Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Sorcerer 1.6: High level solo PVE strategies?

Iselin
Iselin
✭✭✭✭✭
✭✭✭
I wanted to separate this out from the general Sorcerer 1.6 thread because that one is a mish mash of PVP concerns and VR group content concerns with a couple of us trying to figure out how to deal with groups of normal mobs in VR areas now that the Inner Light / Critical Surge / Elemental Ring / Immovable combo no longer works.

And I'm talking about Sorcerers with staves who are not vampires. We know all about stamina weapon based skills and vamp skills.

I'm also not talking about soloing Craglorn group content, just plain groups of 4 or 5 normals or normals + one strong that are a regular part of solo content in VR zones.

1-50 is not an issue at all because the damage we do and the mob's HPs scale at a reasonable and predictable rate. Although, I have to add, that with the new feature that PVE mobs have CC immunity on the same basis as players, any strategy that relied on re-applying an AOE root to keep the mobs pinned down while you DPS them from distance won't work so well any more. But in those levels large groups only exists in public dungeons and instanced group dungeons. It's rare to see groups of linked mobs larger than 3 even in Coldharbour delves.

The fun starts in the VR levels where your damage acquires a total different relationship to mob mitigation and HPs and the same thing that used to kill them before VR levels by casting twice or 3 times, will now take 4 or 5 casts to do the same thing. Plus the linked mob groups grow into larger packs of 4 or 5 in the open world as you level up.

At low levels, I've used Overload in the past to deal with groups in delves and the open world. It works pretty well but the damage/mob HP ratio is manageable.


So, fellow staff using sorcerers, have you found anything that works that lets us deal with packs... hopefully without relying on an Ultimate?

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    I have no problem killing some mob groups with unstable familiar, using damage shields and/or resto heals while desummoning it.
    When ready, I through in a Meteor, preferably Shooting Star so I gain it more often, to make quick work of the mobs. But that's not a requirement.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    ToRelax wrote: »
    I have no problem killing some mob groups with unstable familiar, using damage shields and/or resto heals while desummoning it.
    When ready, I through in a Meteor, preferably Shooting Star so I gain it more often, to make quick work of the mobs. But that's not a requirement.

    Well I admit to always having been petophobic in this game. The magicka reduction penalty and the need to use a spot in both bars always put me off.

    Now that one of those two problems is gone, I'm more open to using them.

    ... anything that works :)
  • acortner_ESO
    acortner_ESO
    ✭✭
    Use Critical Surge, Shattering Prison, Wall of Flame and then spam Impulse. Should be everything you need. Can always jump into Overload for extra. Overload adds an additional hotbar as well, you could put Lightning Flood and Thundering presence here for added DPS.
  • Exstazik
    Exstazik
    ✭✭✭✭
    He's very angry for Surge changes :)
    http://www.youtube.com/watch?v=GSkZbUZ_qas
Sign In or Register to comment.