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Should Uppercut Range be Nerfed?

Der_Deutsche_Hase
I'm wondering how many others agree with me that uppercut range should be nerfed. I get tired of being uppercutted from 10-15 feet away from the blade swing, and as a low level, it's usually the death of you because of stun time, if you're low on stamina.



I don't know how to post a poll, so just type yes or no if you agree.
Edited by Der_Deutsche_Hase on January 28, 2015 2:17PM
  • BBSooner
    BBSooner
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    Since the range isn't "15+ feet" no ... no I don't think it should be nerfed.
  • Der_Deutsche_Hase
    BBSooner wrote: »
    Since the range isn't "15+ feet" no ... no I don't think it should be nerfed.

    Well it sure feels like it is. I run away from the target and he is like 15 feet away and I'm all sudden flung up in the air and 2-3 hit afterwards.

    What is the actual range btw?
  • BBSooner
    BBSooner
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    BBSooner wrote: »
    Since the range isn't "15+ feet" no ... no I don't think it should be nerfed.

    Well it sure feels like it is. I run away from the target and he is like 15 feet away and I'm all sudden flung up in the air and 2-3 hit afterwards.

    What is the actual range btw?

    7 meters, 5 meters is the base range for melee attacks iirc.
  • Iago
    Iago
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    I'm wondering how many others agree with me that uppercut range should be nerfed. I get tired of being uppercutted from 10-15 feet away from the blade swing, and as a low level, it's usually the death of you because of stun time, if you're low on stamina.



    I don't know how to post a poll, so just type yes or no if you agree.

    No no no no, please quit asking ZOS to nerf things, people asked for so many nerfs They decided to nerf the plaeyr base too and now we are B2P
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Lynx7386
    Lynx7386
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    No, it shouldn't. Great swords are going to have longer reach than daggers.

    The difference is only 2 meters. Blocking will stop an uppercut, use it.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Der_Deutsche_Hase
    Iago wrote: »

    No no no no, please quit asking ZOS to nerf things, people asked for so many nerfs They decided to nerf the plaeyr base too and now we are B2P

    This is my first nerf thread. I've been playing for two hours today and during quests NPC's keep uppercutting me from a massive range, and it's quite annoying.
    BBSooner wrote: »

    7 meters, 5 meters is the base range for melee attacks iirc.
    Sure does not feel like it.
    Edited by Der_Deutsche_Hase on January 28, 2015 2:23PM
  • dharbert
    dharbert
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    BBSooner wrote: »
    BBSooner wrote: »
    Since the range isn't "15+ feet" no ... no I don't think it should be nerfed.

    Well it sure feels like it is. I run away from the target and he is like 15 feet away and I'm all sudden flung up in the air and 2-3 hit afterwards.

    What is the actual range btw?

    7 meters, 5 meters is the base range for melee attacks iirc.

    Then the OP is correct. 5 meters is more than 15 feet. Over 21 feet at 7 meters.
  • BBSooner
    BBSooner
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    Lynx7386 wrote: »
    No, it shouldn't. Great swords are going to have longer reach than daggers.

    The difference is only 2 meters. Blocking will stop an uppercut, use it.

    This.
  • Iago
    Iago
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    Iago wrote: »

    No no no no, please quit asking ZOS to nerf things, people asked for so many nerfs They decided to nerf the plaeyr base too and now we are B2P

    This is my first nerf thread. I've been playing for two hours today and during quests NPC's keep uppercutting me from a massive range, and it's quite annoying.

    I hate it too so I try to use Stone fist or any other ability that will knock them down, then just hit them fast and hard and knock 'em down again if you need to.


    I apologize if I sounded like an a dub there are just wayyyyyyy too many nerf threads (In my opinion)
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • BBSooner
    BBSooner
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    dharbert wrote: »
    BBSooner wrote: »
    BBSooner wrote: »
    Since the range isn't "15+ feet" no ... no I don't think it should be nerfed.

    Well it sure feels like it is. I run away from the target and he is like 15 feet away and I'm all sudden flung up in the air and 2-3 hit afterwards.

    What is the actual range btw?

    7 meters, 5 meters is the base range for melee attacks iirc.

    Then the OP is correct. 5 meters is more than 15 feet. Over 21 feet at 7 meters.

    Pretty sure the OP is just mistaken on unit of measurement on ESO instead of making "meter to feet" conversions on the fly during gameplay. Occam's Razor and all.
  • Der_Deutsche_Hase

    dharbert wrote: »
    Then the OP is correct. 5 meters is more than 15 feet. Over 21 feet at 7 meters.

    Thank you. So then it doesn't make sense why a sword should have the same range as a damn bow.
  • Der_Deutsche_Hase
    Lynx7386 wrote: »

    Blocking will stop an uppercut, use it.

    So a regular block should stop it? I thought you had to dodge it with stamina, which is extremely costly at low levels.
    BBSooner wrote: »

    Pretty sure the OP is just mistaken on unit of measurement on ESO instead of making "meter to feet" conversions on the fly during gameplay. Occam's Razor and all.

    Actually here in the US I use feet. And in this situation I happened to be correct, but you are right, I did my measurement on the fly.
    Edited by Der_Deutsche_Hase on January 28, 2015 2:34PM
  • Celless
    Celless
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    Hi OP,

    You will have to use block to defend against Uppercut or time your dodge. If an enemy is already performing the wind-up animation, you most likely cannot out run it.

    When you see the yellow-bright charging lines coming from an enemy, you can block that attack to disorient the enemy. When the enemy is disoriented with the purple spinning halo, a heavy attack will knock the enemy down and allow you to turn the tide of some of these earlier battles.
  • Der_Deutsche_Hase

    Celless wrote: »
    Hi OP,

    You will have to use block to defend against Uppercut or time your dodge. If an enemy is already performing the wind-up animation, you most likely cannot out run it.

    When you see the yellow-bright charging lines coming from an enemy, you can block that attack to disorient the enemy. When the enemy is disoriented with the purple spinning halo, a heavy attack will knock the enemy down and allow you to turn the tide of some of these earlier battles.

    Thanks for the help. I'll try this out. I thought being it a sword and all you could just run out of sword range, but it seems I'm was wrong. Still though, I think it should be nerfed in terms of range.
  • Lynx7386
    Lynx7386
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    The unit conversions aren't avcurate. The game calls it 7 meters, but it obviously isn't 21 feet. 21 feet would roughly be the equivalent of the height of 3-4 player characters laying head to foot, and it isn't that far when you're using the attack.

    Bows have a range of 28 meters as far as the game is concerned, but the visual distance is more like 50 feet.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • BBSooner
    BBSooner
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    Lynx7386 wrote: »

    Blocking will stop an uppercut, use it.

    So a regular block should stop it? I thought you had to dodge it with stamina, which is extremely costly at low levels.
    BBSooner wrote: »

    Pretty sure the OP is just mistaken on unit of measurement on ESO instead of making "meter to feet" conversions on the fly during gameplay. Occam's Razor and all.

    Actually here in the US I use feet. And in this situation I was correct.

    No, you guessed at a distance (since ESO distances do not correlate with real world lengths - not really) and it happened to fit within a real world conversion (which didn't apply to ESO).

    So are you saying you can recognize that the arch of a sword on your character makes sense to be 5 meters or 15 (!) feet, and not that you were just picking a wildly long distance and used a unit of measurement that you were used to.
    Edited by BBSooner on January 28, 2015 2:39PM
  • Vunter
    Vunter
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    Celless wrote: »
    Hi OP,

    You will have to use block to defend against Uppercut or time your dodge. If an enemy is already performing the wind-up animation, you most likely cannot out run it.

    When you see the yellow-bright charging lines coming from an enemy, you can block that attack to disorient the enemy. When the enemy is disoriented with the purple spinning halo, a heavy attack will knock the enemy down and allow you to turn the tide of some of these earlier battles.

    Thanks for the help. I'll try this out. I thought being it a sword and all you could just run out of sword range, but it seems I'm was wrong. Still though, I think it should be nerfed in terms of range.
    So.. You started the game, you don't know the basic mechanic and you think you can determine what deserves to be nerfed.
    ..Good for you.
  • GreyBrow
    GreyBrow
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    yes
  • Lied
    Lied
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    Sure... remove the cast time while you're at it
  • Der_Deutsche_Hase
    Lied wrote: »
    Sure... remove the cast time while you're at it

    Sure, if you lower the damage dealt by blocking it.
  • Artemiisia
    Artemiisia
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    Iago wrote: »
    I'm wondering how many others agree with me that uppercut range should be nerfed. I get tired of being uppercutted from 10-15 feet away from the blade swing, and as a low level, it's usually the death of you because of stun time, if you're low on stamina.



    I don't know how to post a poll, so just type yes or no if you agree.

    No no no no, please quit asking ZOS to nerf things, people asked for so many nerfs They decided to nerf the plaeyr base too and now we are B2P

    lol comment of the day :)
  • Iago
    Iago
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    Artemiisia wrote: »
    Iago wrote: »
    I'm wondering how many others agree with me that uppercut range should be nerfed. I get tired of being uppercutted from 10-15 feet away from the blade swing, and as a low level, it's usually the death of you because of stun time, if you're low on stamina.



    I don't know how to post a poll, so just type yes or no if you agree.

    No no no no, please quit asking ZOS to nerf things, people asked for so many nerfs They decided to nerf the plaeyr base too and now we are B2P

    lol comment of the day :)

    Lol I thought it was clever I am glad someone else agrees
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Should Uppercut Range be Nerfed?

    No it shouldn't. Evade or block it.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    If you block, it knocks the npc off balance. Or just roll dodge. Stop yelling nerf.
  • Der_Deutsche_Hase
    If you block, it knocks the npc off balance. Or just roll dodge. Stop yelling nerf.

    I wonder why people say the same thing that 10 others have said.

    Also the thing with blocking it at a low level is it takes 50% of your health, if wearing light armor probably 75%.

    But yes, thanks for the blocking tip guys. :)
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