LegendaryMage wrote: »Yes, I have tried add-ons in the past and it's just my personal preference to rely on my visual ques and minimalistic interface. It's kinda easier for me to play like this than have all kinds of numbers floating around my screen (typical mmo interface), I'm more of an RPG fan.
cozmon3c_ESO wrote: »So timing is your answer for full reflect dk's? What if it's up the entire fight, do you just bolt around twisting your thumbs?
If you want to be ready to fight anyone in Cyrodiil you must use sword and board reflect because of how many dk's are on the battlefield, NA atleast. Now I dont really duel head to head, and the person above me that said people have a build to fight all opponents is not true, they swap out skills depending on the class they are fighting.
I like the on the fly, ready to fight anyone in any situation on the battlefield, and they don't have time to start swapping out abilities just to beat me. Yes your build is effective against everything that doest use RS. But RS is everywhere and 1.6 won't change that meta for 1v1's.
LegendaryMage wrote: »cozmon3c_ESO wrote: »So timing is your answer for full reflect dk's? What if it's up the entire fight, do you just bolt around twisting your thumbs?
If you want to be ready to fight anyone in Cyrodiil you must use sword and board reflect because of how many dk's are on the battlefield, NA atleast. Now I dont really duel head to head, and the person above me that said people have a build to fight all opponents is not true, they swap out skills depending on the class they are fighting.
I like the on the fly, ready to fight anyone in any situation on the battlefield, and they don't have time to start swapping out abilities just to beat me. Yes your build is effective against everything that doest use RS. But RS is everywhere and 1.6 won't change that meta for 1v1's.
Yes my fellow sorcerer, timing is so underrated you wouldn't believe it. Timing is what kills my DK opponents, not s/b.
But don't get me wrong, I played s/b since and for... Ah, who can remember...
LegendaryMage wrote: »cozmon3c_ESO wrote: »So timing is your answer for full reflect dk's? What if it's up the entire fight, do you just bolt around twisting your thumbs?
If you want to be ready to fight anyone in Cyrodiil you must use sword and board reflect because of how many dk's are on the battlefield, NA atleast. Now I dont really duel head to head, and the person above me that said people have a build to fight all opponents is not true, they swap out skills depending on the class they are fighting.
I like the on the fly, ready to fight anyone in any situation on the battlefield, and they don't have time to start swapping out abilities just to beat me. Yes your build is effective against everything that doest use RS. But RS is everywhere and 1.6 won't change that meta for 1v1's.
Yes my fellow sorcerer, timing is so underrated you wouldn't believe it. Timing is what kills my DK opponents, not s/b.
But don't get me wrong, I played s/b since and for... Ah, who can remember...
mike.gaziotisb16_ESO wrote: »I don´t think it involves any skill at all to design counter builds given the time we are into the game. People know what skills do by now.
If your build is at a significant disadvantage against sth. you built a *** build imho
Hhmm, I kindly disagree and I'll offer an obvious example.
Is Mage's build ***, because he's at a distinct disadvantage to a DK Destro build? Cause in my eyes it certainly is, he'll need to play and time his attacks much much better to beat somebody who could be an inferior player with a simple rotation: Immovable, Scales, Crushy x 3 . I don't think so, it's not crap build.
Working out counter builds is half the fun for me. I appreciate others might feel differently.
mike.gaziotisb16_ESO wrote: »I don´t think it involves any skill at all to design counter builds given the time we are into the game. People know what skills do by now.
If your build is at a significant disadvantage against sth. you built a *** build imho
Hhmm, I kindly disagree and I'll offer an obvious example.
Is Mage's build ***, because he's at a distinct disadvantage to a DK Destro build? Cause in my eyes it certainly is, he'll need to play and time his attacks much much better to beat somebody who could be an inferior player with a simple rotation: Immovable, Scales, Crushy x 3 . I don't think so, it's not crap build.
Working out counter builds is half the fun for me. I appreciate others might feel differently.
Well to be honest: I don´t like mages build and would not play it against a DK personally. I can see it working for the time staff heavies are uninterruptable. After that - not really.
If it works for him in duels against DKs thats fine. I personally believe this is due to the fact that dks are no longer used to play with 100% scale uptime in duels because the meta shifted to s&b some time ago. A crushing shock build in duels is simply unusual atm (in theory a good dk should be able to crush this).
If your build is at a significant disadvantage against sth. you built a *** build imho .
Actually crushing shock builds / scales builds are not the counter to s&b. You can be pretty well roundet with ball lightning there (I don´t play it because its a million times worse than streak in grp play).
Anyway s&b(sorc) won´t kill any serious dueler atm.
Most builds are crappy indeed.
When talking about a significant disadvantage i was not talking about duels but open pvp. Ofc you can counter every build, it is just not practical in everyday open pvp because you will have to slot niche abilities.
I like well rounded builds that can put up a fight in almost every circumstance.
Edit: To be clearer what i mean when talking about crappy builds: Take a magica s&b DK thats fighting a 2h templar with cinderstorm but without reflective scales. It´s a pure dueling build that nobody will leave a keep with. Therefor in my opinion it serves no purpose but dueling which (in my absolute personal subjective opinion) makes it a crappy build.
But thats because i don´t see dueling as something with enough standalone entertainment value . It´s just a tool to optimise my build to get better on the battlefield.
Actually crushing shock builds / scales builds are not the counter to s&b. You can be pretty well roundet with ball lightning there (I don´t play it because its a million times worse than streak in grp play).
Anyway s&b(sorc) won´t kill any serious dueler atm.
Most builds are crappy indeed.
When talking about a significant disadvantage i was not talking about duels but open pvp. Ofc you can counter every build, it is just not practical in everyday open pvp because you will have to slot niche abilities.
I like well rounded builds that can put up a fight in almost every circumstance.
Edit: To be clearer what i mean when talking about crappy builds: Take a magica s&b DK thats fighting a 2h templar with cinderstorm but without reflective scales. It´s a pure dueling build that nobody will leave a keep with. Therefor in my opinion it serves no purpose but dueling which (in my absolute personal subjective opinion) makes it a crappy build.
But thats because i don´t see dueling as something with enough standalone entertainment value . It´s just a tool to optimise my build to get better on the battlefield.
Actually crushing shock builds / scales builds are not the counter to s&b. You can be pretty well roundet with ball lightning there (I don´t play it because its a million times worse than streak in grp play).
Anyway s&b(sorc) won´t kill any serious dueler atm.
Most builds are crappy indeed.
When talking about a significant disadvantage i was not talking about duels but open pvp. Ofc you can counter every build, it is just not practical in everyday open pvp because you will have to slot niche abilities.
I like well rounded builds that can put up a fight in almost every circumstance.
Edit: To be clearer what i mean when talking about crappy builds: Take a magica s&b DK thats fighting a 2h templar with cinderstorm but without reflective scales. It´s a pure dueling build that nobody will leave a keep with. Therefor in my opinion it serves no purpose but dueling which (in my absolute personal subjective opinion) makes it a crappy build.
But thats because i don´t see dueling as something with enough standalone entertainment value . It´s just a tool to optimise my build to get better on the battlefield.Actually crushing shock builds / scales builds are not the counter to s&b. You can be pretty well roundet with ball lightning there (I don´t play it because its a million times worse than streak in grp play).
Anyway s&b(sorc) won´t kill any serious dueler atm.
Most builds are crappy indeed.
When talking about a significant disadvantage i was not talking about duels but open pvp. Ofc you can counter every build, it is just not practical in everyday open pvp because you will have to slot niche abilities.
I like well rounded builds that can put up a fight in almost every circumstance.
Edit: To be clearer what i mean when talking about crappy builds: Take a magica s&b DK thats fighting a 2h templar with cinderstorm but without reflective scales. It´s a pure dueling build that nobody will leave a keep with. Therefor in my opinion it serves no purpose but dueling which (in my absolute personal subjective opinion) makes it a crappy build.
But thats because i don´t see dueling as something with enough standalone entertainment value . It´s just a tool to optimise my build to get better on the battlefield.
This is why future legend dueling tournaments will require players to submit their 10 abilities prior to the tournament.
This should force duelers to have well rounded builds instead of just putting up counter builds right before a fight against other builds.
LegendaryMage wrote: »@mike.gaziotisb16 Sure buddy, always have time for you! Yeah, I'm glad you had fun, it was fun for me theorycrafting it as well.
To answer in order:
1) That's what happens, yes. S/B sorcs are not really a problem for me, some take longer to take down depending on how much stamina they have or regen/block cost reductions etc.
2) Yes, it cancels it entirely. Ball of light is interesting, I actually don't have problems fighting these types of sorcs (of course, I could get that morph too if I wanted to make their lives harder).
The usual problem (for them) is that most sorcs will move too far away from it. They need to stay very close to it and make it so that I'm not between the ball of light and the sorc. I usually streak with them, follow them and position myself to hopefully be able to hit them even if this is up. Doesn't work always (sometimes I hit the light behind me somehow) and prolongs fights a bit, but certainly doable as mistakes start to creep in.
As for DKs, maybe @Lhorion or Dusk could give their input, I'm pretty much doing the same that I've done in my fight with Rossh in the video for example.
Sometimes when I'm not paying attention I burn myself quite a bit with it (high dmg + 30% more damage on reflect is painful as you can imagine) but good timing sorts this out 99% of the time. If I mess up, I fight a harder fight and pay the price.
Yes, they could use immovable with scales and resto heavy attacks but then blocking is pointless or they will run out of stamina (magicka DKs) and they won't be able to kill me as I will also recharge magicka at the same time so we can go on forever like that. Immovable is not cheap on magicka builds and blocking is just too good to miss out for DKs.
3) Rapid regen is reliable, when I use degeneration I have to make sure they have no shields and it doesn't proc with crushing shock. If it did, I'd use it for sure and that would be a sick combo with quick syphon. But it would be total balance disaster so I hope they don't make it work with crushing shock. Nobody would be able to deal with that kind of damage and self heal at the same time.
This is why future legend dueling tournaments will require players to submit their 10 abilities prior to the tournament.
This should force duelers to have well rounded builds instead of just putting up counter builds right before a fight against other builds.
ezareth_ESO wrote: »
This is why future legend dueling tournaments will require players to submit their 10 abilities prior to the tournament.
This should force duelers to have well rounded builds instead of just putting up counter builds right before a fight against other builds.
Don't you mean 15 abilities? Does no one use Power Overload? ) =
ezareth_ESO wrote: »
This is why future legend dueling tournaments will require players to submit their 10 abilities prior to the tournament.
This should force duelers to have well rounded builds instead of just putting up counter builds right before a fight against other builds.
Don't you mean 15 abilities? Does no one use Power Overload? ) =
If my sorc was leveled I would use power overload. (Still a non-vet)
Some people just don't appreciate their blessings.
LegendaryMage wrote: »I will be on the pts when the maintenance is over. Hopefully you, @Araxleon, @Sypher and some others will come too. I'd love to do more fights with you guys, usually it's very empty on the pts.
I know you'll be on templates and maybe even lack some leveled skills if that book doesn't work, so no worries about it, just some casual dueling for fun and testing.
As for you and me, if the fight goes over 15 or so minutes between two sorcs (with no pots for example), we'll break it up.
LegendaryMage wrote: »I will be on the pts when the maintenance is over. Hopefully you, @Araxleon, @Sypher and some others will come too. I'd love to do more fights with you guys, usually it's very empty on the pts.
I know you'll be on templates and maybe even lack some leveled skills if that book doesn't work, so no worries about it, just some casual dueling for fun and testing.
As for you and me, if the fight goes over 15 or so minutes between two sorcs (with no pots for example), we'll break it up.
ezareth_ESO wrote: »The best way I find to nullify a streak sorc is to keep your distance from them which entirely negates the primary benefit of streak (the aoe damage and disorient range) versus ball of lightning while leaving the benefits of ball of lightning in tact. If it comes down to a race with them trying to close the distance to I always win because there isn't a sorc in the game who has more balls than I do (=
mike.gaziotisb16_ESO wrote: »ezareth_ESO wrote: »The best way I find to nullify a streak sorc is to keep your distance from them which entirely negates the primary benefit of streak (the aoe damage and disorient range) versus ball of lightning while leaving the benefits of ball of lightning in tact. If it comes down to a race with them trying to close the distance to I always win because there isn't a sorc in the game who has more balls than I do (=
Lol!
Metalxead has (to use his words) a "funky" stamina Ninja Sorc with bow that can be pretty tricky to play against for cloth+stick BoL sorcs. Since Snipe is not absorbed by BoL. His high stamina and cost reduction allows good upkeep of Immovable which is a decent counter against streak and completely negates any effect the opponents BoL might have. You might as well not use BoL for that fight if that's the morph you have.
EDIT: Obviously in open world combat you just blink away as he cannot pay the increasing cost of BE, but in duels it's a different matter altogether.
Also I'm guessing pets will now be the counter-build to the BoL caster build. Especially when the summoner has BoL himself.
LegendaryMage wrote: »I run a maximum spell cost reduction build, I doubt you can escape from me in open world pvp unless you got archmage + seducer on s/b bar.
LegendaryMage wrote: »I forgot 160 magicka regen too.