% more base crit which means you can foccus armor on stamina/weapon damage...
If I read posts like that... I mean just by looking at the system for one second you don't need to be a rocket scientist to see that even with the initial 70 points (that a new player does not have) you get perks that accumulate to a degree where it is like wearing four additional item sets at once. The diminishing returns don't even matter because there are so many useful stars for pretty much every role and you can just move to another one if you feel that the gain for one point is not enough. Reading posts like that feels more like...fromtesonlineb16_ESO wrote: »This whole discussion is taking place in a vacuum, no player has any idea of the game environment in which CPs will be earned and used, so given anything is possible the forums are full of idel speculation.
Doesn't work if you've allready loged in to the pts once before.
As per the numbers, the difference is of about 4-5k DPS. Granted people werent using the exact same sets but skills/roation where the same. Bear in mind that 140 points means more points in stamina cost reduction, more points in base damage, 12% more base crit which means you can foccus armor on stamina/weapon damage...
Doesn't work if you've allready loged in to the pts once before.
As per the numbers, the difference is of about 4-5k DPS. Granted people werent using the exact same sets but skills/roation where the same. Bear in mind that 140 points means more points in stamina cost reduction, more points in base damage, 12% more base crit which means you can foccus armor on stamina/weapon damage...
Just out of curiosity, 5k DPS out of how much total?
Any math beats my no-math conjecture, but it does seem like this would be somewhat expected at the lower levels of the CS. Assuming everything was going as advertised, the difference between 0CP vs. 70CP or 25CP vs. 140CP would be much more significant than say 400CP vs. 1600CP, right? When you're talking about DPS specifically, none of the 120 stars compare to the 12% crit you get [relatively] early on, and the other modifiers will actually suffer from "loldiminishingreturns", no?
Clearly what I was saying went right over your head ... I said the GAME ENVIRONMENT.If I read posts like that... I mean just by looking at the system for one second you don't need to be a rocket scientist to see that even with the initial 70 points (that a new player does not have) you get perks that accumulate to a degree where it is like wearing four additional item sets at once. The diminishing returns don't even matter because there are so many useful stars for pretty much every role and you can just move to another one if you feel that the gain for one point is not enough. Reading posts like that feels more like...fromtesonlineb16_ESO wrote: »This whole discussion is taking place in a vacuum, no player has any idea of the game environment in which CPs will be earned and used, so given anything is possible the forums are full of idel speculation.
fromtesonlineb16_ESO wrote: »Clearly what I was saying went right over your head ... I said the GAME ENVIRONMENT.If I read posts like that... I mean just by looking at the system for one second you don't need to be a rocket scientist to see that even with the initial 70 points (that a new player does not have) you get perks that accumulate to a degree where it is like wearing four additional item sets at once. The diminishing returns don't even matter because there are so many useful stars for pretty much every role and you can just move to another one if you feel that the gain for one point is not enough. Reading posts like that feels more like...fromtesonlineb16_ESO wrote: »This whole discussion is taking place in a vacuum, no player has any idea of the game environment in which CPs will be earned and used, so given anything is possible the forums are full of idel speculation.
The details of what passives CS buys you or the number you'll get are irrelevant until we know what CONTENT the game will be presenting us with that make CP matter.
Cadwell's Silver/Gold is VR content, remove VR and that content is nothing like what it was before, if it sill exists. Until we know what the game will BE post-VR then discussing CPs ad nauseum is an exercise in futility .. as is the endless bickering about stat nerfs.
The top builds I know can run around 12k DPS, so 5k DPS on top of that is around 40% more. You are right, this is working as intended. However keep in mind that this does not only mean 40% more DPS, you also get 40% more survivability due to the points you have in the "tank" trees and you don't have to *decide* to do that - you get that *in addition*.Just out of curiosity, 5k DPS out of how much total?
Any math beats my no-math conjecture, but it does seem like this would be somewhat expected at the lower levels of the CS. Assuming everything was going as advertised, the difference between 0CP vs. 70CP or 25CP vs. 140CP would be much more significant than say 400CP vs. 1600CP, right? When you're talking about DPS specifically, none of the 120 stars compare to the 12% crit you get [relatively] early on, and the other modifiers will actually suffer from "loldiminishingreturns", no?
fromtesonlineb16_ESO wrote: »This whole debate about CS/CP is blighted by ZOS refusal to explain what happens post-VR.Rescorla_ESO wrote: »Assuming veteran ranks are removed from the game and the level cap becomes 50
People describe the Champion System as replacing VR, even ZOS have, and that plainly isn't true. CS is a character progression system at best described as 'horizontal' insofar as characters have stopped increasing in level, so what the hell happens to the old VR content?
Everything connected with Cadwell's Silver/Gold is VERTICAL progression entirely defined by zones with specific levels and level-gated gear. VR2 is for all intents and purposes level 51, V3 is 52, etc. (remember VR1 is also level 50).
ALL of that is obsolete once the VR system is scrapped, because it IS the VR system. CS has no bearing on that, CS is about what XP is used for, it has nothing to do with the content that XP is being earned from.
I suspect ZOS aren't talking about it because they still don't know what to do. They can't just remove VR from the game, over 2/3 of the PVE content is founded on the VR mechanic.
You (anyone) could argue the VR gate becomes a CS gate but there's no equivalence, there is nothing about CS/CP that determines how a current VR4 zone can be balanced once level 53 is no more, for example.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I said why I consider it 'horizontal at best', instead of being abusive please explain why you think it's 'vertical'.fromtesonlineb16_ESO wrote: »This whole debate about CS/CP is blighted by ZOS refusal to explain what happens post-VR.Rescorla_ESO wrote: »Assuming veteran ranks are removed from the game and the level cap becomes 50
People describe the Champion System as replacing VR, even ZOS have, and that plainly isn't true. CS is a character progression system at best described as 'horizontal' insofar as characters have stopped increasing in level, so what the hell happens to the old VR content?
Everything connected with Cadwell's Silver/Gold is VERTICAL progression entirely defined by zones with specific levels and level-gated gear. VR2 is for all intents and purposes level 51, V3 is 52, etc. (remember VR1 is also level 50).
ALL of that is obsolete once the VR system is scrapped, because it IS the VR system. CS has no bearing on that, CS is about what XP is used for, it has nothing to do with the content that XP is being earned from.
I suspect ZOS aren't talking about it because they still don't know what to do. They can't just remove VR from the game, over 2/3 of the PVE content is founded on the VR mechanic.
You (anyone) could argue the VR gate becomes a CS gate but there's no equivalence, there is nothing about CS/CP that determines how a current VR4 zone can be balanced once level 53 is no more, for example.
CP system horizontal? can you send me a portion of what ever you´re smoking - must be great stuff if it supresses reality compleatly..
Ok, since people don't like to google the terms "horizontal" and "vertical" progression, let me explain. A true "horizontal" progression means that a system does not provide any power growth at all. Your character does not get stronger at all, he only gets more versatile. Think the skill trees in the game as a horizontal progression. You don't get more powerful because you level the fighter's guild line, you only have more options for your build. Whereas in vertical systems your character gets stronger over time. When you have a strict vertical progression, you don't get more versatile at all, you keep all your skills and you get only more powerful. So by definition, the Champion System is a steep vertical progression. Period.
Yes the difference is much more significant at early levels and I'd wager the diminishing returns will begin to be felt after ~500 to 600 points (I'll do the math this weekend). the problem is that even if it's 500 points, this would mean that someone with 500 points is UBERMONSTEROP compared to a guy with 70 CP and at current rate it would take the guy with 70 CP about 4 years to catch up on the guy with 500 points.
That means around 100 to 400 hours to even be able to catch up and during that time veteran players will grind even more points. While the power growth for them is less substantial going from there (but still not totally neglectable), new players will be wrecked in PvP and will perform not competitive in raids or dungeons. That makes it very frustrating to catch up (although it's possible in theory), it takes way too long and this is what causes the problem.
Yes the difference is much more significant at early levels and I'd wager the diminishing returns will begin to be felt after ~500 to 600 points (I'll do the math this weekend). the problem is that even if it's 500 points, this would mean that someone with 500 points is UBERMONSTEROP compared to a guy with 70 CP and at current rate it would take the guy with 70 CP about 4 years to catch up on the guy with 500 points.That means around 100 to 400 hours to even be able to catch up and during that time veteran players will grind even more points. While the power growth for them is less substantial going from there (but still not totally neglectable), new players will be wrecked in PvP and will perform not competitive in raids or dungeons. That makes it very frustrating to catch up (although it's possible in theory), it takes way too long and this is what causes the problem.
While I'm less concerned about most of the 120 stars and the power of someone that has all of them, I can get behind the concern of the time gap specifically for the portion of the CS that everyone seems to agree will have the significant impact on your character.
Maybe this was always buried in the previous complaints, but this particular point comes across as much more concise and measurable.