IMO things like XP boosts are in the grey area of the P2W discussion. They said the DB and thieves guild will be DLC, this worries me considering we know they will have skill lines with active and passive skills like the Mage's guild and Fighter's guild do now. I consider paying for access to a skill line that's not otherwise obtainable P2W no matter how you look at it.
The Imp edition set the precedent for things like that happening.
IMO things like XP boosts are in the grey area of the P2W discussion. They said the DB and thieves guild will be DLC, this worries me considering we know they will have skill lines with active and passive skills like the Mage's guild and Fighter's guild do now. I consider paying for access to a skill line that's not otherwise obtainable P2W no matter how you look at it.
The Imp edition set the precedent for things like that happening.
I don't agree just because a DLC is considered an expansion and, like (almost) any other MMO, you have to pay to get new zones or features. To spend money or Crowns to get a DLC (and DB skill line for example) is a common Pay2Play model.
I would like to pose a question to anyone defending "boosters" & items that "shortcut time":
What makes your time/efforts more important & valuable than ours?
Think of that for a second and get back to me.
Is this the beginning paying to win?
Or is this just time saving convenience?
Personally I'm not sure- what do you all think?
I do worry that it's not a cosmetic change.
I would like to pose a question to anyone defending "boosters" & items that "shortcut time":
What makes your time/efforts more important & valuable than ours?
Think of that for a second and get back to me.
Nobody is claiming their time and effort are more valuable than anyone else's, so I doubt you are going to receive an answer.
VileIntent wrote: »Is this the beginning paying to win?
Or is this just time saving convenience?
Personally I'm not sure- what do you all think?
I do worry that it's not a cosmetic change.
its a b2p game now with a store... they have to have a reason to draw you back to the store... increase xp and offer a xp boost item is very standard in all most all f2p and b2p games and NO it is not a p2w item. if it was for AP then it would be p2w.
SoonerMagicEE wrote: »FYI, they did actually say that all items available in the store would also be available in-game. Now I can't vouch for the accuracy, but it was said. That means it wouldn't be "locked behind a pay wall", if true.
It is not pay to win. Its more pay for convenience.
You cannot buy a set of BiS gear with crowns. You cannot buy extra power.
You can buy shortcuts via potions(which honestly, won't be a huge increase), but you still have to play the same game as everyone else.
GW2 has had XP boosters, as well as PVP influence boosters, etc...since day one. No one calls it pay to win on these grounds.
Maybe not P2W yet, but Ill get every thing conveniently faster than the freebies.It is not pay to win. Its more pay for convenience.
You cannot buy a set of BiS gear with crowns. You cannot buy extra power.
You can buy shortcuts via potions(which honestly, won't be a huge increase), but you still have to play the same game as everyone else.
GW2 has had XP boosters, as well as PVP influence boosters, etc...since day one. No one calls it pay to win on these grounds.
I call GW2 pay to win, as do many other people who no longer play that garbage.
In fact, GW2 has many other things considered P2W, such as purchases that directly or indirectly change gems to gold.
I call GW2 pay to win, as do many other people who no longer play that garbage.
In fact, GW2 has many other things considered P2W, such as purchases that directly or indirectly change gems to gold.
I wouldn't call any game I once liked "garbage"...
Does it have p2w elements? yes. Is it "garbage"? no. It is as easy as that.
Games aren't evil just because they have p2w elements.
SoonerMagicEE wrote: »FYI, they did actually say that all items available in the store would also be available in-game. Now I can't vouch for the accuracy, but it was said. That means it wouldn't be "locked behind a pay wall", if true.
So Rings of Mara, in your opinion, were Pay2Win ingame objects too...
The game is not going P2W actually unless ZOS decide to put in the Crown store gear and/or weapons and/or skill lines that really aren't available playing the game.
If you can buy through Crown store potions that you can get in game it's just a time saving option.
It's the same story of players who play a lot and get best gear through Trials or PVP that other players who play just during w/e can't get for now...
It's not only if cash shop items give you an advantage over in game crafted ones when you buy them. It's also about the fact that cash shop items could make crafted ones obsolete or useless. Simply by scaling, which crafted ones do not.
You will buy health potions at lvl 20 but use them all the way to lvl 50 as they scale with you. Why would anyone buy crafted ones?
Crafted potions are limited to every 10 levels, which could make them special potions to use only around those levels. In between those levels, you might be better off with cash shop ones.
So, will this affect crafting?
I don't think this will affect crafting, because gold is a currency you can get in game (even farm it) and spend with no problem buying potion crafted when you need it; Crowns is a currency you can't farm in game, so I think people will save Crowns for DLC/Costumes/Mounts or everything else you can't get normally playing the game.
Humanistic wrote: »It is pay to win - it doesn't matter how you want to explain it to yourself so you can understand; that's not going to change what it is.
Companies like this have a tendency to stretch the truth. What it always comes down to, is time. Does it take less time or more time to do things to get to the end, or "win" as you would say.
The answer is yes, the game is pay to win - but that is overshadowed by all the cosmetic items you will be able to buy. If you couldn't buy potions or soul gems on the fly from the in-game store, then you would essentially be surviving less, and having to take time from your character progression to go back to town and re-stock (this is how things work right now). But when you don't have to do that, then your progression can never stop, because you simply never die with your stock of pots - and should that happen, you can just buy a soul gem (from the in-game store) and use that while out questing or delving. It takes less time to not ever have to go back to town to restock, it is a convenience thing, yes - but it is also a very small form of pay to win.
This is why it's always a good idea to get extra quarters before you start playing a game at the arcade. If you don't, then you take that risk of losing your progression, which will cost you more money in the long run (and also, time).
The only good thing about all of this, is the devs said that crafted player potions will still be the strongest in the game. The soul gems still remain, but yes on some level, it is pay to win. it's just that no one ever sees it that way because it's very subtle.
darthbelanb14_ESO wrote: »The term Pay2Win has gotten so ridiculous that people include XP boosts. First, P2W doesn't exist in PvE, ever. You can't win in PvE, and it's an individual's experience, why should you care how I spend my personal time in ESO?
In PvP the term P2W means that an individual has a significant advantage over another player. XP boosts do not give that significant advantage. Unless you're max level/cp then you're always going to face higher tiered players. Besides that everyone is, at least, boosted to level 50.
It's a saving time convenience, not really an combat advantage (not B2W) as someone who buys the XP boost will be on the equal terms with someone who's on the same champ level.
Getting the boost gives no combat advantage just getting stuff quicker.
League of legends has had xp boosts/rune point boosts for years now and if you would call that P2W for that you would be laughed at.
Humanistic wrote: »The answer is yes, the game is pay to win - but that is overshadowed by all the cosmetic items you will be able to buy. If you couldn't buy potions or soul gems on the fly from the in-game store, then you would essentially be surviving less, and having to take time from your character progression to go back to town and re-stock (this is how things work right now). But when you don't have to do that, then your progression can never stop, because you simply never die with your stock of pots - and should that happen, you can just buy a soul gem (from the in-game store) and use that while out questing or delving. It takes less time to not ever have to go back to town to restock, it is a convenience thing, yes - but it is also a very small form of pay to win.
@DDuke As I've said on a previous post a few days ago to you P2W is something different you will need to coin it a different term than that.
As a champ level 1000 with xp boost will be on exactly the same combat effectiveness as someone who doesn't have xp boost as it champ level 1000.
Sure there is a time advantage on how quick you will get that champ level, but that isn't B2W. Never has been in the past.