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Sorcerer are getting weaker in PVE with 1.6? Surge loses usefulness in magica builds

Eucken
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At the moment a lot of the damage comes from increasing our weapon damage and that is also with the help of surge.

I have about 174 weapon damage at the moment and my surge gives me another 82. So would be an increase of weapon damage by about 47%.

No with the change to the new buff system we only get an increase in weapon or magica dmg by 20% so we would lose about 27% points in dmg increase of our abilitys.

This nerf seems allready quite big, but not only that, but the Entropy skill from the Mage Guild tree line get changes, so that it gives you the same 20% dmg increase(the Major Sorcery buff) in magica dmg.
However it also gives you additional to the dmg, a life leech and from the passiva in the mage guild another 2% in magica and magica regeneration.

It seems to me that the whole Power Surge morph is utterly useless.

Edited by Eucken on January 27, 2015 7:31PM
  • Kilandros
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    The whole class is utterly useless. Don't bother at this point. Move onto DK or NB.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Grasshopper
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    How does everyone know this with this other changes to abilities?

    We have not tested anything yet so we cannot make judgments yet. It could be a simple matter of new rotations for the sorc. We did see that v.Curse did get buffed but we have no numbers or anything at this point,
    Edited by Grasshopper on January 27, 2015 7:26PM
    Bug and Theorycrafter since beta.
  • Khivas_Carrick
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    @Grasshopper‌ is right, and frankly with everything gaining a new value and tool tip number, we have no idea how much certain attacks will hit for, so hang on and wait it out.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Kilandros
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    How does everyone know this with this other changes to abilities?

    We have not tested anything yet so we cannot make judgments yet. It could be a simple matter of new rotations for the sorc. We did see that v.Curse did get buffed but we have no numbers or anything at this point,

    I admire your optimism. After you've wasted significant time trying to make Sorcerer work, however, you'll wish you had just listened to those of us who had already invested significant time trying to make Sorcerer work and who told you to not waste your time.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Valencer
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    Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?
  • Eucken
    Eucken
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    Valencer wrote: »
    Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?

    Yes but you won't need weapon dmg for a magica build ,since the magica weapon now base there dmg on spell dmg and not on weapon dmg anymore
  • Joy_Division
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    Valencer wrote: »
    Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?

    IF I understand 1.6 correctly, getting weapon power (read: abilities based off stamina) and spell damage (read: abilities based off magicka) is pointless because sorcs DPSing for trials and the like will use one or the other.

    And we don't need to "wait it out" to know the 1 second cooldown on the heal component is a slap in the face.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Flaminir
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    Valencer wrote: »
    Instead of crit heals, you now get both a weapon damage boost and a spell damage boost. I thought Sorcerers wanted more DPS for trials and the like?


    All magicka build Sorc DPS abilities now scale off spell power not weapon power... making the weapon damage boost useless. The morph with spell power boost does NOT have a heal. Huge huge nerf.

    Also with the way the new buff system works, it looks like on face value the OP is correct & this has reduced the increase to our damage quite significantly as well..... Now 20%, was closer to 50%.

    Whilst we won't know the full impact for a few days when we've all spent some time on PTS and looked at the Champion passives etc, after reading the patch notes I have to say I'm feeling really really let down on the Sorc front. :(


    GM of the Unholy Legacy
    PC/EU/EP
  • Flaminir
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    Every Sorc knew we needed a heal... so after all the outcry when they announced the original Surge nerf what do they do?

    Nerf it some more! :(
    Edited by Flaminir on January 27, 2015 7:43PM
    GM of the Unholy Legacy
    PC/EU/EP
  • daemonios
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    Seriously, I'm speechless at ZOS' stance on sorcerers and nightblades. We have useless dps for endgame (and I mean trials, not VR dungeons), nightblades have a number of bugged skills 1 year into the game going live.

    At this point, might as well remove the classes and give everyone the DK skill trees.
  • Kilandros
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    daemonios wrote: »
    Seriously, I'm speechless at ZOS' stance on sorcerers and nightblades. We have useless dps for endgame (and I mean trials, not VR dungeons), nightblades have a number of bugged skills 1 year into the game going live.

    At this point, might as well remove the classes and give everyone the DK skill trees.

    Just roll a DK. My DK is only VR2 and only Rank 10 in Cyrodiil, but the Champion System means the VR won't matter and whatever, I'll just reclaim those Alliance Ranks I guess.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Dracane
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    Surge is nerfed in any regard. The damage increase from surge was over 50% (which was needed) and now it's only 20%. We'll see, how this works.

    There are some nice changes. But I have expected more, especially when it comes to pets. They have nerfed the familiar, and only buffed one twilight morph. I have expected more when it comes to pets. They still need 2 slots O.o what the hell ZoS ? The only good buffs that I see so far, is daedric curse and lightning form. But we'll have to test the other things first.

    Overall, Sorc is the looser again. Have you seen the Dragonknight and Templar buffs ? Yes.... Dragonknight and buff should not be mentioned in 1 and the same sentence. I haven't even read Nightblade, because I have no clue, how Nightblade works.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Flaminir
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    I just counted THREE nerfs to Surge for Magicka based Sorcs! They've got the hatrick folks!

    I know the song says that 'Three is the magic number'.... but they've taken it too literally!

    1. You can no longer have both a heal & damage buff
    2. The damage buff looks like its been more than halved.
    3. There is now a cooldown on the heal leading to a healing nerf.
    Edited by Flaminir on January 27, 2015 8:16PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Leon119
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    1.6 is a huge buff to sorc. every1 saying otherwise just read what they did to surge and nothing else >.> even crit surge is working now in PVP like every1 was complaining
  • Kilandros
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    Dracane wrote: »
    Surge is nerfed in any regard. The damage increase from surge was over 50% (which was needed) and now it's only 20%. We'll see, how this works.

    There are some nice changes. But I have expected more, especially when it comes to pets. They have nerfed the familiar, and only buffed one twilight morph. I have expected more when it comes to pets. They still need 2 slots O.o what the hell ZoS ? The only good buffs that I see so far, is daedric curse and lightning form. But we'll have to test the other things first.

    Overall, Sorc is the looser again. Have you seen the Dragonknight and Templar buffs ? Yes.... Dragonknight and buff should not be mentioned in 1 and the same sentence. I haven't even read Nightblade, because I have no clue, how Nightblade works.

    I've been posting on these forums for weeks that Pets were going to be underwhelming in 1.6. Pets are simply impossible to balance in MMOs as they are either completely OP or totally UP. Developers err for caution and go UP every time.

    Pets need to be removed from the Sorcerers class skills if the class ever wants to improve.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Dracane
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    Kilandros wrote: »
    Dracane wrote: »
    Surge is nerfed in any regard. The damage increase from surge was over 50% (which was needed) and now it's only 20%. We'll see, how this works.

    There are some nice changes. But I have expected more, especially when it comes to pets. They have nerfed the familiar, and only buffed one twilight morph. I have expected more when it comes to pets. They still need 2 slots O.o what the hell ZoS ? The only good buffs that I see so far, is daedric curse and lightning form. But we'll have to test the other things first.

    Overall, Sorc is the looser again. Have you seen the Dragonknight and Templar buffs ? Yes.... Dragonknight and buff should not be mentioned in 1 and the same sentence. I haven't even read Nightblade, because I have no clue, how Nightblade works.

    I've been posting on these forums for weeks that Pets were going to be underwhelming in 1.6. Pets are simply impossible to balance in MMOs as they are either completely OP or totally UP. Developers err for caution and go UP every time.

    Pets need to be removed from the Sorcerers class skills if the class ever wants to improve.

    I know you and your propaganda. After seeing these patchnotes, I totally agree.
    So giving Pets a crit chance and AoE resistance is the solution ? There are small other buffs, but they won't have a big impact. As long as they drain 2 slots, you're not going to see them in my company.

    And they still have not removed the 15% health regen passive O.o I was sure, they would.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Aeratus
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    At first I didn't like the sorc changes, but on a second thought they aren't that bad.

    First, the removal of the surge heal for magicka builds isn't that big of an issue, because this surge heal isn't necessary for end-game dps in trials. Also, NBs will become squishier in trash pulls in Sanctum because the damage mitigation from veil of blades is getting nerfed. So sorcs aren't the only class that are getting squishier.

    Second, the big boost is that daedric curse can now be used when there are multiple sorcs. Additionally, the unification of magicka into spell damage benefits the combination of crushing shock and daedric curse (together with the +spell damage from surge), whereas in the past, curse was lame because sorcs has to focus into weapon damage rather than spell damage. The benefit of curse is the exploitation passive, which gives a large increase in dps.

    Although not stated, I believe they will eventually improve crystal fragment's instant proc.

    So sorc looks fine to me, and if this is actually true, I look forward to out-dps'ing the DKs out there with my sorc.
    Edited by Aeratus on January 27, 2015 8:26PM
  • Dracane
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    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?
    Edited by Dracane on January 27, 2015 8:27PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Kilandros
    Kilandros
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    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?

    Exploitation got nerfed too.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Aeratus
    Aeratus
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    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?
    Yeah, you're right. I've been playing stamina sorc for so long that I don't even remember what the magicka skills do.

    But at least it's good that curse is coming back into the rotation again.
  • Dracane
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    Kilandros wrote: »
    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?

    Exploitation got nerfed too.

    I saw, they have done something with it. But I didn't understand it to be honest.
    What exactly did they change ?
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • cozmon3c_ESO
    cozmon3c_ESO
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    I noticed they stuck the pet buffs in the monster section for some reason, but it basically says what they said they were buffing pets to on the ESO live back in December.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Kilandros
    Kilandros
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    Dracane wrote: »
    Kilandros wrote: »
    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?

    Exploitation got nerfed too.

    I saw, they have done something with it. But I didn't understand it to be honest.
    What exactly did they change ?

    The critical strike chance buff is decreasing from +15% to +3%. But now it will also apply to allies for 15 seconds at rank 1, and 30 seconds at rank 2.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Dracane
    Dracane
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    Dracane wrote: »
    Kilandros wrote: »
    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?

    Exploitation got nerfed too.

    I saw, they have done something with it. But I didn't understand it to be honest.
    What exactly did they change ?

    (Sorry for double post)
    Now I see it ! Only 3% crit chance+ now ? O.O This can't be true. Sorc passives are soooo crappy.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Gorthax
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    Dracane wrote: »
    Dracane wrote: »
    Kilandros wrote: »
    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?

    Exploitation got nerfed too.

    I saw, they have done something with it. But I didn't understand it to be honest.
    What exactly did they change ?

    (Sorry for double post)
    Now I see it ! Only 3% crit chance+ now ? O.O This can't be true. Sorc passives are soooo crappy.

    there has to be one class the DKs can slaughter endlessly in 1.6 what better class than us sorcs LOL! ZoS really does listen to players.....

    we didnt want B2P or F2P......we got it because they listened.

    we told them sorcs need some serious attention, well.....

    ZoS destroyed us (on paper until someone confirms it on pts and after pts patches).....

    we told them DKs need to be toned down....

    ZoS listened again and buffed the crap out of them lol YAY ZOS!

    we can all rejoice though as the DKs get this coupled with their sword and shield charge gap closer.....

    "If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target."

    Ignore CC immunity and always chase your opponent. There you go, you have extended range that will pull you towards them once they are CC immune.

    not to mention the other BUFFS to damage they got AND a ZERO cost weapon crit and spell crit spell.........
    Edited by Gorthax on January 27, 2015 8:44PM
  • Rook_Master
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    People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.

    Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...

    So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.
    Edited by Rook_Master on January 27, 2015 8:48PM
  • Dracane
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    Gorthax wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Kilandros wrote: »
    Dracane wrote: »
    Aeratus wrote: »
    The benefit of curse is the exploitation passive, which gives a large increase in dps. .

    No .Daedric Curse is not in the dark magic tree, it does not cause the exploit passive. Or what do you mean ?

    Exploitation got nerfed too.

    I saw, they have done something with it. But I didn't understand it to be honest.
    What exactly did they change ?

    (Sorry for double post)
    Now I see it ! Only 3% crit chance+ now ? O.O This can't be true. Sorc passives are soooo crappy.

    there has to be one class the DKs can slaughter endlessly in 1.6 what better class than us sorcs LOL! ZoS really does listen to players.....

    we didnt want B2P or F2P......we got it because they listened.

    we told them sorcs need some serious attention, well.....

    ZoS destroyed us (on paper until someone confirms it on pts and after pts patches).....

    we told them DKs need to be toned down....

    ZoS listened again and buffed the crap out of them lol YAY ZOS!

    we can all rejoice though as the DKs get this coupled with their sword and shield charge gap closer.....

    "If the target of Fiery Grip is unable to be pulled to you for any reason, you will now be pulled to the target."

    Ignore CC immunity and always chase your opponent. There you go, you have extended range that will pull you towards them once they are CC immune.

    not to mention the other BUFFS to damage they got AND a ZERO cost weapon crit and spell crit spell.........

    I agree, it's ridiculous. I think it's clear now: ZoS are Dragonknight fans. Everyone who calls the Reflective scale "nerf" a nerf, can meet me in my dark aldmeri torture cellar.

    I thought, my eyes are playing tricks when I saw, that DK did only receive buffs instead of needed nerfs. The buff to fiery grip looks really nasty. Fiery grip has a huge range and melee DKs will become so mighty now. We'll have to see, I don't wanna put up a fight again. I feel sorry, if Gina and co. get sad while reading this, after weeks of hard work.

    But yea.... I would have expected a bit more for Sorc.
    Edited by Dracane on January 27, 2015 8:52PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Eucken
    Eucken
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    People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.

    Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...

    So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.

    I was mainly talking aout pve and power surge as mentioned it titel and in the comment
  • Leovolao
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    People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.

    Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...

    So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.

    Except you won't be maximizing your spell damage and healing at the same time. Also, the increase in spell and wep power got nerfed to *** since is now % base instead of a flat value. For example: my crit surge was giving me a flat 80 weapon power, for this to even come close in 1.6 I would have to be at around 400 (400 * 0.2 = 80) unbuff weapon power to receive this same value. Not going to happen.
    Furthermore Crit surge heal now has a 1 second cooldown, this mean the heal is subject to proc out of low dmg dots or skills making you waste your high damage abilities.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Erock25
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    People thinking this is a nerf are dead wrong. Crit Surge got a HUGE buff in 1.6.

    Crit Resistance no longer lowers the chance to crit, just the damage. So now Crit Surge will actually work in AvA. It will give huge heals, in fact, since you can easily get huge spell crit with inner light, etc...

    So now Sorcs will be getting heals in AvA from every other attack. Now, combine that with the uncapped AoE damage, and holy *** this could actually be really OP.

    @Rook_Master‌

    You can only get a crit surge heal from one attack every second so being in an AOE situation has little to do with it. No matter how many targets you have, you will only be getting healed 65% of one attack per one second. That might happen on a 50 dmg tick of Entropy, a 250 dmg Pulsar attack, or a 800 dmg crystal frag. Even assuming you crit every second exactly when the 1 sec internal cooldown was up, you are looking at best adding a small amount of HPS.
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