ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Grasshopper wrote: »How does everyone know this with this other changes to abilities?
We have not tested anything yet so we cannot make judgments yet. It could be a simple matter of new rotations for the sorc. We did see that v.Curse did get buffed but we have no numbers or anything at this point,
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?
Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?
Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?
Seriously, I'm speechless at ZOS' stance on sorcerers and nightblades. We have useless dps for endgame (and I mean trials, not VR dungeons), nightblades have a number of bugged skills 1 year into the game going live.
At this point, might as well remove the classes and give everyone the DK skill trees.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Surge is nerfed in any regard. The damage increase from surge was over 50% (which was needed) and now it's only 20%. We'll see, how this works.
There are some nice changes. But I have expected more, especially when it comes to pets. They have nerfed the familiar, and only buffed one twilight morph. I have expected more when it comes to pets. They still need 2 slots O.o what the hell ZoS ? The only good buffs that I see so far, is daedric curse and lightning form. But we'll have to test the other things first.
Overall, Sorc is the looser again. Have you seen the Dragonknight and Templar buffs ? Yes.... Dragonknight and buff should not be mentioned in 1 and the same sentence. I haven't even read Nightblade, because I have no clue, how Nightblade works.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Surge is nerfed in any regard. The damage increase from surge was over 50% (which was needed) and now it's only 20%. We'll see, how this works.
There are some nice changes. But I have expected more, especially when it comes to pets. They have nerfed the familiar, and only buffed one twilight morph. I have expected more when it comes to pets. They still need 2 slots O.o what the hell ZoS ? The only good buffs that I see so far, is daedric curse and lightning form. But we'll have to test the other things first.
Overall, Sorc is the looser again. Have you seen the Dragonknight and Templar buffs ? Yes.... Dragonknight and buff should not be mentioned in 1 and the same sentence. I haven't even read Nightblade, because I have no clue, how Nightblade works.
I've been posting on these forums for weeks that Pets were going to be underwhelming in 1.6. Pets are simply impossible to balance in MMOs as they are either completely OP or totally UP. Developers err for caution and go UP every time.
Pets need to be removed from the Sorcerers class skills if the class ever wants to improve.
The benefit of curse is the exploitation passive, which gives a large increase in dps. .
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Yeah, you're right. I've been playing stamina sorc for so long that I don't even remember what the magicka skills do.
I saw, they have done something with it. But I didn't understand it to be honest.
What exactly did they change ?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I saw, they have done something with it. But I didn't understand it to be honest.
What exactly did they change ?
I saw, they have done something with it. But I didn't understand it to be honest.
What exactly did they change ?
(Sorry for double post)
Now I see it ! Only 3% crit chance+ now ? O.O This can't be true. Sorc passives are soooo crappy.
I saw, they have done something with it. But I didn't understand it to be honest.
What exactly did they change ?
(Sorry for double post)
Now I see it ! Only 3% crit chance+ now ? O.O This can't be true. Sorc passives are soooo crappy.
there has to be one class the DKs can slaughter endlessly in 1.6 what better class than us sorcs LOL! ZoS really does listen to players.....
we didnt want B2P or F2P......we got it because they listened.
we told them sorcs need some serious attention, well.....
ZoS destroyed us (on paper until someone confirms it on pts and after pts patches).....
we told them DKs need to be toned down....
ZoS listened again and buffed the crap out of them lol YAY ZOS!
we can all rejoice though as the DKs get this coupled with their sword and shield charge gap closer.....
"If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target."
Ignore CC immunity and always chase your opponent. There you go, you have extended range that will pull you towards them once they are CC immune.
not to mention the other BUFFS to damage they got AND a ZERO cost weapon crit and spell crit spell.........
Rook_Master wrote: »People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.
Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...
So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.
Rook_Master wrote: »People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.
Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...
So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.
Rook_Master wrote: »People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.
Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...
So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.