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1.6 Siphoning strikes

glitchmaster999
glitchmaster999
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I have been doing some testing with siphoning strikes from the nightblade siphoning tree and having this ability results in a significantly large dps drop that makes it not worth the slot in most builds I have tested. 25% of weapon and spell damage in the new system is just way too steep and I feel this ability needs a bit of love. Maybe reduce the %resources it gives back and remove the penalty altogether, I think that most skills with a downside have had that downside removed so why has this one kept a penalty?

This is just my opinion on a skill I very much enjoy using and would like to hear peoples thoughts.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    The penalty does seem pretty steep now with the way buffs work. Moreover, this ability will be even more important since Focused Attacks lost 30% of its Stamina regen power. And since the weapon power buff from Sap no longer grows with each enemy hit, it is very difficult to dig out of the DPS hole that using Siphoning puts you in.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Lynx7386
    Lynx7386
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    The penalty does seem pretty steep now with the way buffs work. Moreover, this ability will be even more important since Focused Attacks lost 30% of its Stamina regen power. And since the weapon power buff from Sap no longer grows with each enemy hit, it is very difficult to dig out of the DPS hole that using Siphoning puts you in.

    Focused attacks didn't lose the stamina regen, it's on one of the morphs for the new ability.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Lynx7386 wrote: »
    The penalty does seem pretty steep now with the way buffs work. Moreover, this ability will be even more important since Focused Attacks lost 30% of its Stamina regen power. And since the weapon power buff from Sap no longer grows with each enemy hit, it is very difficult to dig out of the DPS hole that using Siphoning puts you in.

    Focused attacks didn't lose the stamina regen, it's on one of the morphs for the new ability.

    It lost 30% of its power. Currently on live it gives +40% regen; on 1.6 it gives 10%.

    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • BEZDNA
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    It is fair enough - you shudn't have hight DPS and Infinite resourses at the same time. On life server if i have Elemental Draint and Siphonint ataks on at the same time - i can crushing shock anyone an infinite amonunt of time, becous each time i use crushing shock i get back more magica then i waist on cast.
  • Aeratus
    Aeratus
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    Currently, for a character that has really high spell/weapon damage, siphoning attacks only reduces your weapon power by 11% (rather than 22% as stated), because of overcharged stats. This is because siphoning reduces the pre-overcharged amount. So if your stat is overcharged and is still overcharged even with siphoning on. you don't lose the full 22%. Then, 11% weapon power correspond to a loss of 5.5% dps.

    However, due to the removal of softcaps, siphoning attacks really does reduce your weapon power by 22%. So it's no longer worthwhile.
  • Lynx7386
    Lynx7386
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    I actually think it'd be interesting to change siphoning strikes to actually drain resources from your target. Would certainly work well against block casters if every attack from you not only drained stamina from the block itself but also leeches their stamina and magicka away.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    It doesn't make sense for a class that isn't really about sustained damage anyway. It should be enough that you are giving up a slot for it. I never understood why it needed to have a DPS reduction on top of that.
    :trollin:
  • Robocles
    Robocles
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    It doesn't make sense for a class that isn't really about sustained damage anyway. It should be enough that you are giving up a slot for it. I never understood why it needed to have a DPS reduction on top of that.

    I'm not sure I understand.
  • Samadhi
    Samadhi
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    Which toggles on PTS still have negative effects attached to them aside from Siphoning Strikes?

    Didn't Magelight get changed so that instead of reducing max Magicka it now increases max Magicka, and the penalties and bonuses for Sorcerer toggles were modified as well?

    It would make sense to reduce or remove the penalty associated with Siphoning Strikes if other toggles in game have been modified in such a way.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Darkintellect
    Darkintellect
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    Should now be 10% which scales to 6%
  • starkerealm
    starkerealm
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    It doesn't make sense for a class that isn't really about sustained damage anyway. It should be enough that you are giving up a slot for it. I never understood why it needed to have a DPS reduction on top of that.

    The basic idea behind it is, you use it on your Nightblade Tank. You get resources back with every bit of outgoing damage to take more abuse while your DPS team members back you up. But, your DPS gets penalized to bring you down into line with a normal tank... at least, in theory.
  • Darkintellect
    Darkintellect
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    Nightblade Tanks and Healers got a lot of amazing love with 1.6.

    This is coming from a Nightblade Healer. I really can't complain, however I have no real reason to use siphoning attacks anymore.
  • keni_harringtonb16_ESO
    i like the way it is now but my main gripe with 1.6 is the global cooldown and the fact it doesnt proc on shields even though it states that it says attacks and not damage so it should proc on any hit (the 3% i mean)
  • PlagueMonk
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    Nightblade Tanks and Healers got a lot of amazing love with 1.6.

    This is coming from a Nightblade Healer. I really can't complain, however I have no real reason to use siphoning attacks anymore.

    I have always used Siphoning Strikes but with the switching of many of my used skills to stamina based, I am seriously considering dropping SS and going 80% stamina based. I am hoping that will give me so much stamina/regen I won't need the constant influx anymore.


    That being said, I agree a full 22% DPS hit doesn't sound worth the trade off for a chance to get resources back at every hit......a chance.

    As others have said, just having to sacrifice a slot for it (well I have it on both bars so it doesn't turn off when i switch bars) is a HUGE trade-off in and of itself. The DPS hit should be removed entirely imho or at the MOST be -8%.

    Edited by PlagueMonk on January 31, 2015 12:47AM
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