MADshadowman wrote: »You guys are totally mad with your tunnel vision. you only see this one thing and refuse to take a look at the system as a whole.
MADshadowman wrote: »You have stat points, skill points, champion points, armor sets, weapon sets, jewelry sets. You have all these options to optimize your build and make it work better than ever, for crying out loud, USE THEM!
MADshadowman wrote: »Merlin13KAGL wrote: »Went 1v1 yesterday with a DK for quite some time where I'd probably been down (out or resources) on live, so it's going to be doable, just differently.
This was shortly after @MADshadowman dropped a Meteor/Ice Comet on my head... Thanks for that, btw
You are right.
Oh and sorry for the meteor, but you gotta love those cute little fellas
MADshadowman wrote: »You guys are totally mad with your tunnel vision. you only see this one thing and refuse to take a look at the system as a whole.
It's a tunnel in our rear, has little to do with vision.
Our class SUCKS since months now, however you paint it.
Imagine just having to explain a new player that: "hey this is a cool mage class, where we do much better with stamina skills than magic. But wait, there's more. To use our the sorcerer class at best, remove sorcerer skills from the hotbar, because the general skills are better".MADshadowman wrote: »You have stat points, skill points, champion points, armor sets, weapon sets, jewelry sets. You have all these options to optimize your build and make it work better than ever, for crying out loud, USE THEM!
So do all the others. And this keeps a permanent gap between us and them.
Also, I wanted to slam my head on the wall when I read: "Sorcs work just fine without it. Less dps - yes, but dps is not what makes a sorc good".
In case you didn't notice yet, we can't one-click become a trial main tank. Can't play the "offtank" either, as ESO is so shallow it does not have "tank + offtanks" end game encounters.
We can't one-click become main healers, we can aspire to be an off-healer.
So, what's left? DPS. That's what we can do. And you come out fresh off the water and tell us: "dps is not what makes a sorc good".
In case reality did not pass in your home today, sorcs ALREADY had to swallow an utmost pathetic DPS, it's not like they are nerfing us from 1800 DPS to 1600, we are getting from Templar LOL levels to below.
So what makes us good? It's not tanking. It's not healing. Apparently by your say, it's not DPS.
So, what's left? Streak to flee like cowards in PvP (wheras the others tank 5-6 guys with no problem and farm them) and be the *ONE* negate bot for trials?
Which, by seeing the latest scoreboards it's not even a given, as now guilds complete content FAST and with ZERO sorcs.
Actually, they complete content fast BECAUSE they bring ZERO sorcs.
Merlin13KAGL wrote: »MADshadowman wrote: »Merlin13KAGL wrote: »Went 1v1 yesterday with a DK for quite some time where I'd probably been down (out or resources) on live, so it's going to be doable, just differently.
This was shortly after @MADshadowman dropped a Meteor/Ice Comet on my head... Thanks for that, btw
You are right.
Oh and sorry for the meteor, but you gotta love those cute little fellas
All good, I would have done the same to for you. (think it left a mark, though.)
Kinda sucks that there is zero chance of dodging out of the way, since it tracks you. (I felt honored to be deserving of such an attack - makes me feel I was being a proper thorn in the side!)
It should do environmental damage to the structure though. Figured if I was gonna have to eat it, I'd at least try to damage the building in the process.
MADshadowman wrote: »Well, my ult generation is good, so i'm throwing them left and right. You can block them and they won't do much damage, plus you can reflect them with scales and i guess defensive stance too. Whenever i hear the thunder in the sky (love that sound) i immediately block, so in case i'm the target i won't get knocked down and take lots of damage.
GreyRanger wrote: »
I hope they will fix this mess before this gets to live. I would like there to be a viable Sorcerer stamina build.
MADshadowman wrote: ».
That's why many sorcs use a destro staff with crushing shock. It's instant cast, does a good amount of damage, interrupts and can't be reflected.
MADshadowman wrote: »if you wanna heal yourself or others, it's good to have something that always works and not just if an enemy is around. it buffs my heals any time i need them. Plus: i can activate it without popping out of stealth. It is not useless at all, no matter how often anyone screams it in chat or in the forums.
YOU are the reason the dev's don't believe that sorcs are complete garbage like 90% of the game and don't buff anything other than trash pug pet builds.
Please stop defending sorcs and saying their skills are completely fine when the VAST majority of the game knows that sorcs are worthless.
Out in Cyrodiil, sorcerers are in a really good place. From the outside looking in it looks like people here are trying to get more buffs just for the sake of it. Like "this is what we do".
Out in Cyrodiil, sorcerers are in a really good place. From the outside looking in it looks like people here are trying to get more buffs just for the sake of it. Like "this is what we do".
MADshadowman wrote: »davedwildebeast wrote: »
I'm going to go get some popcorn and watch you two hash it out.....
davedwildebeast wrote: »They just announced that "The surge cooldown is being REDUCED"
MADshadowman wrote: »davedwildebeast wrote: »MADshadowman wrote: »I'm just saying that the new version of surge made my build so much better, cause staffs scale off magicka and surge boosts that, so i don't have to rely on a HoT or crit surge heals anymore, i can finally use real strong heals to heal myself to full in 3 seconds, in combination with the strong damage shields, this is really a boost in survivability and this is what matters in pvp. dps is more a pve thing and you still get a decent boost no matter what skill you like to use. It aint get more than that, and that's ok.
Another tip for those who want more dps: use entropy or surge and combat prayer to gain an additional 10% of extra damage.
In the end, with some adjustments to your build you will roughly reach the same quality of dps you had before. Just embrace it.
Ok... I think there are a few genuine misconceptions here...
1. The OLD version of surge boosted resto staff heals by more than the new 1.6 version. The old version was around a 40-50% boost to the staff damage which they scale off... its now just 20% in 1.6 so the boost from surge is half as big. Taking the mechanics of the skill aside for a moment.... mathematically surge is simply not stronger than it was before... its weaker.
2. They have buffed the heal from Blessing of restoration... that's separate... don't confuse the boost to that as being from the new surge... it isn't.
P.S. They also nerfed Combat Prayer... the damage buff was reduced from 10% down to 8.
But staffs scale off magicka now which makes the heals for a full magicka sorc way stronger and with surge they become really good. for me the heals are way stronger than they used to be in 1.5
davedwildebeast wrote: »do it properly... reduce the % of heal that you get! That way you reduce the overall heal, but at least it stays more stable in that you know you will get heals on all crits.
davedwildebeast wrote: »Yeah exactly... ANY cooldown makes the heal useless.... an RNG ride of whether you live or die.
I have no idea why they wanted to nerf this... we have no other self heal.... literally everybody (Including the other classes) noticed this, and nobody begrudged us critical surge as a result.
I just don't understand the need to nerf it on any level at all.
BUT... if they have some twisted dark hatred of Sorcs and really have to nerf it then do it properly... reduce the % of heal that you get! That way you reduce the overall heal, but at least it stays more stable in that you know you will get heals on all crits... which is a better nerf than the RNG ride that you get with any kind of cool down!
dylanjaygrobbelaarb16_ESO wrote: »davedwildebeast wrote: »Yeah exactly... ANY cooldown makes the heal useless.... an RNG ride of whether you live or die.
I have no idea why they wanted to nerf this... we have no other self heal.... literally everybody (Including the other classes) noticed this, and nobody begrudged us critical surge as a result.
I just don't understand the need to nerf it on any level at all.
BUT... if they have some twisted dark hatred of Sorcs and really have to nerf it then do it properly... reduce the % of heal that you get! That way you reduce the overall heal, but at least it stays more stable in that you know you will get heals on all crits... which is a better nerf than the RNG ride that you get with any kind of cool down!
with the new changes to crit resistance the old crit surge would be crazy op for pvp. It falls short now hopefully they can find a middle ground. if they made it so crit dots didnt proc it then you would get stronger heals, maybe even too strong for outputting aggressive dps. but with all critical hits going through and the damage being mitigated instead of the proc rate. there is a whole new world of crit procs so some type of adjustment was inevitable.
GreyRanger wrote: »It is sad that I imagine that Sorcerers probably rely on guild and weapon skills more heavily than most classes.
If the problem is really the AOE issue, which I suspect is more an imagined than real issue, it would make more sense to simply cap the AOE targets for this ability than to break it. I hope they will fix this.
I was thinking, it would not have taken much to make the Sorcerer more nearly on even footing with the other classes. Simply bumping Lightning Splash to formidable damage (boom, we have a role: ranged AOE damage) and touching up the dark magic powers to have better control (encase & rune prison) and we have a second role: control.
It is funny that the best Sorcerer builds now are really based on the bow (which is really all about the bow), vampire (which is really about the bats), or healing when you cant find a Templar (which is really about the staff). There isn't a role in which the Sorcerer's class abilities are central
This state of affairs is discouraging. I have 2 that I have stubbornly played with (1 stam 1 mag) with my good friends. It is too hard to find a PUG with a sorc. They are just a relative liability. I keep hoping ZOS will figure the class out.