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It's me or the new animations are simply horrible?

arnaldomoraleseb17_ESO
The animations are much more fluid now.... Ok, but them look horrible and less realistic than animations in 1.5. I think the new animations are a step back and shouldn't be implemented in live. I tried with 2h sword and 1h+shield.
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  • Elder_III
    Elder_III
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    It's just you, myself and everyone I have talked to in my multiple max size guilds likes them much more.
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  • Stumkrav
    Stumkrav
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    I like them much more, waaaaaaay more.

    They are fantastic.
  • Panda244
    Panda244
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    Haven't seen any but the staff ones, and the staff ones are...... They make the user look unintelligent.
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  • Helluin
    Helluin
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    Well... after the interview in ESO live and the passion showed working on animations, I'd feel a little uncomfortable to be so negative and harsh. :)
    Overall is a good job, personally I just don't like some things.

    - I really like bow

    - healing staff and lighting staff are nice

    - fire staff is fine but as heavy attack I prefer a lot the one in 1.5: the fire seems more held and then released like a sort of eruption; during ESO live there was a similar description about the goal to achieve but I think that HA animation in 1.5 gives more that feeling

    - with DW, I don't know what to think. Sometimes I like it, sometimes not.
    The trick with a weapon rotating before the heavy attack is choreographic but during a fight seems quite risky; it's fine anyway.
    The light attacks are ok but, with heavy attacks, turning away from the opponent looking into other directions doesn't seem the best way to fight (this applies also to 1h+shield and 2H); while attacking a target this is just for a moment.
    When I see the effect using light attacks it doesn't seem enough graceful and swimming, but it's just an impression maybe influenced by lights

    - 1h+shield: it seems fine enough but for holding the shield.
    I prefer the heavy attack from above.
    Sometimes it seems off balance but probably it's when you kill the target so the animation is different and being off balance can be understandable

    - 2H sword: I don't like it, it can be improved.
    With light attacks, without a target, it seems more a ploughman brandishing a cane or a sword for his first time than a sword master or someone trained for it. Swings should be controlled and focus should be not on the blade/weapon or away from the opponent. This happens also when you finish your opponent, but it's understandable that you get off balance without the target. Focus anyway should stay on the opponent.
    As light attacks I like a swing, while the other one not.
    Or this one is a technique I don't know or the hilt passing from an hand to the other one seems unrealistic because, doing so during an hit, you should be easily disarmed. This maybe happens when you lose your target for a moment so you get the swing animation when not hitting a target.
    Sometimes the feeling with light attacks is that there is no impact: it's not a lightsaber passing easily through a body.
    Heavy attacks seem sometimes off balance, maybe when losing target for a while. I prefer Heavy Attacks to Light Attacks but for what explained before: character turns away from the opponent looking into another direction or watching his/her weapon instead of the opponent

    Edit: I agree with Recremen, it's better replace the animations of attacks without a target with the ones with a target.



    Speaking about skills instead:
    the effect more than the animation of the spectral bow of Assassin's Will (Grim Focus) could be improved to be more spectral and shadowy.
    Edited by Helluin on January 30, 2015 10:31AM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Recremen
    Recremen
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    Specifically regarding 2-handed sword:
    The animation for light attacks changes significantly when you have a target. It is the difference between a toddler playing T-ball and a trained warrior slicing a suspended ham. With that said, there are still some improvements that could be made to this weapon:

    Heavy attack swings to the left of the character have a strange change in swing direction, from nearly vertical to nearly horizontal. They also cause your upper body to curve in on itself strangely, and your eyes follow your blade instead of focus on the target in front of you. This is not ideal.

    Heavy attack swings to the right of the character are amazing, save for one tiny detail, in that your again wind up looking away from your target. A (hopefully) simple change to how the head turns during the end of the animation should be all it needs.

    Light attack swings to the left of the character do a weird knee-thrust which makes it appear like you're about to topple over onto your back. This is strange.

    Light attack swings to the right of the character are wonderful, it's exactly how I do a type of light swing in real life, do not change.

    I don't know if you do motion capture, or watch video and design based on that, or what, but if you want help on any of that from an experienced 2-handed fighter, please please PLEASE contact me, I don't want any money I just want to make the game I play to be all it can be.

    EDIT: if it wasn't clear before, the light attacks without a target are awful, just replace them with the version that's used when you have a target.
    Edited by Recremen on January 30, 2015 3:18AM
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  • kewl
    kewl
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    Panda244 wrote: »
    Haven't seen any but the staff ones, and the staff ones are...... They make the user look unintelligent.

    Staff heavy attack is not right. There's no extension or thrust. It looks like my char has a physical disability.
  • Recremen
    Recremen
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    Update:
    Staff Attacks
    Lightning Staff
    I like the light attack fine. The heavy attack channel is great, up until the end, where there's this weird jerk if the arm to accentuate the final hit. Maybe a less weird jerk of the arm is in order.

    Fire and Ice Staves
    These have the exact same body movement so they're grouped together. They're wonderful and I love them. The heavy attack is eccentric, sure, and it wouldn't hurt to also have a backhand version like with all the melee weapons, but it's still a unique and interesting animation set. Light attack is a basic thrust, nothing for or against it. It's fine.

    Restoration Staff
    I see the direction you're trying to take it, but a drawing-back animation is weird on a beam attack. If you used a particle effect that travels from the target to the player instead of a beam, this animation would be excellent, but idk, it's not awful or anything. I'd definitely change the full-body twitch you do at the end of a heavy attack, though. Light attack is fine, nice basic point hit.

    Dual-Wield

    Only 3 issues here:
    • Your light attacks change drastically depending on if you have a target or not. It looks dreadful when you don't have a target, but fine when you do have a target.
    • The light attacks are also really choppy when done in rapid succession. Like, it appears that you just stop the first animation and wind up in the beginning of the second animation
    • Heavy attacks cause your face to turn away from your opponent. This is not desired. Keeping your eyes on your opponent is really important. Or at least facing in front of you, and not down on the ground to either side.

    One-Handed and Shield

    Oh boy. What on earth are you even doing with the shield? I know it doesn't actually "block" anything unless you're holding block, but let's at least pretend for authenticity, eh? ;-) The shield should not be behind your body when you are atacking in front of you, nor should it be held horizontally. This might be more difficult for your animators to coordinate, but long story short is that an attack while using a shield doesn't look anything like a standard 1-handed attack. Also the same issues with facing away from your target apply on heavy attacks and light attacks without a target.

    Bow

    I like it. It's a little weird that the arrows just kinda get pulled off your back instead of out of the quiver, but I really don't mind all that much. There may be people who do, however, who knows!

    Again, if you need people with lots of experience to show off some moves, I'm sure there are boatloads of people in the community who would be happy to help, myself included.
    Edited by Recremen on January 30, 2015 3:17AM
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  • Casdha
    Casdha
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    Fire staff Heavy attack reminds me of this one movie where they tried to curve bullets ;)

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  • Cody
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    I have used the new Bow, DW, and 2H animations: I loved them all.

    don't know about shield and staves.
  • The_Great_Maldini
    The_Great_Maldini
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    The animations are much more fluid now.... Ok, but them look horrible and less realistic than animations in 1.5. I think the new animations are a step back and shouldn't be implemented in live. I tried with 2h sword and 1h+shield.

    Yes, it's definitely you.
  • Grunim
    Grunim
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    I adore the new lightning staff animations and I definitely want to do more heavy attacks just so I can feel BA!
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  • themizario
    themizario
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    Troll thread?
  • adriant1978
    adriant1978
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    The fire and frost staff heavy attacks are giving me serious issues in 1st person. The way my character pulls their hand to the right before releasing the attack makes me instinctively want to follow the movement of their hand and draws my attention away from my target. It was nicely focused around the target before. Don't get why they changed it.
    Edited by adriant1978 on January 30, 2015 8:48AM
  • Tavore1138
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    Not keen (DW). Seem OK (1h/Sh).

    Flurry and it's morphs are just weird, I think you'd need an extra arm joint to be able to do it.

    As I said on a similar thread these moves look like they were designed for a console whereas the originals felt more like they were meant for a PC - make of that what you will...
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  • arnaldomoraleseb17_ESO
    themizario wrote: »
    Troll thread?

    Are you really sure that you have seen the new animations in PTS server??? Have you used a 2 handed sword???

    Yesterday I play with 2handed sword and compared it with 1.5 and I have to say that heavy attacks, light attacks and uppercut animations are way better in 1.5.

    PTS animations look more fluid but less realistic, more cartoonish and arcade.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
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