That would be nonsensical campaign. While with pay to play business model players pay to get into game, with pay to win (by any fancy nickname) business model, because nobody is going to pay more to end up on same level as player who paid less or nothing, players pay to get advantage, therefore they absolutely need less and preferably not at all paying players in PvP for their payment to bring them some value, but that value would not be present in campaign where everybody pays, or would be much less pronounced than in free for all campaign.
Pretty much a stupid notion. There will be non - subbed players who will spend more money in this game than people with a sub. Which kind of privileged pvp campaign will they get?
Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
I don't know how many are actually coming . I just checked the major mmo sites , Reddit , Forbes an FB too and no one seems to care lol . Most are saying I'll check it out when it's 100% F2P . Might be the first I've ever seen this big of a under reaction from people not currently playing .
frosth.darkomenb16_ESO wrote: »Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
You say this as if we could trust their word.
Even if they are sincere, no game has ever managed to avoid becoming p2w.
ESO will not be the exception.
Nop, but subscription players are first in line in queue (skip ahead of f2p players, even if they are already in queue). It's what planetside 2 does for example. Annoying as *** during primetime for the non paying people. But they can still get in for free (eventually). While subscribed players actually can get in faster once F2P hits as opposed to now (if a lot of f2p members start pvping). Noone gets left out of any campaign. But subscribed members get that little something extra. Just a suggestion... unless anyone sees a problem with that?
frosth.darkomenb16_ESO wrote: »Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
You say this as if we could trust their word.
Even if they are sincere, no game has ever managed to avoid becoming p2w.
ESO will not be the exception.
Hm no, I don't trust them. Still mean what I wrote though.
Nop, but subscription players are first in line in queue (skip ahead of f2p players, even if they are already in queue). It's what planetside 2 does for example. Annoying as *** during primetime for the non paying people. But they can still get in for free (eventually). While subscribed players actually can get in faster once F2P hits as opposed to now (if a lot of f2p members start pvping). Noone gets left out of any campaign. But subscribed members get that little something extra. Just a suggestion... unless anyone sees a problem with that?
Yep, I have a problem with that, don't want the playerbase to be split in different classes.
gw2only1b14_ESO wrote: »If it can be night capped/day capped proof , lag free, skills work then yea, hey sounds like just a dream
frosth.darkomenb16_ESO wrote: »Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
You say this as if we could trust their word.
Even if they are sincere, no game has ever managed to avoid becoming p2w.
ESO will not be the exception.
Hm no, I don't trust them. Still mean what I wrote though.Nop, but subscription players are first in line in queue (skip ahead of f2p players, even if they are already in queue). It's what planetside 2 does for example. Annoying as *** during primetime for the non paying people. But they can still get in for free (eventually). While subscribed players actually can get in faster once F2P hits as opposed to now (if a lot of f2p members start pvping). Noone gets left out of any campaign. But subscribed members get that little something extra. Just a suggestion... unless anyone sees a problem with that?
Yep, I have a problem with that, don't want the playerbase to be split in different classes.
grimjim398 wrote: »frosth.darkomenb16_ESO wrote: »Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
You say this as if we could trust their word.
Even if they are sincere, no game has ever managed to avoid becoming p2w.
ESO will not be the exception.
Hm no, I don't trust them. Still mean what I wrote though.Nop, but subscription players are first in line in queue (skip ahead of f2p players, even if they are already in queue). It's what planetside 2 does for example. Annoying as *** during primetime for the non paying people. But they can still get in for free (eventually). While subscribed players actually can get in faster once F2P hits as opposed to now (if a lot of f2p members start pvping). Noone gets left out of any campaign. But subscribed members get that little something extra. Just a suggestion... unless anyone sees a problem with that?
Yep, I have a problem with that, don't want the playerbase to be split in different classes.
The system coming in already splits the player base into two classes, it's built in to what ZOS is doing. No way around it. The subscribers will *** that the DLC is not worth the price of subscription and the non-subscribers will *** that it costs too much. This will be a two-tiered player base no matter what happens.
frosth.darkomenb16_ESO wrote: »Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
You say this as if we could trust their word.
Even if they are sincere, no game has ever managed to avoid becoming p2w.
ESO will not be the exception.
Hm no, I don't trust them. Still mean what I wrote though.Nop, but subscription players are first in line in queue (skip ahead of f2p players, even if they are already in queue). It's what planetside 2 does for example. Annoying as *** during primetime for the non paying people. But they can still get in for free (eventually). While subscribed players actually can get in faster once F2P hits as opposed to now (if a lot of f2p members start pvping). Noone gets left out of any campaign. But subscribed members get that little something extra. Just a suggestion... unless anyone sees a problem with that?
Yep, I have a problem with that, don't want the playerbase to be split in different classes.
frosth.darkomenb16_ESO wrote: »Maybe something else than P2P or P2W is possible, we will see.
Makes no sense arguing what a P2W system demands here at least, since it was clearly stated in twitch stream that ZOS does not want the game to go P2W.
You say this as if we could trust their word.
Even if they are sincere, no game has ever managed to avoid becoming p2w.
ESO will not be the exception.
Hm no, I don't trust them. Still mean what I wrote though.Nop, but subscription players are first in line in queue (skip ahead of f2p players, even if they are already in queue). It's what planetside 2 does for example. Annoying as *** during primetime for the non paying people. But they can still get in for free (eventually). While subscribed players actually can get in faster once F2P hits as opposed to now (if a lot of f2p members start pvping). Noone gets left out of any campaign. But subscribed members get that little something extra. Just a suggestion... unless anyone sees a problem with that?
Yep, I have a problem with that, don't want the playerbase to be split in different classes.
Yeah, I originally thought a priority Q would be the way to go but people are at least buying the game and will have to pay for any extra content so are not entirely free loaders like say, in Archeage. At any rate; its one of the "dont's" for a good non-subscription required model. You want to invite these players not alienate them.
Besides that, more players to kill equals more active campaigns and I can only hope that with just the ones we have now, we would have enough players to fill them.
We need to be there to show that the game is interesting, different and worth playing. All the experienced and hardcore players who have been here since the beginning and who will probably get that premium membership need to be there to teach the newbies how to play and how to get better.
We need to be there to show that the game is interesting, different and worth playing. All the experienced and hardcore players who have been here since the beginning and who will probably get that premium membership need to be there to teach the newbies how to play and how to get better.
The first time the hypothetical masses of new players encounter a group of experienced, hardcore players (like the one you run with), they are going to leave PvP & never come back. Or they'll re-roll EP and further skew the balance.