nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
They "Flat out" said the game would never go F2P........
F2P is different from B2P... The game is not going F2P. They kept their word.
nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
@Sylvyr
You're spouting management philosophy, but it has no bearing on reality. While a company may want to view their customers as stakeholders, that doesn't change the fact that customers aren't stakeholders in said company. People who buy products on the Google Play Store don't actually have any financial stake in the company, and as such, they have no say over how Google conducts business.
You can always have a broader philosophy that treats your customers as shareholders in the company, but the reality is that you wouldn't include them in a board/shareholders meeting, because you know full well that they aren't actually investors.
Investment is not only measured in money. Anyone saying that subscribers are not investers, is only right as long she/he is talking about a currency value of such investment. We are not shareholders or anything similar that can be expressed in a numerical value and thus many of you have a valid point when trying to bring that point across.
What you are forgeting is that MMO subscription service is unlike almost any other service. Meaning, we can't make a proper comparisons or analogies with just about any type of service out there.
And the key point of that is the core reason of investment in a MMO. It's the reason that is not taught in business schools, so no matter how many degrees one might have, it's not only enough that you have an MBA in economy, stock exchange or anything related to that. One first class MBA is more likely to be the worst person to evaluate the real core of MMO investment.
Care.
We and devs invest in care. Simple as that.
We pay our subs not so we could invest in their salaries, new hardware, their time or anything related to that. We pay our subs because we are investing into their care. Their care for us and by that for their game. Their care for the future of their own game and the possibility to make a game that will have long and prosperous future. A future where players are the biggest defendants of this game not only so they could play longer, but because they believe in what "their" game represents.
We are investing our sub so we and devs together could make a game that transcends a mere few hours of play time/ week. Is it impossible to have a game that is more than numbers on the screen? To me, it's not. But in order to achieve that, there has to be care, passion. The real ones, not just PR equivalents with proper wording and punctuations.
Devs invest their time, knowledge and all they are as professionals into developing our care. Our care for the game, so we would be playing it for a larger purpose than to spend few hours playing ... something, anything. They invest what they know, so our care of the game would be so great that we would become their biggest PR practitioners. Our care and passion for their game it's biggest driving force.
It's obvious you and others that think like you, do have care and passion for playing. If it was not so, you would not be spending so much time "playing" the forum, like I and the rest like me, do.
But, do you have this care and passion only for playing a game, or is it reserved only, or at least largely, for playing the game, ESO?
My care and passion in the past year, has been focused solely into ESO. That's why I am so opposed to the way devs have handled the game and us. Our care.
nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
@Sylvyr
You're spouting management philosophy, but it has no bearing on reality. While a company may want to view their customers as stakeholders, that doesn't change the fact that customers aren't stakeholders in said company. People who buy products on the Google Play Store don't actually have any financial stake in the company, and as such, they have no say over how Google conducts business.
You can always have a broader philosophy that treats your customers as shareholders in the company, but the reality is that you wouldn't include them in a board/shareholders meeting, because you know full well that they aren't actually investors.
A corporate stakeholder can affect or be affected by the actions of a business as a whole.
It is important to distinguish between a STAKEHOLDER and a SHAREHOLDER. They sound the same – but the difference is crucial!
Shareholders hold shares in the company – that is they own part of it.
Stakeholders have an interest in the company but do not own it (unless they are shareholders).
Often the aims and objectives of the stakeholders are not the same as shareholders and they come into conflict.
nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
@Sylvyr
You're spouting management philosophy, but it has no bearing on reality. While a company may want to view their customers as stakeholders, that doesn't change the fact that customers aren't stakeholders in said company. People who buy products on the Google Play Store don't actually have any financial stake in the company, and as such, they have no say over how Google conducts business.
You can always have a broader philosophy that treats your customers as shareholders in the company, but the reality is that you wouldn't include them in a board/shareholders meeting, because you know full well that they aren't actually investors.
Eh Wot?
Corporate Stakeholder
Organisation Stakeholders
And tons more sources that may provide some clarification.
Some immediate corrections:
Customers are indeed stakeholders, this is reality and why it has so much widespread acknowledgement. I think you are getting really confused on what a stakeholder is.A corporate stakeholder can affect or be affected by the actions of a business as a whole.It is important to distinguish between a STAKEHOLDER and a SHAREHOLDER. They sound the same – but the difference is crucial!
Shareholders hold shares in the company – that is they own part of it.
Stakeholders have an interest in the company but do not own it (unless they are shareholders).
Often the aims and objectives of the stakeholders are not the same as shareholders and they come into conflict.
A company can choose to ignore customers as stakeholders, sure, some probably do. It isn't common to have customers come to board meetings although I have heard of companies that do that from time time. It's more common to bring in customer interests into corporate governance and decision making, usually in terms of satisfaction ratings of sorts, or other representative data or summaries. If a company decides to ONLY include financial investors or financial investor concerns in board meetings, they can, but they would only be seeing and acting on business decisions in a very narrow perspective, ignoring other crucial factors from all the other entities that have interest and interactions with the company (stakeholders).
You are correct about one thing. Customers don't generally have a DIRECT hand in making decisions in a private company's operations. In terms of your magazine subscription example, If you buy a Surfing magazine subscription you don't directly dictate what articles they put in, sure. But you are giving them money with some degree of expectation. You might expect that they don't reduce the size of the magazine in half, or start featuring cooking articles, or take out all the pictures, etc etc. And if they deviate from the customer's interest they can expect various impacts of that. A company can realize ANY STAKEHOLDERS interests before or after a decision or choose to ignore their interests altogether, in any case of what avenue is taken, there are REAL repercussions and impacts from making decisions that please or displease any stakeholder. Not just shareholders and financial backers.
nerevarine1138 wrote: »nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
@Sylvyr
You're spouting management philosophy, but it has no bearing on reality. While a company may want to view their customers as stakeholders, that doesn't change the fact that customers aren't stakeholders in said company. People who buy products on the Google Play Store don't actually have any financial stake in the company, and as such, they have no say over how Google conducts business.
You can always have a broader philosophy that treats your customers as shareholders in the company, but the reality is that you wouldn't include them in a board/shareholders meeting, because you know full well that they aren't actually investors.
Eh Wot?
Corporate Stakeholder
Organisation Stakeholders
And tons more sources that may provide some clarification.
Some immediate corrections:
Customers are indeed stakeholders, this is reality and why it has so much widespread acknowledgement. I think you are getting really confused on what a stakeholder is.A corporate stakeholder can affect or be affected by the actions of a business as a whole.It is important to distinguish between a STAKEHOLDER and a SHAREHOLDER. They sound the same – but the difference is crucial!
Shareholders hold shares in the company – that is they own part of it.
Stakeholders have an interest in the company but do not own it (unless they are shareholders).
Often the aims and objectives of the stakeholders are not the same as shareholders and they come into conflict.
A company can choose to ignore customers as stakeholders, sure, some probably do. It isn't common to have customers come to board meetings although I have heard of companies that do that from time time. It's more common to bring in customer interests into corporate governance and decision making, usually in terms of satisfaction ratings of sorts, or other representative data or summaries. If a company decides to ONLY include financial investors or financial investor concerns in board meetings, they can, but they would only be seeing and acting on business decisions in a very narrow perspective, ignoring other crucial factors from all the other entities that have interest and interactions with the company (stakeholders).
You are correct about one thing. Customers don't generally have a DIRECT hand in making decisions in a private company's operations. In terms of your magazine subscription example, If you buy a Surfing magazine subscription you don't directly dictate what articles they put in, sure. But you are giving them money with some degree of expectation. You might expect that they don't reduce the size of the magazine in half, or start featuring cooking articles, or take out all the pictures, etc etc. And if they deviate from the customer's interest they can expect various impacts of that. A company can realize ANY STAKEHOLDERS interests before or after a decision or choose to ignore their interests altogether, in any case of what avenue is taken, there are REAL repercussions and impacts from making decisions that please or displease any stakeholder. Not just shareholders and financial backers.
Of course there are repercussions: customers stop paying money for services/goods. But it doesn't mean that the customers have stopped investing in the business. Our money was never given with the expectation that we would have a direct influence on larger business plans for the company (or if it was, then the people giving the money were woefully misinformed about how capitalism works).
nerevarine1138 wrote: »nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
@Sylvyr
You're spouting management philosophy, but it has no bearing on reality. While a company may want to view their customers as stakeholders, that doesn't change the fact that customers aren't stakeholders in said company. People who buy products on the Google Play Store don't actually have any financial stake in the company, and as such, they have no say over how Google conducts business.
You can always have a broader philosophy that treats your customers as shareholders in the company, but the reality is that you wouldn't include them in a board/shareholders meeting, because you know full well that they aren't actually investors.
Eh Wot?
Corporate Stakeholder
Organisation Stakeholders
And tons more sources that may provide some clarification.
Some immediate corrections:
Customers are indeed stakeholders, this is reality and why it has so much widespread acknowledgement. I think you are getting really confused on what a stakeholder is.A corporate stakeholder can affect or be affected by the actions of a business as a whole.It is important to distinguish between a STAKEHOLDER and a SHAREHOLDER. They sound the same – but the difference is crucial!
Shareholders hold shares in the company – that is they own part of it.
Stakeholders have an interest in the company but do not own it (unless they are shareholders).
Often the aims and objectives of the stakeholders are not the same as shareholders and they come into conflict.
A company can choose to ignore customers as stakeholders, sure, some probably do. It isn't common to have customers come to board meetings although I have heard of companies that do that from time time. It's more common to bring in customer interests into corporate governance and decision making, usually in terms of satisfaction ratings of sorts, or other representative data or summaries. If a company decides to ONLY include financial investors or financial investor concerns in board meetings, they can, but they would only be seeing and acting on business decisions in a very narrow perspective, ignoring other crucial factors from all the other entities that have interest and interactions with the company (stakeholders).
You are correct about one thing. Customers don't generally have a DIRECT hand in making decisions in a private company's operations. In terms of your magazine subscription example, If you buy a Surfing magazine subscription you don't directly dictate what articles they put in, sure. But you are giving them money with some degree of expectation. You might expect that they don't reduce the size of the magazine in half, or start featuring cooking articles, or take out all the pictures, etc etc. And if they deviate from the customer's interest they can expect various impacts of that. A company can realize ANY STAKEHOLDERS interests before or after a decision or choose to ignore their interests altogether, in any case of what avenue is taken, there are REAL repercussions and impacts from making decisions that please or displease any stakeholder. Not just shareholders and financial backers.
Of course there are repercussions: customers stop paying money for services/goods. But it doesn't mean that the customers have stopped investing in the business. Our money was never given with the expectation that we would have a direct influence on larger business plans for the company (or if it was, then the people giving the money were woefully misinformed about how capitalism works).
nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
They "Flat out" said the game would never go F2P........
F2P is different from B2P... The game is not going F2P. They kept their word.
So naive that it is actually cute
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
@nerevarine1138: could you please point out for everyone where you read/heard that? I cannot find it anywhere. They don't seem to ever use the word "gear" in their answers, so feel free to enlighten me.
Straight from the horse's mouth (if Matt Firor were a horse):
"We have no plans to sell armor or armor pieces in the Crown Store, just costumes that look like them."
You believe anything at all they still have to say?
I feel sorry for you.
Yes, if a company EVER changes it's plans, it is completely untrustworthy for the rest of human existence.
/rollseyes
If a company ever uses subscriber money to...
Stop right there. What a company uses THEIR money for is none of your business. It is not subscriber money. It stopped being subscriber money the second the deal - "we allow you into our game, you give us money" - was done.
Your only right regarding to what they use the money for is to stop giving them any more if you are unhappy about the way they spent it. That is all.
You don't care at all what happens with the money you spend, is that what I should gather from your post?
If so, then I feel sorry for you too.
No, they just understand what their money was spent for.
Your subscription fees were for access to the game for the months you bought. You received that access. How the company uses their various sources of funding is not your concern unless you're an investor.
And do you think these companies would exist without our money?
We (the subscribers) funded their existence & kept them afloat. We had certain expectations for the game.
How much did the console audience contribute to the game's existence?
Mostly just by negative reviews & "ESO sux" comments.
In fact, Zenimax's complete disregard & disrespect of their paying customers and their wishes is a borderline scam.
What happened to "customer is always right". What happened to ethics & morals?
Maybe none of this was the case in the first place.
The whole experience has been like eating in a restaurant, and having the chef spit on your food every time before it's brought on your table.
Zenimax Media Inc, welcome to my list of garbage:
EA
Ubisoft
Activision
Trion
Zenimax Media Inc
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
@nerevarine1138: could you please point out for everyone where you read/heard that? I cannot find it anywhere. They don't seem to ever use the word "gear" in their answers, so feel free to enlighten me.
Straight from the horse's mouth (if Matt Firor were a horse):
"We have no plans to sell armor or armor pieces in the Crown Store, just costumes that look like them."
You believe anything at all they still have to say?
I feel sorry for you.
Yes, if a company EVER changes it's plans, it is completely untrustworthy for the rest of human existence.
/rollseyes
If a company ever uses subscriber money to...
Stop right there. What a company uses THEIR money for is none of your business. It is not subscriber money. It stopped being subscriber money the second the deal - "we allow you into our game, you give us money" - was done.
Your only right regarding to what they use the money for is to stop giving them any more if you are unhappy about the way they spent it. That is all.
You don't care at all what happens with the money you spend, is that what I should gather from your post?
If so, then I feel sorry for you too.
No, they just understand what their money was spent for.
Your subscription fees were for access to the game for the months you bought. You received that access. How the company uses their various sources of funding is not your concern unless you're an investor.
And do you think these companies would exist without our money?
We (the subscribers) funded their existence & kept them afloat. We had certain expectations for the game.
How much did the console audience contribute to the game's existence?
Mostly just by negative reviews & "ESO sux" comments.
In fact, Zenimax's complete disregard & disrespect of their paying customers and their wishes is a borderline scam.
What happened to "customer is always right". What happened to ethics & morals?
Maybe none of this was the case in the first place.
The whole experience has been like eating in a restaurant, and having the chef spit on your food every time before it's brought on your table.
Zenimax Media Inc, welcome to my list of garbage:
EA
Ubisoft
Activision
Trion
Zenimax Media Inc
Customer's Always Right mantra is a bad mantra and should actually be gone for good. It is actually bad for both the customer and for the business.
Do a google research about how "The customer is always right" is actually a bad thing.
Obviously the expectation for this game was not being meet. In a business, they would get rid or change something to get to those expectations. Obviously staying subscription only was not the way to go, so they went with this other route. they could have shut down the game entirely, but that would be a stupid move if they can get the revenue they are expecting with another route.
You do not listen to and do what your customers says at the detriment to your bottom line.
I work for a satellite tv provider. No customer is ever happy with a price increase, are we supposed to never increase prices because the "customer is always right"?
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
@nerevarine1138: could you please point out for everyone where you read/heard that? I cannot find it anywhere. They don't seem to ever use the word "gear" in their answers, so feel free to enlighten me.
Straight from the horse's mouth (if Matt Firor were a horse):
"We have no plans to sell armor or armor pieces in the Crown Store, just costumes that look like them."
You believe anything at all they still have to say?
I feel sorry for you.
Yes, if a company EVER changes it's plans, it is completely untrustworthy for the rest of human existence.
/rollseyes
If a company ever uses subscriber money to...
Stop right there. What a company uses THEIR money for is none of your business. It is not subscriber money. It stopped being subscriber money the second the deal - "we allow you into our game, you give us money" - was done.
Your only right regarding to what they use the money for is to stop giving them any more if you are unhappy about the way they spent it. That is all.
You don't care at all what happens with the money you spend, is that what I should gather from your post?
If so, then I feel sorry for you too.
No, they just understand what their money was spent for.
Your subscription fees were for access to the game for the months you bought. You received that access. How the company uses their various sources of funding is not your concern unless you're an investor.
And do you think these companies would exist without our money?
We (the subscribers) funded their existence & kept them afloat. We had certain expectations for the game.
How much did the console audience contribute to the game's existence?
Mostly just by negative reviews & "ESO sux" comments.
In fact, Zenimax's complete disregard & disrespect of their paying customers and their wishes is a borderline scam.
What happened to "customer is always right". What happened to ethics & morals?
Maybe none of this was the case in the first place.
The whole experience has been like eating in a restaurant, and having the chef spit on your food every time before it's brought on your table.
Zenimax Media Inc, welcome to my list of garbage:
EA
Ubisoft
Activision
Trion
Zenimax Media Inc
Customer's Always Right mantra is a bad mantra and should actually be gone for good. It is actually bad for both the customer and for the business.
Do a google research about how "The customer is always right" is actually a bad thing.
Obviously the expectation for this game was not being meet. In a business, they would get rid or change something to get to those expectations. Obviously staying subscription only was not the way to go, so they went with this other route. they could have shut down the game entirely, but that would be a stupid move if they can get the revenue they are expecting with another route.
You do not listen to and do what your customers says at the detriment to your bottom line.
I work for a satellite tv provider. No customer is ever happy with a price increase, are we supposed to never increase prices because the "customer is always right"?
It all depends on how you're interpreting it.
What you're supposed to do is respect the customer & try to fulfill they wishes as best as possible, not lie to them & mislead them in hopes of vain profit.
If you try to claim that going B2P was something they "had to do", you're fooling yourself. They planned this for a looong time (Orsinium & Imperial City were shown almost completed last summer).
Why they're doing it is to suck as many wallets dry as possible, not to stay afloat or make a better game (content update frequency & quality is already confirmed to drop).
You are making assumptions with no proof. I mean granted it takes more than a few weeks to make plans like this, but to assume they have been planning this since even before summer seems like a stretch.
Did the fact that you were going B2P slow down the release of new content? Is that why there has been so little since the summer?
Anything we add to the game does cost dev time, so the answer is "yes." That said, 1.6 has a huge number of changes, and all of those changes, Champion, Balance Changes and Justice had far more to do with it than our Crown Store. This is a big update!
1) It has less to do with a change in model and more to do with the fact that development on four platforms is more complicated than two. We fully expect a longer time between updates. But remember, there will be some updates which are free and some which are DLC. This will impact the schedule because it is a different delivery plan than our current model.
Third: Our goal with the Crown store is to offer convenience and cosmetic items. Convenience will allow people to save themselves time. It will not allow people to get the best items or become more powerful in the game than another player could achieve. I will say openly that some people feel 'time-saving' items are buy-to-win such as being able to gain experience faster. But our perspective is that removing time barriers is something players want, without providing an unfair advantage in power.
nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
They "Flat out" said the game would never go F2P........
F2P is different from B2P... The game is not going F2P. It's going to be B2P with an optional subscription. Big difference. They kept their word.
Obviously the expectation for this game was not being meet. In a business, they would get rid or change something to get to those expectations. Obviously staying subscription only was not the way to go, so they went with this other route. they could have shut down the game entirely, but that would be a stupid move if they can get the revenue they are expecting with another route.
You do not listen to and do what your customers says at the detriment to your bottom line.
nerevarine1138 wrote: »nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
@Sylvyr
You're spouting management philosophy, but it has no bearing on reality. While a company may want to view their customers as stakeholders, that doesn't change the fact that customers aren't stakeholders in said company. People who buy products on the Google Play Store don't actually have any financial stake in the company, and as such, they have no say over how Google conducts business.
You can always have a broader philosophy that treats your customers as shareholders in the company, but the reality is that you wouldn't include them in a board/shareholders meeting, because you know full well that they aren't actually investors.
Investment is not only measured in money. Anyone saying that subscribers are not investers, is only right as long she/he is talking about a currency value of such investment. We are not shareholders or anything similar that can be expressed in a numerical value and thus many of you have a valid point when trying to bring that point across.
What you are forgeting is that MMO subscription service is unlike almost any other service. Meaning, we can't make a proper comparisons or analogies with just about any type of service out there.
And the key point of that is the core reason of investment in a MMO. It's the reason that is not taught in business schools, so no matter how many degrees one might have, it's not only enough that you have an MBA in economy, stock exchange or anything related to that. One first class MBA is more likely to be the worst person to evaluate the real core of MMO investment.
Care.
We and devs invest in care. Simple as that.
We pay our subs not so we could invest in their salaries, new hardware, their time or anything related to that. We pay our subs because we are investing into their care. Their care for us and by that for their game. Their care for the future of their own game and the possibility to make a game that will have long and prosperous future. A future where players are the biggest defendants of this game not only so they could play longer, but because they believe in what "their" game represents.
We are investing our sub so we and devs together could make a game that transcends a mere few hours of play time/ week. Is it impossible to have a game that is more than numbers on the screen? To me, it's not. But in order to achieve that, there has to be care, passion. The real ones, not just PR equivalents with proper wording and punctuations.
Devs invest their time, knowledge and all they are as professionals into developing our care. Our care for the game, so we would be playing it for a larger purpose than to spend few hours playing ... something, anything. They invest what they know, so our care of the game would be so great that we would become their biggest PR practitioners. Our care and passion for their game it's biggest driving force.
It's obvious you and others that think like you, do have care and passion for playing. If it was not so, you would not be spending so much time "playing" the forum, like I and the rest like me, do.
But, do you have this care and passion only for playing a game, or is it reserved only, or at least largely, for playing the game, ESO?
My care and passion in the past year, has been focused solely into ESO. That's why I am so opposed to the way devs have handled the game and us. Our care.
Care is very nice, but it's not an actual investment in the company, and you do not have a say in the business practices of the company. Want a say? Invest money.
Tell me, as one of ZOS great supporters, what argument is there against a boost to VR14 being in the Store? The character could be naked on initial loading so that would cover your "no gear" stipulation.nerevarine1138 wrote: »But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
frosth.darkomenb16_ESO wrote: »nerevarine1138 wrote: »frosth.darkomenb16_ESO wrote: »Aside from the legal matter about false advertising and consumer rights, there is a core notion you all seem to forget:
The subscription fee for MMOs is mainly for future development.
It always was the deal for every MMO before, and especially ESO since that is what they advertised. Maintenance barely costs a few cents per player, however devs, artists and designers cost a lot. The tacit contract is that the game company anounces its plans and you chose to subscribe to see those plans realised. What already exists is paid by the box price when you first join.
A subscriber isn't technicaly an investor, but is paying in order to see the game improved and increase the value proposition of its subscription.
I don't know why this is such a tough concept to grasp.
My subscription fee may be used for anything ZO likes, but all I paid it for was to have access to the servers. That is the beginning and end of my contract with ZO. You don't pay a magazine subscription in order to have influence over what kind of articles they write.
Others have explained it better and in other words, but I wanted to add to it as you directly quoted me.
While magazines are a bad example to represent how MMO subs should be and are handled, I'll use it to illustrate a point:
Would you not expect a cooking magazine to remain a cooking magazine after you bought a 12 issues membership?
What would happen if after 4 issues, it started being about sport cars?
You've been lead to expect that you were buying a certain type of magazine and it changed. Whle they never outright said they'd never become about sport cars, you'd still be in your right to ask for a refund and feel outraged.
A variation of this example that is closer to our situation here.
You bought your 12 issues membership and after 4 issues, they switch to a free magazine. They make a "gesture" that your issues are delivered home and that's an advantage over non paying customers.
The thing is, you did not pay for a delivery service but for magazine issues. The value of your purchase has decreased by a very large margin.
And not only does the value change, but what is delivered changes as well. Now that the magazine is free, it has to find ways to support itself and they include advertizing in what was before an advertizing free magazine.
The quality of the product has also dropped.
The result is the same, you deserve a refund.
Of course, our case against ZOS is stronger they did advertize never changing the formula. And of course there is the whole advertised and expected purpose of the subscription money issue.
Even if you were to not know that mmo subscription are designed to support future content and is a vote of confidence in anounced plans, ESO devs did come out and say that this was the model they intended to use.
I think it's clear we are not going to see eye to eye on this and one of the reasons is your black and white view of the world. If you can't identify anything else in customer/dev relationship besides monetary pay/gain, you will never understand anything I, or others like me, would say about this.
fromtesonlineb16_ESO wrote: »Tell me, as one of ZOS great supporters, what argument is there against a boost to VR14 being in the Store? The character could be naked on initial loading so that would cover your "no gear" stipulation.nerevarine1138 wrote: »But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
Using entirely objective reasoning (and no any "don't be silly" assertion of personal view) why is a VR14 boost not acceptable on ZOS' stated convenience and time saving grounds?
wenxue2222b16_ESO wrote: »The difference between a magazine and a game is that if you choose to buy extras with a magazine then it does not affect someone else's magazine.
If someone in ESO chooses to buy a pink unicorn from the store then it does affect my game because I get to see pink unicorns every time I log in.
If someone pays to gain items which help them level faster then it does affect my game because that person gets to access higher content and gear and to do new things before I do - just because they paid to do so. If they get access to higher level crafting mats, more in demand gear they can sell etc then that gives them the chance to make more in game gold than I can. That is pay to profit and pretty much pay to win (as there is no ultimate win in an MMO - only the current wealth and status of your character).
frosth.darkomenb16_ESO wrote: »@nerevarine1138
1. Except that the subscription can only be changed in retrospect, once it is too late. All throughout the life cycle of an MMO, future changes are being anounced and advertised to you so that you can decide to stop subscribing or not in advance. If a change is sprung on you, it is already too late, you've paid for it unknowingly by being subscribed when the patch hits.
This is why I used the "bought x issues", because that represents buying 6 months of subscription in one go. Or simply buying the box on launch day. The people that did that bought in advance a product the devs advertised to them and then changed/didn't deliver.
A change of the business model is a pretty big change to be sprung on. Especialy since, if we were to believe the PR of the game, it was unsuspected.
No one could base their decision on something unthinkable.
And it is not just a change of payment format but a change of business model: the way that revenue is generated. It is 2015, if you still believe this doesn't impact drastically gameplay mechanics, you've been living under an enormous rock.
2. You're confusing quality and value. A product of bad quality offered for free is still of bad quality. You may be getting a better deal, but that's another notion entirely.
In our case, the quality of the game is reduced by the presence of a cash shop and the p2w items in it. I is not the exact same product anymore. And as time, its quality will lower even more as there will be player segregation with DLCs, additional p2w features and whether you are aware of not, a change of focus of the developing team impacting what gets into the game, when and how.
In our magazine example, you can't debate that there is a loss of quality between an ads free magazine and the same magazine with ads integrated in between the articles.
3. Advertisement, and I quote, "is anything that draws good attention towards these things. It is usually designed by an identified sponsor, and performed through a variety of media."
Them professing their intent to remain with the subscription model in every interview that asked the question, and the fact it drew a lot of good attention towards their product, ESO, means they advertised this selling point.
As a selling point, it was expected of them to not change that core aspect of their product. Seeing how adamant they were about their stance and how vocaly they bashed the concept of cash shops, there was no sign in their discourse that the change of formula was on the table. Even less the possibility for a cash shop. There was no need for them to state the exact words "we won't change the model" for the audience to understand they meant that.
And their marketing push worked out for them.People based their purchases and ongoing subscription on what was advertised to them as an important aspect of the game.
Yet another sily example. If we were to be roomates and you had bought yoghourt and placed it in the comon fridge. If I were to say things like "I do not like the taste of yoghourt, I know it will give me gaz and I find it revulsing to eat rotten body secretion from a farm animal." Wouldn't you be surprised that I ate your yoghourt under the cover that "I did not say I wouldn't eat your yoghourt."?
4. You're the one failing to grasp a simple concept here.
They may in effect use the money for whatever they want, however by the advertisement of their future plans, they commit to make their best attempt at executing the laid out plans. And that's the service MMOs provide, a form of constant pre-order of maintenance/content/modifications to a product.
If you, as a customer, do not care for their plans, you can unsubscribe whenever you want in advance.
As one of ESO's selling point was to be subscription only and to avoid a cash shop, a portion of the subscription was spent to maintain that aspect of the game.
To change such a core aspect of the product means that what was paid for has not been delivered. And the way it was anounced robed us of our "capitalistic" choice of not paying for a product we do not care for.
Jennifur_Vultee wrote: »nerevarine1138 wrote: »Having it be considered is a long way from having it in the store. Although they very clearly are including an XP boost as part of the ESO Plus membership.
But they flat-out said that they won't put actual gear on the store. So please stop with the sky falling and all that.
Yeah well they also said the subscription model was the way to make the game they set out to make and the game they believed we wanted to play.