Is this a joke or what?Funkopotamus wrote: »<--SNIP-->
What I would like to know is exactly where we failed?
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My question is this.. How did we the fans fail?
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So I ask for your thought's .. Was it we the fans' fault for the game going BTP/P2W? Are we to blame because there are simply not enough of us?
ESO has essentially taken the same path as SWTOR, with the added bonus that by getting rid of the p2p model they may do better on console sales. It just strikes me as an entirely financial decision.
ESO was announced for console from the get-go. The console market, like it or not, is a big and probably necessary source of profit for Bethesda and the Elder Scrolls franchise. Has been since Morrowind.
Do you really think it makes sense to charge console players a subscription fee? Do you really think that was ever planned?
Also, consider what happened to Playstation owners with Skyrim. They didn't get any of the bug fixes or DLC until long after those things were released on XBox, ostensibly because of technical difficulties with Sony's hardware/software. I suspect there will be similar inconsistencies between platforms with ESO.
This console release, and the B2P model that goes with it, isn't a failure at all. It's incredibly ambitious.
Funkopotamus wrote: »"EQ/AsheronsCalls player myself" Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
ESO has essentially taken the same path as SWTOR, with the added bonus that by getting rid of the p2p model they may do better on console sales. It just strikes me as an entirely financial decision.
1)ESO was announced for console from the get-go. The console market, like it or not, is a big and probably necessary source of profit for Bethesda and the Elder Scrolls franchise. Has been since Morrowind.
Do you really think it makes sense to charge console players a subscription fee? Do you really think that was ever planned?
2)Also, consider what happened to Playstation owners with Skyrim. They didn't get any of the bug fixes or DLC until long after those things were released on XBox, ostensibly because of technical difficulties with Sony's hardware/software. I suspect there will be similar inconsistencies between platforms with ESO.
This console release, and the B2P model that goes with it, isn't a failure at all. It's incredibly ambitious.
It's not even just the lackluster endgame- a ton of people never got to it to decide it was lackluster because the VR grind was so bad they dropped the game in the first couple ranks.
I play other MMO's and prefer ESO due to the community, so it was nothing to do with US.
LonePirate wrote: »The PC players never failed ZOS. Rather, ZOS failed us.
Funkopotamus wrote: »Honestly I am reading post after post on these forums as well as other forums everything from hate to love over the upcoming BTP/P2W system.
What I would like to know is exactly where we failed?
I understand as a SubFee MMO that there needs to be a steady number of subscribers for the game to stay alive. "EQ/AsheronsCalls player myself" Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
I admit I was a console hold out until 13 days ago when I broke down and bought the PC version. I have a friend that works at GS and he told me ESO console release had been rolled back AGAIN till sometime NEXT YEAR. He told me they had just gotten an update about it and it was on the wall right there in front of me on the shelf release date 1/1/16 so I said hell with it and finally bought the PC version for $70.00 now 10 days after that..... this announcement comes along and I feel like I was robbed lol.
I was one of the people that WANTED the game to stay sub fee based even on the XBONE.
My question is this.. How did we the fans fail? Did the people holding the purse strings come to this decision because of the number of sub's are to low? Or was this the plan all along? To just get the game running and make the fans pay for a prolonged beta test and then drop everything to open a cash shop?
I just do not understand how a game with the reputation that TES has can not stay afloat when a game like W0W can stay Sub Fee based. ESO is going to have one competitor on the console _Neverwinter_ is being released before ESO so I wonder if that pushed them into rushing this out the door?
At the end of the day ZOS has to make money we all know that, but it just makes me sad to think there are not enough fans out there to keep this game SUB FEE based. Everyone knows what is going to happen when that Cash Shop door opens. There is no going back! You can say what you want about "It will only be cosmetics" but the fact is NO IT WILL NOT only be cosmetic. If there are exp bonus given to Premium players then there will be EXP potions in the cash shop. That will basically be advertisement for going premium.
So I ask for your thought's .. Was it we the fans fault for the game going BTP/P2W? Are we to blame because there are simply not enough of us. Was this the plan from the start and the fans paid for a beta test? I wanted ESO to be the game that stayed SUBFEE based and survive on the console.. Hell I played EQ Online Adventures on my PS2 for like 9 years lol. MMO'S can survive on the console.
LonePirate wrote: »The sub model was never a failure for this game. Rumored current subscriber numbers are more than enough to sustain this game.
However, the allure of selling an estimated 2-4 million copies of the game for the consoles within a month or two of release was simply too much to pass up. If a business has a solid chance to make (conservatively) $150M or more almost instantly, then giving up the revenue stream of $15/month subs from around half a million players is a solid financial decision. Not only that but cash shops are cash cows, especially when game companies can trade quality and content for pricy, easy to create trinkets.
The PC players never failed ZOS. Rather, ZOS failed us.
wiz12268b14_ESO wrote: »So while I said they were continuing the trend of releasing a bad game and charging too much for it, they also might be setting a trend in that theyre actually going to try and improve the game they released. Alshough to be fair FFXIV started it but they were forced to. ESO was bad but it wasnt nearly as bad at that game at release.
rawne1980b16_ESO wrote: »
BlueIllyrian wrote: »rawne1980b16_ESO wrote: »
You won't. He likes the sound of his voice and uses facts collected by the famous pull-it-out-of-your-hindquarters method.
Remember, ESO will pwn the market, pwn when those console hordes flock to the banner!
Blizzard is already green with envy.
frosth.darkomenb16_ESO wrote: »BlueIllyrian wrote: »rawne1980b16_ESO wrote: »
You won't. He likes the sound of his voice and uses facts collected by the famous pull-it-out-of-your-hindquarters method.
Remember, ESO will pwn the market, pwn when those console hordes flock to the banner!
Blizzard is already green with envy.
Actually, the article is quite easy to find if you google a bit, but the above poster is reading a bit too much into it.
What blizzard said is that they weren't against the idea of going f2p.
It doesn't mean the will do it though. They have a very succesful product with stable subscription revenue, consumers ready to pay for things two times in a row by buying expansions and a cosmetic cash shop selling sparkle ponies and lvl 90 characters. it would be stupid of them to switch.
Blizzard themselves said at one point that WoW will never grow again.
Yet, they may be proven wrong with their latest expansion. The simple idea of the game returning to its roots and focus around its core audience again made their subscription numbers go up again.
We actually witnessed the same thing in ESO. The hype of 1.6 got the steam stats active players to more than double. It was the first improvement in months.
ESO will pown the console market though, at least on xbox, as it has virtually no competition on it. Anyone that wants an MMO on their xbox will have to play ESO. Which makes this b2p move more than shortsighted.
Make a good game, don't screw it up and actually improve it, and people will pay subs.
daneyulebub17_ESO wrote: »We didn't fail.
ZOS failed us.
ZOS lacked the patience it requires to make money as a sub game. Had they stayed the course, they would have picked up subscribers over time and kept their loyal base.
They just didn't want to wait that long. Sad because they could have been another WoW (well maybe not that big, but a solid decades-long MMO).
frosth.darkomenb16_ESO wrote: »ESO will pown the console market though, at least on xbox, as it has virtually no competition on it. Anyone that wants an MMO on their xbox will have to play ESO. Which makes this b2p move more than shortsighted.
Make a good game, don't screw it up and actually improve it, and people will pay subs.
LonePirate wrote: »The sub model was never a failure for this game. Rumored current subscriber numbers are more than enough to sustain this game.
However, the allure of selling an estimated 2-4 million copies of the game for the consoles within a month or two of release was simply too much to pass up. If a business has a solid chance to make (conservatively) $150M or more almost instantly, then giving up the revenue stream of $15/month subs from around half a million players is a solid financial decision. Not only that but cash shops are cash cows, especially when game companies can trade quality and content for pricy, easy to create trinkets.
The PC players never failed ZOS. Rather, ZOS failed us.
So true.
rawne1980b16_ESO wrote: »
Funkopotamus wrote: »The community had no part in it. Quite the opposite, I had some great laughs on the forums and ton of fun with folk in game. It started going downhill after the first month when people I was having giggles with started leaving.
Funkopotamus wrote: »The community had no part in it. Quite the opposite, I had some great laughs on the forums and ton of fun with folk in game. It started going downhill after the first month when people I was having giggles with started leaving.
Totally true. I unsubbed and decided to uninstall... so much for the closed beta, de luxe edition and stuff. But some of my guildies are so cool (expecially the lads) that I resubbed only for them.
Basically I am playing thanks to the fun we have on TeamSpeak during trials, not to ESO.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
rawne1980b16_ESO wrote: »frosth.darkomenb16_ESO wrote: »ESO will pown the console market though, at least on xbox, as it has virtually no competition on it. Anyone that wants an MMO on their xbox will have to play ESO. Which makes this b2p move more than shortsighted.
Make a good game, don't screw it up and actually improve it, and people will pay subs.
As a few of us have said, console users already pay a subscription for Xbox Live and Playstation Plus.
A hell of a lot of people that would play this game would not pay two subscriptions.
Funkopotamus wrote: »The community had no part in it. Quite the opposite, I had some great laughs on the forums and ton of fun with folk in game. It started going downhill after the first month when people I was having giggles with started leaving.
Totally true. I unsubbed and decided to uninstall... so much for the closed beta, de luxe edition and stuff. But some of my guildies are so cool (expecially the lads) that I resubbed only for them.
Basically I am playing thanks to the fun we have on TeamSpeak during trials, not to ESO.
In MMOs you come for the game, stay for the people.
Unfortunately, going B2P will just create an influx of more insufferable and unpleasant people.