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Please rework racial passives in 1.6, the gap between races is ridiculous in pts, especially in PVP

Verdwhisper
Verdwhisper
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Basically, if you want to play magicka build, you have to choose altmer, breton or dummer to be good.

If you want to play stamina build, redguard, imperial, kahjiti are must.

This is not how you want to encourage play style flexibility.

Reroll? Maybe, except I have spent 10 months on my char and I can dump it like nothing ever happened.

And btw, what patch 1.6 has done is pretty much nerf our v14 characters to v1-v3 and we have to grind up all again (no real new game content) to be as good as we are in 1.5. The difference is, this time, it takes even longer. I don't quite like this idea.

I know for ZOS, 1.6 is a game relaunch, so we, beta testers (except we paid them) have done our job.

So, good job! Everyone! Please enjoy your new exciting grind journey in 1.6!

Sorry, just cannot stop the sarcasm here. I guess I am just too old and too tired to grind again. I know ZOS has done a lot, the champion system looks great, it is new and it needs a lot of tweaks, racial passives after soft cap removal is definitely an issue ZOS should look at. Please do not ignore this problem. Thanks.
  • Amsel_McKay
    Amsel_McKay
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    They want you to reroll so you go for the 10% sub bonus...
  • SanderBuraas
    SanderBuraas
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    I agree. Imperials, for example, have such great passives in comparison to others. Perhaps they should replace the percentages in racial passives with numbers that increase with level, or perhaps adjust all the percantages to be aligned with eachother.
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

  • SanderBuraas
    SanderBuraas
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    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.
  • Aeratus
    Aeratus
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    If you want to play stamina build, redguard, imperial, kahjiti are must.
    Actually, just Redguard and Imperial. Khajiit does not belong in this list.

    The +10% stam from Redguard and Imperial gives a flat +5% dps. Furthermore, Imperial gets a ridiculous amount of +health, which means you can allocate even more points into stam. The +6% crit on Khajiit will only return +3% dps, and the rest of the Khajiit racials are totally useless for PVE dps.
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Aeratus wrote: »
    If you want to play stamina build, redguard, imperial, kahjiti are must.
    Actually, just Redguard and Imperial. Khajiit does not belong in this list.

    The +10% stam from Redguard and Imperial gives a flat +5% dps. Furthermore, Imperial gets a ridiculous amount of +health, which means you can allocate even more points into stam. The +6% crit on Khajiit will only return +3% dps, and the rest of the Khajiit racials are totally useless for PVE dps.

    Also talking about pvp here
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Smepic wrote: »
    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.

    How powerful they are is really subjective. It is totally dependent on the player's POV.

    That point aside, if racials weren't powerful, what would be the point of having them? Why not just nix the concept altogether? Why not have any racial abilities period? Or go the other way-just have one race?

    I could go on, but really there is no point. I have no doubt ZoS will readjust some racial passives they think need it, but i truly doubt they are going to fine-tune all of them so there are more or less equal, because see my second paragraph again.
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Smepic wrote: »
    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.

    How powerful they are is really subjective. It is totally dependent on the player's POV.

    That point aside, if racials weren't powerful, what would be the point of having them? Why not just nix the concept altogether? Why not have any racial abilities period? Or go the other way-just have one race?

    I could go on, but really there is no point. I have no doubt ZoS will readjust some racial passives they think need it, but i truly doubt they are going to fine-tune all of them so there are more or less equal, because see my second paragraph again.
    I agree with your point. But you also don't want to see this, LF1 sorc for trial, Altmer only, LF1 Nb for vdsa, Redguard and imperial only.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Smepic wrote: »
    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.

    How powerful they are is really subjective. It is totally dependent on the player's POV.

    That point aside, if racials weren't powerful, what would be the point of having them? Why not just nix the concept altogether? Why not have any racial abilities period? Or go the other way-just have one race?

    I could go on, but really there is no point. I have no doubt ZoS will readjust some racial passives they think need it, but i truly doubt they are going to fine-tune all of them so there are more or less equal, because see my second paragraph again.
    I agree with your point. But you also don't want to see this, LF1 sorc for trial, Altmer only, LF1 Nb for vdsa, Redguard and imperial only.

    I completely agree with that. However the type of player that makes those type of request/recruiting messages are going to make those same types of messages using some other arbitrary stat/playstyle as a measuring stick if not racial passives. Its best to just play(whatever game it is) the best you can or want to and ignore the "have to have/be X to roll with me" crowd. You'll have a much better experience.
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Smepic wrote: »
    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.

    How powerful they are is really subjective. It is totally dependent on the player's POV.

    That point aside, if racials weren't powerful, what would be the point of having them? Why not just nix the concept altogether? Why not have any racial abilities period? Or go the other way-just have one race?

    I could go on, but really there is no point. I have no doubt ZoS will readjust some racial passives they think need it, but i truly doubt they are going to fine-tune all of them so there are more or less equal, because see my second paragraph again.
    I agree with your point. But you also don't want to see this, LF1 sorc for trial, Altmer only, LF1 Nb for vdsa, Redguard and imperial only.

    I completely agree with that. However the type of player that makes those type of request/recruiting messages are going to make those same types of messages using some other arbitrary stat/playstyle as a measuring stick if not racial passives. Its best to just play(whatever game it is) the best you can or want to and ignore the "have to have/be X to roll with me" crowd. You'll have a much better experience.

    yeah, you are right, just I cannot survive in best endgame guild anymore except a reroll. Sad.
  • Reverb
    Reverb
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    But is Dunmer DK still the race+class apotheosis? I can't imagine ZoS would screw with that.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Leeric
    Leeric
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    I don't see why people complain about racial abilities unless your minimum/maxing, it won't be to much of a factor.

    There won't ever be specific LF such and such race, at least out of guilds designed to run that way. Like someone else said, Id hate to see the passives be completely insignificant as then there would be no point in having races.

    I agree some of the races could use a slight buff, but all in all i think they are good where they are at.
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    Leeric wrote: »
    I don't see why people complain about racial abilities unless your minimum/maxing, it won't be to much of a factor.

    There won't ever be specific LF such and such race, at least out of guilds designed to run that way. Like someone else said, Id hate to see the passives be completely insignificant as then there would be no point in having races.

    I agree some of the races could use a slight buff, but all in all i think they are good where they are at.
    not in pts 1.6.
  • GreyBrow
    GreyBrow
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    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.
  • Wizzo91
    Wizzo91
    ✭✭✭✭✭
    Smepic wrote: »
    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.

    How powerful they are is really subjective. It is totally dependent on the player's POV.

    That point aside, if racials weren't powerful, what would be the point of having them? Why not just nix the concept altogether? Why not have any racial abilities period? Or go the other way-just have one race?

    I could go on, but really there is no point. I have no doubt ZoS will readjust some racial passives they think need it, but i truly doubt they are going to fine-tune all of them so there are more or less equal, because see my second paragraph again.
    I agree with your point. But you also don't want to see this, LF1 sorc for trial, Altmer only, LF1 Nb for vdsa, Redguard and imperial only.

    Never seen that in chat.. has to be on the US server :disagree:
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Digiman
    Digiman
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    Basically, if you want to play magicka build, you have to choose altmer, breton or dummer to be good.

    If you want to play stamina build, redguard, imperial, kahjiti are must.

    This is not how you want to encourage play style flexibility.

    Reroll? Maybe, except I have spent 10 months on my char and I can dump it like nothing ever happened.

    And btw, what patch 1.6 has done is pretty much nerf our v14 characters to v1-v3 and we have to grind up all again (no real new game content) to be as good as we are in 1.5. The difference is, this time, it takes even longer. I don't quite like this idea.

    I know for ZOS, 1.6 is a game relaunch, so we, beta testers (except we paid them) have done our job.

    So, good job! Everyone! Please enjoy your new exciting grind journey in 1.6!

    Sorry, just cannot stop the sarcasm here. I guess I am just too old and too tired to grind again. I know ZOS has done a lot, the champion system looks great, it is new and it needs a lot of tweaks, racial passives after soft cap removal is definitely an issue ZOS should look at. Please do not ignore this problem. Thanks.

    You realize you need to spend skill points to use those racials right? If you don't like them you can invest them into something that will help you in your other skill lines.
  • Knootewoot
    Knootewoot
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    ✭✭✭
    New in the Crown store. Race change.

    They said it would never happen with Vanguard, until the cash shop came in. Racials where part of that game too.

    I chose Breton NB because it would be a great magicka NB but due to softcaps i could also be a good stamina NB. But now i wish i made an imperial instead though as now i want to focus on one build (and i prefer Stamina).

    Ill just wait for crown store.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Aevric
    Aevric
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    Smepic wrote: »
    If you quit, can i have your stuff?

    In all seriousness, the whole point of racial abilities was to give some difference between the races and have the choosing of one of them mean something. Sucks you put a lot of time into a character only to have the racial you are accustomed to changed, but this is an MMO. This sort of thing is expected.

    * Developers revamp stuff
    * Game gets shaken up
    * Players have to make adjustments
    * Wait some period of time and repeat

    That's just the way it goes in an MMO. Been that way as long as i can remember. If you can't roll with it, prolly best to jump ship on the whole genre asap. Because the amount of time ZoS let some things ride is not normal for bigger name MMO's imo. I am seriously surprised there hasn't been at least one other major update of this magnitude in the better part of the year ESO has been live.

    I don't think the issue with racial passives are how they each fit to one playstyle, but how they are so different in regard to how powerful they are, which they should not be.

    How powerful they are is really subjective. It is totally dependent on the player's POV.

    That point aside, if racials weren't powerful, what would be the point of having them? Why not just nix the concept altogether? Why not have any racial abilities period? Or go the other way-just have one race?

    I could go on, but really there is no point. I have no doubt ZoS will readjust some racial passives they think need it, but i truly doubt they are going to fine-tune all of them so there are more or less equal, because see my second paragraph again.
    I agree with your point. But you also don't want to see this, LF1 sorc for trial, Altmer only, LF1 Nb for vdsa, Redguard and imperial only.

    I completely agree with that. However the type of player that makes those type of request/recruiting messages are going to make those same types of messages using some other arbitrary stat/playstyle as a measuring stick if not racial passives. Its best to just play(whatever game it is) the best you can or want to and ignore the "have to have/be X to roll with me" crowd. You'll have a much better experience.

    This.
    Arrogant twits already impose group position conditions, blowing people off if they're: the wrong spec, using the wrong weapon, can't excede XXX dps, bblah, blah, blah.
    One more condition won't be any worse, unless you're one of those sheep that MUST respec to be one of the FOTM in order to gain acceptance.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Slightly off-topic:

    Some of you guys are acting like this is FFXI and it really isnt.

    To qualify that statement, in FFXI(Final Fantasy XI) you mostly have one character. With that character you can level every job in the game. You do all the major battles, unlock all goodies etc with the one character. Just the one, so you of course become attached to it. I had the same character for 11 years on that game.

    Think about that, same character for 11 years.

    So maybe you can understand why i find it a bit difficult to understand the seeming reluctance of some of you all to just roll another character. I mean if FotM is a big part of your playstyle, would a view of characters as being more disposable not be ideal? Especially in a game that encourages players to reroll to try new configurations(though of course that was curtailed a bit thanks to RMT i will concede)?

    OK, you can get back to assuring everyone that Masser, Secunda, and the whole of Aetherius are crashing down because of passive racial differences of all things.
  • killedbyping
    killedbyping
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    Revamp Racial passives !
  • Reremnu
    Reremnu
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    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    They do not have the same effect, on live we have soft caps. On PTS there are no soft caps.
    Edited by Reremnu on January 29, 2015 8:07AM
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Reremnu wrote: »
    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    They do not have the same effect, on live we have soft caps. On PTS there are no soft caps.

    They now have the effect they always were supposed to have. Soft caps made the racials useless before because anyone could hit the softcap, racial or not. Now racials finally work.
  • Tonnopesce
    Tonnopesce
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    Knootewoot wrote: »
    New in the Crown store. Race change.

    They said it would never happen with Vanguard, until the cash shop came in. Racials where part of that game too.

    I chose Breton NB because it would be a great magicka NB but due to softcaps i could also be a good stamina NB. But now i wish i made an imperial instead though as now i want to focus on one build (and i prefer Stamina).

    Ill just wait for crown store.


    Not to mention that all.....ALL the best nb skills for magika has been converted into stamina so... no more op magika build my friend...
    Signature


  • Morvul
    Morvul
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    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    wrong...
    on live: many racials get limited by softcaps
    on 1.6: no limits
  • Sharee
    Sharee
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    Morvul wrote: »
    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    wrong...
    on live: many racials get limited by softcaps
    on 1.6: no limits

    I do not believe when the game designer balanced racials, they thought "wait, 10% is too much!.... no just let them have it, it will be cut off by soft caps anyway".

    In other words, softcaps were not considered when balancing racials. Which means the races with % bonus to stats were gimped until now (compared to what they were supposed to get)
    Edited by Sharee on January 29, 2015 8:28AM
  • MasterSpatula
    MasterSpatula
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    ✭✭✭✭✭
    The advantages of each race were listed on screen at character creation. In any earlier TES game, you picked Breton or Altmer for mage or you were screwed. At least in ESO you have three races to choose from.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.
    oh, u r that dummer dk? sure u r fine with the racial passives, u made me laugh.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Morvul wrote: »
    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    wrong...
    on live: many racials get limited by softcaps
    on 1.6: no limits
    So these races who were limited before 1.6 finally can have an advantage and you want to take it away?

    Because I can!
  • Morvul
    Morvul
    ✭✭✭✭✭
    Bashev wrote: »
    Morvul wrote: »
    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    wrong...
    on live: many racials get limited by softcaps
    on 1.6: no limits
    So these races who were limited before 1.6 finally can have an advantage and you want to take it away?

    not at all.
    I was just pointing out that the guy wo argued that nothing changes with 1.6 is actually wrong.

    personally, I will still enjoy playing my Orc casters.
    (even though at live I give up ~5% effectiveness, and with 1.6 I will give up ~8% effectiveness - compared to breton or Altmer casters)
  • Verdwhisper
    Verdwhisper
    ✭✭✭
    GreyBrow wrote: »
    FOR THE LOVE OF ALL THAT IS HOLY, PLEASE LEARN HOW TO DO MATH

    1. they nerfed all base stats by 40%
    2. if you have a 12% max health racial, its actually LESS effective than it is on live, because you get a 12% increase of 40% less.
    3. they increased everything by a factor of 10.

    What this means is that if you have a base health of 20,000, and you have the imperial racial, your health is 22,400.

    ON LIVE, if you have a base health of 2,000, and you have the imperial racial, your health is 2,240.

    THE RACIALS HAVE EXACTLY THE SAME EFFECT ON LIVE AS THEY DO IN 1.6 PTS. A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE IS A 12% DIFFERENCE.

    I am so ridiculously sick of pugs who don't know basic game mechanics coming on the forums and blowing them up about something that is not even an issue.

    For someone who thinks they know everything, I will just give you an example.
    In PVP, most sorcs try to get as big magicka pool as they can, the more magicka u have, the more dps you have and the stronger ward you have. For those dont have 10% mag increase mag passives, the gap between them and altmer/breton are wider. Altmer/breton can manage to get 28k mag in 1.6, others 25k at best, In terms of ward value, it will have a gap over 2k (on live, 100 at best)and that one will make you lose, not mention they have better dps.
    Edited by Verdwhisper on January 29, 2015 11:18AM
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