So after having my goes around the PTS, i think we all need to have a duscussion about about Hard CC.
As it stands now:
1. The Stun/Disoreint from Bolt Escape is unblockable.
2. The Nightblade Fear hard CC is unblockable.
I'm sure their are some i am m missing, but those are the two that come to the top of my head.
I know a made a long post a few months ago about how Sorcs were too weak, the Bolt Escape nerf was too much, but not this.....unblockable stun/disoreint....this is not what i wanted at all...this is just cheese plain and simple.
Its the same with the Nightblade...unblockable Hard CC is just lame, its poor game balance mechanics all around.
All this will do is force everyone to run Immovable all the time, and that will be that. You will see everyone in Cyrodiil running around with a big Immovable bubble around them, even those who are not wearing Heavy Armor. Is this relaly what you want ZOS?
The Solution?
1. Bolt Escape - Mana Regen Penalty removed, 50% cost increase reduced to 25%, Stun/Disoreint is blockable. this = skill perfectly balanced.
2. Nightblade Fear - Reduce cost 15%, increase duration by 2 seconds, Fear is blockable. this = skill balanced perfectly.
3. Immovable - requies 5 pieces of Heavy Armor miniumum to be able to cast it.
4. Block - Slightly increase the cost of blocking to compensate for the Nightblade fear, as we shouldn't have perma block folks either, their has to be a little give and take here.
I am open to other suggestions here, thats what this thread is for. As a Bolt Escape using Sorc i never wanted an unblockable hard CC for petes sake, thats more OP then the skill was at launch. Its a giant step backwards.
I am not biased in saying BE right now is worse OP then it was at launch...all it needed was the mana regen penalty taken away, and cost increase reduced to 25% instead of 50%, instead they went way overboard giving it an Unblockable Hard CC. Its the same with Fear, their should be no Unblockable Hard CC in this game if you want any semblance of balance whatsoever.
If this goes live, then i guess I will just have to sheild stack + Immovable. It will be no problem for me to keep 100% uptime on Stacked Sheilds + Immovable...is that really want folks want? Do we really want it to devolve and come down to this?
Please share your thoughts, give suggestions, whatever the case may be, something needs to be done, perhaps this thread and its compilation of ideas will get things moved in the right direction for the devs. We all want a fun game in the end right?
I know one thing, I don't want to win because i have a skill that has an unblockable Hard CC (Fear/Bolt Escape) that i can spam till the cows come home...i get no pleasure out of that whatsoever.
Edited by RinaldoGandolphi on February 3, 2015 3:33PM Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP
Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)
"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak