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Suggestion: Encase & Morphs

tunepunk
tunepunk
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It's quite good that the cost of the skill has been lowered a bit, but in PVE the skill is often still useless, mainly due to the fact that the world is inhabited with quite a lot of monsters that are Immune to Immobilize. Using the skill on those has no effect whatsoever, and is a total waste of magicka.

Suggestion:
  • Add a small "Damage over time" component to the Encase. That way it will still be somewhat useful against foes immune to Immobilize.
  • Change the skill so that at least the the rather weak explosion on the morph 'Shattering Prison' will take place on enemies immune to immobilize. That way it will not be a total waste of Magicka, and a small part of the skill is still effective.
  • Add the "Damage over time" component to the morph 'Restraining Prison' as well, to be somewhat useful to enemies immune to immobilize and snare.

Skill is quite useful in many cases but not against certain type of foes which renders this skill completely useless. A cast against those foes will have no effect at all. Zero immobalize, snare, and Zero benefit from other dark magic passives for a quite high mana cost. Please change it so that it will still be useful but less effective some way.

The small damage over time component even though small, will at least make the skill a little bit more useful because of other passives in the Dark Magic tree like 'Blood Magic' and/or 'Exploitation'- which i think should be changed back to it's original state since it's not consistent with other buffs, that are all applied in an active way as part of an active skill.
Edited by tunepunk on January 29, 2015 8:24AM
  • Fruity_Ninja
    Fruity_Ninja
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    Shattering Prison damage in an AOE situation is actually quite substantial, have you tried that morph? It isn't a DOT like Talons, but it comes at the end all at once. Combined with other AOE abilities it really hurts.
  • tunepunk
    tunepunk
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    I've tried it and used it a lot, but I just want them to make ut somewhat useful to equip when you play PvE, against enemies immune to Immobilize. This skill is totally useless against flying creatures for example. The final explosion is not gonna trigger because they are immune to immobalize.

    This skill has no benefit att all against any creature that is Immune to CC. It would be somewhat useful if it had a secondary effect that would stick, so that the Dark Magic passives would have an effect.
    Edited by tunepunk on January 29, 2015 3:30PM
  • Merlin13KAGL
    Merlin13KAGL
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    I'd rather nothing but the most powerful bosses have full immunity to any CC.

    Reduced effect / resistance to, sure.

    No effect at all? Doesn't make it very useful in most circumstances.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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