ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
This is a joke right? I didn't here then say people will be able to spend money on legendary gear or god mode?
Also no one was going to pay for a $60 on top of $15 dollar a month subscription for an MMO that is still quite broken. You think console players are going to pay that amount on top of their multiplayer access subscription fees for their console?
But no, go on thinking this game would be better with its dwindling population and lack of new players on top of the $15 subscription that will add up to hundreds of dollars wasted when the game is forced to shut down because its no longer profitable.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
This is a joke right? I didn't here then say people will be able to spend money on legendary gear or god mode?
Also no one was going to pay for a $60 on top of $15 dollar a month subscription for an MMO that is still quite broken. You think console players are going to pay that amount on top of their multiplayer access subscription fees for their console?
But no, go on thinking this game would be better with its dwindling population and lack of new players on top of the $15 subscription that will add up to hundreds of dollars wasted when the game is forced to shut down because its no longer profitable.
GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
This is a joke right? I didn't here then say people will be able to spend money on legendary gear or god mode?
Also no one was going to pay for a $60 on top of $15 dollar a month subscription for an MMO that is still quite broken. You think console players are going to pay that amount on top of their multiplayer access subscription fees for their console?
But no, go on thinking this game would be better with its dwindling population and lack of new players on top of the $15 subscription that will add up to hundreds of dollars wasted when the game is forced to shut down because its no longer profitable.
GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
This is a joke right? I didn't here then say people will be able to spend money on legendary gear or god mode?
Also no one was going to pay for a $60 on top of $15 dollar a month subscription for an MMO that is still quite broken. You think console players are going to pay that amount on top of their multiplayer access subscription fees for their console?
But no, go on thinking this game would be better with its dwindling population and lack of new players on top of the $15 subscription that will add up to hundreds of dollars wasted when the game is forced to shut down because its no longer profitable.
There is, of course, Option C which you ignore:
Option C: Focus on making a great subscription game with promised content releases every 4-6 weeks and compelling gameplay to keep players interested/returning.
You know, they could have been doing that for the past year instead of focusing their efforts on taking the game B2P. You know, perhaps launching the game before it was ready and then putting all of their resources toward making it B2P were the reasons this game did poorly in the first place.
Korah_Eaglecry wrote: »GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
This is a joke right? I didn't here then say people will be able to spend money on legendary gear or god mode?
Also no one was going to pay for a $60 on top of $15 dollar a month subscription for an MMO that is still quite broken. You think console players are going to pay that amount on top of their multiplayer access subscription fees for their console?
But no, go on thinking this game would be better with its dwindling population and lack of new players on top of the $15 subscription that will add up to hundreds of dollars wasted when the game is forced to shut down because its no longer profitable.
There is, of course, Option C which you ignore:
Option C: Focus on making a great subscription game with promised content releases every 4-6 weeks and compelling gameplay to keep players interested/returning.
You know, they could have been doing that for the past year instead of focusing their efforts on taking the game B2P. You know, perhaps launching the game before it was ready and then putting all of their resources toward making it B2P were the reasons this game did poorly in the first place.
Option C would of worked had they not released the game and a very large mass of players exited stage right at the end of the first month.
Everyone who has played MMOs over the years knows very well that the loss of subs made in the first year can not simply be recouped without great effort. And almost always results in the game going under or going F2P if the loss is large enough.
Those large numbers from launch wouldnt be seen again without the game going B2P. Go look for news on ESO over the course of the last year and youll notice that after June it goes quiet for the most part about ESO. Only recently with F2P rumors has the news and interest picked up. What that tells you is no one cared about this game once they walked away from it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Korah_Eaglecry wrote: »GG ZOS, you won ES. You killed Molag Bal, and in the process, took out the rest of the inhabitants of Tamriel.
The weapons of choice was greed. ZOS is too busy focused on monetizing every aspect of ESO to milk all of us for more cash instead of focusing their efforts to make ESO a game worth actually playing that can stand on its own legs.
Guess it's off to a new MMORPG for me. Good luck to everyone who is actually willing to put up with this BS
This is a joke right? I didn't here then say people will be able to spend money on legendary gear or god mode?
Also no one was going to pay for a $60 on top of $15 dollar a month subscription for an MMO that is still quite broken. You think console players are going to pay that amount on top of their multiplayer access subscription fees for their console?
But no, go on thinking this game would be better with its dwindling population and lack of new players on top of the $15 subscription that will add up to hundreds of dollars wasted when the game is forced to shut down because its no longer profitable.
There is, of course, Option C which you ignore:
Option C: Focus on making a great subscription game with promised content releases every 4-6 weeks and compelling gameplay to keep players interested/returning.
You know, they could have been doing that for the past year instead of focusing their efforts on taking the game B2P. You know, perhaps launching the game before it was ready and then putting all of their resources toward making it B2P were the reasons this game did poorly in the first place.
Option C would of worked had they not released the game and a very large mass of players exited stage right at the end of the first month.
Everyone who has played MMOs over the years knows very well that the loss of subs made in the first year can not simply be recouped without great effort. And almost always results in the game going under or going F2P if the loss is large enough.
Those large numbers from launch wouldnt be seen again without the game going B2P. Go look for news on ESO over the course of the last year and youll notice that after June it goes quiet for the most part about ESO. Only recently with F2P rumors has the news and interest picked up. What that tells you is no one cared about this game once they walked away from it.
Dude, people exited the game soon after released because this game was forced to launch long before it was ready. There were so many bugged quests, performance issues, etc. Why would people continue paying a subscription for issues that were WIDELY reported during the Beta?
Don't act like this is some systemic issue with the gaming industry. ESO is NOT a victim of some chronic illness plaguing modern MMOs--ESO is a victim of poor release planning, bugged quests, and sheer mediocrity.
(Note: My response is based on what I think you're trying to say, because your post makes it very unclear where you are placing blame)