The emote thing sounds nice and fun, I'll have to think more on it. I know with crawlers and googles penguin algorithm they are able to determine quality of content so gibberish like then line you typed where people were obviously trying to game the system would be identified and lose the rp exp for a set period of time ... Then again googles system is proprietary and I dunno how hard it would be for zos to make a similar system. That is a bit beyond my knowledge base....I still maintain that the fact someone is/could/might abuse the system is not a reason to stop others from getting exp.
Hey, if they could figure it out, I'd be all for it. I just don't know if they could deliver a system that would be meaningful for all players.
I would love to see them try though!
TheShadowScout wrote: »Personally I would love to have something in the game that rewards decent roleplay with extra experience. Though every option I could think of, I can also think of ways it could be abused, badly, one way or another. Except the one that would take more resources then the powers that be would be willing to spare on their game.
Give XP for gametime/chat/emotes? People will write add-ons that do this automatically while they go afk. Use selection critera like keywords and locations? People will write that in their add ons too.
Give XP for other players? Friends will boost friends. Lock out guildmates and friends lists? RL friends will make un-friended accounts and boost themselves again.
Have GMs hand out XP? Neat, but to be actually worth something there would need to be a Lot of GMs working in the game looking for RP. Otherwise it will not count for much. Still... it certainly would be neat if people RPing did occasionally see some reward dropped into their laps from on high... just keep it a special gift, and make sure everyone knows its not something RPers are entitled to.
That said... there are some notions that could improve roleplay value of ESO.
Some character background info in-game would be a good thing. Possibly not merely the occasionally seen "background info tab (though that alone would be better then nothing), but done in an "Ask NPC about (Character Name)" format, giving out rumours... random chance of a game-content related rumour "I hear X once cleared out a nest of orc raiders in Deshaan" or player written info about their character... (hopefully done RPish like "X fought in the akaviri invasion, ten years ago, that's where they got those scars..." and not "X has the biggest D*** in all Tamriel!") GMs -could- reward well written RP info with XP gifts... ("I like your story, here have some XP"...)
Usable furniture would be neat. Not just chairs to sit in at the tavern, but also beds to take a nap in, stocks, cells and cages to "get locked in" for "free the captive" RP, etc.
Tavern minigames might be fun. Those could even give out XP, if they were done in ways that can't just be done on auto... I for one would love to see arm wrestling (bonus for characters with high stamina and double bonus for those whose character size slider is at the "tall and muscular" edge), drinking games (Health bonus for endurance?), and possibly a simple board- or cardgame (magica bonus for smarts?)... possibly playable against other players instead of just NPCs?
Targeted animations allowing actual interaction with another player (pending their approval) would be good too. Come on, every hero needs a good hug sometime... (and some a kick in the...)
Duelling. Fighting with other players outside Cyrodil (that one will please the PvPers as well, since in my experience that kind never could pass up another chance to show off their big PvPness). The upcoming crown store "monster disguise" costumes (OK, right now its only a draugr, with skeleton and goblin attianable in-game, but in time I am sure more will come) would help there, alloowing some players to RP antagonists...
Non-combat and everyday-activity quests. I like the crafting writs, I like the cyrodil dailies, I would love to see more of the sort. Especially the sort that lets you revisit old regions - the combat there would be neglectable due to overlevelling, so it would have to be more the time spent doing the running & item/NPC finding part of the quest...
- Messenger daily quests where you have to deliver letters all over your alliance? Most to places as far from wayshrines as possible? Possibly to NPCs of which you get only a "area" location and have to find them yourself?
- Surveyor daily quest where you have to visit specific location and do something there (take ore sample, water sample, pick up special quest only stuff, interact with item, whatever)?
- Hunter daily quest where you get to bring home some bacon for provisoners to cook (like the fighters guild bounty in cyrodil, kill randomly chosen beasties for collecting x number meat)?
- Trader daily quest where you buy from one NPC (like the farmer near the mountains) then sell the bought stuff to a different NPC (like the trader in the city) at the other end of the map for profit?
- Patroller daily quest where you get to roam one region until you find and resolve three "bandit" encounters?
- Fisherman daily quest where you catch and deliver certain randomly choosen kinds of fish for profit and XP?
- Temple daily quest where you do something for the head priest, depending on temple, perhaps? Deliver supplies to the poor, collect healing herbs for the temple stores, exterminate undead for arkay, whatever might fit...
- Bard daily quest where you have to play a musical emote at a series of randomly choosen taverns all over your alliance? (would be better if there was a bardic guild skill line...)
- Thieves Guild (once they get done) random daily quest where you just get assigned one random house to empty a special spawn strongbox?
- Mages Guild random daily quest where you get sent to random locations to grab a special ingredients/collect special spellbooks?
- (Fighters Guild already have the daily cyrodil bounties)
- Dark Brotherhood (once introduced) random daily quest where you get a contract on some randomly choosen named NPC? Possibly one who is in hiding and you have to find first by persuading/intimidating/bribing NPCs to give you clues to the hiding spot?
(and yes, those "random quest" ideas I did nick from "Daggerfall" the first TES game I stumbled over)
How? Offer suggestions not just abstract ideas.
How? Offer suggestions not just abstract ideas.
This is simple. they would need and should have GM/DM available as it is, to help the RP community deal with the immense number of trolls.
A DM floats around, sees people in RP, grants XP.
Really, not that difficult and it's not an abstract idea. Other MMO's have done this.
SWG / RIFT to name two.
The emote thing sounds nice and fun, I'll have to think more on it. I know with crawlers and googles penguin algorithm they are able to determine quality of content so gibberish like then line you typed where people were obviously trying to game the system would be identified and lose the rp exp for a set period of time ... Then again googles system is proprietary and I dunno how hard it would be for zos to make a similar system. That is a bit beyond my knowledge base....I still maintain that the fact someone is/could/might abuse the system is not a reason to stop others from getting exp.
Hey, if they could figure it out, I'd be all for it. I just don't know if they could deliver a system that would be meaningful for all players.
I would love to see them try though!
What about being in a town or area out of combat and while using emotes and role playing with others , getting a equivalent to rested xp gain ? Some games have rested xp buffs that reward you for being in a social area or while logged out as the toon is considered resting . It's hard to describe but it would be more or less a buff for doing social things .
MornaBaine wrote: »What about being in a town or area out of combat and while using emotes and role playing with others , getting a equivalent to rested xp gain ? Some games have rested xp buffs that reward you for being in a social area or while logged out as the toon is considered resting . It's hard to describe but it would be more or less a buff for doing social things .
Now that makes a certain amount of sense. Being in social spaces, a certain percentage of emotes, a certain percentage of typing going on in /say....ok that could work. But it would need to be less than actually doing the content and even then there will be annoying non-RPers gaming the system by using it to troll.
MornaBaine wrote: »What about being in a town or area out of combat and while using emotes and role playing with others , getting a equivalent to rested xp gain ? Some games have rested xp buffs that reward you for being in a social area or while logged out as the toon is considered resting . It's hard to describe but it would be more or less a buff for doing social things .
Now that makes a certain amount of sense. Being in social spaces, a certain percentage of emotes, a certain percentage of typing going on in /say....ok that could work. But it would need to be less than actually doing the content and even then there will be annoying non-RPers gaming the system by using it to troll.
So what about a "Troll" button when you right click their name which removes them from the RP exp for 15 minutes.
Edit: if an account passes a certain amount of troll reports they are submitted for manual review and subject to possible longer removals from the rp exp system.
Edit2: and why would rp exp "need" to be lower than doing the actual content? My view is different but I'm trying to understand yours.
In order for a system to be viable it would have to
- Be applicable to all players
- Be impartial
- Be quantifiable
- Be track-able
- Require no direct maintenance from ZOS
- Not be given to players by players
MornaBaine wrote: »What about being in a town or area out of combat and while using emotes and role playing with others , getting a equivalent to rested xp gain ? Some games have rested xp buffs that reward you for being in a social area or while logged out as the toon is considered resting . It's hard to describe but it would be more or less a buff for doing social things .
Now that makes a certain amount of sense. Being in social spaces, a certain percentage of emotes, a certain percentage of typing going on in /say....ok that could work. But it would need to be less than actually doing the content and even then there will be annoying non-RPers gaming the system by using it to troll.
So what about a "Troll" button when you right click their name which removes them from the RP exp for 15 minutes.
Edit: if an account passes a certain amount of troll reports they are submitted for manual review and subject to possible longer removals from the rp exp system.
Edit2: and why would rp exp "need" to be lower than doing the actual content? My view is different but I'm trying to understand yours.
Troll button would be subject to SO much abuse. Again:
In order for a system to be viable it would have to
- Be applicable to all players
- Be impartial
- Be quantifiable
- Be track-able
- Require no direct maintenance from ZOS
- Not be given to players by players
As for RP giving lower XP... do you think it makes sense for a character that spent their time hanging out in a city to be as powerful as a player that took down Molag Bal?
if we had RP skill trees I think this would make much more sense.
Being that XP=skill & power. Yes. I think they deserve less.
Just as a navy seal is a more capable warrior than someone spends their time.... well... doing THIS (forums, fantasy, games).
Again. If there were RP skill trees then this idea would work but there aren't... ZOS wasn't designed with RPers in mind.
I would LOVE for there to be more RP centric skill lines (like being a Baker or a Hunter or a librarian) but this isn't the direction ESO is moving. Sadly.
MornaBaine wrote: »What about being in a town or area out of combat and while using emotes and role playing with others , getting a equivalent to rested xp gain ? Some games have rested xp buffs that reward you for being in a social area or while logged out as the toon is considered resting . It's hard to describe but it would be more or less a buff for doing social things .
Now that makes a certain amount of sense. Being in social spaces, a certain percentage of emotes, a certain percentage of typing going on in /say....ok that could work. But it would need to be less than actually doing the content and even then there will be annoying non-RPers gaming the system by using it to troll.
Rev Rielle wrote: »Rather than rewarding us with experience (or some other extrinsic mechanism) for RP (as RP is it's own reward to most), I think focus should be on asking development to provide improved & more mechanisms for RP.
.[/i]
TheShadowScout wrote: »
snip
Usable furniture would be neat. Not just chairs to sit in at the tavern, but also beds to take a nap in, stocks, cells and cages to "get locked in" for "free the captive" RP, etc.
Tavern minigames might be fun. Those could even give out XP, if they were done in ways that can't just be done on auto... I for one would love to see arm wrestling (bonus for characters with high stamina and double bonus for those whose character size slider is at the "tall and muscular" edge), drinking games (Health bonus for endurance?), and possibly a simple board- or cardgame (magica bonus for smarts?)... possibly playable against other players instead of just NPCs?
Targeted animations allowing actual interaction with another player (pending their approval) would be good too. Come on, every hero needs a good hug sometime... (and some a kick in the...)
Duelling. Fighting with other players outside Cyrodil (that one will please the PvPers as well, since in my experience that kind never could pass up another chance to show off their big PvPness). The upcoming crown store "monster disguise" costumes (OK, right now its only a draugr, with skeleton and goblin attianable in-game, but in time I am sure more will come) would help there, alloowing some players to RP antagonists...
Non-combat and everyday-activity quests. I like the crafting writs, I like the cyrodil dailies, I would love to see more of the sort. Especially the sort that lets you revisit old regions - the combat there would be neglectable due to overlevelling, so it would have to be more the time spent doing the running & item/NPC finding part of the quest...
- Messenger daily quests where you have to deliver letters all over your alliance? Most to places as far from wayshrines as possible? Possibly to NPCs of which you get only a "area" location and have to find them yourself?
- Surveyor daily quest where you have to visit specific location and do something there (take ore sample, water sample, pick up special quest only stuff, interact with item, whatever)?
- Hunter daily quest where you get to bring home some bacon for provisoners to cook (like the fighters guild bounty in cyrodil, kill randomly chosen beasties for collecting x number meat)?
- Trader daily quest where you buy from one NPC (like the farmer near the mountains) then sell the bought stuff to a different NPC (like the trader in the city) at the other end of the map for profit?
- Patroller daily quest where you get to roam one region until you find and resolve three "bandit" encounters?
- Fisherman daily quest where you catch and deliver certain randomly choosen kinds of fish for profit and XP?
- Temple daily quest where you do something for the head priest, depending on temple, perhaps? Deliver supplies to the poor, collect healing herbs for the temple stores, exterminate undead for arkay, whatever might fit...
- Bard daily quest where you have to play a musical emote at a series of randomly choosen taverns all over your alliance? (would be better if there was a bardic guild skill line...)
- Thieves Guild (once they get done) random daily quest where you just get assigned one random house to empty a special spawn strongbox?
- Mages Guild random daily quest where you get sent to random locations to grab a special ingredients/collect special spellbooks?
- (Fighters Guild already have the daily cyrodil bounties)
- Dark Brotherhood (once introduced) random daily quest where you get a contract on some randomly choosen named NPC? Possibly one who is in hiding and you have to find first by persuading/intimidating/bribing NPCs to give you clues to the hiding spot?
(and yes, those "random quest" ideas I did nick from "Daggerfall" the first TES game I stumbled over)
The OP really made me smile and remember the various RP Enforced MUDs I used to play in the '90s and early 2000s. I've seen several variants of MUDs that attempted to reward roleplayers with XP through various means and all of them were full of players who gamed and abused the RP XP reward systems to death.
I've played games where staff members would snoop players and manually award experience. In one of my favorite MUDs, Shattered Kingdoms, nothing would thrill a player more than to be involved in an intricate RP session and suddenly see the following message: You have received Enlightenment from the Gods. While testing the Champion System on PTS, I wonder if some of the ZOS Devs played that MUD too. As much as this MUD immersed me, its enlightenment system was rift with favoritism and was very labor intensive to administer.
I've also played MUDs that had a reputation system and these systems were prone to corruption and favoritism. I also played MUDs that attempted to automate XP rewards by monitoring the number of emotes, poses, word counts, unique word counts used in says and emotes and so forth. In this sort of system, players would creatively game the system by writing so much text, much of it not truly RP.
Perhaps you have a better idea of why MMOs don't reward XP for RP?
I am Roleplaying an Argonian Exhibitionist. But since there is no way to properly show my *** to other players at, for instance, the bank, how will my special perverted way of Roleplaying generate EXP?Be the first major mmo to give exp for RPing
Star Wars Galaxies did this best in two ways.
First was the Entertainer Profession, which allowed players to buff others by playing music and dancing for them. They earned EXP by doing this, and could get access to better buffs, different songs, and different dances as they leveled up.
Entertainers could also "Image Design" your characters, where in they would "trade" with the toon to be image designed and help that player pick a look that they liked (Both parties could see the image screen, and selections.)
Again, EXP was granted for that as well.
The BEST thing about SWG's Roleplayer exp gains was a little system called Story Teller!
The Story Teller system allowed players to hand craft basic quests! That's right! You had a UI interface that gave you basic tools to create quests. Upon creation of a quest, you could load an item up with rewards, such as gold or items, and trade them to other players. Completing the Player Made quests earned NORMAL quest exp!
There was another part of the Story Teller system too. You could buy "Props" such as NPCs (Which you could "program" to say what ever you wanted them to and could either be stationary or "wandering". They also had inventories where you could place loot!), or effects (Like fire burning, smoke smoldering, or crashed ships ect ect), and PLACE them in the game world! Of course, after a certain amount of time the props would decay and despawn.
It was a great system, and I think ESO could take some ideas from it. It would go a LONG way to helping RPers gain exp the way they love best.... Player made stories!