How many enemies (non neutral NPC's, as in RED not yellow bars) can you get up to pickpocket range without them seeing through your sneak\invis?
So, would they have less after you kill them or would this be for a non-lethal play through of dungeons.
SG_Celerrimus wrote: »So, would they have less after you kill them or would this be for a non-lethal play through of dungeons.
I would say have less after you kill them.
For instance: A bandit could have a dagger, 20 gold, and two lockpicks in its backpack (to name a few items offhand). If a player goes up to it and pickpockets it, the player steals the 20 gold and the 2 lockpicks, but the dagger remains in the bandit's inventory. When the player kills said bandit, all that will be in its loot table would be the dagger.
This system would obviously need to follow the rules of individualized loot, as to prevent people from just stealing all the gold from all the mobs in an area.