Wolfsspinne wrote: »How do you weave housing for millions of players into the limits of Tamriel?
You can't just place 100,000 houses in the middle of nowhere, there has to be some kind of story to it.
In SWTOR that was not an issue at all, they did like: "Here you go three brand new planets and look they are filled with houses!"
In ESO that's a little bit harder, the Imperial City is like the biggest city of Tamriel but it has like 50 houses and that's it...
you won't have to wait 3 years for player housing.
there will be no player housing.
they will barely have enough time to make playable content to keep the playerbase.
MornaBaine wrote: »te]
Apparently big enough to support the Crown Store....or at least that's what ZOS is banking on.
Funny sidenote: one of the slogans Bethesda used to sell Hearthstone was "what would be an ES-game without housing?".
We know the answer: Elder Scrolls Online.
Google knows nothing of a "Bethsoft Hearthstone", care to provide some clarity? Only game it knows about is of course Blizzard's of the same name,Funny sidenote: one of the slogans Bethesda used to sell Hearthstone was "what would be an ES-game without housing?".
We know the answer: Elder Scrolls Online.
It's a pity they didn't IGNORE the demands for Justice instead.MornaBaine wrote: »Funny sidenote: one of the slogans Bethesda used to sell Hearthstone was "what would be an ES-game without housing?".
We know the answer: Elder Scrolls Online.
THIS is what I'm talkin' about. The fact that ZOS continues to outright IGNORE player expectations and desires on this subject, especially considering WHY we have those expectations and desires, is absolutely mind boggling to me.
I stand corrected, there are other ways of acquiring a house in TES games.rawne1980b16_ESO wrote: »Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
You obviously never played Oblivion or Skyrim.
Oblivion had player homes integral to the game in Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Imperial City, Leyawiin and Skingrad.
A purchasable player home in every city included in the base game.
In Skyrim there were several player homes.
Breezehome in Whiterun.
Hjerim in Windhelm.
Honeyside in Riften.
Proudspire Manor in Solitude.
Vlindrel Hall in Markarth.
All available in the base game, no DLC needed.
Morrowind you could own a home but either had to kill the owner or do certain quests.
But to say that homes were only in DLC for Oblivion and Skyrim shows you never played them and don't know how Google works or a quick search would have shown you how wrong you are without me needing to bother.
necessary to make a whole complete; essential or fundamental.
no, it will not.eserras7b16_ESO wrote: »
Pretty sure the crowd that wants housing is a lot bigger than the crowd to whom ZOS pandered with three group-or-die content updates while leaving eveyone else nothing new since release.the crowd that really would spend money on housing is not as big as you might think, and it will get even smaller as soon as the consoles enter the game.
I stand corrected, there are other ways of acquiring a house in TES games.rawne1980b16_ESO wrote: »Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
You obviously never played Oblivion or Skyrim.
Oblivion had player homes integral to the game in Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Imperial City, Leyawiin and Skingrad.
A purchasable player home in every city included in the base game.
In Skyrim there were several player homes.
Breezehome in Whiterun.
Hjerim in Windhelm.
Honeyside in Riften.
Proudspire Manor in Solitude.
Vlindrel Hall in Markarth.
All available in the base game, no DLC needed.
Morrowind you could own a home but either had to kill the owner or do certain quests.
But to say that homes were only in DLC for Oblivion and Skyrim shows you never played them and don't know how Google works or a quick search would have shown you how wrong you are without me needing to bother.
I guess we have different ideas of what "integral" means. Since you bothered answering to me, I'll do the same:necessary to make a whole complete; essential or fundamental.
Not once had I felt the need to get a house in any of the games (that I "obviously" never played, shows how much you know about me) to get a complete experience. I don't want to be the guy who's stuck by the definition of a word in an argument, but I still stand by what I've said.
You feel player housing (which is a glorified storage device) for the sake of ownership is essential for the game to be complete, I don't and I would rather have (if at all) something more meaningful; like non-instanced housing and banks only holding gold. Let's leave it at that.
I stand corrected, there are other ways of acquiring a house in TES games.rawne1980b16_ESO wrote: »Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
You obviously never played Oblivion or Skyrim.
Oblivion had player homes integral to the game in Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Imperial City, Leyawiin and Skingrad.
A purchasable player home in every city included in the base game.
In Skyrim there were several player homes.
Breezehome in Whiterun.
Hjerim in Windhelm.
Honeyside in Riften.
Proudspire Manor in Solitude.
Vlindrel Hall in Markarth.
All available in the base game, no DLC needed.
Morrowind you could own a home but either had to kill the owner or do certain quests.
But to say that homes were only in DLC for Oblivion and Skyrim shows you never played them and don't know how Google works or a quick search would have shown you how wrong you are without me needing to bother.
I guess we have different ideas of what "integral" means. Since you bothered answering to me, I'll do the same:necessary to make a whole complete; essential or fundamental.
Not once had I felt the need to get a house in any of the games (that I "obviously" never played, shows how much you know about me) to get a complete experience. I don't want to be the guy who's stuck by the definition of a word in an argument, but I still stand by what I've said.
You feel player housing (which is a glorified storage device) for the sake of ownership is essential for the game to be complete, I don't and I would rather have (if at all) something more meaningful; like non-instanced housing and banks only holding gold. Let's leave it at that.
But that's just an opinion stated as a fact. Just because YOU believe it's necessary or that others also agree, it doesn't make it more true. The mere idea that I can play the entire game without even being conscious of the feature should speak enough on how "integral" it really is.MornaBaine wrote: »I stand corrected, there are other ways of acquiring a house in TES games.rawne1980b16_ESO wrote: »Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
You obviously never played Oblivion or Skyrim.
Oblivion had player homes integral to the game in Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Imperial City, Leyawiin and Skingrad.
A purchasable player home in every city included in the base game.
In Skyrim there were several player homes.
Breezehome in Whiterun.
Hjerim in Windhelm.
Honeyside in Riften.
Proudspire Manor in Solitude.
Vlindrel Hall in Markarth.
All available in the base game, no DLC needed.
Morrowind you could own a home but either had to kill the owner or do certain quests.
But to say that homes were only in DLC for Oblivion and Skyrim shows you never played them and don't know how Google works or a quick search would have shown you how wrong you are without me needing to bother.
I guess we have different ideas of what "integral" means. Since you bothered answering to me, I'll do the same:necessary to make a whole complete; essential or fundamental.
Not once had I felt the need to get a house in any of the games (that I "obviously" never played, shows how much you know about me) to get a complete experience. I don't want to be the guy who's stuck by the definition of a word in an argument, but I still stand by what I've said.
You feel player housing (which is a glorified storage device) for the sake of ownership is essential for the game to be complete, I don't and I would rather have (if at all) something more meaningful; like non-instanced housing and banks only holding gold. Let's leave it at that.
I didn't bother to respond to you because it was kind of clear you didn't know what you were talking about. As has been amply demonstrated by others. And yes, player housing IS integral because it DOES need to exist for the game to be considered "complete" by those of us who have played and been fans of the previous TES games. Granted, to be "complete" it also needs Thieves Guild, Dark Brotherhood and a few other things as well. None of which means it DOESN'T need housing. It does.
But that's just an opinion stated as a fact. Just because YOU believe it's necessary or that others also agree, it doesn't make it more true. The mere idea that I can play the entire game without even being conscious of the feature should speak enough on how "integral" it really is.MornaBaine wrote: »I stand corrected, there are other ways of acquiring a house in TES games.rawne1980b16_ESO wrote: »Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
You obviously never played Oblivion or Skyrim.
Oblivion had player homes integral to the game in Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Imperial City, Leyawiin and Skingrad.
A purchasable player home in every city included in the base game.
In Skyrim there were several player homes.
Breezehome in Whiterun.
Hjerim in Windhelm.
Honeyside in Riften.
Proudspire Manor in Solitude.
Vlindrel Hall in Markarth.
All available in the base game, no DLC needed.
Morrowind you could own a home but either had to kill the owner or do certain quests.
But to say that homes were only in DLC for Oblivion and Skyrim shows you never played them and don't know how Google works or a quick search would have shown you how wrong you are without me needing to bother.
I guess we have different ideas of what "integral" means. Since you bothered answering to me, I'll do the same:necessary to make a whole complete; essential or fundamental.
Not once had I felt the need to get a house in any of the games (that I "obviously" never played, shows how much you know about me) to get a complete experience. I don't want to be the guy who's stuck by the definition of a word in an argument, but I still stand by what I've said.
You feel player housing (which is a glorified storage device) for the sake of ownership is essential for the game to be complete, I don't and I would rather have (if at all) something more meaningful; like non-instanced housing and banks only holding gold. Let's leave it at that.
I didn't bother to respond to you because it was kind of clear you didn't know what you were talking about. As has been amply demonstrated by others. And yes, player housing IS integral because it DOES need to exist for the game to be considered "complete" by those of us who have played and been fans of the previous TES games. Granted, to be "complete" it also needs Thieves Guild, Dark Brotherhood and a few other things as well. None of which means it DOESN'T need housing. It does.
Hence why I asked that you enlightened me on the subject. Geez.
It's important to you and others, I get it... but it isn't necessary and you're talking like the game can't be played and enjoyed without it. That's my main point.
Don't try to sell it like your perspective is the only perspective; because that is truly not the case despite how you feel about the subject and/or me.
Also, you're basically saying that, if you don't believe that housing is required, then you're no TES fan. What a ridiculous notion.
Zos actually answered housing in april 2014. They said it was not planned for ESO BUT now (2014) they added it to their development. Matt Firor stated that it will take about 2 years before they are finished because they want to do it right.
He was correct that it takes time to do it right BUT, he also answered on the Reddit AMA that they are not working on housing.
Which is it! ;-(
Zos actually answered housing in april 2014. They said it was not planned for ESO BUT now (2014) they added it to their development. Matt Firor stated that it will take about 2 years before they are finished because they want to do it right.
He was correct that it takes time to do it right BUT, he also answered on the Reddit AMA that they are not working on housing.
Which is it! ;-(
My comment is true, and you are right about the small "hardcore" group.fromtesonlineb16_ESO wrote: »Pretty sure the crowd that wants housing is a lot bigger than the crowd to whom ZOS pandered with three group-or-die content updates while leaving eveyone else nothing new since release.the crowd that really would spend money on housing is not as big as you might think, and it will get even smaller as soon as the consoles enter the game.
So, if you comment about the population wanting housing is correct, it's even more true when relating to the small 'hardcore' who are now crying the loudest over 1.6 'nerfs'.
nimander99 wrote: »I didn't take the time to read other responses but I'm sure many people have pointed out the SWTOR's precursor was Galaxies which is pretty much the preeminent 'sandbox' experience... so yeah anyhooser.
I personally have no experience with Area and Daggerfall but:
Morrowind? Didn't you had to murder the previous owner to unofficially "own" the place?
Oblivion? Mage Tower, Thieve's Den and Vile Lair were DLCs.
Skyrim? Hearth DLC.
As far as I know, no, player housing has never been an integral feature.
Don't put too much hope into ESO, I just don't see housing happening any time soon.