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Let's talk about the quick slot wheel

MissBizz
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RiohtGaming :Has there been any improvements to the console UI that has adopted popular add-ons features? I.e. sorting/organizing features, permantly marking junk items, DPS meters (optional of course) or other quality of life features?
Additionally, and probably a long shot, but will there be add-on support for consoles?

zos_konk :There will absolutely be numerous useful updates to the console UI, and some of the updates are based on popular PC add-ons. For example, a lot of the functionality in the "Loot Drops" mod is a part of the console UI by default. There are others add-ons we have drawn inspiration from as well, but I'm calling this one out specifically because I really like it.

I for one, do not enjoy the use of the quick slot wheel for my potions. I think it's a fantastic idea for choosing your bait, or even equipping your pet, just not anything that is used in the heat of battle.

From the above comment, I can see ZOS is using suggestions made by the community towards what should be included in the UI. (I am NOT stating they will be changing quick slots for console, I have no idea, just letting you know they are open to using add-on ideas) This is a great step forward and I feel the quick slot needs some love.

Problem: With veteran dungeons, as a healer there is no way I can take the time to open up my quickslot, slide over to the potion I currently need, hope my mouse actually selects the right one, and take it by pressing Q AFTER I took the time to select the potion. If a boss decides to run on over, I can easily be one shot.

Solution: Greymind Quickslot Bar
Harven's Potions Alert

I feel that this add-on should not be necessary. I also feel this one is. I can play the game without a minimap, I can play the game without a toolbar telling me my level and research timers. I feel I can not complete higher level content using the quickslot.

Many of us were under the impression the quick slot wheel came to be because of the console release. We have now been informed the console release is not a port of the PC UI and will be different. I feel that the quick slot wheel is not a good implantation of a "quick" slot at all.

Do you use another add-on to ignore the quick slot wheel? Feel free to discuss the pro's and cons of how any add-on implements quick slots.

This is not meant to be an add-on discussion though. How would you like to see ZOS change the current quick slot setup? Do you think they should essentially copy what an add-on has done? Or do you have a completely new idea of how the quick slot could be implamented? Also, if you like the quick slot and feel it is fine, let us know why you feel this way!

I invite everyone that comments here, or even reads this post and agrees, to head in game now and leave some /feedback. This is the more direct way of letting ZOS know how we feel, but I feel some discussion on what would be best or what possible solutions could be made would be great.

#StopTheQuickSlot

[Edit] Please check out the spoiler to see why I don't think "there an add-on for that" is the correct answer.
As well I would like to mention this which pertains to everyone who comes here and (correctly) states "there's an addon for that". I understand add-ons are " additional" and we can not expect to have every add-on added. Research addons? Yes they are amazing and have saved me from deconstructing many pieces I have needed, but they give information that is already available to you (although in a much clunkier fashion). I do not expect such add on features to ever be added. The addons we use to replace the "quick" slot wheel do not convey information we already have available to us, they actually change the functionality of using potions. This is why I believe a change to the "quick" slot wheel should be added into the core game. We are changing the functionality of how to use something, not just allowing ourselves to easily find information we already have available to us. (As much as I want an in game mini map, it also falls under the "information" add on. The information a mini map gives you is available to you in game, just not as easily)

Suggestions: (found in replies to this post)
-Make each quick slot items have it's own key and be drank upon pressing.
-Give the add-on authors the ability to not only choose the potion (as is now) but also drink the potion.
-When using the regular quick slot key (Q), ensure that when the slot is emptied out, automatically start drinking from the next slot.
Edited by MissBizz on January 26, 2015 11:58PM
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  • Gidorick
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    I hate that wheel. I'm always fumbling in battle with it. If what's in the slot runs out it should automatically move to the next slot. As a stamina player I DEPEND on that quick slot for my health fix. I'll run out of potions, go to the wheel to change the slot to my next stack of potions, then die.
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  • Kilandros
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    MissBizz wrote: »
    RiohtGaming :Has there been any improvements to the console UI that has adopted popular add-ons features? I.e. sorting/organizing features, permantly marking junk items, DPS meters (optional of course) or other quality of life features?
    Additionally, and probably a long shot, but will there be add-on support for consoles?

    zos_konk :There will absolutely be numerous useful updates to the console UI, and some of the updates are based on popular PC add-ons. For example, a lot of the functionality in the "Loot Drops" mod is a part of the console UI by default. There are others add-ons we have drawn inspiration from as well, but I'm calling this one out specifically because I really like it.

    I for one, do not enjoy the use of the quick slot wheel for my potions. I think it's a fantastic idea for choosing your bait, or even equipping your pet, just not anything that is used in the heat of battle.

    From the above comment, I can see ZOS is using suggestions made by the community towards what should be included in the UI. (I am NOT stating they will be changing quick slots for console, I have no idea, just letting you know they are open to using add-on ideas) This is a great step forward and I feel the quick slot needs some love.

    Problem: With veteran dungeons, as a healer there is no way I can take the time to open up my quickslot, slide over to the potion I currently need, hope my mouse actually selects the right one, and take it by pressing Q AFTER I took the time to select the potion. If a boss decides to run on over, I can easily be one shot.

    Solution: Greymind Quickslot Bar

    I feel that this add-on should not be necessary. I also feel this one is. I can play the game without a minimap, I can play the game without a toolbar telling me my level and research timers. I feel I can not complete higher level content using the quickslot.

    Many of us were under the impression the quick slot wheel came to be because of the console release. We have now been informed the console release is not a port of the PC UI and will be different. I feel that the quick slot wheel is not a good implantation of a "quick" slot at all.

    Do you use another add-on to ignore the quick slot wheel? Feel free to discuss the pro's and cons of how any add-on implements quick slots.

    This is not meant to be an add-on discussion though. How would you like to see ZOS change the current quick slot setup? Do you think they should essentially copy what an add-on has done? Or do you have a completely new idea of how the quick slot could be implamented? Also, if you like the quick slot and feel it is fine, let us know why you feel this way!

    I invite everyone that comments here, or even reads this post and agrees, to head in game now and leave some /feedback. This is the more direct way of letting ZOS know how we feel, but I feel some discussion on what would be best or what possible solutions could be made would be great.

    #StopTheQuickSlot

    It's not very good. Dare I say it was designed with consoles in mind.
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  • MornaBaine
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    The community here on the forums has made it plain many times over that we hate the wheel. Here's just one thread on the subject, there have been others:

    http://forums.elderscrollsonline.com/discussion/138752/am-i-the-only-one-who-has-trouble-using-potions#latest

    For me, and no few others, the wheel makes Alchemy a completely useless waste of time and resources. Yet ZOS has never responded to any community complaints on this "feature" of theirs.

    Maybe, if we're super lucky, we can buy a better interface in the cash shop.
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  • Slurg
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    I don't even bother with potions anymore because I hate that quick slot wheel so much. I was either wasting too many or dying while fumbling for the right one because I'm old enough that my dexterity isn't what it used to be. I can play the rest of the game just fine (well I don't do trials), but that wheel- forget it.

    I'd much rather see potions mappable on key binds since the console is getting a different UI and there's no good reason for us to be stuck with this wheel thingie for another moment.
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  • Psychobunni
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    oh +100 this!

    I only use the one slot because I can't interchange in battle either, and even worse is that occasional time I go to use a potion and somehow switch the slot instead, so I'm potionless until I can get out of combat and fix it.

    I would LOVE something much easier to use than just one pot
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Ommamar
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    Slurg wrote: »
    I don't even bother with potions anymore because I hate that quick slot wheel so much. I was either wasting too many or dying while fumbling for the right one because I'm old enough that my dexterity isn't what it used to be. I can play the rest of the game just fine (well I don't do trials), but that wheel- forget it.

    I'd much rather see potions mappable on key binds since the console is getting a different UI and there's no good reason for us to be stuck with this wheel thingie for another moment.

    I agree I don't know why they didn't do this option. Even if it is only 5 bind slots that would be better then messing with that wheel. Once you get to tripotions it is no big deal but that is a journey to either make them or have enough excess gold to buy them.
    I will have to check out that add on I don't think I have it.
  • MissBizz
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    Thanks for reading the title @tonyglissonb14_ESO‌ and absolutely nothing else. I had already linked the add on in the original post.
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  • tonyglissonb14_ESO
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    Lol the addons exist nothing to be done or changed. the tools are available for you to make the game play the way you want.
  • Rescorla_ESO
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    100% agree. Greymind's Quickslot Bar is pretty much a mandatory addon to use because of the horrible radial UI for quickslots.

    If ZOS won't fix the UI and convert it to a bar and allow you to map keystrokes to every slot, at least change the addon API to allow Greymind's addon to do it. As it stands right now the API is restricted and does not allow you to press one key to consume a potion on the bar. All it allows the addon to do is select which Quickslot item is active. End result is you have to press 2 buttons to drink a potion. One to select the potion you want and the other to drink it. 2 button presses is still significantly more user friendly than the default radial UI but ZOS could make it even more user friendly if they wanted to.
  • AlexDougherty
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    They need to change the quickwheel, we have at least four number buttons that are unassigned (I change my ultimate to 6 so I don't press it accidently), lets us assign potions to these unused buttons.
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  • tonyglissonb14_ESO
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    http://www.esoui.com/downloads/info562-HarvensPotionsAlert.html

    "This addon will automatically select a presetted quickslot when one of player attibutes drop below defined value. It will also show an alert window with selected quickslot item icon and reminder message to press the quickslot key. There are three quickslots that can be defined in the addon setting window together with threshold values (health, magicka and stamina). The alert window position can be changed by dragging it. Health alert has the highest priority."

    One button potions :)
  • Slurg
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    You know, in all the posts I've seen about this issue I've never seen a good defense of why quick slots are the best option for users with keyboards. Everyone always says "because consoles", which we now know are completely irrelevant to the argument since their UI was developed separately.

    The good news is, since we now also have been told that potions are going to be sold in the crown shop, this quick slot system might be ripe for change since ZOS will surely want people to spend money on their cash potions.

    Though I'll be making my own potions if that comes to pass.
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  • MissBizz
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    http://www.esoui.com/downloads/info562-HarvensPotionsAlert.html

    "This addon will automatically select a presetted quickslot when one of player attibutes drop below defined value. It will also show an alert window with selected quickslot item icon and reminder message to press the quickslot key. There are three quickslots that can be defined in the addon setting window together with threshold values (health, magicka and stamina). The alert window position can be changed by dragging it. Health alert has the highest priority."

    One button potions :)

    Thanks for the tip but as you explained it works the same way as greymind. Greymind is one button if you are consuming the already selected potion. The second key press being talked about is where you press a key to select a different potion. You do not need to press 2 keys every time. Let me know if I misunderstand harvens add-on though :)@tonyglissonb14_ESO‌

    [Edit] or wait. Does harvens have a different key for each of the three potions? Such as '7' for health, '8' for magicka etc.?
    Edited by MissBizz on January 26, 2015 4:54PM
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  • PBpsy
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    The fact that the universally despised wheel has not been changed since launch after dozens of threads around here and a lot of in game feedback , is a prime example of the number of $hit$ ZOS has to give about PC customer feedback. That and the way they listened to all the people all around asking for F2P.
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  • tonyglissonb14_ESO
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    Harvens use 3 slots of your wheel and auto selects potion according to need . I only hit "q" to use potion
    Edited by tonyglissonb14_ESO on January 26, 2015 5:09PM
  • daneyulebub17_ESO
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    I'm guessing it's going well in the console usability tests, so they ignore the pc users, because we're just here to fund their console development. So quit complaining and just keep sending them money.

    Thank you sir can I have another?
    Edited by daneyulebub17_ESO on January 26, 2015 5:12PM
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  • PBpsy
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    I'm guessing it's going well in the console usability tests, so they ignore the pc users, because we're just here to fund their console development. So quit complaining and just keep sending them money.

    Thank you sir can I have another?

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  • Dyride
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    Yeah, Harven's Potion Alert has saved my A%% more times than I can count.
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    1. Ommamar
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      Harvens use 3 slots of your wheel and auto selects potion according to need . I only hit "q" to use potion

      So how does that work for Tripotions?
    2. Sacadon
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      And here I thought all TES fans were helicopter pilots... Yeah the wheel is a massive usability flaw. Greyminds is a necessity for sure.
    3. twev
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      Slurg wrote: »
      You know, in all the posts I've seen about this issue I've never seen a good defense of why quick slots are the best option for users with keyboards. Everyone always says "because consoles", which we now know are completely irrelevant to the argument since their UI was developed separately.

      The good news is, since we now also have been told that potions are going to be sold in the crown shop, this quick slot system might be ripe for change since ZOS will surely want people to spend money on their cash potions.

      Though I'll be making my own potions if that comes to pass.

      ONE of the reasons for the quickslot wheel being the way it is, and not having multiple potions/keys available, springs from the same game play design that the "I can kill huge monsters but my character is so stupid it will trip over a curb and get stuck" concept does.

      It makes the game 'More Of A Challenge", and requires the player to be paying attention to more details. It adds a facet of difficulty because we players have to wrangle with more aspects of the world by fighting the environment at the same time we're fighting the badguys.

      Think about it. It's to make the game harder, and keep us from going on auto-pilot.
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    4. Merlin13KAGL
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      Should be called a not-so-quickslot.

      You do get better at on-the-fly changes to choices after a bit (you have to.)

      My favorite is when you get used to having something slotted and don't even look.

      You're thinking "Potion...potion...potion!"

      The game's seeing "Baliista...ballista...ballista!"

      Been there.
      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

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    5. tonyglissonb14_ESO
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      Ommamar wrote: »
      Harvens use 3 slots of your wheel and auto selects potion according to need . I only hit "q" to use potion

      So how does that work for Tripotions?

      Each tripotion has a primary strength put it in that slot that call for it.
    6. Slurg
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      If it's really a conscious design choice to make the game harder, why would they open this feature up so people can create and download add-ons to make the game easier?

      Is there an add-on to prevent getting stuck on ankle high rocks? I'd like to have that one!
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    7. MissBizz
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      It does add a degree of difficulty, but I have to agree with Slurg. If that difficulty was intentional why would they allow separate keybinds available to use for add-ons?

      I would really like to see in game seperate key binds to select and drink each potion.
      If not, I would take the in game functionality of Greymind's, and need to select a potion with a key and then press Q.

      I love add-ons, but that also means I have an outrageous amount of them. I would like to tone down my add-on list so I do not need to make sure they are all updated constantly. As well, look at what has happened in the past (CraftStore) if an author decides for any reason they do not want to make their add-on available to us, they can simply have it taken down (And they should be able to, they made it.). As well sometimes people will just leave and abandon their add-ons. I love add-ons and they have their place, but I feel some functionality is needed much more than others.

      Keep the idea's coming! Later tonight I will round up some of the suggestions brought up and post them in the original post so it's easier for anyone coming in to get an overview of what's been said.
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    8. EsORising
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      There is an addon that gives you an extra bar and lets you choose the keybindings. Not be a troll here but just thorwing some options out there.

      Of course it would be better if it was a game option instead because addons are not supported forever.
    9. Robbmrp
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      Ommamar wrote: »
      Harvens use 3 slots of your wheel and auto selects potion according to need . I only hit "q" to use potion

      So how does that work for Tripotions?

      Each tripotion has a primary strength put it in that slot that call for it.

      So if your low on Magicka and have the Panacea of Spell power slotted that's the one it will select over a Panacea of Health or Weapon Power?
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    10. tonyglissonb14_ESO
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      yea :)
    11. MissBizz
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      EsORising wrote: »
      There is an addon that gives you an extra bar and lets you choose the keybindings. Not be a troll here but just thorwing some options out there.

      Of course it would be better if it was a game option instead because addons are not supported forever.

      Unless you consider restating the original post as well as some comments, you're not trolling. You actually hit the nail on the head with what I'm trying to convey @EsORising‌.

      You're post is exactly what my original says, just in a lot less words. I created the post in consideration to the portion of your comment I have bolded.

      If some add on authors decide to leave, this would definitely become a hot topic. I would also think there are others who would love the lighten the load of addons they use. Without reminder and voicing our opinions, there will be no change. I would like to bring on some change.

      I understand even if ZOS decided to go ahead and deal with the wheel, it would take a VERY long time to go from an idea to actually being implemented. I believe this would be because it would be at the bottom of the priority list (which it should be, there are much more important concerns), but at least if they started thinking about it now, we may see it in the future.

      [Edit] As well I would like to mention this which pertains to everyone who comes here and (correctly) states "there's an addon for that". I understand add-ons are " additional" and we can not expect to have every add-on added. Research addons? Yes they are amazing and have saved me from deconstructing many pieces I have needed, but they give information that is already available to you (although in a much clunkier fashion). I do not expect such add on features to ever be added. The addons we use to replace the "quick" slot wheel do not convey information we already have available to us, they actually change the functionality of using potions. This is why I believe a change to the "quick" slot wheel should be added into the core game. We are changing the functionality of how to use something, not just allowing ourselves to easily find information we already have available to us. (As much as I want an in game mini map, it also falls under the "information" add on. The information a mini map gives you is available to you in game, just not as easily)
      Edited by MissBizz on January 26, 2015 9:22PM
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