Funkopotamus wrote: »Honestly I am reading post after post on these forums as well as other forums everything from hate to love over the upcoming BTP/P2W system.
What I would like to know is exactly where we failed?
I understand as a SubFee MMO that there needs to be a steady number of subscribers for the game to stay alive. "EQ/AsheronsCalls player myself" Thing is I do not understand how a game that has the following like The Elder Scrolls fails and W0W is still rolling right along after all of these years.
I admit I was a console hold out until 13 days ago when I broke down and bought the PC version. I have a friend that works at GS and he told me ESO console release had been rolled back AGAIN till sometime NEXT YEAR. He told me they had just gotten an update about it and it was on the wall right there in front of me on the shelf release date 1/1/16 so I said hell with it and finally bought the PC version for $70.00 now 10 days after that..... this announcement comes along and I feel like I was robbed lol.
I was one of the people that WANTED the game to stay sub fee based even on the XBONE.
My question is this.. How did we the fans fail? Did the people holding the purse strings come to this decision because of the number of sub's are to low? Or was this the plan all along? To just get the game running and make the fans pay for a prolonged beta test and then drop everything to open a cash shop?
I just do not understand how a game with the reputation that TES has can not stay afloat when a game like W0W can stay Sub Fee based. ESO is going to have one competitor on the console _Neverwinter_ is being released before ESO so I wonder if that pushed them into rushing this out the door?
At the end of the day ZOS has to make money we all know that, but it just makes me sad to think there are not enough fans out there to keep this game SUB FEE based. Everyone knows what is going to happen when that Cash Shop door opens. There is no going back! You can say what you want about "It will only be cosmetics" but the fact is NO IT WILL NOT only be cosmetic. If there are exp bonus given to Premium players then there will be EXP potions in the cash shop. That will basically be advertisement for going premium.
So I ask for your thought's .. Was it we the fans fault for the game going BTP/P2W? Are we to blame because there are simply not enough of us. Was this the plan from the start and the fans paid for a beta test? I wanted ESO to be the game that stayed SUBFEE based and survive on the console.. Hell I played EQ Online Adventures on my PS2 for like 9 years lol. MMO'S can survive on the console.
ZOS lacked the patience it requires to make money as a sub game. Had they stayed the course, they would have picked up subscribers over time and kept their loyal base.
They just didn't want to wait that long. Sad because they could have been another WoW (well maybe not that big, but a solid decades-long MMO).
Darklord_Tiberius wrote: »This.The game was released before it was ready. Half a game means peeps moan about constant patches whilst they are paying rather than tweaks to the 'finished' product.
The game was released in an unfinished state and that hurt it... a LOT. After all, first impressions are very important, and when most reviews came out like: "this is full of bugs", "this doesn't feel like an ES game" etc. the player base suffered down the road since only the real fans remained, I guess.
Those were the kind reviews. The more critical reviews were like, "This is just another generic, mediocre, theme park MMO that someone slapped TES title onto."
Kind of hard to expect people to fork over a monthly sub for a game that is basically just a buggier GW2.
LOL I played Guild Wars for 7 years and I played GW2 in beta and through launch for at least a year. Comparing ESO to GW2 is like comparing an apple to an orange. Just because they are both round, does not mean they are the same thing. Derp less brah.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I used to be a ESO PC gamer, then I took a console to the knee....Sallington wrote: »One word: Consoles.
Free to Play Revenue has been shooting up, Subscription revenue has been going down for the whole Market. Even though total revenue for MMOs have been rising. Subscription revenue has been in decline, and in 2 years the subscription revenue is expected to drop by 40% compared to the 2013 revenue, while Free to Play is expected to increase by 48%. by 2017. it is expected that by 2017, Subscription based MMOs will make up 13% of the revenue for MMO revenue.
Currently Subscription MMOs make up 23% of the market, at 2.8 Billion in revenue, and 2.2 Billion of that revenue is held up by the top 10 MMOs, with Rift having 1% of the market at the bottom 10. Yes, of the top 10 MMOs for subscription MMO, 7 of them are actually MMOs that have subscription and Free to Play Model. The other 600 Million of that revenue is a bunch of little games that don't even have 1% of the revenue each.
This is an AAA MMO, with expectations by the parent company and investors, if it doesn't meet those expectations, something has to change, even if it is making a profit (Firefly TV series was making a profit, and see what happened to that show).
When they made themselves a subscription based game, they put themselves in a shrinking market, trying to gain customers who are already dedicated to their MMO of choice. They didn't create a game that people who do not want to pay a subscription would all of sudden decide they want to pay a subscription for.
I guess you can say it is the fans fault. I wanted to play this game, I am a big fan of Elder Scrolls. I played the beta. When I heard the news it was subscription model, I knew it would go free to play or Buy to play with in a year, and I saw no value in paying $15 a month for it, so I waited. I saw the news for Buy to Play, saw that I could buy the game for $12, so I bought it, though I won't subscribe when my first 30 days runs out, and will just wait till March 17th to play again.
http://www.superdataresearch.com/market-data/mmo-market/
http://www.forbes.com/sites/insertcoin/2014/07/19/world-of-warcraft-still-a-1b-powerhouse-even-as-subscription-mmos-decline/
My gut says nothing. B2P was planned from the start.
If the B2P decision was based on the lack of subscription numbers then every single subscriber that quit to "try again later" are the ones who failed.
But I really don't think that's the case.
The game was released before it was ready. Half a game means peeps moan about constant patches whilst they are paying rather than tweaks to the 'finished' product.
This is the only credited answer. Game launched before it was ready. Millions of people Beta tested ESO to see approximately 50% of all quests bugged--game launched with those same quests still bugged. People left. Developers had to spend months fixes bugs and performance that were unacceptable for a AAA title rather than delivering new content every 4-6 weeks. More people left. End-game PVP has always suffered from and continues to suffer from crippling performance issues. Many of the PVP left.
Sallington wrote: »One word: Consoles.
My gut says nothing. B2P was planned from the start.
If the B2P decision was based on the lack of subscription numbers then every single subscriber that quit to "try again later" are the ones who failed.
But I really don't think that's the case.
I'm inclined to agree with you here since I just don't think the game performed that badly that the decision to go B2P was based upon lack of players or the game underperforming. I think it had everything to do with bringing this game to consoles. Probably had a lot to do with the results of ZOS's negotiations with Microsoft and Sony on how to go about having players pay and access the game with Microsoft and Sony's network fees on top of that.
My gut says nothing. B2P was planned from the start.
If the B2P decision was based on the lack of subscription numbers then every single subscriber that quit to "try again later" are the ones who failed.
But I really don't think that's the case.
My gut says nothing. B2P was planned from the start.
If the B2P decision was based on the lack of subscription numbers then every single subscriber that quit to "try again later" are the ones who failed.
But I really don't think that's the case.
I'm inclined to agree with you here since I just don't think the game performed that badly that the decision to go B2P was based upon lack of players or the game underperforming. I think it had everything to do with bringing this game to consoles. Probably had a lot to do with the results of ZOS's negotiations with Microsoft and Sony on how to go about having players pay and access the game with Microsoft and Sony's network fees on top of that.
ZOS better hope this can never be proven. If it comes out that they outright knowing lied to consumers about their intentions.... whew.
The_Great_Maldini wrote: »The OP is bordering on Stockholm syndrome. I believe like others that this was planned a long time ago to match up with the payment model of consoles. I don't think it's anything the elder scrolls fans failed to do.
/threadThe game was released before it was ready. Half a game means peeps moan about constant patches whilst they are paying rather than tweaks to the 'finished' product.
There's a third reason, the one that applied to SW:TOR .. player numbers tanked and ZOS saw a collapse of revenue, far from 'icreasing' profits it may well be there weren't any to increase without a change in model.Companies have these things called business plans....
So either this was always planned, or they simply wanted to increase profits.
Then they decided to take their time with the chinese gold farmers and obvious bots 24/7. To their credit they fixed but not till those problems killed half the community who went out to make hateful forums and youtube videos about the game. i.e. angry joe and that fat angry high blood pressure guy,. whats his name?
Now they have to market to the bottom feeders and trolls and combine them with the exisiting community. Actually thats when it goes F2P...lets hope it never comes to that.