dylanjaygrobbelaarb16_ESO wrote: »all they need is to make one less campaign, that everyone has to pvp to maintain a buff campain, there wont be enough servers to have three buffs + a real one. 2 30 day should do the trick until they are both poplocked at primetime, then talk about more
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What they need to make are players who aren't so afraid to fight in every campaign. Buff servers exist because players don't stop it from happening. And you can't expect to stop a buff server by simply running in there one night and flipping it, it takes dedication and constant work.
Note that we flip buff servers as many times as is necessary. We have flipped Azura multiple times this week, and will continue doing so until the buff campaign mentality is gone.
Note that we flip buff servers as many times as is necessary. We have flipped Azura multiple times this week, and will continue doing so until the buff campaign mentality is gone.
This reads as "we have the numbers to dominate any campaign of our choosing, and that's what we're doing".
I agree that buff servers absolutely need to go, but your approach of killing them by systemically flipping all of them red is actually killing your opponents will to play at all.
Note that we flip buff servers as many times as is necessary. We have flipped Azura multiple times this week, and will continue doing so until the buff campaign mentality is gone.
This reads as "we have the numbers to dominate any campaign of our choosing, and that's what we're doing".
I agree that buff servers absolutely need to go, but your approach of killing them by systemically flipping all of them red is actually killing your opponents will to play at all.
Except for these two little facts, both of which I've stated multiple times already ( but will repeat for your sake). We stop capturing after dethroning whichever emperor has reigned for days on end, and recapping our own scrolls. We attempt to force randoms EP who aren't in our group to leave all home keeps and home scrolls, and will even attempt to give scrolls back to their own faction instead of giving them to EP.
Unfortunately, even our own faction has those who want only to "dominate", an obvious euphemism for "have a buff server and keep it."
People who actively support buff servers actively support dead PvP campaigns.
We leave keeps uncapped and scrolls untaken to keep other factions from being farmed as best we can.
If flipping a map mostly red after it has been a different color for days or weeks on end "demoralizes" you, you might need to rethink why you PvP. If you only want to play when you've got overwhelming control, and get disillusioned whenever you don't have total control, you're not a PvP player. You're a PvE player who uses PvP for buffs.
Specific groups on red have made it their sole goal in this game to push the other factions to quit.
If by "push the other factions to quit", you meant "stop this ridiculous trend of buff servers by forcing actual combat," then yes this is what is happening. I fail to see how ruining buff campaigns, which are traditionally dead servers, by bringing in actual combat again constitutes pushing others to quit.
If the only reason you play in PvP is so that you can overwhelm a single server with numbers to keep buffs for PvE activities, YOU are the problem with PvP.
More like EP saying "All your buff server are belong to us"
Except if you paid any attention to what the maps look like when our group takes down a buff campaign, you'd know that we always leave each set of home keeps alone and we never pursue more scrolls than our own red ones.
Buff servers must die out. They are killing PvP.
If the other keeps get capped or the entire map turns red, you can be sure that our group either stopped helping after getting the circle and our own two scrolls, or that we weren't even there at all.
Specific groups on red have made it their sole goal in this game to push the other factions to quit.
If by "push the other factions to quit", you meant "stop this ridiculous trend of buff servers by forcing actual combat," then yes this is what is happening. I fail to see how ruining buff campaigns, which are traditionally dead servers, by bringing in actual combat again constitutes pushing others to quit.
If the only reason you play in PvP is so that you can overwhelm a single server with numbers to keep buffs for PvE activities, YOU are the problem with PvP.
More like EP saying "All your buff server are belong to us"
Except if you paid any attention to what the maps look like when our group takes down a buff campaign, you'd know that we always leave each set of home keeps alone and we never pursue more scrolls than our own red ones.
Buff servers must die out. They are killing PvP.
If the other keeps get capped or the entire map turns red, you can be sure that our group either stopped helping after getting the circle and our own two scrolls, or that we weren't even there at all.
what a wonderful person you are
Specific groups on red have made it their sole goal in this game to push the other factions to quit.
If by "push the other factions to quit", you meant "stop this ridiculous trend of buff servers by forcing actual combat," then yes this is what is happening. I fail to see how ruining buff campaigns, which are traditionally dead servers, by bringing in actual combat again constitutes pushing others to quit.
If the only reason you play in PvP is so that you can overwhelm a single server with numbers to keep buffs for PvE activities, YOU are the problem with PvP.
More like EP saying "All your buff server are belong to us"
Except if you paid any attention to what the maps look like when our group takes down a buff campaign, you'd know that we always leave each set of home keeps alone and we never pursue more scrolls than our own red ones.
Buff servers must die out. They are killing PvP.
If the other keeps get capped or the entire map turns red, you can be sure that our group either stopped helping after getting the circle and our own two scrolls, or that we weren't even there at all.
what a wonderful person you are
Thanks man! I appreciate the compliment so much. As for EP on the whole, Reverb, I cannot speak for an entire faction, especially not for those on thorn blade, where I have rarely, if ever, spent any of my time. Also, unless you are the one who said they're demoralized whenever a map goes from say, yellow to red or blue to red, I wasn't aiming that part at you specifically. If you are the one who said it, well, then it was meant for you.
I never claimed my entire faction was taking everything on the map for the good of the game. If they were in it for the reasons my group are in it, they wouldn't be gate camping and they wouldn't be turning everything on the map red. They'd be doing what my GROUP OF EP PLAYERS does, which is as I've already laid out.
I do love how I have to explain to you that I don't actually control every player in the EP faction. I wasn't aware that I had been given such a leadership role, and will be certain to rein in my subjects shortly.
NadiusMaximus wrote: »Gees guys, let us know when it's OK to play the game we bought.
List specific times and dates, so I can shift my schedule around.
Funny how just playing when you can is now an exploit.
Say hi to your Mother for me.
NadiusMaximus wrote: »Gees guys, let us know when it's OK to play the game we bought.
List specific times and dates, so I can shift my schedule around.
Funny how just playing when you can is now an exploit.
Say hi to your Mother for me.
You can play at 6:AM for 2 minutes:D
no attacking, no sneaking, no moving
NadiusMaximus wrote: »NadiusMaximus wrote: »Gees guys, let us know when it's OK to play the game we bought.
List specific times and dates, so I can shift my schedule around.
Funny how just playing when you can is now an exploit.
Say hi to your Mother for me.
You can play at 6:AM for 2 minutes:D
no attacking, no sneaking, no moving
Mountain standard time? or Pacific?
Specific groups on red have made it their sole goal in this game to push the other factions to quit.
If by "push the other factions to quit", you meant "stop this ridiculous trend of buff servers by forcing actual combat," then yes this is what is happening. I fail to see how ruining buff campaigns, which are traditionally dead servers, by bringing in actual combat again constitutes pushing others to quit.
If the only reason you play in PvP is so that you can overwhelm a single server with numbers to keep buffs for PvE activities, YOU are the problem with PvP.
No, not at all what I mean. I do not care about buff server drama, and frankly neither does most of the community.