Funkopotamus wrote: »Honestly I am reading post after post on these forums as well as other forums everything from hate to love over the upcoming BTP/P2W system.
What I would like to know is exactly where we failed?
I understand as a SubFee MMO that there needs to be a steady number of subscribers for the game to stay alive. "EQ/AsheronsCalls player myself" Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
I admit I was a console hold out until 13 days ago when I broke down and bought the PC version. I have a friend that works at GS and he told me ESO console release had been rolled back AGAIN till sometime NEXT YEAR. He told me they had just gotten an update about it and it was on the wall right there in front of me on the shelf release date 1/1/16 so I said hell with it and finally bought the PC version for $70.00 now 10 days after that..... this announcement comes along and I feel like I was robbed lol.
I was one of the people that WANTED the game to stay sub fee based even on the XBONE.
My question is this.. How did we the fans fail? Did the people holding the purse strings come to this decision because of the number of sub's are to low? Or was this the plan all along? To just get the game running and make the fans pay for a prolonged beta test and then drop everything to open a cash shop?
I just do not understand how a game with the reputation that TES has can not stay afloat when a game like W0W can stay Sub Fee based. ESO is going to have one competitor on the console _Neverwinter_ is being released before ESO so I wonder if that pushed them into rushing this out the door?
At the end of the day ZOS has to make money we all know that, but it just makes me sad to think there are not enough fans out there to keep this game SUB FEE based. Everyone knows what is going to happen when that Cash Shop door opens. There is no going back! You can say what you want about "It will only be cosmetics" but the fact is NO IT WILL NOT only be cosmetic. If there are exp bonus given to Premium players then there will be EXP potions in the cash shop. That will basically be advertisement for going premium.
So I ask for your thought's .. Was it we the fans fault for the game going BTP/P2W? Are we to blame because there are simply not enough of us. Was this the plan from the start and the fans paid for a beta test? I wanted ESO to be the game that stayed SUBFEE based and survive on the console.. Hell I played EQ Online Adventures on my PS2 for like 9 years lol. MMO'S can survive on the console.
Then they decided to take their time with the chinese gold farmers and obvious bots 24/7. To their credit they fixed but not till those problems killed half the community who went out to make hateful forums and youtube videos about the game. i.e. angry joe and that fat angry high blood pressure guy,. whats his name?
Now they have to market to the bottom feeders and trolls and combine them with the exisiting community. Actually thats when it goes F2P...lets hope it never comes to that.
We failed due to player expectations and their lack of tolerance for "bugs" in a new MMO, seriously you couldn't just do the next quest? I loved this game from the very beginning and I was able to tolerate it but many weren't.
I don't think it was that we failed. As other people have said, the current sub numbers are more than enough for ZOS to be profitable.
One of the main reasons they dropped the sub is because not every console player is like you, and most wouldn't want to pay another sub on top of their current one that they pay to be online.
Also games that have gone f2p like SWTOR have actually done really well. And by dropping the sub it will also encourage more players to join, which will be realy good as we will be able to find groups quicker and have more people to play with. And with the increased amount of money they will hopefully make, it will mean more content for us.
1)We failed due to player expectations and their lack of tolerance for "bugs" in a new MMO, seriously you couldn't just do the next quest? I loved this game from the very beginning and I was able to tolerate it but many weren't. 2)Plus with other Sub MMO's like warcraft, some people couldn't afford it. In the end I don't like it going B2P, but overall its a convenience to all PC players, and ESPECIALLY console players. Now Console players do not have to pay for online (Xbox Live) and the Sub for the game. 3)The only other game doing Sub for PC and Console is the FF series, but their Sub is only on PC and PS4 (where its already free to play online?), game is not even on xbox. This model conveniences all parties while still being profitable. I for one will still continue to sub and support this game.
malikwalker_ESO wrote: »@3- ZoS should have seriously used Square-Enix's treatment of FFXIV's initial flop as a picture-perfect example of what to do after TESO's problematic launch. SE redoubled their efforts, fired the guy responsible, listened to player feedback, and let all early adopters play for free until the game was ready for relaunch.
The_Great_Maldini wrote: »The OP is bordering on Stockholm syndrome. I believe like others that this was planned a long time ago to match up with the payment model of consoles. I don't think it's anything the elder scrolls fans failed to do.
Funkopotamus wrote: »Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
rawne1980b16_ESO wrote: »Funkopotamus wrote: »Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
WoW is the exception not the rule.
It came out at the right time. MMO's were a niche genre before it came along, we didn't have millions of players, we only had a couple of hundred thousand. On top of that we didn't have a huge choice of them.
Now people have spent a lot of time in that game and don't want to move to something new while some developers seem to think they are going to get millions of players using a subscription model.
The problem there is MMO's aren't niche anymore and we have an absolutely massive selection to choose from.
Elder Scrolls does have quite a big fan base but quite a few Elder Scrolls fans don't like this game. Star Wars has a bigger fan base and SWTOR didn't manage to stay subscription either.
To top it all off it was, has been said, unfinished at launch.
It's still missing a lot of critical "Elder Scrolls" features like Dark Brotherhood and Thieves Guild (which we were told were coming). Player housing has got quite popular recently too and we were told it would be 2 years at the very least before we'd see it here. I imagine that may be even longer now. Some people weren't happy about that and left.
The problem some of us have is there isn't enough here to keep us playing long term. I was here for beta (thus the username I forget to have normalised) and a couple of months after launch but I left because I was bored and wanted to check some other MMO's out. I came back yesterday to give it another look.
To be fair, it was the VR ranks that bored me. I don't like the AD zones, my characters are Daggerfall and Ebonheart. I got my Daggerfall character to 50 and it was sent to AD zones for it's VR ranks and I dropped it. Don't like them, not going to do them. So that character is stuck at VR1 because I don't see the point in forcing myself to play through something I won't enjoy. That also killed any enthusiasm I had with alts because i'd eventually hit the same brick wall.
Funkopotamus wrote: »I just do not understand how a game with the reputation that TES has can not stay afloat when a game like W0W can stay Sub Fee based. ESO is going to have one competitor on the console _Neverwinter_ is being released before ESO so I wonder if that pushed them into rushing this out the door?
This would've been a great place to start. And I agree, FFXIV is an example of a game that really put the franchise fans ahead of a model completely about profit, and because of that they were able to attract a decent number of people even on console to a sub.
tryia3b14a_ESO wrote: »Funkopotamus wrote: »I just do not understand how a game with the reputation that TES has can not stay afloat when a game like W0W can stay Sub Fee based. ESO is going to have one competitor on the console _Neverwinter_ is being released before ESO so I wonder if that pushed them into rushing this out the door?
Before Skyrim, The Elder Scrolls was always kind of Cult Classic, not really super popular. Warcraft 3 sold more than a million copies in its first month, which was really good back then. World of Warcraft was made by the same development team as Warcraft 3. They knew their fans and they knew the game they had made before and why it was successful.
WoW sustains itself and it's super large development team off 6-10 million subscribers, plus 300 million in micro transaction fees. Large development team means good rate of content.
ESO had 600,000 subscribers at its peak. ESO was not made by the same people as Skyrim. Fans expected it to be like Skyrim, the game that had brought them in to the Elder Scrolls World. And it was not like that at all. Only the lore was the same, and many of those Skyrim fans could care less about the lore.
rawne1980b16_ESO wrote: »Funkopotamus wrote: »Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
WoW is the exception not the rule.
It came out at the right time. MMO's were a niche genre before it came along, we didn't have millions of players, we only had a couple of hundred thousand. On top of that we didn't have a huge choice of them.
Now people have spent a lot of time in that game and don't want to move to something new while some developers seem to think they are going to get millions of players using a subscription model.
The problem there is MMO's aren't niche anymore and we have an absolutely massive selection to choose from.
Elder Scrolls does have quite a big fan base but quite a few Elder Scrolls fans don't like this game. Star Wars has a bigger fan base and SWTOR didn't manage to stay subscription either.
To top it all off it was, has been said, unfinished at launch.
It's still missing a lot of critical "Elder Scrolls" features like Dark Brotherhood and Thieves Guild (which we were told were coming). Player housing has got quite popular recently too and we were told it would be 2 years at the very least before we'd see it here. I imagine that may be even longer now. Some people weren't happy about that and left.
I do feel the b2p hybrid model is the future of gaming. The model came about from the far east where people didn't have the time to play regularly, and the optional sub model permits the playerbase to spend time and $$$ they think thegame is worth. More often than not the game becomes healthier and the playerbase becomes stable over time.
This only happens if the game designers want to make the game better and not about the cash grab. I have faith in them it's the former, as i am looking forward to a larger playerbase of casual players. You hardcore people are too intense for me with the min/max builds.
Sallington wrote: »One word: Consoles.
There's two avenues of thought here.
Firstly the game should have been held back and released as it is now. Let's say post 1.6. With the Justice System and the Champion System. I have a feeling that these systems are going to make it feel much more like a traditional ES title.
To me though it's always felt like an ES title. Deep and involving questing for one. With fully voiced NPC's and a large world to play in. Even in zones you can wander off the beaten track and find something new. But players aren't used to that kind of questing in MMO's. They're used to standard "go get 20 boar tusks" quests. However this isn't the fault.
I've been playing FF XIV recently. I was amazed at how alive the world felt with random events and dungeon stuff and duties and stuff that wasn't just main or side quest stuff. The only real random events they have in ESO is the anchors and that's really it. There's no real "wow look at this I'll go join in with all these players!" Factor in the game at all. It's all kind of flat. The dungeons are a very short affair, too. Nothing great about them at all.
And this is speaking as someone who actually likes the game. It had so much potential as an ES title. They could have placed any number of random events and meeting random NPC's on the road leading to a quest or something in a delve ercetera. Random attacks from Molag Bal and Oblivion, or other Daedric Princes other than just the anchors. Anything to make Tamriel feel as alive as it has in precious games.
But I will also say that this game received the biggest levels of hatred that I've ever seen for a new MMO ever. And now that the game is going B2P most of these people are changing their minds and will play after all. Because they're cheap. They were not willing to even think of supporting this title because "I don't pay subs." Well. They got their wish. It's going B2P so they can play it. And it's a sad day because one thing this game really needs is content updates. And now we will be lucky to get 3 - 4 of those a year. To everyone blaming consoles, I hear FF XIV is going very well as a sub model on Ps4. I play it and enjoy it on there.
There's blame on both sides. Zenimax for not being more open with us and whatnot, players for levelling hatred at the game and never willing to try new things.
TL;DR: Cheese for everyone!
ESO has essentially taken the same path as SWTOR, with the added bonus that by getting rid of the p2p model they may do better on console sales. It just strikes me as an entirely financial decision.