ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Amsel_McKay wrote: »They dont need to add spellcrafting they need to remove classes and let us pick from any of them... We can create our own classes... critical sneak healer, can vanish to lose agro and then cast a heal that will be critical. A Saping tank... etc etc...
geoffreyb14_ESO wrote: »Spellcrafting aint happening...ever. To my knowledge, there has not been a single mention of it since around the time it was initially introduced. Something tells me they realized it was a bad idea.
They're still planning to release it as said in the recent AmA. We don't know when, but then again, we don't know anything about the updates after 1.6.
Amsel_McKay wrote: »They dont need to add spellcrafting they need to remove classes and let us pick from any of them... We can create our own classes... critical sneak healer, can vanish to lose agro and then cast a heal that will be critical. A Saping tank... etc etc...
This is what should happen but also spellcrafting should happen to bring us those traditional schools of magick
I was actually surprised to see that this game has forced classes when i started my first character in Beta. I was also very disappointed about how MMO most abilities felt with so many needless flashy effects ..
Amsel_McKay wrote: »They dont need to add spellcrafting they need to remove classes and let us pick from any of them... We can create our own classes... critical sneak healer, can vanish to lose agro and then cast a heal that will be critical. A Saping tank... etc etc...
Yes, this is why i, as well hate the new "Oh so fabulous free to play cash shop madness" that some people are so frikin exited about..
People are so exited to play for free AKA being freeriders not giving anything but taking bandwidth plus buying stuff that should have been for all in Subscriber based game
Still as said in this road ahead
http://www.elderscrollsonline.com/en-gb/news/post/2014/08/20/the-road-ahead----august-20
Spellcrafting is on about same schedule as is justice system which is now coming on its first phase..
Dont you dare to just yet go to different kinds of content updates such as adventures as such. Deliver this last thing mentioned in the road ahead and after that, i think its a good time to relax on game systems and go to that adventure content...
If funds are in low, you could also introduce some sort of donation program for dedicated fans to help develop the PC version (I for one have ZERO interest on funding crappy console games). I for one would be glad to give at least bit more than i pay as mothly sub to help maintain the PC version as good as it has potential to.
No, i will not donate money through cash shop as that cash goes to wrong place, sorry.
bosmern_ESO wrote: »Amsel_McKay wrote: »They dont need to add spellcrafting they need to remove classes and let us pick from any of them... We can create our own classes... critical sneak healer, can vanish to lose agro and then cast a heal that will be critical. A Saping tank... etc etc...
Then you get reflective scale bolt escape talon BoL fear spammers, that will be a lot of fun.
LionheartRichard wrote: »Oh woe is me! The developers hath stabbed me in the back! I am betrayed! New content shall never see the light of day again! There shall never again be new content, only cash stores and pay to win! Even though my magic 8 ball says "results unclear" I know it to be true!
Am I doing it right guys?
You try to balance that. They're already having problems balancing with the freedom they've given us, which is more than most MMOs.
You do relize the game you have been playing sense day one is totally based for console. Why do you think your skill bar is so limited. The UI so in informative. The targeting system so basic. You are playing a console game on your PC...and you like it!
thelordoffelines wrote: »And EVERYONE would use those skills; it would be stupid not to. It would destroy diversity.
starkerealm wrote: »Well, we know that Spellcrafting is in 1.7, that Wrothgar is slated to drop sometime between March 17 and June 9th... so I wouldn't call that nothing.
thelordoffelines wrote: »If I were ZoS I'd wait 6 months until all the new console players were getting a little bored with the game, then bring out a shiny new expansion pack... just in time for Christmas
MornaBaine wrote: »At this point, I, too, fear they have decided to just scrap spellcrafting, which was the ONLY thing "upcoming" I was actually interested in. My fear is that now we'll see individual new spells....for sale in the cash shop.
starkerealm wrote: »They're still planning to release it as said in the recent AmA. We don't know when, but then again, we don't know anything about the updates after 1.6.
Well, we know that Spellcrafting is in 1.7, that Wrothgar is slated to drop sometime between March 17 and June 9th... so I wouldn't call that nothing.
It's not like we want to see this happen...Stonesthrow wrote: »MornaBaine wrote: »At this point, I, too, fear they have decided to just scrap spellcrafting, which was the ONLY thing "upcoming" I was actually interested in. My fear is that now we'll see individual new spells....for sale in the cash shop.
Are you for real?
You people are really starting to reach with the doom and gloom.
We just have seen this happen. Over and over again as titles that were tipple A go Free to play and slowly but surely become a pay to win cash grab.