fougerec99b16_ESO wrote: »AssaultLemming wrote: »I knew that they would fail to think about heals in a smart way.
When in town you're not healing, you're spamming and if it cuts down on that I'll do a happy dance.
fougerec99b16_ESO wrote: »I don't steal anything but I did accidentally kill someone's livestock and it was awesome. Bad guy moved, arrow went wide, killed a cow and ended up a fugitive from justice living in the woods until the heat died down.
That is exactly what I want in an Elder Scrolls game and what I hoped the Justice System would allow for.
nimander99 wrote: »So what its sounding like to me is if the container is 'owned' then you have to steal it. If its in the open world then its lootable? ummmm that sound like an Elder Scrolls game to me, so... what are we talking about?
AssaultLemming wrote: »fougerec99b16_ESO wrote: »AssaultLemming wrote: »I knew that they would fail to think about heals in a smart way.
When in town you're not healing, you're spamming and if it cuts down on that I'll do a happy dance.
It's been a while since I did the solo quests, but aren't there quests that happen in the cities that require you to fight mobs? If so, does this not make the chance of healing someone accidentally quite high?
AssaultLemming wrote: »fougerec99b16_ESO wrote: »AssaultLemming wrote: »I knew that they would fail to think about heals in a smart way.
When in town you're not healing, you're spamming and if it cuts down on that I'll do a happy dance.
It's been a while since I did the solo quests, but aren't there quests that happen in the cities that require you to fight mobs? If so, does this not make the chance of healing someone accidentally quite high?
I don't understand why many containers in dungeons count as stealing... Is some gobbo really going to run up to a local town guard complaining I stole his carrot?
Other than that I find the system to be quite entertaining. Wonderful time killer at the absolute very least.
Malpherian wrote: »If I kill a town guard can I loot their armor and weapons?
lordrichter wrote: »Rebeccas04nub18_ESO wrote: »The problem is, about 95% of the containers in a city, town, business or abode are steal-only containers. I'm REALLY hoping ZOS cuts this back to no more than 1/2 before it goes live.
I am hoping that they do not do this, actually.
I can see them making a few more open world containers so they they are free, but anything that should reasonably be owned, and not abandoned, should have a theft associated with it.
My only real concern about theft is any place where an NPC quest giver or shopkeeper is hiding behind stuff that can be stolen. If it is possible to accidentally steal it while trying to interact with the NPC, that would not be good.
There was one shopkeeper in Oblivion, Bravil as I recall, that was hiding behind stacks of bottles and it was too easy to take the bottles.
Not really much of justice system. Do what you like, get killed by the guards and you are a 'perfect' citizen again. Do your crime whilst 'starkers' and all is well and good.
Are you finding they're less common in delves?For those talking about provisioning items being everywhere - yes they are at this time on live. The ratio on PTS atm is not the same however. Spent last two days in towns and elsewhere looking for loots to compare and the difference is quite noticable. Noticing this and reporting it is out of whack has nothing to do with not wanting to participate in justice system like the OP.
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Not really much of justice system. Do what you like, get killed by the guards and you are a 'perfect' citizen again. Do your crime whilst 'starkers' and all is well and good.
It comes down to the fact that the game has changed significantly from what you are used to.
There is no 'normal' pre 1.6 game life, it doesn't exist. The game is now (well soon to be) this, not that.
What you are 'used' to doing pre 1.6 is considered stealing in 1.6 there is no way around that.
In every other ES game it was this way as well, it honestly should have been this way the entire game, but it wasn't. Now it is.
Sounds harsh, but its a reality. There is nothing we can do to change it and they sure aren't going back to the way it was, so adapt and survive.
Are you finding they're less common in delves?For those talking about provisioning items being everywhere - yes they are at this time on live. The ratio on PTS atm is not the same however. Spent last two days in towns and elsewhere looking for loots to compare and the difference is quite noticable. Noticing this and reporting it is out of whack has nothing to do with not wanting to participate in justice system like the OP.
So I see a 'green' icon on the thread subject and come looking for some real ZOS discussion only to find it's just another moderation comment.ZOS_TristanK wrote: »Hey, all. We've removed an off-topic conversation from this thread. We want to give everyone a gentle reminder to report posts that you feel violate the code of conduct rather than replying. Engaging the comment usually side tracks the thread. Thanks for your understanding.
Not really much of justice system. Do what you like, get killed by the guards and you are a 'perfect' citizen again. Do your crime whilst 'starkers' and all is well and good.
Killing someone isn't justice? I think you just have to suspend your disbelief for a moment and remember death is only not a big deal because it's a game.
you must be from Texas if you don't think even the death penalty is harsh enough!
Jennifur_Vultee wrote: »I remember saying many times I didn't want to participate in the justice system and every time someone would say, "If you don't want to participate you can just opt out." I tried the public test server today and I have the option in gameplay settings to "Prevent Attacking Innocents" yet no option to "Turn Justice System off". So I guess the "opt out" people kept talking about was basically "Don't loot anything ever again outside mobs and dungeons." I have a provisioning character who's materials will all go bad once the new patch goes live so I guess I have no choice but to run dungeons for provisioning materials since I can no longer get them in towns in the hundreds of containers there.
I did try the theft thing and had accumulated 15 lockpicks, was spotted by one random maid and was confronted by the next guard I came close to, I had to pay a 5 gold fine and lost the lockpicks. All lockpicks, provisioning/crafting materials I saw were steal only, as were recipes and racial style motifs. So I'm guessing those will now be in the cash shop as "convience items" for people like me who don't want to spend half the day trying to steal provisioning/crafting materials just to lose them because one person spots you.
Just wanted to put my 2 Gold in. Head out to Shornhelm (Rivenspire) and go up to the upper part of the Town where you had to quest to free it from the Baron. You will find just about everything is still lootable and is not flagged. The Barracks however had every single container set to "opened" already and there was a ton of Guards in there so that Motif farming spot is out. But the rest of the upper Town is loaded with chests, barrels, desks, etc free for looting without a single NPC is sight. There is literally NO REASON for ZoS to give Players a get-out-of-jail-free card in regards to theft in ESO once 1.6 is Live. Looting a container that doesn't belong to you to acquire Provisioning ingredients is theft, no matter how you try and justify it.
EDIT: The Dune corridor (between the 2 halves of the City) in Reaper's March also has tons of freely lootable containers for Provisioning ingredients just like Live.
Jennifur_Vultee wrote: »I remember saying many times I didn't want to participate in the justice system and every time someone would say, "If you don't want to participate you can just opt out." I tried the public test server today and I have the option in gameplay settings to "Prevent Attacking Innocents" yet no option to "Turn Justice System off". So I guess the "opt out" people kept talking about was basically "Don't loot anything ever again outside mobs and dungeons." I have a provisioning character who's materials will all go bad once the new patch goes live so I guess I have no choice but to run dungeons for provisioning materials since I can no longer get them in towns in the hundreds of containers there.
I did try the theft thing and had accumulated 15 lockpicks, was spotted by one random maid and was confronted by the next guard I came close to, I had to pay a 5 gold fine and lost the lockpicks. All lockpicks, provisioning/crafting materials I saw were steal only, as were recipes and racial style motifs. So I'm guessing those will now be in the cash shop as "convience items" for people like me who don't want to spend half the day trying to steal provisioning/crafting materials just to lose them because one person spots you.
Valen_Byte wrote: »... You go from being able to find hundreds of mats in just a few min. to having to search for hours for the same amount.
...
So now it has gone from hundreds of mats in just a few minutes, to being comparable to the other crafts?
Stonesthrow wrote: »Jennifur_Vultee wrote: »I remember saying many times I didn't want to participate in the justice system and every time someone would say, "If you don't want to participate you can just opt out." I tried the public test server today and I have the option in gameplay settings to "Prevent Attacking Innocents" yet no option to "Turn Justice System off". So I guess the "opt out" people kept talking about was basically "Don't loot anything ever again outside mobs and dungeons." I have a provisioning character who's materials will all go bad once the new patch goes live so I guess I have no choice but to run dungeons for provisioning materials since I can no longer get them in towns in the hundreds of containers there.
I did try the theft thing and had accumulated 15 lockpicks, was spotted by one random maid and was confronted by the next guard I came close to, I had to pay a 5 gold fine and lost the lockpicks. All lockpicks, provisioning/crafting materials I saw were steal only, as were recipes and racial style motifs. So I'm guessing those will now be in the cash shop as "convience items" for people like me who don't want to spend half the day trying to steal provisioning/crafting materials just to lose them because one person spots you.
Hit up a fence and pay some gold to "launder" the items and then they are no longer stolen… meaning you won't lose if caught by a guard.
Also I believe you can cook with stolen items and the created consumables are not considered stolen. have to confirm that, been busy.
Indeed. And I for one like all I hear about the new justice system, and would not want it to be as it is not instead. Even as provisioner on my main.This is really pointless to discuss in this fashion any further. The truth is they would have to remove the justice system to let someone play the way it was.
And once they are laundered and placed on a Guild Store or sold via Chat NOBODY buying it will have any idea if it was a stolen item or not. That means at some point after 1.6 is Live many of the listings for sale will probably be Laundered items, so you ALL are taking part in a criminal enterprise whether you want to or notStonesthrow wrote: »Hit up a fence and pay some gold to "launder" the items and then they are no longer stolen… meaning you won't lose if caught by a guard.
Also I believe you can cook with stolen items and the created consumables are not considered stolen. have to confirm that, been busy.
DanielMaxwell wrote: »A true opt-out from the justice system would mean not being able to interact with items flagged as "owned" , attack friendly NPC's (including livestock owned by said friendly NPC's) , and unable to heal players with active bounties or heat . ZOS would also have flag everything that that is intended to be part of the justice system so that those who opt-out would not be able to interact with those objects.
some how I do not think ZOS is going to make that effort at coding a true opt-out for the justice system.