MADshadowman wrote: »if you wanna heal yourself or others, it's good to have something that always works and not just if an enemy is around. it buffs my heals any time i need them. Plus: i can activate it without popping out of stealth. It is not useless at all, no matter how often anyone screams it in chat or in the forums.
MADshadowman wrote: »if you wanna heal yourself or others, it's good to have something that always works and not just if an enemy is around. it buffs my heals any time i need them. Plus: i can activate it without popping out of stealth. It is not useless at all, no matter how often anyone screams it in chat or in the forums.
MADshadowman wrote: »if you wanna heal yourself or others, it's good to have something that always works and not just if an enemy is around. it buffs my heals any time i need them. Plus: i can activate it without popping out of stealth. It is not useless at all, no matter how often anyone screams it in chat or in the forums.
YOU are the reason the dev's don't believe that sorcs are complete garbage like 90% of the game and don't buff anything other than trash pug pet builds.
Please stop defending sorcs and saying their skills are completely fine when the VAST majority of the game knows that sorcs are worthless.
MADshadowman wrote: »
If your sorc now sucks because you can't have crit surge anymore, then you're doing a lot of things wrong to begin with and probably never had a good build.
MADshadowman wrote: »I'm just saying that the new version of surge made my build so much better, cause staffs scale off magicka and surge boosts that, so i don't have to rely on a HoT or crit surge heals anymore, i can finally use real strong heals to heal myself to full in 3 seconds, in combination with the strong damage shields, this is really a boost in survivability and this is what matters in pvp. dps is more a pve thing and you still get a decent boost no matter what skill you like to use. It aint get more than that, and that's ok.
Another tip for those who want more dps: use entropy or surge and combat prayer to gain an additional 10% of extra damage.
In the end, with some adjustments to your build you will roughly reach the same quality of dps you had before. Just embrace it.
davedwildebeast wrote: »MADshadowman wrote: »I'm just saying that the new version of surge made my build so much better, cause staffs scale off magicka and surge boosts that, so i don't have to rely on a HoT or crit surge heals anymore, i can finally use real strong heals to heal myself to full in 3 seconds, in combination with the strong damage shields, this is really a boost in survivability and this is what matters in pvp. dps is more a pve thing and you still get a decent boost no matter what skill you like to use. It aint get more than that, and that's ok.
Another tip for those who want more dps: use entropy or surge and combat prayer to gain an additional 10% of extra damage.
In the end, with some adjustments to your build you will roughly reach the same quality of dps you had before. Just embrace it.
Ok... I think there are a few genuine misconceptions here...
1. The OLD version of surge boosted resto staff heals by more than the new 1.6 version. The old version was around a 40-50% boost to the staff damage which they scale off... its now just 20% in 1.6 so the boost from surge is half as big. Taking the mechanics of the skill aside for a moment.... mathematically surge is simply not stronger than it was before... its weaker.
2. They have buffed the heal from Blessing of restoration... that's separate... don't confuse the boost to that as being from the new surge... it isn't.
P.S. They also nerfed Combat Prayer... the damage buff was reduced from 10% down to 8.
I removed Surge from my bar and can still solo Upper Craglorn VR13 groups in either a pet build or without pets. Doesn't change the fact that ZOS took a core Sorcerer ability, one of the very few Sorcerer abilities worth using and made some horrible changes to it making it worthless to many Sorcerers.MADshadowman wrote: »Last but not least:
If your sorc now sucks because you can't have crit surge anymore, then you're doing a lot of things wrong to begin with and probably never had a good build. I could easily drop surge from my bar without any problems. for fighting i mostly don't use it anyway.
Now, please leave this discussion if you don't have anything constructive to add.
Thank you.
Nightreaver wrote: »Surge - Increases Weapon Damage by 20% for seconds.
So contrary to what @MADshadowman says it IS completely worthless, useless as in it does absolutely nothing, nada, zilch for anyone with a Magicka build. If you have a Magicka build and want one of the morphs then you must invest points and spend time leveling this ability even though the base ability does nothing for you other than take up a slot on your ability bar. They would need to change the base ability to Crit heals so the base ability would actually be useful to both Magicka and Stamina builds. And then have one morph add weapon damage while the other adds spell damage so both builds have damage + healing available to them, not just Stamina builds.
If you have any abilities that use DOTs then even the Crit Heal is useless in its new form. On live those DOTs provide a small heal in addition to your regular heals. In 1.6 those small, inconsequential heals are often in place of your regular heals.
Entropy gives the same 20% damage buff for about 1/4 the cost AND adds a heal. Something only Stamina builds gets with Surge. My biggest issue with Entropy is that until 1.6 Surge was one of the very few Sorcerer abilities worth putting on your bar. Now it is being replaced by yet another non-Sorcerer ability. Would really like to see an actual Sorcerer ability worthy of putting on our ability bar.
Another Sorcerer ability option is Dark Exchange. It doesn't require a target like Entropy, costs Stamina instead Magicka and can heal for about 10x the amount of Entropy over the same amount of time AND restores Magicka as well. The downside is that you lose the 20% damage buff and you are snared during the 4 seconds it takes to channel the ability. If ZOS would just remove the channeling requirement then this could be a viable replacement for Surge.I removed Surge from my bar and can still solo Upper Craglorn VR13 groups in either a pet build or without pets. Doesn't change the fact that ZOS took a core Sorcerer ability, one of the very few Sorcerer abilities worth using and made some horrible changes to it making it worthless to many Sorcerers.MADshadowman wrote: »Last but not least:
If your sorc now sucks because you can't have crit surge anymore, then you're doing a lot of things wrong to begin with and probably never had a good build. I could easily drop surge from my bar without any problems. for fighting i mostly don't use it anyway.
Now, please leave this discussion if you don't have anything constructive to add.
Thank you.
Surge was once my favorite Sorcerer ability. Now it's not even worth a slot on my bar.
What is new is that the base ability was previously useful to all Sorcerers. An important consideration for leveling Sorcerers. Sadly that is no longer the case as the base ability is completely useless to Magicka builds.MADshadowman wrote: »Power surge is the morph a sorc wants, boosts your spell power. And of course you gotta level that skill til you can morph it... nothing new, isn't it?
Yes I tried both versions, both in a pet spec and in a build without pets. Couldn't find a way to justify a slot on my ability bar in any form. I found Entropy, Hardened Ward and Dark Exchange all to be better options. True, I could achieve bigger heals when no enemy is engaged but then do I really need bigger self heals with no enemy engaged?MADshadowman wrote: »I agree, that nerfing an important skill that no one really saw as op is not a good thing. But have you tried this yet? i use it and i like it. Sue me.
Well if I hurt your little Sorc heart by what I said then I guess we are even. I feel the same way about what you said. If I have no interest in playing a Healer or a Tank and now you tell me that DPS is not what makes a Sorc good then what is left for me?MADshadowman wrote: »But sorcs have other great skills, and reading that you only see surge as THE good sorc skill kinda hurts my little sorc heart. Sorcs work just fine without it. Less dps - yes, but dps is not what makes a sorc good. Like i said i currently don't use it and my sorc performs quite well without it.
So you're saying you perform quite well without Surge and then say the real problem is no class heal???MADshadowman wrote: »Like i said i currently don't use it and my sorc performs quite well without it.
The real problem is not the change to surge, the real problems are:
[*] No class heal. Even a small to medium self heal would go a long way.
The problem with Mages Wrath is that it's really only good during when the target is below 20% health during the execute phase which seems to be lower than other class execute phase abilities for whatever reason. We need something to get us to that final 20%.MADshadowman wrote: »[*] Only 1 instant cast/instant damage ability in the whole class tree.
That one ability is mages wraith, it's the only skill you can cast instantly and that does instant damage, and the damage is very low since it's not meant to be used as a dps dealer, it's a finisher or something you can weave in between other attacks.
The new problem with that coincidently also has to do with Surge. Shock is actually three simultaneous attacks. On Live this works fine with Surge with each of the attacks having a chance to proc the heal from Surge. Now on PTS If Surge was a single attack then any crit would provide a nice heal from Surge. But since it is divided into 3 attacks then the heal will only be one third the size. And if you are proccing the fire DOT then in all likelihood you will be getting a heal equivalent to about 20 health on Live. I get more than that from Health regen.MADshadowman wrote: »That's why many sorcs use a destro staff with crushing shock. It's instant cast, does a good amount of damage, interrupts and can't be reflected.
Nightreaver wrote: »What is new is that the base ability was previously useful to all Sorcerers. An important consideration for leveling Sorcerers. Sadly that is no longer the case as the base ability is completely useless to Magicka builds.MADshadowman wrote: »Power surge is the morph a sorc wants, boosts your spell power. And of course you gotta level that skill til you can morph it... nothing new, isn't it?Yes I tried both versions, both in a pet spec and in a build without pets. Couldn't find a way to justify a slot on my ability bar in any form. I found Entropy, Hardened Ward and Dark Exchange all to be better options. True, I could achieve bigger heals when no enemy is engaged but then do I really need bigger self heals with no enemy engaged?MADshadowman wrote: »I agree, that nerfing an important skill that no one really saw as op is not a good thing. But have you tried this yet? i use it and i like it. Sue me.Well if I hurt your little Sorc heart by what I said then I guess we are even. I feel the same way about what you said. If I have no interest in playing a Healer or a Tank and now you tell me that DPS is not what makes a Sorc good then what is left for me?MADshadowman wrote: »But sorcs have other great skills, and reading that you only see surge as THE good sorc skill kinda hurts my little sorc heart. Sorcs work just fine without it. Less dps - yes, but dps is not what makes a sorc good. Like i said i currently don't use it and my sorc performs quite well without it.So you're saying you perform quite well without Surge and then say the real problem is no class heal???MADshadowman wrote: »Like i said i currently don't use it and my sorc performs quite well without it.
The real problem is not the change to surge, the real problems are:
[*] No class heal. Even a small to medium self heal would go a long way.
We had a good self heal. It was called Critical Surge. The one you are claiming to perform quite well without. If you want a heal without engaging an enemy you can also use Regeneration. A heal that ironically worked real well to heal both the caster and the pet while soloing until ZOS decided to improve pets which they started by nerfing that ability to heal pets.The problem with Mages Wrath is that it's really only good during when the target is below 20% health during the execute phase which seems to be lower than other class execute phase abilities for whatever reason. We need something to get us to that final 20%.MADshadowman wrote: »[*] Only 1 instant cast/instant damage ability in the whole class tree.
That one ability is mages wraith, it's the only skill you can cast instantly and that does instant damage, and the damage is very low since it's not meant to be used as a dps dealer, it's a finisher or something you can weave in between other attacks.The new problem with that coincidently also has to do with Surge. Shock is actually three simultaneous attacks. On Live this works fine with Surge with each of the attacks having a chance to proc the heal from Surge. Now on PTS If Surge was a single attack then any crit would provide a nice heal from Surge. But since it is divided into 3 attacks then the heal will only be one third the size. And if you are proccing the fire DOT then in all likelihood you will be getting a heal equivalent to about 20 health on Live. I get more than that from Health regen.MADshadowman wrote: »That's why many sorcs use a destro staff with crushing shock. It's instant cast, does a good amount of damage, interrupts and can't be reflected.
Zos kill surge. Now it need only for stamina build and hybrid build.
In magic dd build build surge suck. Entropy is much better.
You want use Power Surge for healing? Healing without enemy near you? LOL
Sorc could good heal in 1.5, because sorc have Surge. It give him more weapon damage -> more heal. Now all bad.
DK have ability with 30% bonus for heal. What have sorc? Nothing!
In 1.5 we have dps less then DK and NB. Now we have a chance to be the worst of all.
How come you don't understand how the skills work?MADshadowman wrote: »How come you're all so uninspired?
How come you don't understand how the skills work?MADshadowman wrote: »How come you're all so uninspired?
if you want to use surge to improve your resto-staff heals: then 1.5 surge did it better.
if you want to use surge to gain self-healing via damage: then 1.5 surge did it better
if you want to use surge to improve your destruction staf damage: then 1.5 surge did it better
was that simple enough?
davedwildebeast wrote: »How come you don't understand how the skills work?MADshadowman wrote: »How come you're all so uninspired?
if you want to use surge to improve your resto-staff heals: then 1.5 surge did it better.
if you want to use surge to gain self-healing via damage: then 1.5 surge did it better
if you want to use surge to improve your destruction staf damage: then 1.5 surge did it better
was that simple enough?
I've been trying to be as diplomatic as possible... but you just hit the nail on the head!
All have access to it, but each class has its own features.MADshadowman wrote: »You have stat points, skill points, champion points, armor sets, weapon sets, jewelry sets. You have all these options to optimize your build and make it work better than ever, for crying out loud, USE THEM!
All have access to it, but each class has its own features.MADshadowman wrote: »You have stat points, skill points, champion points, armor sets, weapon sets, jewelry sets. You have all these options to optimize your build and make it work better than ever, for crying out loud, USE THEM!
And the main feature sorc that he is bad in all roles (bad heal, bad tank, bad dd).
Merlin13KAGL wrote: »Still debating. Found an alternative to be survivable in previously survivable situations so far. Need to test in some of the uglier group dungeons/trials first though (Wayrest Garron / Spindle Praxin).
The side effect I've seen so far just makes battle feel like it requires less finesse, believe it or not.
Not as much blocking necessary, heavy's feel downright awkward vs light attacks. Resource management not as difficult as it first appeared to be.
Went 1v1 yesterday with a DK for quite some time where I'd probably been down (out or resources) on live, so it's going to be doable, just differently.
This was shortly after @MADshadowman dropped a Meteor/Ice Comet on my head... Thanks for that, btw
I think part of the problem now is that the old DPS #'s (even x10) don't necessarily apply, so it's hard to know where you need to be at.
My numbers feel low, but stuff is dropping and I'm not.
Too soon to tell.
It concerns me at this point that the finesse doesn't feel like it's there as much. Maybe it's just because it's new and clunky.
I just don't want to get cornered into needing a specific build (Pets or restro) to be class effective.
Again, we'll see.